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Posts
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Joined
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I would
I was about to dump money into the market for PP so an extra $5 would be a no brainer. -
A hesitant tank is why we have Phantom Army
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I'm currently soloing with a Merc/Thermal MM and other than a couple of mish I've found it pretty easy. I am, however, going +0/x1 with bosses.
Heals & shields makes thermal great in the low levels; but I'm thinking at higher levels it will be much harder. -
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Quote:Nah I can use a debit card and what not and subscribe online; I just like the control of game cards since my wife and I moved to almost entirely cash for our purchases.You can get them online but, if you're buying time cards rather than subscribing outright, you might have a reason for not wanting (or able) to use a credit/debit card.
Go Go Dave Ramsey! -
Quote:Ah didn't know that. I'm pretty new back to the game (played a I1 - I7 then left). I'll start looking around for NCSoft cards then (:If they were in fact told to destroy the CoH cards, then this would be the reason. You can buy NCSoft Time Cards which work for any NCSoft game.
thanx! -
Has anyone else had difficulty purchasing a game card for CoX? I recently went to Game Stop to try and purchase a game card and was told that they were ordered to destroy them. The clerk said they do this when a company has pulled the card for various reasons.
She said this is usually for when a game account is merged into a multiple game account type deal, such as maybe moving to only NCSoft game card for all their games, or if a game is going free to play and the card is changing to a denomination type card, example $10.00 or $25.00.
Any others have this experience or can the devs help me understand? Is it just Game Stop or happening elsewhere? I did try to buy a card a Target and Wal-Mart and neither carried it. -
So when's the going away party in Pocket D?
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If it helps to date it I know we were using the term back in the early days of Ultima Online about what happened to characters between beta and live. So back before then probably. Most likly from MUDs.
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It was used in 1993/1994 on Hidden Worlds MUD when they "nerfed" the Sanctuary spell from making each strike on character / MOB do at most 14 points of damage to doing half damage. This was a big change as MOBs could do hundreds of points of damage per hit and when you didn't know the change was made and entered a fight.....well you died or ran very quickly. -
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As to Domination? I don't want it changed (other than the nice recharge boost it's getting, which I'm happy about). I don't want Containment-for-Villains (Domination does more than just boost damage, after all), and I don't want it lowered in effectiveness just so it's available all the time (triggering it in key situations has been extremely useful to me and I'd like to keep it that way).
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I agree that I do not want domination changed to a permanent thing like containment, however there is one change I would like to see: Make it where you continue to "earn" points in it as you kill things, however those points never go away until you activate domination; i.e. when you are not killing it does not slowly de-charge to zero, but instead stays at whatever you earned.
I feel that this ability would make it much better while at the same time not completely breaking it.