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Posts
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Joined
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Eh not really. I came up with the set and I play freedom.
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See, I thought of making more powers that way, but in doing so it might cause it to be TOO different to be one singular power set.
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Sparkilicious is my other account, forgot to log out when I posted. For the system we already have something similar, which are alignment powers. I can't imagine it'd be too different, though I'm no programmer.
As for the switching of the Rogues and Vigilantes, you have a good point there, it would make sense to go that way. -
Huh. You want to quit dying. You cast powers and die. You want a way to be less squishy and more resilient and want the devs to tell you how to do so.
First. Chances are, you're running into the mobs. Stop that. Now.
Second. If you AREN'T doing that, then you're probably attacking mobs the tank has not yet aggro'd/running in before tank. Yeah, stop that.
Third. Stick together. Stay with the team at all times (not too close as pointed out first).
Forth. It does get easier.
Fifth. None of this doing it for you? Make a tank. -
My Alpha is Spiritual...without it my regen goes to 100/158, along with my recharge being dropped significantly, more specifically, Hasten and BU - 15 sec/4 sec difference respectively (which would then increase even more as I would have a large hasten-free period). And also, I was worried more about recharge, not the recovery.
Recharge because I already do so much less damage than brute and the like, I figured the bonus recharge would certainly help with outgoing damage.
I'm leaning towards Ageless because of this, but any different perspectives would be nice. -
So, I have a build for him already, he has 3200 HP, he's at 110 hp/sec with one baddie, 176 with 10. His defense is at 40% to all and 65% resistance to S&L with ~10% to the rest.
Now the problem is he has about 3 end/sec net gain (w/o ss or sj on) but he's fire, and I slotted all single targets with kinetic combat, along with all AoEs having a nice end cost..it adds up. He's also stuck at 100% rech WITH hasten.
My question is, should I take Ageless to counteract this, Barrier to take less dmg overall, or Rebirth to get his regen to 334 hp/sec? -
idk how it can be claimed in 1 second. whats not cool is that i dont have any money atm and ive bought everything possible to buy for this game >.>
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*snicker* Joor all old! Jk, I usually feel like the youngest one in the game, exluding the ones playing off of their parent(s)' account.
14 here! =D -
Quote:I would really like to see a whip-sword set, kind of like the one Ivy in SoulCalibur has http://www.everyday-gamer.net/images...calibur_iv.jpgUnlikely. The 3 attacks that we have now for MM's took up far too much time in terms of development and, while we could likely reduce that somewhat now that we know what we are doing, it would also require 3-4 more animations to be made.
So, while I'm not saying "Never" the odds are against it. -
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It reads: "...each will receive an alternate animation for their powers." To me, that sounds like one alternate animation for each power, excluding maybe Taunt.
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Exactly how I took it, as well.
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There will not be an alternate animation for every power, but the potential to add new animations or even plug in existing animations that work for the power is there.
Right now we have an alternate animation for Jab, Punch, Haymaker, Foot Stomp, and Knockout Blow that are intended for players who want to play a more 'heroic' super strength character (compared to the somewhat smashy super strength that we have now). Most of those are completely new animations.
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Perhaps for Hurl animation, ripping a piece of ground out and kicking it at someone? Just a thought.