-
Posts
5 -
Joined
-
Ah, sorry I do have access to IOs etc and had a desire to use them. (Very sorry. Made the post after work and apparently mind blanked that detail) I currently have three of my powers (Imps, Healing Aura, Pain Absorption) using full sets. Influence isn't really an issue either as I plan to use my third spec to get used to it/set it up. (Assuming of course I remember to save my influence and not dump it into my SG base.)
Are the 6 slot bonus for most sets are skip-able? Looking at the bonuses now I'd imagine the 1-2% resistance is probably 'meh'. But I am constantly seeing people in /h talk about meeting resistance/defense caps and I've no clue if they are referencing a particular archetype (tanker/brute specifically) or over all. -
The short of it:
Ive come back after a few years to find my spec rather outdated (in addition to poorly done) and I am looking for help fixing my Fire/Emp healer build. My current build only uses 4 fire primaries and I wish to fix that, now that the Athletic pool is an inherent set of abilities (freeing up several power slots choices for me).
I updated Mids Designer and played around a bit and came up with the general spec below.
*Keeping in mind that my desired play style with the character is a healer who can control mobs, is the spec below alright?
*What should be changed around (power wise)?
*How should I slot and enhance it?
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Empathy
Power Pool: Flight
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- Empty(A), Empty(7), Empty(9), Empty(9), Empty(11), Empty(48)
Level 1: Healing Aura -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Empty(7)
Level 2: Heal Other -- Empty(A), Empty(21), Empty(21), Empty(23), Empty(23), Empty(27)
Level 4: Absorb Pain -- Empty(A), Empty(29), Empty(29), Empty(31), Empty(31), Empty(31)
Level 6: Fire Cages -- Empty(A), Empty(11), Empty(13), Empty(13)
Level 8: Smoke -- Empty(A), Empty(15), Empty(15), Empty(17)
Level 10: Fly -- Empty(A)
Level 12: Hasten -- Empty(A), Empty(33), Empty(33)
Level 14: Recall Friend -- Empty(A)
Level 16: Flashfire -- Empty(A), Empty(17), Empty(19), Empty(19)
Level 18: Resurrect -- Empty(A)
Level 20: Clear Mind -- Empty(A)
Level 22: Fortitude -- Empty(A), Empty(33), Empty(34), Empty(34), Empty(34), Empty(36)
Level 24: Cinders -- Empty(A), Empty(25), Empty(25), Empty(27)
Level 26: Assault -- Empty(A), Empty(36), Empty(36), Empty(50)
Level 28: Tactics -- Empty(A), Empty(37), Empty(37), Empty(48)
Level 30: Recovery Aura -- Empty(A), Empty(37), Empty(39), Empty(39), Empty(39), Empty(40)
Level 32: Fire Imps -- Empty(A), Empty(40), Empty(40), Empty(42), Empty(42), Empty(42)
Level 35: Regeneration Aura -- Empty(A), Empty(43), Empty(43)
Level 38: Adrenalin Boost -- Empty(A), Empty(43), Empty(45)
Level 41: Fire Ball -- Empty(A), Empty(45), Empty(45), Empty(46), Empty(46), Empty(46)
Level 44: Rise of the Phoenix -- Empty(A), Empty(48)
Level 47: Hover -- Empty(A)
Level 49: Maneuvers -- Empty(A), Empty(50), Empty(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run -
Quote:So, are you saying that you understand the coding involved in the situation? That you could make a set-up that went from a payed subscription base to one that was Free to Play with a Subscription sub section, micro store, so on and so forth without any bugs creeping in?Why is it that CoX(which has been around for years) is experiencing the type of issues that 99% of other games go through during their initial launch??
Here's are rhetorical question also... Why am I paying for this game when there is more down time than play time??
This is absolutely pathetic! -
All I have to say is your drawings are absolutely amazing and enough motivation I'd need to actually work on my Background Arc for submission. Only downside is mine is more of a story tool and not really meant to be a challenge so I'd lose a few notches right there. I will have to see where I can improve it for people who want a challenge.
-
Egads, this won't be nearly as good as some of the stuff I've seen here, though I've just started to learn how to play with the base. I spent half the day doing this (was done without much planning. =| And I have no sense of design) mostly to learn how to use the infamous Magic Desks effectively.
Medlab - Base View: View of the Medlab as you approach it through the base.
Medlab - Emergency Arrival: For the "had to flee from battle" situations.
Medlab - Minor Recuperation: This is the "get up and walk away" type injury recuperating area.
Medlab - Long Term Recuperation: For those times when you are out cold for several weeks.
Medlab - Long Term Recuperation pt 2: Better view of the area
Medlab - Equipment/storage: Those badly placed flammable/explosive items that will surely be blown up some time soon.
Medlab - Waiting room: Place to relax while waiting for a checkup, or to make sure a friend survived.
Medlab - Medical Books: All the books a doctor needs to be able to fix a super hero, be they brute, demon, or tiny foxgirl.
Medlab - Operating Area: For check ups, metal removal, power renewal, and villain sabotage.
I am sorry about the lighting being dark in a few of the images. Not sure how I want to do the lighting in the Emergency Arrival and Minor Recuperation areas yet so they are still unlit with the black room lighting. Side note, I plan to work on the rest of the base in baby steps!