Antipodes

Apprentice
  • Posts

    3
  • Joined

  1. Antipodes

    Villain Emotes

    an "emote" where u pick up a passing civilian or vehicle and throw it at a hero. c'mon, it's a classic villain move!
  2. Antipodes

    More answers....

    [ QUOTE ]
    17. Mind Control - outside of Fear - there are not any more changes planned in the immediate future.

    [/ QUOTE ]
    Awww ... Actually, with the fear change, mind should be ok now with AoE's (I hope). I like the improvements, but I still think it would be nice if u guys reduced the activation times for TK and confuse. Being rooted to the ground especially makes TK harder to use as a good control tool because the enemies start to spread out and fall out of the cone. It's a very situational power and is difficult to use in open space.

    I like confuse, but I think the long activation time makes a somewhat unpopular control tool even less likely to be used by those that don't think it's worth taking. Anyhoo, I kinda like the devs vision for mind control. The aggroless powers gives us the option of being like puppetmasters and masterminds, pulling the strings and controlling the battle undetected by the enemy. Fits well with the idea of "mind control".
  3. Hey geko, if you're going to nerf, why not do it in comic book style? Have some cosmic entities appear on the training server, challenge all the heroes to defeat them at a pre-appointed time before the nerf patch, and if we actually manage to beat the incarnated devas, the nerfs are delayed going live for a little while longer. If the devs or his heralds win, then the nerfs go through and change the universe as we know it. Of course, the odds of victory will be very small, but at least it gives us a way to fight the changes in-game. Just a weird idea...