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Posts
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Chiming in really late here, but I asked the same question ages ago and got a lot of good advice for a build. I changed some stuff pretty minor, and it still needs tweaks, but this is a HOSS empath that turns the tide in groups. I can do it all. My healing is very powerful (though rarely needed), fort buff with 50++ HOs is absurdly useful, and with recharge so high, I can keep 7 people fort buffed in group, AB on 2, And HA/RA is just a nice backup just in case. Other than that, I just do damage.
Slotting neutrino bolt like I did ended up being great. Every so often, every proc will go off, and it's a ton of damage for an empath.
Oh, and the levels of the slots are not accurate! But what is in them is. Obviously this is an extremely expensive build but can still be useful with removing several pieces. Some things like Panacea +HP/+End are very nice, but could easily do without. No need for purples either.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Healing Aura- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Endurance/Recharge
- (15) Doctored Wounds - Heal/Recharge
- (17) Doctored Wounds - Heal/Endurance/Recharge
- (21) Doctored Wounds - Heal
- (34) Doctored Wounds - Recharge
- (A) HamiO:Centriole Exposure
- (9) Apocalypse - Chance of Damage(Negative)
- (9) Touch of Lady Grey - Chance for Negative Damage
- (11) Shield Breaker - Chance for Lethal Damage
- (11) Gladiator's Javelin - Chance of Damage(Toxic)
- (15) Analyze Weakness - Chance for +ToHit
- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Endurance/Recharge
- (5) Doctored Wounds - Heal/Recharge
- (17) Doctored Wounds - Heal/Endurance/Recharge
- (23) Doctored Wounds - Heal
- (36) Doctored Wounds - Recharge
- (A) Armageddon - Chance for Fire Damage
- (5) Armageddon - Damage/Endurance
- (7) Armageddon - Damage/Recharge
- (21) Armageddon - Accuracy/Damage/Recharge
- (23) Armageddon - Accuracy/Recharge
- (36) Achilles' Heel - Chance for Res Debuff
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Freebird - FlySpeed
- (46) Freebird - +Stealth
- (46) Luck of the Gambler - Recharge Speed
- (46) Kismet - Accuracy +6%
- (A) HamiO:Membrane Exposure
- (13) HamiO:Membrane Exposure
- (13) HamiO:Membrane Exposure
- (29) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (25) Positron's Blast - Damage/Recharge
- (31) Positron's Blast - Damage/Range
- (40) Positron's Blast - Accuracy/Damage/Endurance
- (40) Positron's Blast - Chance of Damage(Energy)
- (50) Touch of Lady Grey - Defense Debuff/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (27) Doctored Wounds - Endurance/Recharge
- (27) Doctored Wounds - Heal/Recharge
- (31) Doctored Wounds - Heal/Endurance/Recharge
- (37) Doctored Wounds - Heal
- (39) Doctored Wounds - Recharge
- (A) Touch of Lady Grey - Defense Debuff
- (29) Touch of Lady Grey - Defense Debuff/Recharge
- (31) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (37) Touch of Lady Grey - Recharge/Endurance
- (39) Touch of Lady Grey - Defense Debuff/Endurance
- (39) Touch of Lady Grey - Chance for Negative Damage
- (A) Recharge Reduction IO
- (A) Doctored Wounds - Heal
- (33) Doctored Wounds - Heal/Endurance/Recharge
- (33) Doctored Wounds - Heal/Recharge
- (33) Doctored Wounds - Endurance/Recharge
- (34) Doctored Wounds - Heal/Endurance
- (34) Efficacy Adaptor - EndMod/Recharge
- (A) Ragnarok - Damage/Endurance
- (36) Ragnarok - Accuracy/Damage/Recharge
- (40) Ragnarok - Accuracy/Recharge
- (42) Ragnarok - Damage/Recharge
- (43) Ragnarok - Chance for Knockdown
- (43) Touch of Lady Grey - Defense Debuff
- (A) Recharge Reduction IO
- (A) Adjusted Targeting - To Hit Buff
- (42) Adjusted Targeting - To Hit Buff/Recharge
- (42) Adjusted Targeting - Recharge
- (43) Adjusted Targeting - To Hit Buff/Endurance
- (A) Aegis - Resistance
- (45) Aegis - Resistance/Endurance/Recharge
- (45) Aegis - Psionic/Status Resistance
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Elusive Mind
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Vanguard Medal
Level 0: Eye of the Magus
Level 50: Spiritual Core Paragon
Level 50: Pyronic Total Core Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Warworks Radial Superior Ally
Level 50: Rebirth Radial Epiphany
------------
Level 1: Brawl- (A) Empty
- (A) Run Speed IO
Level 2: Swift- (A) Run Speed IO
- (A) Panacea - +Hit Points/Endurance
- (48) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod
- (48) Performance Shifter - EndMod/Recharge
- (A) Recharge Reduction IO
------------
Set Bonus Totals:- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 3.13% Defense(Fire)
- 3.13% Defense(Cold)
- 1.56% Defense(AoE)
- 16% Enhancement(Heal)
- 83.75% Enhancement(RechargeTime)
- 59% Enhancement(Accuracy)
- 10% FlySpeed
- 64.86 HP (6.38%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Terrorized) 8.8%
- 13% (0.22 End/sec) Recovery
- 26% (1.1 HP/sec) Regeneration
- 11.66% Resistance(Fire)
- 11.66% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 3.78% Resistance(Toxic)
- 6.78% Resistance(Psionic)
- 15% RunSpeed
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Heres what I've got - any pointers/optimizations I can make (Besides Cosmic Burst still being gimped). Also, not sure what else to upgrade
Thanks!!
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Healing Wingz: Level 50 Mutation Defender
Primary Power Set: Empathy
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Healing Aura- (A) Doctored Wounds - Heal
- (3) Doctored Wounds - Heal/Endurance
- (5) Doctored Wounds - Endurance/Recharge
- (9) Doctored Wounds - Recharge
- (15) Doctored Wounds - Heal/Recharge
- (21) Doctored Wounds - Heal/Endurance/Recharge
- (A) HamiO:Centriole Exposure
- (11) Apocalypse - Chance of Damage(Negative)
- (17) Touch of Lady Grey - Chance for Negative Damage
- (23) Shield Breaker - Chance for Lethal Damage
- (37) Gladiator's Javelin - Chance of Damage(Toxic)
- (39) Analyze Weakness - Chance for +ToHit
- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Endurance/Recharge
- (5) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (17) Doctored Wounds - Heal
- (21) Doctored Wounds - Recharge
- (A) Armageddon - Damage/Recharge
- (11) Armageddon - Accuracy/Damage/Recharge
- (23) Armageddon - Accuracy/Recharge
- (25) Armageddon - Damage/Endurance
- (31) Armageddon - Chance for Fire Damage
- (31) Achilles' Heel - Chance for Res Debuff
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Freebird - FlySpeed
- (31) Freebird - +Stealth
- (48) Luck of the Gambler - Recharge Speed
- (50) Kismet - Accuracy +6%
- (A) Recharge Reduction IO
- (A) HamiO:Membrane Exposure
- (13) HamiO:Membrane Exposure
- (13) HamiO:Membrane Exposure
- (15) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (25) Positron's Blast - Accuracy/Damage/Endurance
- (29) Positron's Blast - Damage/Recharge
- (29) Positron's Blast - Damage/Range
- (36) Positron's Blast - Chance of Damage(Energy)
- (39) Touch of Lady Grey - Defense Debuff/Recharge
- (A) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (27) Doctored Wounds - Endurance/Recharge
- (27) Doctored Wounds - Heal/Recharge
- (34) Doctored Wounds - Heal/Endurance/Recharge
- (37) Doctored Wounds - Heal
- (37) Doctored Wounds - Recharge
- (A) Accuracy IO
- (40) Accuracy IO
- (42) Damage Increase IO
- (43) Damage Increase IO
- (43) Defense Debuff IO
- (45) Defense Debuff IO
- (A) Defense Buff IO
- (A) Doctored Wounds - Heal
- (33) Doctored Wounds - Heal/Endurance/Recharge
- (33) Doctored Wounds - Heal/Recharge
- (33) Doctored Wounds - Endurance/Recharge
- (34) Doctored Wounds - Heal/Endurance
- (34) Efficacy Adaptor - EndMod/Recharge
- (A) Ragnarok - Damage/Recharge
- (36) Ragnarok - Accuracy/Damage/Recharge
- (36) Ragnarok - Accuracy/Recharge
- (39) Ragnarok - Damage/Endurance
- (40) Ragnarok - Chance for Knockdown
- (40) Defense Debuff IO
- (A) Endurance Reduction IO
- (A) Adjusted Targeting - To Hit Buff
- (42) Adjusted Targeting - To Hit Buff/Recharge
- (42) Adjusted Targeting - Recharge
- (43) Adjusted Targeting - To Hit Buff/Endurance
- (A) Aegis - Psionic/Status Resistance
- (45) Aegis - Resistance/Endurance/Recharge
- (45) Aegis - Resistance
- (A) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 1: Brawl- (A) Damage Increase IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Panacea - +Hit Points/Endurance
- (46) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod
- (48) Performance Shifter - EndMod/Recharge
Set Bonus Totals:- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 3.125% Defense(Fire)
- 3.125% Defense(Cold)
- 1.563% Defense(AoE)
- 16% Enhancement(Heal)
- 68.75% Enhancement(RechargeTime)
- 48% Enhancement(Accuracy)
- 15% FlySpeed
- 57.23 HP (5.627%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Terrorized) 8.8%
- 10.5% (0.175 End/sec) Recovery
- 8% (0.34 HP/sec) Regeneration
- 11.66% Resistance(Fire)
- 11.66% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 3.78% Resistance(Toxic)
- 6.78% Resistance(Psionic)
- 20% RunSpeed
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These 3 praetorian events are going to be the end of me
I've actually gotten protestor, but it was because I was solo. The other two, I've gotten the small reward tables, I've gotten the large reward tables, and I've even gotten what seems to be the medium reward tables. Everyone in group is always like WOOT Badge, and I'm just looking at the list, no badge offerings.
I've done the Imperial and Neu missions more than 15 times each and have yet to get a badge for either one. Really dumb design, or just a bad bug. Just reward the badge to the people who actually participate from beginning to end. I personally think the reason I'm not getting a badge is because I'm an emp def and they probably just reward it based on something dumb, like total damage done. -
Does anyone have any 50 Fire/Fire Issue 19 builds they would be willing to share? I'm working on saving some good money and want to make mine a powerhouse, but I've forgotten how to play him since my healer is my main. Hes still slotted with SOs since I haven't played him since pre-invention system heh.
Thanks! -
Hey Doom, great ideas - thanks for the help. What would you recommend if I had a bit more money to spend? I can continue to farm inf and get several billion throughout all my characters, but ultimately this guy is going to be my main. I looked at some things like Numinas, and Panacea (!), and there are some really nice ones but I'm kinda at a loss of where the best places would be to put them. I know some things like the 120 sec procs should always go in passive powers, but not sure about all the rest.
Any extra advice? Just hit 50 today -
I've worked on this build, and come up with the following, please let me know what you guy think and any way I can tweak this. This is assuming fitness as inherent since I probably won't actually respec until I19.
Also, thank you for all the advice! I took a long break from the game and didn't even deal with enhancement diversification last time I played, etc.
Anyway, here it is. I'm aware that some IOs are still slotted that should be sets - I'm still deciding what to put there.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Healing Wingz: Level 50 Mutation Defender
Primary Power Set: Empathy
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Healing Aura- (A) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Endurance/Recharge
- (5) Numina's Convalescence - Heal/Recharge
- (9) Numina's Convalescence - Heal/Endurance/Recharge
- (17) Numina's Convalescence - Heal
- (21) Numina's Convalescence - +Regeneration/+Recovery
- (A) Apocalypse - Damage
- (40) Apocalypse - Damage/Recharge
- (40) Apocalypse - Accuracy/Damage/Recharge
- (43) Apocalypse - Accuracy/Recharge
- (43) Apocalypse - Damage/Endurance
- (46) Apocalypse - Chance of Damage(Negative)
- (A) Panacea - Heal/Endurance
- (3) Panacea - Endurance/Recharge
- (7) Panacea - Hea/Recharge
- (11) Panacea - Heal/Endurance/Recharge
- (21) Panacea - Heal
- (29) Panacea - +Hit Points/Endurance
- (A) Armageddon - Damage
- (5) Armageddon - Damage/Recharge
- (7) Armageddon - Accuracy/Damage/Recharge
- (15) Armageddon - Accuracy/Recharge
- (23) Armageddon - Damage/Endurance
- (31) Armageddon - Chance for Fire Damage
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Touch of Lady Grey - Defense Debuff
- (11) Touch of Lady Grey - Defense Debuff/Recharge
- (15) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (17) Touch of Lady Grey - Recharge/Endurance
- (25) Undermined Defenses - Recharge
- (31) Undermined Defenses - Defense Debuff/Recharge/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Freebird - FlySpeed
- (34) Freebird - +Stealth
- (39) Freebird - Endurance
- (A) Defense Buff IO
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Doctored Wounds - Heal/Endurance
- (27) Doctored Wounds - Heal
- (27) Doctored Wounds - Endurance/Recharge
- (40) Doctored Wounds - Recharge
- (45) Doctored Wounds - Heal/Recharge
- (46) Doctored Wounds - Heal/Endurance/Recharge
- (A) Devastation - Accuracy/Damage
- (29) Devastation - Accuracy/Damage/Endurance/Recharge
- (31) Devastation - Accuracy/Damage/Recharge
- (33) Devastation - Chance of Hold
- (34) Analyze Weakness - Defense Debuff
- (34) Analyze Weakness - Accuracy/Defense Debuff
- (A) Defense Buff IO
- (A) Performance Shifter - EndMod
- (36) Performance Shifter - EndMod/Recharge
- (36) Performance Shifter - EndMod/Accuracy/Recharge
- (39) Performance Shifter - Accuracy/Recharge
- (42) Performance Shifter - EndMod/Accuracy
- (43) Performance Shifter - Chance for +End
- (A) Ragnarok - Damage
- (36) Ragnarok - Damage/Recharge
- (37) Ragnarok - Accuracy/Damage/Recharge
- (37) Ragnarok - Accuracy/Recharge
- (37) Ragnarok - Damage/Endurance
- (39) Ragnarok - Chance for Knockdown
- (A) Recharge Reduction IO
- (A) Adjusted Targeting - Recharge
- (42) Adjusted Targeting - To Hit Buff/Endurance
- (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (48) Adjusted Targeting - To Hit Buff/Recharge
- (A) Aegis - Psionic/Status Resistance
- (45) Aegis - Resistance
- (45) Aegis - Resistance/Endurance/Recharge
- (48) Aegis - Resistance/Recharge
- (A) Gladiator's Armor - Resistance
- (48) Gladiator's Armor - TP Protection +3% Def (All)
- (50) Gladiator's Armor - End/Resist
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Ninja Run -
Thank you for the extended advice guys (Some of you need to chill, or don't reply, I'm not a leech ffs, I work hard for any team I'm on).
I'll try out those RAD powers and see if they work out, I've got all my respecs left, so should be able.
The manticore team I was on was totally awesome on the mobs (I cant remember now, i think it was 3 fire/fire blasters, 2 brutes, 1 defender (me), 2 scrappers), but as is often the case with most teams I've been on, people love getting separated or going their own ways, so often I run back and forth trying to ensure everyone is alive (without putting them in jeopardy) and keeping them buffed (and yelling at them to stay together). Yea, I buff a lot, of course (I've always recognized thats the bulk of the job), and I *do* do a neutrino bolt for -def on AVs and bosses, but I have never focused so much on damage on just random mobs as other members of the teams will generally kill them super fast as is. A lot of the teams I'm on it *seems* like there wouldn't be as much time.
I'll reevaluate my teams when I play and work to incorporate RAD better. I played a whole lot in issue 1 through issue 5 or so, and didn't come back until shortly before issue 18, so honestly, some things have changed . Back then it was all about "Sit down and STFU and heal" so I guess times have changed.
Thanks again to those that helped with the feedback, I sincerely appreciate it. -
Like I said, I appreciate the feedback. When I started this guy originally (I'm a player from day 1 mind you) things were a bit different in respects to the empathy path from what I remember and RAD was picked because, well, I really didn't care about the secondary at that time. Even today in teams that seem to be killing machines, I've found that they still need a straight up healer to keep things going fast. Did a manti TF last night and we were rockin it but they absolutely needed heals/buffing 99% of the time, I was constantly focusing on that and had little time for anything else.
Thanks for the advice on slotting - as I stated I would be doing IO sets, I was just dropping a rough outline without spending hours working out the sets (That comes later) . I know diminishing returns happen with slotting. I was merely dropping an generic example build of my guy there as a rough outline as to what I was thinking.
Quote:Thanks for not mentioning the four tremendously useful powers for the support character. I'm all open to reviewing my options here, but if my power selection is poor, I'd certainly appreciate to know why some powers would be better. I find absorb pain to be wonderful, but yes not as useful indeed - but wonderful in respects to taking a heavy tank back from the brink of death and I've used it often to do exactly that. In the 44 levels I've played my guy (Strictly on teams) I've never had the opportunity to be an offensive guy hardly at all. He is practically always needing to heal or buff someone which is why I wanted to go down this route. If its not a good route to go down, I'd love the feedback on a better selection, that is afterall, the whole point of this thread.This hurts me, so very, very badly. There are, at minimum, four rad powers which are tremendously useful for a support character, and many would argue a few more. They should be used -
I could spend about a billion on this guy. Hes pretty much my new main.
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Quote:Fair enough, I certainly want to focus more on healing rather than anything damage (though boosting team damage works). I'd like to be more of a pure healer than anything else.I suggest choosing which of these two you want to be; they are mutually exclusive.
This is a rough outline of what I'm looking at -- nothing perfect, I might even misunderstand some of the powers so please correct me if this looks like a tarded build. Obviously, I would put some IO sets in there for some of the powers, but right now this is kinda what I'm working off of on the top of my head. If this is really retarded, I can take criticism haha.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
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Healing Wings: Level 50 Mutation Defender
Primary Power Set: Empathy
Secondary Power Set: Radiation Blast
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Healing Aura- (A) Healing IO
- (3) Healing IO
- (5) Healing IO
- (7) Healing IO
- (9) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Damage Increase IO
- (A) Healing IO
- (3) Healing IO
- (7) Healing IO
- (11) Healing IO
- (13) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Healing IO
- (5) Healing IO
- (9) Healing IO
- (15) Healing IO
- (17) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (31) Recharge Reduction IO
- (42) Endurance Reduction IO
- (A) Recharge Reduction IO
- (A) Run Speed IO
- (A) Defense Buff IO
- (13) Defense Buff IO
- (17) To Hit Buff IO
- (23) To Hit Buff IO
- (25) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Flight Speed IO
- (A) Healing IO
- (40) Healing IO
- (43) Healing IO
- (50) Healing IO
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (19) Recharge Reduction IO
- (21) Recharge Reduction IO
- (21) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Endurance Modification IO
- (27) Endurance Modification IO
- (31) Endurance Modification IO
- (36) Endurance Modification IO
- (36) Endurance Modification IO
- (40) Endurance Modification IO
- (A) Defense Buff IO
- (39) Defense Buff IO
- (39) Defense Buff IO
- (46) Defense Buff IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (31) Recharge Reduction IO
- (34) Recharge Reduction IO
- (36) Recharge Reduction IO
- (40) Healing IO
- (A) To Hit Buff IO
- (42) To Hit Buff IO
- (45) To Hit Buff IO
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (39) Recharge Reduction IO
- (43) Recharge Reduction IO
- (46) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (34) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Defense Buff IO
- (37) Defense Buff IO
- (37) Defense Buff IO
- (A) Jumping IO
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (43) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (45) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Resist Damage IO
- (48) Resist Damage IO
- (48) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Damage Increase IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 2: Ninja Run -
I'm looking to respec my EMP/RAD and my goal quite frankly is to be the most team friendly character possible and to be the most pure healer possible. When I originally created him I was kinda noobish on the EMP powers and actually didn't take clear mind until like 28 (Shame on me, I know!). While I know a respec would fix that I don't want to burn it until I turn 47 to use 50 IOs.
I'm looking for the most powerful healer and best team oriented defender possible, even at an inconvenience for myself - though I would prefer 1 travel power. I currently use teleport, however I have the vet power assemble the team so I'm going to pass up on teleport since my original intention in getting it was solely to bring people to the missions (Unless there is another reason for me to have it). I'm even ok with "just" hover.
My playstyle is to be the guy who sits in the back, shuts up, and does amazing heals, etc.
Currently, I have all of the EMP powers, and just 3 of the RAD powers (though I rarely if ever use these). I have the teleportation, fitness, and leadership pool powers.
I am thinking of potentially waiting for I19 for when fitness becomes inherent.
Any build advice would be much appreciated -
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I'm happy that you fixed the Aggro issues but I don't like how I get the same amount of debt as I do when I'm not Exemplared when I am defeated. It's a horrible feeling when you get debt while you are trying to get rid of it. If you take away powers that we got at later levels then take away the higher levels of debt as well.
[/ QUOTE ]
I started a mission yesterday with 2 others exemplared. About 10% into the mission, I died, gaining 56,000 debt. Before the mission was over, I was out of debt.
I really don't think its that bad.