Xorgoth

Citizen
  • Posts

    13
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  1. To RP it or not was a fairly easy choice for me, since my main character is a Troll. I don't think anyone in their right mind would be like.. "Hey, drug addicted, mentally deficient, overly-violent gang member.. I'mma help you get some godlike power! Why? Iunno, just seemed like a good idea at the time."

    Besides, I usually find it a bad idea to RP most in-game stuff EXACTLY as it happened.. It'd be odd to Roleplay killing Trapdoor with the 97th other player to go "How could you have killed him, -I- killed him", Etc..
  2. Quote:
    I've shown you where to find it. I encourage you to make up a build based on the powers you like to use and post it. There are plenty of us who will offer guidance and help you optimize it from there. We can't help you if you won't help yourself.
    May want to re-read the first post, you know.. The one where I posted a build based on the powers I like to use, and asked for guidance and help to optimize it from there.

    If I don't grasp the ins and outs of slotting well, I'm not going to sit here and pretend I do, when I can ask people who actually do know.
  3. Upping the number of enemies still doesnt solve situations like the last mission of the incarnate arc where I can't kill the minotaur EB, even after using all the nearby dead enemies to get two simultanious pets and all the buffs going, etc.

    Plus -1x1 was just an example, I didn't say I always ran at that.

    Still keeping an eye out in the hopes of posts relating to actual builds/slotting.
  4. Quote:
    Seriously? What's different? What might have changed between AlienOne's guide and i19?
    I don't know what might have changed, that's kind of the point of asking for help, the whole "I don't know what I'm doing" factor.

    I've read most of the guides I've found, respec'd 3 or 4 times, both for human-only and various form-using builds. No matter which build I do, or guide I base it off, I always seem to end up sucking, so rather than doing it again a 4th or 5th time, decided to ask for help/feedback directly.

    I'm not even entirely dedicated to being human-only, it just seems a lot simpler than trying to dance back and forth between forms mid-battle all the time, but maybe that's just me.. PuGs usually aren't a problem, since pretty much even the worst character build can at least do something when there's 7 other dudes there. However the occasional soloing is almost impossible.

    even -1x1 missions can often be a hassle, and I've still not gone incarnate due to totally being unable to kill the minotaur EB guy at the well in the last mission.

    In Summary: I suck at aliens, but don't feel like deleting mine, since I figure i'll have to 'get it' eventually if i keep trying different stuff.
  5. Yeah, I've already read most of the guides. Only downside is.. they're old. Some of them REALLY old. Whereas I19, she be new.
  6. Like the title says, could use some help building/slotting my human-only Warshade.. And yes, I indeed do want to remain human only, though I'm sure my build could be greatly improved, as well as my slotting.

    Below is what I'm currently using, isn't slotted with anything more than common IO's for the most part, since I didn't want to waste money on better stuff only to have to turn around and buy different things once I found a decent build.

    As for budget, it'd be super fantabulous if the whole thing could come in under 2-3 billion, if possible. Could go a bit over if needed, it'd just take me longer to finish the build, or to wait and see if the prices simmer down again eventually.

    Any and all help is appreciated, thanks!

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Human-Form WS: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Leaping

    Hero Profile:
    Level 1: Ebon Eye
    • (A) Accuracy IO
    • (46) Damage Increase IO
    Level 1: Absorption
    • (A) Resist Damage IO
    • (3) Resist Damage IO
    Level 2: Gravity Shield
    • (A) Endurance Reduction IO
    • (3) Resist Damage IO
    • (5) Resist Damage IO
    • (5) Resist Damage IO
    Level 4: Orbiting Death
    • (A) Accuracy IO
    • (7) Endurance Reduction IO
    • (7) Endurance Reduction IO
    • (9) Damage Increase IO
    • (9) Damage Increase IO
    • (11) Damage Increase IO
    Level 6: Shadow Blast
    • (A) Accuracy IO
    • (11) Accuracy IO
    • (13) Damage Increase IO
    • (13) Damage Increase IO
    • (15) Damage Increase IO
    Level 8: Starless Step
    • (A) Range IO
    Level 10: Penumbral Shield
    • (A) Endurance Reduction IO
    • (15) Resist Damage IO
    • (17) Resist Damage IO
    • (17) Resist Damage IO
    Level 12: Sunless Mire
    • (A) Accuracy IO
    • (19) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 14: Shadow Cloak
    • (A) Endurance Reduction IO
    • (48) Defense Buff IO
    Level 16: Twilight Shield
    • (A) Endurance Reduction IO
    • (21) Resist Damage IO
    • (23) Resist Damage IO
    • (23) Resist Damage IO
    Level 18: Gravity Well
    • (A) Accuracy IO
    • (25) Accuracy IO
    • (25) Hold Duration IO
    • (27) Hold Duration IO
    • (27) Damage Increase IO
    • (29) Damage Increase IO
    Level 20: Hasten
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 22: Stygian Circle
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (31) Endurance Reduction IO
    • (33) Endurance Reduction IO
    • (33) Endurance Modification IO
    • (33) Endurance Modification IO
    Level 24: Nebulous Form
    • (A) Endurance Reduction IO
    Level 26: Gravitic Emanation
    • (A) Accuracy IO
    • (34) Accuracy IO
    • (48) Damage Increase IO
    Level 28: Unchain Essence
    • (A) Accuracy IO
    • (34) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (36) Damage Increase IO
    • (36) Damage Increase IO
    • (36) Damage Increase IO
    Level 30: Inky Aspect
    • (A) Accuracy IO
    Level 32: Dark Extraction
    • (A) Accuracy IO
    • (37) Damage Increase IO
    • (37) Damage Increase IO
    • (37) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 35: Quasar
    • (A) Damage Increase IO
    • (39) Damage Increase IO
    • (40) Damage Increase IO
    Level 38: Stygian Return
    • (A) Healing IO
    Level 41: Eclipse
    • (A) Accuracy IO
    • (42) Resist Damage IO
    • (42) Resist Damage IO
    • (42) Recharge Reduction IO
    • (43) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 44: Combat Jumping
    • (A) Defense Buff IO
    • (50) Defense Buff IO
    Level 47: Super Jump
    • (A) Jumping IO
    Level 49: Acrobatics
    • (A) Endurance Reduction IO
    • (50) Knockback Distance IO
    • (50) Knockback Distance IO
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Jumping IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Dark Sustenance
    Level 1: Shadow Step
    • (A) Time & Space Manipulation - Endurance
    • (40) Time & Space Manipulation - Range
    • (40) Time & Space Manipulation - +Stealth
    • (43) Range IO
    • (45) Range IO
    • (45) Endurance Reduction IO
    Level 10: Shadow Recall
    • (A) Range IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Healing IO
    • (46) Healing IO
    • (48) Healing IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (45) Endurance Modification IO
    • (46) Endurance Modification IO
    ------------



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  7. I wonder if the sudden mega-increase in people running TF's and such will increase the number of drops people are getting and thusly increase the supply and slowly lower the prices?

    I know personally I've been doing so many TF's that I got a Hecatomb and an Armageddon just in the past two days, not to mention all the non-purple stuff. And have been pricing it to sell fast on the market just because I needed to clear the space for more stuff.
  8. Definately way better.. I redid health and added those other two uniques like you suggested. I tried moving the skills around to take'em at the suggested levels, however whenever I did, the totals always came back lower. I even double and triple checked that I was slotting the same enhancements and placing the slots at the same levels, yet the totals were always lower after i re-arranged the skills.. Absolutely no idea why, must've overlooked something.

    Not a huge deal though, so unless I'm mistaken or someone has a better idea, this will be the build I'm going with.

    Thanks to everyone, and especially Finduilas for being extra patient with complete nubs.

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Wrexx: Level 50 Mutation Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Stone Melee
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection
    • (A) Aegis - Resistance/Endurance
    • (3) Aegis - Resistance/Recharge
    • (3) Aegis - Resistance
    • (13) Luck of the Gambler - Recharge Speed
    • (15) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Defense/Endurance
    Level 1: Stone Fist
    • (A) Crushing Impact - Accuracy/Damage
    • (13) Crushing Impact - Damage/Endurance
    • (46) Crushing Impact - Damage/Recharge
    • (48) Crushing Impact - Accuracy/Damage/Recharge
    • (48) Crushing Impact - Accuracy/Damage/Endurance
    Level 2: Battle Agility
    • (A) Luck of the Gambler - Defense/Endurance
    • (5) Luck of the Gambler - Recharge Speed
    • (15) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Defense/Endurance/Recharge
    Level 4: Heavy Mallet
    • (A) Crushing Impact - Accuracy/Damage
    • (45) Crushing Impact - Damage/Endurance
    • (45) Crushing Impact - Damage/Recharge
    • (45) Crushing Impact - Accuracy/Damage/Recharge
    • (46) Crushing Impact - Accuracy/Damage/Endurance
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 8: True Grit
    • (A) Numina's Convalescence - Heal/Endurance
    • (25) Numina's Convalescence - Heal/Recharge
    • (37) Numina's Convalescence - Heal
    • (37) Resist Damage IO
    • (43) Resist Damage IO
    Level 10: Taunt
    • (A) Range IO
    Level 12: Active Defense
    • (A) HamiO:Enzyme Exposure
    • (23) HamiO:Enzyme Exposure
    Level 14: Boxing
    • (A) Accuracy IO
    Level 16: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 18: Against All Odds
    • (A) Endurance Reduction IO
    Level 20: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (21) Aegis - Resistance/Endurance
    • (21) Aegis - Resistance/Endurance/Recharge
    • (40) Aegis - Resistance
    Level 22: Phalanx Fighting
    • (A) Kismet - Accuracy +6%
    Level 24: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense/Endurance/Recharge
    • (36) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Recharge Speed
    Level 26: Shield Charge
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (27) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 28: Fault
    • (A) Absolute Amazement - Chance for ToHit Debuff
    • (29) Absolute Amazement - Stun/Recharge
    • (29) Absolute Amazement - Accuracy/Stun/Recharge
    • (33) Absolute Amazement - Accuracy/Recharge
    • (34) Absolute Amazement - Endurance/Stun
    Level 30: Hurl Boulder
    • (A) Apocalypse - Damage
    • (31) Apocalypse - Damage/Recharge
    • (31) Apocalypse - Accuracy/Damage/Recharge
    • (31) Apocalypse - Accuracy/Recharge
    • (33) Apocalypse - Damage/Endurance
    • (33) Apocalypse - Chance of Damage(Negative)
    Level 32: Grant Cover
    • (A) Luck of the Gambler - Recharge Speed
    Level 35: Combat Jumping
    • (A) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Recharge Speed
    Level 38: Tremor
    • (A) Armageddon - Damage
    • (39) Armageddon - Damage/Recharge
    • (39) Armageddon - Accuracy/Damage/Recharge
    • (39) Armageddon - Accuracy/Recharge
    • (40) Armageddon - Damage/Endurance
    Level 41: Seismic Smash
    • (A) Hecatomb - Damage
    • (42) Hecatomb - Damage/Recharge
    • (42) Hecatomb - Accuracy/Damage/Recharge
    • (42) Hecatomb - Accuracy/Recharge
    • (43) Hecatomb - Damage/Endurance
    Level 44: Super Jump
    • (A) Jumping IO
    Level 47: Conserve Power
    • (A) Recharge Reduction IO
    Level 49: Physical Perfection
    • (A) Endurance Modification IO
    • (50) Endurance Modification IO
    • (50) Healing IO
    • (50) Healing IO
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Jumping IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 1: Swift
    • (A) Run Speed IO
    Level 1: Hurdle
    • (A) Jumping IO
    Level 1: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (7) Regenerative Tissue - +Regeneration
    • (9) Numina's Convalescence - Heal/Recharge
    • (9) Miracle - +Recovery
    • (11) Numina's Convalescence - Heal
    • (11) Numina's Convalescence - +Regeneration/+Recovery
    Level 1: Stamina
    • (A) Endurance Modification IO
    • (5) Endurance Modification IO
    • (7) Endurance Modification IO
    ------------
    Set Bonus Totals:
    • 9.5% DamageBuff(Smashing)
    • 9.5% DamageBuff(Lethal)
    • 9.5% DamageBuff(Fire)
    • 9.5% DamageBuff(Cold)
    • 9.5% DamageBuff(Energy)
    • 9.5% DamageBuff(Negative)
    • 9.5% DamageBuff(Toxic)
    • 9.5% DamageBuff(Psionic)
    • 6.125% Defense(Smashing)
    • 6.125% Defense(Lethal)
    • 10.5% Defense(Fire)
    • 10.5% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 8% Defense(Psionic)
    • 9.25% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 8.625% Defense(AoE)
    • 6% Enhancement(Heal)
    • 86% Enhancement(Accuracy)
    • 92.5% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 267.05 HP (14.25%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Immobilize) 4.4%
    • MezResist(Stun) 2.2%
    • 14.5% (0.242 End/sec) Recovery
    • 80% (6.259 HP/sec) Regeneration
    • 7.56% Resistance(Fire)
    • 7.56% Resistance(Cold)
    • 15% RunSpeed




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  9. Made a second attempt with some of the feedback, still coming short of the softcap, though. Maybe I should drop purples for lesser sets with more AoE/Melee/Ranged defense? But that seems a bit counter-productive to be, so i'm not sure.. No doubt it's still full of allkinds of mistakes, but hopefully it's at least a little better.

    I just hope it's at least a little better, and not flat out worse! Hoping to at least be able to start putting the build together in-game before the second respec comes along, just in case.

    Again, much thanks in advance.

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    SD/SM Take 2: Level 50 Mutation Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Stone Melee
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection
    • (A) Aegis - Resistance
    • (3) Aegis - Resistance/Endurance
    • (3) Aegis - Resistance/Recharge
    Level 1: Stone Fist
    • (A) Kinetic Combat - Accuracy/Damage
    • (46) Kinetic Combat - Damage/Endurance
    • (48) Kinetic Combat - Damage/Recharge
    • (48) Kinetic Combat - Damage/Endurance/Recharge
    Level 2: Battle Agility
    • (A) Defense Buff IO
    • (5) Defense Buff IO
    Level 4: Heavy Mallet
    • (A) Touch of Death - Accuracy/Damage
    • (45) Touch of Death - Damage/Endurance
    • (45) Touch of Death - Damage/Recharge
    • (45) Touch of Death - Accuracy/Damage/Endurance
    • (46) Touch of Death - Damage/Endurance/Recharge
    • (46) Touch of Death - Chance of Damage(Negative)
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 8: True Grit
    • (A) Healing IO
    • (25) Healing IO
    • (37) Resist Damage IO
    • (37) Resist Damage IO
    Level 10: Taunt
    • (A) Perfect Zinger - Taunt
    • (13) Perfect Zinger - Taunt/Recharge
    • (13) Perfect Zinger - Taunt/Recharge/Range
    • (15) Perfect Zinger - Accuracy/Recharge
    • (15) Perfect Zinger - Taunt/Range
    • (23) Perfect Zinger - Chance for Psi Damage
    Level 12: Active Defense
    • (A) HamiO:Enzyme Exposure
    Level 14: Boxing
    • (A) Accuracy IO
    Level 16: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 18: Against All Odds
    • (A) Taunt Duration IO
    Level 20: Tough
    • (A) Steadfast Protection - Resistance/Endurance
    • (21) Steadfast Protection - Resistance/+Def 3%
    • (21) Steadfast Protection - Knockback Protection
    Level 22: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    Level 24: Weave
    • (A) Defense Buff IO
    • (25) Defense Buff IO
    Level 26: Shield Charge
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (27) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 28: Fault
    • (A) Absolute Amazement - Stun
    • (29) Absolute Amazement - Stun/Recharge
    • (29) Absolute Amazement - Accuracy/Stun/Recharge
    • (33) Absolute Amazement - Accuracy/Recharge
    • (34) Absolute Amazement - Endurance/Stun
    • (34) Absolute Amazement - Chance for ToHit Debuff
    Level 30: Hurl Boulder
    • (A) Apocalypse - Damage
    • (31) Apocalypse - Damage/Recharge
    • (31) Apocalypse - Accuracy/Damage/Recharge
    • (31) Apocalypse - Accuracy/Recharge
    • (33) Apocalypse - Damage/Endurance
    • (33) Apocalypse - Chance of Damage(Negative)
    Level 32: Grant Cover
    • (A) Luck of the Gambler - Recharge Speed
    Level 35: Combat Jumping
    • (A) Defense Buff IO
    • (36) Defense Buff IO
    • (36) Luck of the Gambler - Recharge Speed
    Level 38: Tremor
    • (A) Armageddon - Damage
    • (39) Armageddon - Damage/Recharge
    • (39) Armageddon - Accuracy/Damage/Recharge
    • (39) Armageddon - Accuracy/Recharge
    • (40) Armageddon - Damage/Endurance
    • (40) Armageddon - Chance for Fire Damage
    Level 41: Seismic Smash
    • (A) Hecatomb - Damage
    • (42) Hecatomb - Damage/Recharge
    • (42) Hecatomb - Accuracy/Damage/Recharge
    • (42) Hecatomb - Accuracy/Recharge
    • (43) Hecatomb - Damage/Endurance
    • (43) Hecatomb - Chance of Damage(Negative)
    Level 44: Super Jump
    • (A) Jumping IO
    Level 47: Conserve Power
    • (A) HamiO:Membrane Exposure
    • (48) HamiO:Membrane Exposure
    Level 49: Physical Perfection
    • (A) Endurance Modification IO
    • (50) Endurance Modification IO
    • (50) Healing IO
    • (50) Healing IO
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Jumping IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 1: Swift
    • (A) Run Speed IO
    Level 1: Hurdle
    • (A) Jumping IO
    Level 1: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (7) Numina's Convalescence - Endurance/Recharge
    • (9) Numina's Convalescence - Heal/Recharge
    • (9) Numina's Convalescence - Heal/Endurance/Recharge
    • (11) Numina's Convalescence - Heal
    • (11) Numina's Convalescence - +Regeneration/+Recovery
    Level 1: Stamina
    • (A) Endurance Modification IO
    • (5) Endurance Modification IO
    • (7) Endurance Modification IO
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 14.88% Defense(Smashing)
    • 14.88% Defense(Lethal)
    • 7.375% Defense(Fire)
    • 7.375% Defense(Cold)
    • 6.125% Defense(Energy)
    • 6.125% Defense(Negative)
    • 8% Defense(Psionic)
    • 16.44% Defense(Melee)
    • 9.25% Defense(Ranged)
    • 7.063% Defense(AoE)
    • 72.5% Enhancement(RechargeTime)
    • 6% Enhancement(Heal)
    • 54% Enhancement(Accuracy)
    • 5% FlySpeed
    • 210.83 HP (11.25%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 6.05%
    • MezResist(Immobilize) 5.5%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.75%
    • 16% (0.267 End/sec) Recovery
    • 38% (2.973 HP/sec) Regeneration
    • 7.56% Resistance(Fire)
    • 7.56% Resistance(Cold)
    • 15% Resistance(Toxic)
    • 10% RunSpeed




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  10. I wouldn't remove XP from AE, since even fighting a holographic enemy can teach you somethin'. What I'd get rid of is Inf, since how is fighting a fake enemy in a hologram giving you real money to spend out in the world..

    I'd also remove Prestige.. Again, while you might learn something fighting a holographic enemy, I doubt playing what is essentially an advanced video game would make your group seem very prestigious.. Same for inspirations and the like.. You get them in the MA, and they should work in the MA, but once you exit the hologrammy goodness, items produced in there wouldn't exist on the outside.

    Tickets are good, sort of like the tickets you get for playing random games at arcades or whatever. Though I don't think you should be able to buy overly rare crap with them.

    Just my opinions, though.
  11. Just trying to figure out how to slot my tank, I'm incredibly clueless about it, so I know there's probably a bunch of crappy choices made in the build below, but that's why I came here before slotting things in-game!.. Power-Wise I think I'm happy with the powers I've chosen, unless there's some major, brain-meltingly terrible thing I've overlooked somewhere. If so, just let me know.

    As for what I'm aiming for, I'd say my time is spent about 50% killing things with SG Mates, 35% just solo farming stuff, and 15% getting off my butt to do TF's and Raids and such. Which leaves about.. 0% PvPing. So it's important to both be able to stand there and soak up damage so my team doesn't get murderized, and also to do at least decent damage for when I'm soloing.

    As for cost, I don't care if it takes me a long time, or if I'm completely broke afterwards, so long as I'm as effective as I can reasonably be.. Specially since then it'd be easier to make more money anyway.

    I probably could have done more work trying to make this build better before bringing it here for expert advice, but my brain was starting to melt, so decided to just post it here and hope for the best.

    Love long time in advance for any help given.

    P.S. I used the unofficial I19 patch for mids, to work in the upcoming inherent fitness.


    Hero Plan by Mids' Hero Designer 1.81

    http://www.cohplanner.com/

    Click this DataLink to open the build!

    SD/SM Tank: Level 50 Mutation Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Stone Melee
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection
    • (A) Aegis - Resistance
    • (43) Aegis - Resistance/Endurance
    • (45) Aegis - Endurance/Recharge
    Level 1: Stone Fist
    • (A) Mako's Bite - Accuracy/Damage
    • (42) Mako's Bite - Damage/Endurance
    • (43) Mako's Bite - Chance of Damage(Lethal)
    Level 2: Battle Agility
    • (A) Gift of the Ancients - Defense
    • (42) Gift of the Ancients - Defense/Endurance
    • (43) Gift of the Ancients - Endurance/Recharge
    Level 4: Heavy Mallet
    • (A) Mako's Bite - Accuracy/Damage
    • (39) Mako's Bite - Damage/Endurance
    • (40) Mako's Bite - Damage/Recharge
    • (42) Mako's Bite - Chance of Damage(Lethal)
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    • (15) Recharge Reduction IO
    Level 8: True Grit
    • (A) Impervium Armor - Psionic Resistance
    • (37) Impervium Armor - Resistance
    • (46) Impervium Armor - Resistance/Endurance
    Level 10: Taunt
    • (A) Perfect Zinger - Taunt
    • (13) Perfect Zinger - Taunt/Recharge
    • (13) Perfect Zinger - Taunt/Recharge/Range
    • (17) Perfect Zinger - Accuracy/Recharge
    • (17) Perfect Zinger - Taunt/Range
    • (19) Perfect Zinger - Chance for Psi Damage
    Level 12: Active Defense
    • (A) HamiO:Membrane Exposure
    • (46) HamiO:Membrane Exposure
    Level 14: Boxing
    • (A) Pounding Slugfest - Accuracy/Damage
    • (34) Pounding Slugfest - Damage/Endurance
    • (48) Pounding Slugfest - Disorient Bonus
    Level 16: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 18: Against All Odds
    • (A) Endurance Reduction IO
    • (19) Taunt Duration IO
    Level 20: Tough
    • (A) Aegis - Resistance
    • (21) Aegis - Psionic/Status Resistance
    • (21) Aegis - Resistance/Endurance
    Level 22: Phalanx Fighting
    • (A) Luck of the Gambler - Defense
    • (23) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Defense/Recharge
    Level 24: Weave
    • (A) Gift of the Ancients - Defense
    • (25) Gift of the Ancients - Defense/Endurance
    • (25) Gift of the Ancients - Endurance/Recharge
    Level 26: Shield Charge
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (27) Obliteration - Damage/Recharge
    • (29) Obliteration - Accuracy/Damage/Recharge
    • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (31) Obliteration - Chance for Smashing Damage
    Level 28: Hurl Boulder
    • (A) Apocalypse - Damage
    • (31) Apocalypse - Damage/Recharge
    • (33) Apocalypse - Damage/Endurance
    • (33) Apocalypse - Accuracy/Recharge
    • (34) Apocalypse - Chance of Damage(Negative)
    Level 30: Grant Cover
    • (A) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Recharge
    Level 32: Combat Jumping
    • (A) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Defense/Endurance
    Level 35: Tremor
    • (A) Armageddon - Damage
    • (36) Armageddon - Damage/Recharge
    • (36) Armageddon - Accuracy/Recharge
    • (36) Armageddon - Damage/Endurance
    • (37) Armageddon - Chance for Fire Damage
    • (37) Force Feedback - Chance for +Recharge
    Level 38: Seismic Smash
    • (A) Hecatomb - Damage
    • (39) Hecatomb - Damage/Recharge
    • (39) Hecatomb - Accuracy/Recharge
    • (40) Hecatomb - Damage/Endurance
    • (40) Hecatomb - Chance of Damage(Negative)
    Level 41: Super Jump
    • (A) Unbounded Leap - Jumping
    Level 44: Conserve Power
    • (A) HamiO:Membrane Exposure
    • (45) HamiO:Membrane Exposure
    • (45) HamiO:Membrane Exposure
    Level 47: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    Level 49: Physical Perfection
    • (A) Performance Shifter - EndMod
    • (50) Performance Shifter - EndMod/Recharge
    • (50) Performance Shifter - EndMod/Accuracy
    • (50) Performance Shifter - Chance for +End
    ------------
    Level 1: Brawl
    • (A) Damage Increase
    Level 1: Sprint
    • (A) Jumping
    Level 2: Rest
    • (A) Recharge Reduction
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 1: Swift
    • (A) Run Speed IO
    Level 1: Hurdle
    • (A) Jumping IO
    Level 1: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (7) Numina's Convalescence - Endurance/Recharge
    • (9) Numina's Convalescence - Heal/Recharge
    • (9) Numina's Convalescence - Heal/Endurance/Recharge
    • (11) Numina's Convalescence - Heal
    • (11) Numina's Convalescence - +Regeneration/+Recovery
    Level 1: Stamina
    • (A) Performance Shifter - EndMod
    • (3) Performance Shifter - EndMod/Recharge
    • (3) Performance Shifter - EndMod/Accuracy/Recharge
    • (5) Performance Shifter - Accuracy/Recharge
    • (5) Performance Shifter - EndMod/Accuracy
    • (7) Performance Shifter - Chance for +End
    ------------
    Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 5% Defense(Smashing)
    • 5% Defense(Lethal)
    • 7.813% Defense(Fire)
    • 7.813% Defense(Cold)
    • 3.125% Defense(Energy)
    • 3.125% Defense(Negative)
    • 1.875% Defense(Psionic)
    • 5.313% Defense(Melee)
    • 4.375% Defense(Ranged)
    • 6.25% Defense(AoE)
    • 39% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 40% Enhancement(RechargeTime)
    • 20% FlySpeed
    • 309.22 HP (16.5%) HitPoints
    • 20% JumpHeight
    • 20% JumpSpeed
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 6.6%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.75%
    • 19.5% (0.326 End/sec) Recovery
    • 76% (5.946 HP/sec) Regeneration
    • 10.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 6% Resistance(Psionic)
    • 30% RunSpeed




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  12. Would be up for this for 200m, if there's anything left, that is! @Xorgoth, Virtue.
  13. Firstly, thanks to PERC for a nifty event, I like CC's, and this is basically a CC on steroids so I liked the idea.

    Secondly, as one of the winners on virtue's part of the event (Mister Infinity), I'd like to point out to those who kept crying about it being rigged - Which I swear to god happens at every single Contest I've yet to attend, people really need to grow up - that I've been playing for, what, two maybe three weeks. So..

    Personally I have no idea who any of the PERC people are, or even that their was an organization such as PERC in existance prior to seeing their post. So why people would rig things in favour of players they have never heard of is beyond me.

    Just depressing to see people voluntarily put together events for other players (as far as I know they dont stand to gain anything by doing this? feel free to correct me if I'm wrong) and for them to get essentially flamed for their efforts.