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Defeat All missions and Named Bosses are the only ones you accually have to fight." Did you miss that? Those are the only 2 times you have to defeat the boss[
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Unless the boss is in a corridor and you have no stealth, or he's standing close to a glowy.
There are very few times when I've seen a mission text warn me of increased difficulty or the need for a team when it has a generic boss and most of those times the warning has also been given for similar missions that have only LTS, so it's not possible without spoilers to know which missions have bosses and which dont.
Generic bosses can crop up all over the place sometimes, a duo can get a boss in every damned group of mobs sometimes and these changes will make those hard fights for a lot of duos that were created for RP or fun reason rather than powergaming.
Dual-boss missions, especially those where one or both of the bosses are still spawning +1 level, will now not only be impossible or nearly so for a lot of solo characters, they will be that way for a lot of duos and even some trios now, not forgetting that those teams will have other bosses to fight past too.
AVs are the ultimate fights, they are the ends of epic stories and should take herculean effort to stop. These are the huge crossover comicbook finales and world-changing events, foreshadowed for many issues and with the team(s) involved fighting for their lives. Great stuff.
Elite bosses are similar, but don't require crossover stories to pull all the teams together to beat them, a good regular team should beat them in their own comic, maybe even only part of the team because a couple are in hospital from their first meeting with the Elite Boss last issue!
Named Bosses should all be Elite Bosses now IMHO, we ARE usually warned about them and getting a team together, even a small one fits right in with the fact they are usually missions that have some underlying plot or foreshadowing.
Generic bosses should have stayed as they were IMHO, with some of the individual types being tweaked to eliminate any vulnerabilities that were TOO easy, even when soloing. These are the 10 a penny mob bosses, gang lords and military officers that comicbook heroes deal with every episode, even solo. Batman(tm) would take out a few of these in any arc on the way to the elite boss that formed the really tough fight where Robin could save his butt
If generic bosses are supposed to be so tough no even level hero can take them on then there are simply TOO MANY of them. Walking down a street in Peregrine Island for instance will net you several Fake Nemesis usually with a Warhulk, maybe a Zeus Titan or two, often together or with Gunslinger bosses, Numerous Death Mages, Ringmistresses, Master Illusionists, Rikti Mesmerists and Rikti Chief soldiers. Why do we even bother to fight back?
In comic books, even in the ones centered around a super-team, it's unusual for a hero to be completely unable to do anything worthwhile without calling in the whole team.
Street sweeping is exp, that s all, I and many others dont find that worthwhile, we are here for the story, to do heroic deeds and find a place in history. As things are then all the storyline-driven contact is now becoming team-only. We already had team-only content in the form of TFs and Trials and AV missions, it always seemed a good mix, I often saved up my AV missions so that my friends could join me with them. Now I guess I will have to save up my story arcs and most of my regular missions too. If my friends arent on, or if their aren't the right ATs around to make up a team that can do those missions, I guess I'll just have to grind on the streets, levelling without doing the stories I came to do. Just like in EQ I will be about as heroic as a turnip farmer.
I left those games to come here because I thought I'd found the perfect mix of heroic soloing and epic teaming, where we would make a difference in the game (through the storyline) whether alone or with our friends.
Please don't take that away.
Wolfen.