Xan_DarksBlade

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  1. I signed it

    but releasing the servers while nice idk if it will help ...

    would have liked to see server mergers before they turned out the lights (Have a few toons here n there but have always been a justice rat myself)
  2. Xan_DarksBlade

    Motorcycles!

    I have a few characters this would work well on .... as for strafing I would assume a sort of wheelie powerslide would look fine ..and water umm idk straight up wheelie with the front of the bike sticking out of the water

    - and the scaling that's the rough one for the super tiny toons (idk how to fix that one)

    also they could make it a type of hover bike to solve the water and strafing but i don't really want a flying motorcycle
  3. Quote:
    Originally Posted by Bullet Barrage View Post
    Yes, obviously, no attack signature powers for Master Minds. Just like they can't have Judgement powers.
    I think you misunderstand what i am saying ... thematically if it is a "signature power" for an MM it should have something to do with his minions in someway ...the reason i say about the transformation is just that thematic mercs/thugs/robots =power armor Ninjas/demons(maybe Necro and beast too) = Demonic/monstrous (would probably give the player personally a def/Dr boost and inspire the troops for a bit in some way)

    Not that they can not have a signature attack just that it should involve what your primary focus is

    believe me I would love the idea of a signature summon but that would never happen as it is just to much work for the Devs (having the player build some final pet in that character creator and then picking 3-6 unique attacks for it and then implementing it so you could command him like a minion) don't see it happening

    Oh and one more thing I was suggesting that the pop up window has the attack from the transformation in it because some MM go for straight support (not counting judgment obviously) [edit: I always see it as judgment attacks are a power granted to you by the well not something the hero/villain came up with specifically]
  4. Ok so i tried using the search function but no results. Altho I find it hard to believe that this has not been brought up before (and probably often) so if it has i apologize if it has

    just wondering has there ever been a Dev comment on the subject of upping the hit points and damage resist and AOE defense of Melee class MM pets vs their ranged counterparts?

    My main villain is A Necro/Dark MM and seeing everything but my Lich DS and SE go down every time there is a large AOE or cone attack from a Boss is getting old ... not to mention the one shoting of the zombies in quick succession

    Just saying a all around bonus to S/L DR for melee pets and a Defense boost against AOE would be quite helpful (nothing to major just maybe 10%) since their defenses and resists can not be slotted .... along with maybe a 10% HP boost to the melle classes would probly go a long way for their survivability
  5. what about MMs tho for them a sig power would have to be a summon but how would you even make that work (since you can't signature summon anything that does not exist in game anyways .... altho I could see the possibility of a special limited time Armor up/transformation as an option maybe with adding an attack (AOE or Large Cone) in a pop up bar ( for attackless MMs)
  6. I think the BRB should have statesman's or lord recluses face on it depnding on wether it is the nerva ball or the talos ball