Zourite

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  1. Energy Melee / Willpower.

    Hard hitting single target, enjoy pounding on the Boss while Lts and Minions are healing you.
  2. Zourite

    Why A Blaster?

    Quote:
    Originally Posted by Airhammer View Post
    Or people could learn to play a blaster better.
    This is BS, except for some peoples the majority of players don't want to deal with a class that is more difficult to play than the average other class without major gain in power.

    This is exactly what happened with the Fire/Kin trollers for a while, more difficult to level then being unmatched for farming after 32.

    The blaster just offer the same level of efficiency as every other AT.

    Peoples are lazy when it come to entertainment, nothing new here.
  3. Zourite

    Why A Blaster?

    Quote:
    Originally Posted by Dasher View Post
    Blasters were very popular early on. Mostly it was because they looked cooler effects-wise, but the "Small Vocal Minority of Idiots Who Must Whine" complained that Blasters were overpowered, that the game was becoming "City of Blasters"
    It was City of Blasters up until they fixed smoke grenade, then the bandwagon jumped on something else. It was a different time, with tank guys tanking a sh..load of mobs and regen scrappers being awesomesauce in perpetual god mode. Boring times if you ask me because the few top builds were pretty much mandatory.

    For the actual blasters, I think, like some posters here that they lack a bit of survivability to let them do their full job, it can be addressed either by scaling their damage (which would be in in line with their glass canon role) or their defense.
  4. Zourite

    Marital Arts

    And its dreadfull Tier 9 Plate Throwing skill.
  5. Madam_Enigma did a good description.

    I started a DS/Poison MM and at level 18 I realised I was going the same path as my Thug/Poison MM so I made à DS/DM for novelty.

    DM can handle more NPC a the same time so I usualy play solo with a 2-3 players setting but I had to put Heroes on Elite Boss. With poison on the other hand you can keep the Heroes but you should play with 1 player setting.
  6. Quote:
    Originally Posted by GuyPerfect View Post
    I haven't seen this power in action, though, so I'm not sure how the Living Hellfire compares to Fire Imp, and I don't know how many can be active at once.
    I have seen around 10 at the same time, they are more resistants than the normal pets and while you can't control them, they are nice tankers.
  7. Quote:
    Originally Posted by Swansu View Post
    Well, im only 6 but im loving DS/Poison lol. Going to be duoing with another all the way up.

    You'll love the highest mission difficulty setting too.
  8. I will try a DS/FF hero side MM when I18 hit the live server.
  9. Zourite

    DS/FF build

    Here is a simple DS/FF build for whoever want to test the DS/FF mastermind.
    The good thing with FF is that it does allow to take all primary powers. The drawback ? Well from a visual standpoint, FF doesn't look demonish.

    If you don't have the appropriate Veteran badge to take the travel power at lvl 8 feel free to dish out Force Bubble from the build so you can take what you need.

    Villain Plan by Mids' Villain Designer 1,703
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sainte Nitouche: Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Force Field
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Medicine
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Summon Demonlings -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(5), Slow-I(5), Slow-I(19)
    Level 1: Force Bolt -- Acc-I(A)
    Level 2: Deflection Shield -- EndRdx-I(A), DefBuff-I(7), DefBuff-I(9), DefBuff-I(11)
    Level 4: Insulation Shield -- EndRdx-I(A), DefBuff-I(7), DefBuff-I(9), DefBuff-I(11)
    Level 6: Enchant Demon -- RechRdx-I(A)
    Level 8: Fly -- Flight-I(A)
    Level 10: Swift -- Run-I(A)
    Level 12: Summon Demons -- Acc-I(A), Dmg-I(13), Dmg-I(13), Dmg-I(15), ResDam-I(15), KBDist-I(19)
    Level 14: Health -- Heal-I(A)
    Level 16: Crack Whip -- Acc-I(A), Dmg-I(17), Dmg-I(17), Dmg-I(34), EndRdx-I(36), EndRdx-I(37)
    Level 18: Hell on Earth -- Acc-I(A), Dmg-I(34), Dmg-I(36), Dmg-I(37), EndRdx-I(40)
    Level 20: Dispersion Bubble -- EndRdx-I(A), DefBuff-I(21), DefBuff-I(21), DefBuff-I(25), EndRdx-I(25), EndRdx-I(31)
    Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
    Level 24: Assault -- EndRdx-I(A), EndRdx-I(40), EndRdx-I(48)
    Level 26: Summon Demon Prince -- Acc-I(A), Dmg-I(27), Dmg-I(27), Dmg-I(29), Slow-I(29), Hold-I(31)
    Level 28: Personal Force Field -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(33)
    Level 30: Tactics -- EndRdx-I(A), ToHit-I(33), ToHit-I(33), ToHit-I(34), EndRdx-I(43), EndRdx-I(48)
    Level 32: Abyssal Empowerment -- RechRdx-I(A)
    Level 35: Lash -- Acc-I(A), Dmg-I(36), Dmg-I(37), Dmg-I(40), EndRdx-I(43), EndRdx-I(46)
    Level 38: Corruption -- Acc-I(A), Dmg-I(39), Dmg-I(39), Dmg-I(39), EndRdx-I(46), EndRdx-I(46)
    Level 41: Aid Other -- RechRdx-I(A), Heal-I(42), Heal-I(42), Heal-I(42), EndRdx-I(43)
    Level 44: Aid Self -- RechRdx-I(A), Heal-I(45), Heal-I(45), Heal-I(45), EndRdx-I(48)
    Level 47: Scorpion Shield -- EndRdx-I(A), DefBuff-I(50), DefBuff-I(50), DefBuff-I(50)
    Level 49: Force Bubble -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Supremacy
    Level 6: Ninja Run





    I'm not familiar with IO sets so if someone can drop a build using them it would be great.
  10. My first 50 toon was a Bot/FF: It's a simple, semi/afk, beginner and solo friendly MM that can get you to 50 in no time at maximum mission difficulty setup.

    The pro: when things go out of hand, just stand in the middle of the mob and let your bots wipe the field.

    The con: it get boring in the long run, powerful but boring. Basically, you cast your bubbles, mow trough the mission's NPC with little more to do than refreshing force field and ordering your bots to attack (not even mandatory if you put them on aggressive).

    Now if you want something more "active" go for poison, it's powerful and click intensive.