ZekeStenzland

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  1. Lookin' for build advice. I'm not that knowledgeable on end game builds, so I'd like some advice if there's something I'm obviously doing wrong. It's softcapped to range/c/f, and has some decent recharge. Other than that, I don't know how to actually evaluate it.

    I mostly solo, but don't mind teaming. Still don't have anyone who's unlocked more than 3 of the incarnate slots. And I don't play AH much, but I may try it with this guy. And I'm only 26 so far, so I have time to collect stuff.

    Villain Plan by Mids' Villain Designer 1.958
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Reef Shark: Level 50 Magic Corruptor
    Villain Plan by Mids' Villain Designer 1.958
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Reef Shark: Level 50 Magic Corruptor
    Primary Power Set: Water Blast
    Secondary Power Set: Time Manipulation
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Aqua Bolt
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (7) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Time Crawl
    • (A) Recharge Reduction IO
    Level 2: Water Burst
    • (A) Malice of the Corruptor - Accuracy/Damage
    • (7) Malice of the Corruptor - Damage/Recharge
    • (9) Malice of the Corruptor - Accuracy/Damage/Recharge
    • (9) Malice of the Corruptor - Damage/Endurance/Recharge
    • (11) Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
    • (50) Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
    Level 4: Temporal Mending
    • (A) Doctored Wounds - Heal
    • (15) Doctored Wounds - Heal/Recharge
    • (17) Doctored Wounds - Heal/Endurance/Recharge
    • (17) Doctored Wounds - Heal/Endurance
    • (19) Doctored Wounds - Recharge
    Level 6: Whirlpool
    • (A) Overwhelming Force - Accuracy/Damage
    • (19) Overwhelming Force - Endurance/Recharge
    • (21) Overwhelming Force - Accuracy/Damage/Endurance
    • (21) Overwhelming Force - Damage/Endurance/Recharge
    • (23) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
    • (23) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    Level 8: Tidal Forces
    • (A) Adjusted Targeting - To Hit Buff/Recharge
    • (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    Level 10: Temporal Selection
    • (A) Harmonized Healing - Heal/Recharge
    • (25) Harmonized Healing - Heal/Endurance/Recharge
    • (27) Harmonized Healing - Heal
    Level 12: Dehydrate
    • (A) Thunderstrike - Accuracy/Damage
    • (27) Thunderstrike - Damage/Endurance
    • (29) Thunderstrike - Damage/Recharge
    • (29) Thunderstrike - Accuracy/Damage/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Endurance
    • (31) Thunderstrike - Damage/Endurance/Recharge
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 16: Distortion Field
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (33) Basilisk's Gaze - Accuracy/Recharge
    • (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (33) Basilisk's Gaze - Recharge/Hold
    • (34) Lockdown - Chance for +2 Mag Hold
    Level 18: Water Jet
    • (A) Thunderstrike - Accuracy/Damage
    • (34) Thunderstrike - Damage/Endurance
    • (34) Thunderstrike - Damage/Recharge
    • (36) Thunderstrike - Accuracy/Damage/Recharge
    • (36) Thunderstrike - Accuracy/Damage/Endurance
    • (36) Thunderstrike - Damage/Endurance/Recharge
    Level 20: Time Stop
    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (37) Basilisk's Gaze - Accuracy/Recharge
    • (37) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 22: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Freebird - +Stealth
    Level 24: Fly
    • (A) Endurance Reduction IO
    Level 26: Steam Spray
    • (A) Ragnarok - Accuracy/Damage/Recharge
    • (39) Ragnarok - Accuracy/Recharge
    • (39) Ragnarok - Damage/Endurance
    • (39) Ragnarok - Damage/Recharge
    • (40) Ragnarok - Chance for Knockdown
    Level 28: Farsight
    • (A) Luck of the Gambler - Recharge Speed
    • (40) Luck of the Gambler - Defense/Recharge
    • (40) Luck of the Gambler - Defense/Endurance/Recharge
    • (42) Luck of the Gambler - Defense
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense/Endurance/Recharge
    Level 32: Geyser
    • (A) Positron's Blast - Accuracy/Damage/Endurance
    • (43) Positron's Blast - Damage/Endurance
    • (43) Positron's Blast - Damage/Recharge
    • (43) Positron's Blast - Accuracy/Damage
    Level 35: Slowed Response
    • (A) Shield Breaker - Accuracy/Endurance/Recharge
    • (45) Shield Breaker - Accuracy/Defense Debuff
    • (45) Shield Breaker - Defense Debuff
    • (45) Achilles' Heel - Chance for Res Debuff
    • (46) Shield Breaker - Defense Debuff/Endurance/Recharge
    Level 38: Chrono Shift
    • (A) Doctored Wounds - Heal/Endurance/Recharge
    • (46) Doctored Wounds - Heal/Recharge
    • (46) Doctored Wounds - Recharge
    • (48) Doctored Wounds - Heal
    • (48) Doctored Wounds - Endurance/Recharge
    Level 41: Kick
    • (A) Accuracy IO
    Level 44: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (48) Steadfast Protection - Resistance/Endurance
    Level 47: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    Level 49: Shark Skin
    • (A) Impervium Armor - Resistance/Endurance
    Level 1: Brawl
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Scourge
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (11) Miracle - +Recovery
    • (13) Miracle - Heal
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (13) Performance Shifter - EndMod
    • (15) Performance Shifter - EndMod/Accuracy
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    ------------



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  2. Made up a fleet of praetorian stalkers to test out all the day job sites I could think of, and paid more attention this time around. Zones tested: Nova Praetoria, Imperial City, Neutropolis, Underground Nova, Underground Imperial, Underground Neutropolis, First Ward, and Pocket D.

    Here's what gives out badges:

    Caregiver/Pain Specialist
    - all hospitals EXCEPT First Ward, Mother of Mercy Hospital
    - all rez tubes EXCEPT those in Underground Nova.

    Banker/Thief
    - all Imperial Banks of Praetoria
    - all Resistance Base Storage Assistants
    - all Pocket D vaults.

    Professor - Imperial City, C.D.E.C.
    Monitor Duty - Pocket D, Base Portal
    Clubber - Pocket D, almost anywhere
    Mortician - First Ward, Mercy View Cemetery
    Psychologist - First Ward, Mother of Mercy Hospital
    Scavenger - First Ward, almost anywhere
    Survivalist - First Ward, Eltontown compound
    D.U.S.T. Ranger - First Ward, D.U.S.T. compound

    What's missing...
    The train stations do not give out Commuter.
    The precinct stations do not give out Law Enforcer.
    The tailors do not give out Fashion Designer.
    The markets do not give out Day Trader/Marketeer, EVEN THOUGH they show the icon.
    The pocket d battle terminals do not give out Duelist.
    Studio 55 does not give out Clubber.
  3. I haven't done extensive testing, but here's my notes:

    Law Enforcer
    - Recollections of no progress: Nova police stations

    Commuter
    - Recollections of no progress: Nova, Imp, Neu train stations

    Caregiver
    - Confirmed progress: hospitals in Nova, Imp, Underground Imp, Pocket D
    - No progress: Underground Nova

    Professor
    - Confirmed progress: university in Imp

    Patroller
    - Confirmed progress: wherever

    Banker
    - Confirmed progress: Pocket D vault, Nova

    Clubber
    - Confirmed progress: Pocket D

    Day Trader
    - Confirmed progress: Underground Imp
    - No progress: Imp

    Fashion Designer
    - No progress: Pocket D tailor, Imp tailor

    Monitor Duty
    - Confirmed progress: Pocket D base portal

    Mortician
    - Suspected: First Ward, Imp by costume salvage contact

    D.U.S.T Ranger, Survivor, Scavenger, Psychologist
    - Confirmed progress: First Ward
  4. Waiting 24 hours didn't make the "your stuff is locked cuz you're free" warning go away when logging into justice, but you were right about getting enough server tokens to unlock all my toons there. I probably could have been up and running as soon as I resubbed, if I'd realized it.

    19 x (select toon, select unlock, confirm unlock, acknowledge unlock)s later, i'm back in business. Man is that tedious. Thank god I only visited one server!

    Note to CoX devs: while this process is perhaps working as intended, it is *extremely* inobvious and tedious.

    Anywho, thanks for the helpful suggestions!
  5. Logged into Justice tonite to discover my sub had run out. There was a VIP button there in the char select screen, so I used that to resub back to VIP status from there.

    When I was done, however, all my Justice toons were still locked! Logging onto other servers showed that my toons there were unlocked. I was even able to create a new toon on Exalted. But when I log into Justice, I'm getting the "Your stuff is locked because you're a Free dude" warning.
  6. Sorry about that. My latest install/upgrade of Mids wasn't 100% successful. Let me know if you still have trouble looking at this newer version. Thanks again!

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Plasm Wolf: Level 50 Mutation Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Power Bolt
    • (A) Entropic Chaos - Accuracy/Damage
    • (17) Entropic Chaos - Damage/Endurance
    • (19) Entropic Chaos - Damage/Recharge
    • (19) Entropic Chaos - Damage/Endurance/Recharge
    • (21) Entropic Chaos - Chance of Heal Self
    Level 1: Power Thrust
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 2: Power Blast
    • (A) Devastation - Accuracy/Damage
    • (21) Devastation - Damage/Endurance
    • (23) Devastation - Damage/Recharge
    • (23) Devastation - Accuracy/Damage/Recharge
    • (25) Devastation - Accuracy/Damage/Endurance/Recharge
    • (43) Devastation - Chance of Hold
    Level 4: Energy Torrent
    • (A) Positron's Blast - Accuracy/Damage
    • (25) Positron's Blast - Damage/Endurance
    • (27) Positron's Blast - Damage/Recharge
    • (27) Positron's Blast - Damage/Range
    • (29) Positron's Blast - Accuracy/Damage/Endurance
    • (43) Positron's Blast - Chance of Damage(Energy)
    Level 6: Power Burst
    • (A) Thunderstrike - Accuracy/Damage
    • (29) Thunderstrike - Damage/Endurance
    • (31) Thunderstrike - Damage/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Endurance
    • (40) Thunderstrike - Damage/Endurance/Recharge
    Level 8: Build Up
    • (A) Rectified Reticle - To Hit Buff
    • (9) Rectified Reticle - To Hit Buff/Recharge
    Level 10: Bone Smasher
    • (A) Kinetic Combat - Accuracy/Damage
    • (11) Kinetic Combat - Damage/Endurance
    • (11) Kinetic Combat - Damage/Recharge
    • (13) Kinetic Combat - Damage/Endurance/Recharge
    Level 12: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (13) Karma - Knockback Protection
    • (46) Flight Speed IO
    Level 14: Fly
    • (A) Freebird - Endurance
    • (15) Freebird - +Stealth
    Level 16: Aim
    • (A) Rectified Reticle - Increased Perception
    • (17) Rectified Reticle - To Hit Buff/Recharge
    Level 18: Power Push
    • (A) Explosive Strike - Damage/Knockback
    • (33) Explosive Strike - Accuracy/Knockback
    • (48) Explosive Strike - Chance for Smashing Damage
    Level 20: Hasten
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 24: Conserve Power
    • (A) Recharge Reduction IO
    Level 26: Explosive Blast
    • (A) Positron's Blast - Accuracy/Damage
    • (33) Positron's Blast - Damage/Endurance
    • (34) Positron's Blast - Damage/Recharge
    • (34) Positron's Blast - Damage/Range
    • (34) Positron's Blast - Accuracy/Damage/Endurance
    • (43) Positron's Blast - Chance of Damage(Energy)
    Level 28: Power Boost
    • (A) Recharge Reduction IO
    Level 30: Boxing
    • (A) Empty
    Level 32: Nova
    • (A) Obliteration - Damage
    • (37) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (48) Obliteration - Chance for Smashing Damage
    Level 35: Stun
    • (A) Razzle Dazzle - Accuracy/Recharge
    • (36) Razzle Dazzle - Endurance/Stun
    • (36) Razzle Dazzle - Accuracy/Endurance
    • (36) Razzle Dazzle - Stun/Range
    • (37) Razzle Dazzle - Accuracy/Stun/Recharge
    • (46) Razzle Dazzle - Chance of Immobilize
    Level 38: Total Focus
    • (A) Kinetic Combat - Accuracy/Damage
    • (39) Kinetic Combat - Damage/Endurance
    • (39) Kinetic Combat - Damage/Recharge
    • (39) Kinetic Combat - Damage/Endurance/Recharge
    Level 41: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense/Endurance/Recharge
    Level 44: Summon Spiderlings
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (45) Expedient Reinforcement - Accuracy/Damage
    • (45) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (45) Expedient Reinforcement - Damage/Endurance
    • (46) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 47: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 49: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Endurance/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Defiance
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (9) Numina's Convalescence - +Regeneration/+Recovery
    • (15) Numina's Convalescence - Heal
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (5) Performance Shifter - EndMod
    • (7) Performance Shifter - EndMod/Recharge
    • (7) Performance Shifter - EndMod/Accuracy


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  7. So, as may be obvious, this is my first attempt at softcapping a blaster. He's currently a Nrg/Nrg/Fire blaster, but I couldn't figure out how to even come close to capping any defense. By swapping to Nrg/Nrg/Mace, and picking up weave, I can softcap S/L. At least according to Mid's. I both hoverblast and blap fairly regularly. I mostly picked stuff for S/L defense bonuses, and then filled the rest with things that looked cool.

    I'd very much welcome any constructive advice. Cheaper alternatives, swapping out power X for Y, that kind of thing. He's still only 48, if that makes any difference. Thanks!

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Plasma Wolf: Level 50 Mutation Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Power Bolt -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(17), Entrpc-Dmg/Rchg(19), Entrpc-Dmg/EndRdx/Rchg(19), Entrpc-Heal%(21)
    Level 1: Power Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(48)
    Level 2: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(21), Dev'n-Dmg/Rchg(23), Dev'n-Acc/Dmg/Rchg(23), Dev'n-Acc/Dmg/EndRdx/Rchg(25), Dev'n-Hold%(43)
    Level 4: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(43)
    Level 6: Power Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(40)
    Level 8: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(9)
    Level 10: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13)
    Level 12: Hover -- LkGmblr-Rchg+(A), Krma-ResKB(13), Flight-I(46)
    Level 14: Fly -- Frbd-EndRdx(A), Frbd-Stlth(15)
    Level 16: Aim -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(17)
    Level 18: Power Push -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(33), ExStrk-Dam%(48)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 24: Conserve Power -- RechRdx-I(A)
    Level 26: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(43)
    Level 28: Power Boost -- RechRdx-I(A)
    Level 30: Boxing -- Empty(A)
    Level 32: Nova -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(48)
    Level 35: Stun -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(36), RzDz-Acc/EndRdx(36), RzDz-Stun/Rng(36), RzDz-Acc/Stun/Rchg(37), RzDz-Immob%(46)
    Level 38: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
    Level 44: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(45), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-Dmg/EndRdx(45), ExRmnt-EndRdx/Dmg/Rchg(46)
    Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), LkGmblr-EndRdx/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(9), Numna-Heal(15)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Rchg(7), P'Shift-EndMod/Acc(7)



    Code:
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  8. For me, it generally has to include 2 or more of the following:
    * N (regular name)
    * P (primary power set word)
    * S (secondary power set word)
    * C (costume word)
    * A (animal, bonus for using tails, skin, chest patterns relating to animal)
    * W (wordplay, pun, rhyme, alliteration)
    * R (non-coh reference)

    Joe Phoenix (N,P,S,A,C) fire/emp troller, with bird on chest
    Necropolis Jack (N,P) dark/sonic corr
    Mjolnir Techno MIX (P,C,R) wm/sd brute, powered mace & energy shield
    Tiger Eclipse (A,P) dark/wp stalker
    Knave of Glaives (P, W) db scrapper
    Winterfreeze (P,S) ice/ice blaster
    Papa Papaya (W,C) plant/sonic troller, yellow, orange and green suit
    Kanga Rhubarb (P,C,A,W) spines stalker, red/green outfit
    Boom Shocka Rocka (P,S,W) elec/earth dom
    Rumbleweed (P,W) plant/fire dom
    Sam I Ammo (N,S,W,R) storm/dp def
    Commandosaurus Rex (C) ff/dark def, reptile chest+hands, camo pants, combat boots

    Outside of these... I have a few toons that are affiliated with groups, so they (mostly) follow the group's naming conventions: Chaos Spider (VEAT), Lugwrench (ex-Destroyer).

    The ones that get the most name-related comments are Papa Papaya, Rumbleweed, and Boom Shocka Rocka.

    Lots of folks mention using a thesaurus, but I prefer my OED, just because it has so many more obscure words
  9. So, just some followup on the subject. I respec'd, and at 12, I basically looked like this:

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Papa Papaya: Level 13 Mutation Controller
    Primary Power Set: Plant Control
    Secondary Power Set: Sonic Resonance
    Power Pool: Fighting
    Power Pool: Fitness

    Hero Profile:
    ------------
    Level 1: Strangler Acc(A), Acc(3), Dmg(9)
    Level 1: Sonic Siphon Acc(A), RechRdx(5)
    Level 2: Entangle Acc(A), Acc(3), Dmg(7)
    Level 4: Sonic Barrier EndRdx(A), ResDam(5)
    Level 6: Boxing Acc(A), Acc(7)
    Level 8: Seeds of Confusion Acc(A), Acc(9), Conf(11)
    Level 10: Roots Acc(A), Acc(11)
    Level 12: Swift Run(A)


    I took him (solo) on the Kings Row safeguard mission, and it worked out great! Opening with Seeds, spamming Roots when it was up, and then Entangle, Boxing, Sonic Siphon as needed on groups worked well. On single targets, opening with Sonic Siphon, then Strangler, Entangle, Boxing. It was not as speedy as a blaster or scrapper. It was not as slow as an empathy defender. I'd put it at the same speed as a offensively built tanker -- about in the middle. Soloing performance I could live with.


    Some observations....

    Seeds of Confusion was slotted wrong. It would have gone better with rech instead of conf, so it could be up more often. The clumping effect caused by the aoe confusion really helps to make sure everyone is in the Roots area. Several times I had to wait for it to recharge, whereas the confuse duration itself was less important while soloing.

    I'm rethinking the Boxing vs Air Superiority debate. While pretty much everything in Plant has -KB and -Fly, the only thing that works on actual in-the-air flying creatures is Seeds of Confusion. It took much longer to take out 2 flying clockwork oscillators with Seeds/Boxing/Brawl than to take out 3-4 Skulls, Hellions, or Clockworks. It might be really painful fighting ghosts and witches in Croatoa without Air Superiority to knock them to the ground where my damaging powers can be used. I think I'll leave Boxing in for now, but I may swap it out to Air Superiority later (sigh) if I start having major flying mob problems. Or just be more diligent about avoiding flying mobs.

    I noticed that all the Plant damage is dot-based. Because of the differences between the dot duration, immobilization duration, and power recharge, it's an easy mistake to make throwing another Entangle on even though the mob was going to die from his current afflictions anyway. You could waste a lot of endurance that way. After a while, I got a much better feel for whether the current Entangle would kill a mob, or whether he needed one more (or even just a Boxing punch).

    Off the build topic, I did actually clear the safeguard map and did all the side missions, which is something I don't always manage even on other toons. I almost didn't find the second side mission in time. As it turned out, it was a "defuse the bombs" mission. I defused the last bomb with 3 seconds to spare. Got a very rare down-to-the-wire feel on that one. Very fun.


    Anyway, thanks for all the comments and feedback. When this guy gets a little higher and his powers mature a bit, I may post a Plant/Sonic guide with this info. Thanks everyone!
  10. Nice comments and analysis there, Local Man.

    As far as team support goes... I've run my ill/ff troller on teams, and I'm more than happy to bubble as needed, use force bolt to catapult strays back at the tank, spectral terror everyone into submission, etc. I don't need kill credit. I know other guys will dish out more damage than me, faster than me. I am okay with that.

    However, I do expect to solo maybe half the time, so soloing speed is somewhat important to me. Definitely going to keep Entangle and slot it for damage.

    The Air Superiority vs Boxing thing. I have enough vet rewards that I don't need AirSup as a prereq to flight. Second, I was thinking that since pretty much everything in Plant had -KB, that I was pretty much only going to be getting the damage out of it anyway. It just seemed like a wash. Third, AirSup is so much better than most tier 1 melee attacks and pool attacks I often take it on my other characters. I only take Boxing as a (wasted) prereq for Tough & Weave. I thought it would be fun for a change to take it and actually use it. Anyway, I may well respec out of Boxing later if/when Carrion Creepers or Fly Trap render it less useful.

    Looks like I'll probably burn a respec and swap out Spore Burst for Roots. I tried on both the dom and the troller to make Spore Burst useful, but it never seems to last more than a sec on a team anyway. I really never thought of Roots for damage tho -- the dom has so much better tools for aoe damage that Roots is just a 2nd rate control. And without an aoe confuse, an aoe immobilize generally winds up being a suicidal move. Interesting combo.

    Another reason for keeping Entangle, I guess, is that it stacks with Roots. Altho eventually with Creepers and Fly Trap spamming immobilizes, that's less of an issue.


    Here's a related mechanics question I don't know the answer to...

    Entangle does X ticks of Y damage every Z seconds. If I Entangle a second time before all X ticks have gone off, what happens? I still get the X ticks from both Entangles? I lose the pending ticks from the first Entangle and just get the ticks from the second one? It just accumulates X more ticks after the fist X ticks have finished?
  11. Quote:
    Originally Posted by DrMike2000 View Post
    Yeah, definitely slot your single target immobilise as an attack. It lasts 29 seconds and recharges in 4s, so dont even think of putting immobilise enhancers in there.

    Your hold, its up to you. I've had solo controllers who do just that, the base duration is over 20s, so you dont need hold enhancements as much as a dominator did.

    Plant will do decent AoE damage.
    Carrion Creepers helps quite a bit.
    Your AoE immobilise does twice the damage of all other controller ones, to the point where its worth slotting for damage, especially when Containment gets factored in.
    And then Seeds of COnfusion helps speed things up.

    You'll be at your best against large groups of lower level enemies, and the new difficulty settings allow you to do just this.
    Interesting... this is a very different slotting strategy than what most doms would do. I was hoping this would be a reasonable tactic. Nice to know that some other folks have had success with this. I'll have to try it out.
  12. Maybe my perceptions are being skewed by having run a ill/ff troller to 50. Between the phantom army at 16 and the ST confuse, soloing seemed comparable to other ATs altho not blisteringly fast. When I got the phantasm at 32, soloing really picked up. Plant/sonic just seems glacially slow right now at 12.

    And while I'm hoping to team about half the time, I'd like my time soloing to be somewhat pleasant.

    The aoe confuse is great -- but I only get xp if I can deal some damage before they're dead. And all my damage comes with control effects which hamper the confused targets from dishing out any additional damage.

    Maybe it's just the disappointment coming off playing mostly redside ATs lately. All of them solo really well, almost right out of the box. Defenders and controllers just seem... pointlessly painful by comparison.

    On a more constructive note, any ideas for making soloing less painful while I slog thru the next 20-30 levels?
  13. I ran a plant/fire dom up to 50. Had a great time with him. Some friends wanted to run some new toons, so I rolled up a plant/sonic troller. The experience is so different, I'm at a bit of a loss deciding what to do. And I'm looking for some advice on what to aim for with this toon.

    So, the way a plant/* dom typically runs is to open with Seeds of Confusion (aoe confuse) and then start blasting away with attacks from secondary to melt the spawn down. I typically only needs holds for bosses or the few I miss with SoC.

    But with a plant/* troller.... there is no blasting away with anything. The secondaries have no damaging attacks. The primary (I won't have pets for quite a while) doesn't really have much in the way of damage -- just the holds and immobs. It just feels so slow, slow, slow.


    My thoughts:

    First, I actually picked up Boxing for damage. Fast activation, decent damage, low end cost. I'd usually go for Air Superiority, but plant effects have so much -KB that I doubt the knockup will see much use.

    Second, I was thinking I might slot the ST hold and immob for damage rather than control. My usual accx2/holdx2/rechx2 generally gives me more control than I typically need on the dom. Maybe I could get away with accx2/hold/rech/damx2 and actually kill things in real time instead of geologic time.

    Any other ideas? Anyone else find much success with a plant troller?
  14. I don't know if this is a bug, or if it's just something I've never heard reported.

    I started a wolf spider and gave him the "wolf" cape on the special slot 1 costume. He's now 41, and has some of the bane powers. And... he no longer has the wolf cape. I can still choose the wolf cape at the tailor, but it doesn't cost anything and doesn't give him the cape when I exit.

    He's got 2 builds. One is a "huntsman" build, with wolf attacks and defenses, bane defenses, and buildup. One is a "bane melee" build, with bane attacks and defenses.

    I'm not sure at what point the cape went away. It seems to me I still had my cape after the L24 respec. I know I tweaked the appearance of the mace specially on each costume after I added the bane melee build. And I noticed the missing cape sometime after that.

    I know that if you pick any crab powers, you're stuck with the crab backpack on all your builds. But I've never heard of losing costume options for choosing bane powers.

    Any ideas?
  15. That was it, thanks!

    I notice that screen also gives the option of saving your published mission as a local copy as well. In case you didn't keep the original.
  16. I have a published mission. I've edited the local copy of the published mission. How do I republish it? I'm not seeing a Republish button anywhere.

    I've searched, but my search fu sucks.
  17. I made a custom group that includes generic minions, lieutenants, and bosses. With 3-man invincible team, we're not seeing any bosses spawn, nor are we with 4-man rugged. I'm sure i've seen generic tank and eidolon bosses in normal missions. How many people do you need, and at what difficulty level, in order to get generic bosses to show up in the regular spawns?