Archus

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  1. Are you sure it's hitting? Do you see a damage tick on the mob?

    I have an Ice/Energy Dom and I typically hold a LT on the first try with Block of Ice.
  2. Nice post! What's the latest word on these changes? Are they going live with I15 or have they been pushed back?
  3. [ QUOTE ]
    [ QUOTE ]


    Ok but why don't the numbers match up then? For instance, one set of Numina's should be giving me 12% Regen. All three set bonuses should be giving me 36% Regen. Yet the number under the Huge bonus is 15%?

    [/ QUOTE ]

    36% of your base (0.42%/sec) is 15%/sec.

    [/ QUOTE ]

    Ahhh....thank you. I guess that should have been obvious but I'm not good at teh math.
  4. [ QUOTE ]
    [color=pink]The cap for set bonuses is 5 of the same bonus so if you have three sets of Numina which gives 12% that means you can only have the 12% bonus 2 more times from ANY set that provides it.

    [/ QUOTE ]

    Ok that confirms what I had thought.

    [ QUOTE ]
    I don't understand what you are asking below. If you are expecting your combat attributes to say 12% bonus under the regen section you won't see that. The attributes will say which IO set is giving you that bonus so that is the simplest way to tell.

    [/ QUOTE ]

    I didn't know where the info was supposed to show up actually. But you say the "attributes will say which IO set is giving you that bonus". Where exactly do you see that because I'm not seeing it under Combat Attributes anywhere?

    [ QUOTE ]

    High Pain Tolerance doesn't grant +regen it grants +HP which will attribute to higher regen/sec since your total HP will increase. There is no listing under Regeneration for High Pain Tolerance.

    [/ QUOTE ]

    Yeah I just included that power because I had the set bonus from it to add to my numbers.

    [ QUOTE ]
    You are only going to see Rise to the Challenge boost your regen when you have enemies around you otherwise it will remain low.

    [/ QUOTE ]

    Again, included it for the set bonus.

    [ QUOTE ]

    Serendipity is the tiny bonus, Scirocco and the Luck of the Gambler are the large bonus, and Numina is the huge bonus.


    [/ QUOTE ]

    Ok but why don't the numbers match up then? For instance, one set of Numina's should be giving me 12% Regen. All three set bonuses should be giving me 36% Regen. Yet the number under the Huge bonus is 15%?
  5. I thought that might be it too but I don't have 5 of the same bonus anywhere. I've got three +12%, two +10%, and one +4%.
  6. Ok, I'm trying to figure out the numbers I'm seeing under Regeneration Rate in my Combat Attributes window. I figure if someone can help me to understand where I'm seeing (or not seeing) set bonuses in this one category, maybe I'll catch on with the other categories as well.

    My character is a Fire/Will Brute btw

    Ok, first here is what I have slotted in all my powers that can take Heal enhancements.

    High Pain Tolerance -

    50 IO Heal
    50 SO Heal
    50 SO Heal

    Fast Healing -

    43 Numina's: Healing
    34 Numina's: End/Rec
    45 IO Heal
    50 IO Heal
    50 IO Heal

    (12% Regen set bonus)

    Rise to the Challenge -

    50 SO Heal
    41 Numina's: Heal
    42 Numina's: Heal/End

    (12% Regen set bonus)

    Health -

    50 IO Heal
    50 IO Heal
    50 IO Heal
    41 Numina's: End/Rec
    38 Numina's: Heal/End/Rec

    (12% Regen set bonus)

    I also have Regen set bonuses from -

    Scirocco's 10%
    LotG 10%
    Serendipity 4%


    Ok here is what I'm seeing in my Combat Attributes window -

    Regeneration Rate 1.75%/sec (35.72 hp/sec)
    Base 0.42%/sec (8.52 hp/sec)
    Health 0.34%/sec (6.88 hp/sec)
    Fast Healing 0.64%/sec (13.08 hp/sec)
    Regeneration Increase 0.10%/sec (2.13 hp/sec)
    Huge Imp Reg Bonus 0.15%/sec (3.07 hp/sec)
    Large Imp Reg Bonus 0.08%/sec (1.70 hp/sec)
    Tiny Imp Reg Bonus 0.02%/sec (0.34 hp/sec)

    Ok so I'm fairly sure that not all of those set Regen bonuses are showing up. I know there's some sort of cap for using multiple bonuses from the same set but I don't know if there is a cap for using similar bonuses from different sets.

    Can anyone explain to me the numbers I'm seeing here?

    Big thank you in advance to anyone that can help.
  7. I actually searched way back on this forum and found a build that I liked for the most part. I'm using a modified version of it and I'm liking the Bane better than the Crab atm. The build for some odd reason didn't take Venom Grenade but took Poison Ray. I swapped those out. It also has no travel powers which worried me a bit but I'm finding that even without set bonuses, a single run IO in Sprint, Mental Training, and Rush gets me along at a pretty good pace. The rocket pack from GV is a big help too.

    Soloing there's just no comparison. In teams the Crab provides better buffs but despite the massive AOE damage it somehow feels more satisfying to actually see a mob's health bar go down when you hit it. My SG loves the Crab's buffs though so I'm sure I'll keep playing it. I just got my Spiderlings last night and that's a neat addition.

    Here's the difference between these two classes though. With my Crab I had real difficulty taking down an equal level boss. If I didn't have the right inspirations to eat, I was toast. I had a mission with my Crab and got stuck when I hit a red boss. I got slaughtered.

    I went back to the arbiter and leveled up my second build as a Bane. I returned to the mission with POWERS UNSLOTTED and owned it.

    Surv + BU + Shatter + VG + CC = dead everything in a non-boss group.

    The build

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Arachnia Theroph: Level 50 Natural Arachnos Soldier
    Primary Power Set: Bane Spider Soldier
    Secondary Power Set: Bane Spider Training
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping

    Villain Profile:
    Level 1: Bash <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (3) Touch of Death - Damage/Endurance[*] (3) Touch of Death - Damage/Recharge[*] (31) Touch of Death - Accuracy/Damage/Endurance[*] (34) Touch of Death - Damage/Endurance/Recharge[*] (36) Touch of Death - Chance of Damage(Negative)[/list]Level 1: Bane Spider Armor Upgrade <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (7) Titanium Coating - Resistance/Recharge[*] (7) Titanium Coating - Endurance/Recharge[*] (9) Titanium Coating - Resistance/Endurance/Recharge[*] (9) Titanium Coating - Resistance[*] (42) Titanium Coating - Endurance[/list]Level 2: Combat Training: Defensive <ul type="square">[*] (A) Defense Buff IO[*] (5) Karma - Defense/Recharge[*] (5) Karma - Knockback Protection[/list]Level 4: Wolf Spider Armor <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[/list]Level 6: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (42) Gaussian's Synchronized Fire-Control - Chance for Build Up[*] (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 10: Tactical Training: Maneuvers <ul type="square">[*] (A) Defense Buff IO[*] (11) Defense Buff IO[*] (11) Defense Buff IO[/list]Level 12: Venom Grenade <ul type="square">[*] (A) Detonation - Accuracy/Damage[*] (13) Detonation - Damage/Endurance[*] (13) Detonation - Damage/Recharge[*] (37) Detonation - Damage/Range[*] (37) Detonation - Damage/Endurance/Range[*] (37) Detonation - Accuracy/Damage/Endurance[/list]Level 14: Pulverize <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (15) Touch of Death - Damage/Endurance[*] (15) Touch of Death - Damage/Recharge[*] (17) Touch of Death - Accuracy/Damage/Endurance[*] (17) Touch of Death - Damage/Endurance/Recharge[*] (23) Touch of Death - Chance of Damage(Negative)[/list]Level 16: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 18: Shatter <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (19) Touch of Death - Damage/Endurance[*] (19) Touch of Death - Damage/Recharge[*] (21) Touch of Death - Accuracy/Damage/Endurance[*] (21) Touch of Death - Damage/Endurance/Recharge[*] (23) Touch of Death - Chance of Damage(Negative)[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (43) Performance Shifter - EndMod[*] (50) Efficacy Adaptor - EndMod[/list]Level 22: Mental Training <ul type="square">[*] (A) Run Speed IO[*] (48) Run Speed IO[*] (50) Run Speed IO[/list]Level 24: Cloaking Device <ul type="square">[*] (A) Defense Buff IO[*] (25) Defense Buff IO[*] (25) Defense Buff IO[/list]Level 26: Placate <ul type="square">[*] (A) Recharge Reduction IO[*] (27) Recharge Reduction IO[*] (27) Recharge Reduction IO[/list]Level 28: Surveillance <ul type="square">[*] (A) Achilles' Heel - Chance for Res Debuff[*] (29) Recharge Reduction IO[*] (29) Recharge Reduction IO[*] (46) Accuracy IO[/list]Level 30: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (31) Recharge Reduction IO[*] (31) Recharge Reduction IO[/list]Level 32: Crowd Control <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (33) Scirocco's Dervish - Damage/Endurance[*] (33) Scirocco's Dervish - Damage/Recharge[*] (33) Scirocco's Dervish - Accuracy/Recharge[*] (34) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (34) Scirocco's Dervish - Chance of Damage(Lethal)[/list]Level 35: Maneuvers <ul type="square">[*] (A) Defense Buff IO[*] (36) Defense Buff IO[*] (36) Defense Buff IO[/list]Level 38: Call Reinforcements <ul type="square">[*] (A) Recharge Reduction IO[*] (39) Recharge Reduction IO[*] (39) Recharge Reduction IO[*] (39) Damage Increase IO[*] (40) Damage Increase IO[*] (40) Sovereign Right - Accuracy/Damage[/list]Level 41: Poisonous Ray <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (45) Decimation - Damage/Endurance[*] (45) Decimation - Damage/Recharge[*] (45) Decimation - Accuracy/Endurance/Recharge[*] (46) Decimation - Accuracy/Damage/Recharge[*] (46) Decimation - Chance of Build Up[/list]Level 44: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 47: Tactical Training: Leadership <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff[*] (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (48) Adjusted Targeting - To Hit Buff/Endurance[*] (50) Adjusted Targeting - To Hit Buff/Recharge[/list]Level 49: Combat Jumping <ul type="square">[*] (A) Defense Buff IO[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Damage Increase IO[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - RunSpeed[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Conditioning
    ------------



  8. All good suggestions but I was hoping for a complete build hehe.

    Also, this is my first time messing with the second build thing. I've figured out that I have to select the second build at the Arbiter and then train it up but it's only letting me select Wolf Spider stuff. Do I have to train up to 24 then do the respec just as if I had leveled up the character regularly?

    Edit - nm, figured out my guess on the respec was correct
  9. So I've been playing a Crab and he's fun but is a complete pain to solo as he struggles with even an orange boss mob due to lack of single target dps. What I'd like to do is use a Bane build for my second build so I can switch gears when soloing.

    I've been playing around in Mids but I can't seem to separate what I need and what I want with a Bane. Also, suggested builds should be built around the powers and not necessarily the slotting of set pieces. I don't have the inclination to build up several hundred million influence to slot out a character. :P

    Thanks for any suggestions.
  10. [ QUOTE ]
    a brute could kill that boss faster

    [/ QUOTE ]

    Yeah he probably could genius. So is DPS the only factor in combat now? If it is then there's no need for most ATs in this game. Why debuff if you can DPS instead right? Why bother with CC if you can DPS? Why bother with healing if you can DPS?
  11. I don't get the hate for Dom grouping that I'm seeing in this thread. I have a 39 Ice/Energy Dom that is highly valued in groups. Any 8 man group should have 2 Doms if they are available so multiple bosses can be locked down in each fight.

    My current attack string for 8 man groups is -

    Block of Ice (on a boss)
    Ice Slick
    Powerup
    Shiver
    Block of Ice (on the same boss)

    Then I just pound on that boss until he's taken out and move on to a LT or something. I usually save Glacier for if things get hairy. Though I did find out that two Kin corruptors make it possible for me to use Glacier in almost every fight. So what team wouldn't want a Dom that can slow the crud out of all the mobs with Shiver and Slick and completely take one boss out of every fight?