Aragon_the_Bold

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  1. [ QUOTE ]
    [ QUOTE ]
    is there a delay between setting it down and it "arming"?

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    Yes, a little bit but not much. If you don't want to be in the center of the group when the mine blows up you need to key up your movement while planting the bomb (as the above poster suggests). But yeah there is a little bit of a delay (a second or so, I guess. I never measured it but the bomb definitley doesn't go off while you are still kneeling).

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    It also beeps that it is ready. Just after that little beep it goes Boom!

    Also, to keep from having one mob blowup 10 mines (it's happened to me), stagger the mines in groups of 3. The groups should be a ways apart from each other to make sure the first guy doesn't blow them all up.

    If you don't have CD at least while toe-bombing, then it most likely will not work for you.
  2. [ QUOTE ]
    I hear Arctic Air has -stealth properties.. Does anyone know the numbers?

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    I have no idea how to test the numbers, but I do notice villains as I fly near or over them in Siren's Call. My Ice/Storm is only 26 at the moment, so I don't know if this is any help or not. I was planning on getting Tactics to try and boost his perception, but after reading all this I am not sure what that will accomplish. I do have a few SG mates that have Stalkers, and a level 50 Ice 'troller mate with Tactics I will try and see if they can test. I have been trying to get them all together to test some of this stuff for when we attempt to start base raiding or PvP zone raiding.

    AB
  3. Supergroup Name: Cemetery Gates

    Website (if any): No website at this time.

    Leader or Recruiting Officers: @Aragon the Bold, @Eric.Draven, @The Neon One

    Preferred Method of contact: Send a global tell to the officers listed above or a forum PM to Aragon or Neon.

    Guild Description: This group was established over a year ago, but membership has dwindled due to real life obligations. We are looking for mature players that like to be part of a group. We have a modest base with medical facilities for times when things get too out of hand.
  4. [ QUOTE ]
    Boxing from the fighting PP is another quick attack to add to the fury chain (with its quick ACT and cheap End cost).


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    I don't know the damage difference, but why not take Jump Kick from the leaping pool instead of Boxing? I took this on my Brute, just for the extra attack. I am sure eventually you could still get Combat Jumping to fit in there if that power works for you.

    I am no expert on powers, and just curious why you wouldn't stay in the same pool. With Fury up I think I have gotten close to at least 80 dmg with Jump Kick. The animation is a little annoying to wait through, but then so is Shadow Maul...

    Edit: By the way nice guide! Thanks.

    AB
  5. I am pretty new, but had an experience or two with the Tsoo yesterday. My group was a pickup mostly, but the controller invited me as the tank. We had worked together before so I accepted. We soon found out that it is not wise to pull A) a sorcerer, and B) anywhere close to a sorcerer. These guys not only can heal their pals and TP, they will also TP to you after you have run away and then TP their pals to you as well. It did not help that our blaster had an itchy trigger finger, and tried to solo the above sorcerers, but eventually he waited for the group and we killed them.

    Aragon the Bold Level 17 Invuln/War Mace Tank