Thank you. We finally get some info on what's coming and now people are freaking out because of certain information given out by the man himself.
Regen Scrappers haven't realized that it's quite possible MoG is made useful again.... omg what a nerf that would be!!!
I've played Regen, and I'm quite confident nothing drastic will be changed with regards to the power set. The set as a whole is incredibly weak in certain area's but at the same time incredibly strong at mitigating all forms of damage by out healing it. Regen goes down hard whenever faced with difficult opponents, and as such, any changes made to it would be easily modified by the player's themselves.
Currently, any */Regen Scrapper template can be easily built into an incredible juggernaut by 40. Regen has no issues before IH and IH solves issues with the post 30 game. Powers such as Reconstruction and Dull Pain are so plainly overlooked by most that I even hear most post-28 saying not to take it, even though, time and time again, those powers have saved my scrapper's butt who is post 40.
I usually ended up tanking stuff for my friends as my regen scrapper and it was tough, but not impossible because I made sure I could use Reconstruction and Dull Pain enough to mitigate damage issues.
Any changes made to IH will be easily countered by the way the power is designed. Currently, the power accepts three types of enhancements: Healing, Endurance Reduction, and Recharge Reduction. Recharge is useless, because if you slot up endurance reduction, you can essentially keep the power on as long as you have endurance(easily countered by getting QR and Stamina fully slotted). So the benefit from IH is that you can slot it with 3 heals and 3 end reductions(or a similar variation) and keep it on at all times in order to mitigate all forms of damage by out healing it.
Note, even if the % healing rate is changed, players can easily adapt by modifying the number of healing enhancements in the power itself or by slotting up Reconstruction and Dull Pain, or focus on max'ing Health & Fast Healing(though the effects are hard to notice, they are certainly there, as a Regen and Invul player, I notice the effects of Auto Powers way more than I did when I solely played Regen, and suffice to say that Invul(perma-Unstop)
and a well slotted Health are an incredible combination.
As for Power Pool issues, I wouldn't fret too much that most Regen grab Fitness and Fighting, I don't blame them. The Regen power line is very endurance heavy, and Stamina helps a lot, but powers like swift, hurdle, and health are still quite useful without needing slots. As for Fighting, Tough and Weave are very useful, with one providing defense(something regen naturally lacks) and the other providing damage resistance to the two most common damage types(which regen has a bit of already, found in Resilience.) Ask a lot of others, and almost every one will say they have Fitness(so regen can't [censored] that they have to take it meanwhile everybody else also uses it) and Fighting: Dark Armor, Ice Armor, Earth Armor, Fire Armor, SR, Invul are all armors sets which are quite likely to still take Tough and Weave, so Regen isn't alone in the department of 'I gotta take this power pool to survive' category, um hello! Can anyone say Provoke? Tankers are essentially screwed into taking that power pool in order to actually do their job.
Does Regen need a tweak?
Yes
Does it mean IH needs to be nerfed?
Hell no. IH is fine.
Do the other powers in Regen need to be improved?
Hell yes. Powers such as Reconstruction, Resilience, Revive and Moment of Glory need to be made better.
- Reconstruction needs to come back faster by default, this would make things easier for the early regen scrapper.
- Resilience needs to gain the damage resistance to 'vomit' based damage types like it was intended to get, in the process, start adding these damage resistances to the other armor sets.
- Revive needs to rez the player with full health and full end, and a short buff to resistance to all forms of status effects and damage, so that the player doesn't instantly die again without being able to turn on his toggle powers. (Regen needs it toggles on)
- Moment of Glory needs to be made useful. Right now it is nothing more than a way to earn debt and quickly. Fix MoG!
On another note,
- Ice armor needs Sleep Protection.
- Unyielding Stance needs mobility, make it a slow like granite, or work it such that while immobile, the player has the full resistances provided by US and less when moving. This would make Invul much more fun to play instead of making perma-Unstoppable the only viably fun way to play as Invul.
- Blizzard needs to be improved, throw in a minor hold and watch people scream out in joy that their power now works.
- AoE damage doesn't need to be changed at all, leave it the way it is.
Stop whinning already, you're making the baby black jesus cry.
Wigz