-
Posts
5 -
Joined
-
If this was Redside Petless Masterminds would probably be mentioned within the first few posts. So on the Blueside...how about petless Illusionist trollers?
-
From history, I think a cynical but accurate definition of war crime would be "losing a war" to the West and/or its allies. To be fair, other regimes don't need to bother with the pretense and go straight to execution if they'd won.
-
How do people IO out their Sonic/Sonic? That is, not frankenslotting but going for the "end-game" set bonuses.
In the case of my SS/SD brute I've gone for +recharge and capped defense, and the difference between before and after the build is finished is like night and day.
I have previously gone for +recharge and +resistance, but nothing feels "right" as there does not seem to be anything that benefits that much on a sonic/sonic. Recharge is nice, but not essential, so is resistance. Soft-capping defense is obviously not that necessary.
Any thoughts? Thanks for your help. -
This is what my SS/SD Brute's currently running around with. I call it the "close enough" build.
It doesn't involve purples or other things which are too hard to get (i.e. PvP sets or Hami's). I also bypassed the Obliteration set because it's hard to come by and my main money maker. Got lucky during the first weeks of MA and picked up the Numina and Miracle uniques and the few LOTGs.
It's less than 1% from being softcapped when soloing and without Maneuver on (to save endurance), 65% recharge and 3.31 per second endurance recovery.
I only use Rage when I need it, hence the slightly weird slotting.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(36)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-EndRdx(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-EndRdx/Rchg(31), LkGmblr-Rchg+(34)
Level 2: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/Rchg(9), FrcFbk-Rchg/EndRdx(43)
Level 4: True Grit -- ImpArm-ResPsi(A), ImpArm-ResDam(23), S'fstPrt-ResDam/EndRdx(25), Numna-Heal(25), Numna-Regen/Rcvry+(27), S'fstPrt-ResDam/Def+(37)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(17), Zephyr-Travel/EndRdx(19)
Level 10: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), FrcFbk-Rchg/EndRdx(50)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(15)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(17)
Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-EndMod(21), P'Shift-End%(23)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Battle Agility -- LkGmblr-Def/EndRdx(A), DefBuff-I(33), EndRdx-I(33), EndRdx-I(34), LkGmblr-Rchg+(36)
Level 26: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/Rchg(27), T'Death-Dmg/EndRdx(37), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dam%(40), T'Death-Dmg/EndRdx/Rchg(50)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-EndRdx(33), RctvArm-ResDam(37)
Level 32: Foot Stomp -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx/Rchg(34), Erad-Acc/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-Acc/Dmg/Rchg(40), Erad-Dmg/Rchg(42)
Level 35: Shield Charge -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(36), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Acc/Dmg/Rchg(43)
Level 38: Maneuvers -- EndRdx-I(A)
Level 41: Gloom -- Cloud-Acc/EndRdx/Rchg(A), Cloud-Acc/ToHitDeb(43), Cloud-Acc/Rchg(45), Cloud-ToHitDeb/EndRdx/Rchg(45)
Level 44: Dark Obliteration -- Cloud-Acc/EndRdx/Rchg(A), Cloud-%Dam(45), Cloud-Acc/Rchg(46), Cloud-Acc/ToHitDeb(46), Det'tn-Dmg/Rchg(46)
Level 47: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(48), DefBuff-I(48), EndRdx-I(48)
Level 49: Grant Cover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
So far it's working out nicely. My alpha's a thing of beauty.
Edit: typos and clarifications. -
All feedbacks appreciated!
Arc Name: Big Trouble in Little Ol' China
Arc ID: 91485
Faction: Custom Enemy (Kung-Fu flick based)
Creator Global Name: @Aemaeth
Difficulty Level: Medium
Synopsis: *Warning! Contains EBs and AVs.* Welcome to the Late Night Show with Al Capella, Master of the Air Waves! Where old Chinese stories come to live right before your eyes, zombies, werewolves and mobsters cavort and everything is a Nemesis plot!
Mission Count: 3
Estimated Time to Play: 40 minutes
Thanks!