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Posts
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Quote:I agree. There have been many times when I've had to leave the room to go kill time while waiting for a character to regenerate. EQ was even worse though. I remember how tedious it was having to sit for 5-10 minutes between each pull. It was almost all built around downtime. Even getting from one zone to another could take 30 minutes to 1 hour. And then people used to sit in vigil for 24+ hours waiting for a rare spawn. It was awful.My only real gripe is the Rest mechanic. I would love to see the recharge time on the Rest ability drastically reduced (or even removed entirely). If my lowbies have to run out of endurance every spawn or two for the game to be balanced, so be it. But do not limit my ability to rest, for goodness' sake.
An example of what I mean: the other day I was messing around on a lowbie Brute. I accidentally aggro'd two spawns. I managed to finish them off, but at the end of the battle my character was low on Health and Endurance, and Rest was still recharging because I had recently used it. My options at that point were: 1) exit the mission and buy some inspirations, 2) stand around and wait on Rest to come back, 3) Stand around and wait on my health and endurance to refill naturally.
In my personal opinion, standing around and waiting are not good options to leave a player with. I don't see what harm could possibly befall the game if we were able to rest more often.
COH is one of the best out there in terms of endurance/mana/stamina usage.
I remember in WoW, when I got my mage to the mid 30's, I made a post complaining about downtime and mana usage. I was really quite dismayed over the issue. However, with some twiddling with talent points and just "getting over it", I got into the 40's and mana was no longer an issue. I ran into the same problem at level 80 for a while, but again, it just took some fiddling with talent points to fix the issue.
COH is very similar. If endurance is an issue, it only takes a bit of experimentation and mixing up different enhancements, and it's not that hard to fix. That said, I still stand by my assertion that subscriptions are down, and anything that might point to a cause should be addressed.
Personally I don't think game mechanics should be at the top of the priority list. What the game really needs are more varied maps and tilesets, more varied locations (outer space? other planets?), more innovations with interactive / destructible environments, more varied mission types, and more basic conventions ripped from the comics and other games: Secret identities, interactive NPC's, branching dialogue, multiple choice missions, friends and foes that have their own motivations, relationships (Superman's best pal, a girlfriend, a boss, a neighbor, the landlady). Grab some ideas from The Sims and any game by Bioware, but with a comic book flavor. That would be awesome.
So... don't anyone get the wrong idea about me, I don't think endurance is a HUGE issue. But I can see the OP's point, and I do agree with him to an extent. I can see both sides. -
Quote:I'm glad they don't put you in charge of development. Isn't like/dislike pretty much THE primary factor in deciding whether or not to play (or pay for) a game? What else is there?And there's also, again, the issue of it just being "I don't like this mechanic, change it." This is not a feasible argument to make. You need to show WHY it needs to be changed. Not liking something isn't reason enough.
END is in the game to limit the players in what they can do and how fast they can do it. We know that. The Devs know that. That is the entire reason END exists. Again: Why should this mechanic change? Particularly now when we have numerous ways to neutralize it already?
If the answer to that question is, basically, "Because I don't like it," you need a better argument, because that's not going to fly.
The real question is: How many people have quit the game at least partially over the issue of endurance? How many more subscribers would the game attract if endurance wasn't such a huge factor? Compare endurance usage in WoW and Champions Online to how it works in City of Heroes and the difference is pretty striking.
If you want a game to be popular, it has to be fun, and people have to like it. It's a game, it's entertainment, people play to be entertained. Is it entertaining to sit around waiting for your toggles to drop?
I can't complain about end usage for defenders, but for tankers and certain scrapper builds? Absolutely. It's an issue, I agree. Not enough of one to keep me from playing, but I'm pretty hardcore into COH. For someone who's more on the fence? I don't know, it might be worth taking a look at it.
Want some raw data? Do a poll or survey some focus groups. What are you going to find? Whether people LIKE IT or NOT. I think subscriptions numbers tell a pretty interesting story. Endurance mechanics certainly isn't the primary factor, but isn't it possible it could be a factor nonetheless?
I don't see any reason to defend the status quo. It doesn't take a math genius to see the numbers are a lot different in terms of players online than they were 2-3 years ago. A lot of other games have taken cues from COH, perhaps it would be worth entertaining the idea of COH taking cues from other games? Wouldn't it make more sense to look into new ideas and explore new possibilities? Would it make the game less fun if endurance were less of an issue? Can you define fun with equations and formulas? When the only tool you have is a hammer, everything starts to look like a nail. Sadly, that doesn't always work out too well. -
Ahh okay. Shoot I've been playing since release but there's still a lot about this game I've yet to explore... like channels. I just started messing with those over this past week or so. It's like a whole new world opened up for me. So what are the other teaming channels? Are there any RP or PVP channels?
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Heroes of Valor
A chapter of the WoW Feathermoon guild Order of Twilight, based on the same general concepts (Charter/Rules). We're based on a Four Council system: Advanced Encounters (endgame), Growth and Nourishment (low level help, recruiting, mentoring), Fellowship & Lore (roleplaying), and War Council (PVP). So we're a roleplaying helping carebear raiding and PVP supergroup. We do it all!
Website: www.orderoftwilight.com (scroll down on the message board to find the City of Heroes section). We also have a 50-player Ventrilo voice chat server where we joke around and run groups together. We have a lot of fun.
We have a functional base with teleport pads, a crafting room with storage and vault access, and a meeting room.
Our Supergroup has been around for several years, but because of my involvement with Order of Twilight, I've not made any efforts to recruit or try to grow. Now that OOT has become a multi-gaming guild, and we have a few officers and members now playing COH with us, we're recruiting! As of this writing, our COH chapter is very small. Come join and grow with us! Become a part of something truly fantastic in the works. Be a part of the legend.
Look for @Zanriel in-game. -
AE Anonymous is THE lfg channel for Infinity, but not for AE teams? Interesting.
Is there a channel for AE LFG? Just curious. -
Hey all. Hopefully a few of my global friends visit here. I've been on this server for 6 years now, and it totally feels like home. I've been playing off and on, splitting my time with WOW, sometimes going for several months without logging on, but something about this game keeps me coming back. I just love it, and it seems like it keeps getting better.
I just wanted to reintroduce myself. Infinity used to be pretty busy but it's a rather small server now. In some ways, I kind of like that. It has a small town feel. It's amazing to me how, night after night, I almost always end up in a group with at least one person I've grouped with before.
My global handle is @Zanriel. My main character is a level 50 Emp defender. After 6 years I finally hit 50 with him over the memorial day weekend. Other characters I often play are Kalan Fire, an Inv/Fire tanker, Galvanfire, a WP/Fire tanker, Magickal Mystery, a Fire/Ice blaster, Kalan Fosgate, a Kinetics defender I usually play with my wife, and Krystal Radiance, another Kinetics defender I play when she's not online. Most of my characters, as you can see, are tankers, defenders, and blasters.
So... if anyone here knows me and has grouped with me before, hello!
If anyone here doesn't know me, I hope to get to meet you in-game soon. I'd like to start working to contribute to the community here in some way, get involved, and help people connect with each other.
Three cheers for Infinity! -
Our supergroup is recruiting, Heroes of Valor. I've been on COH since release day, but split a lot of time with WOW where I've developed a fairly large, active, stable guild there called Order of Twilight on Feathermoon. About 6 months ago we decided to go multi-gaming, so now with the support of my guildmates and officers, I've decided to roll in Heroes of Valor as a chapter guild.
We have a fairly decent base with 6 teleporters, some crafting stations and work tables, invention/enhancement/inspiration storage open to all, vault access, and a meeting hall.
Our guild/supergroup is based on Four Councils: Advanced Encounters (endgame PVE), Growth and Nourishment (recruiting and lower level help), War Council (PVP) and Fellowship & Lore (RP). We have a Vent server, and some really nice, mature people. One of the reasons for our long term success is our broad coverage of different playstyles, rules that encourage mutual respect, and organized leadership.
Our website is here:
http://www.orderoftwilight.com
Look me up in-game. My global handle is @Zanriel. We'd love to have you!