I dont really want to be grouchy, I do enjoy CoX...
but...
I think as far as extremely successful MMORPGs go it is missing some serious components... and you can tell...
heres a quick contrast and compare.
I know that a lot of people play WoW now adays so ill use that.
OK, first the differences in game play...
CoX==relatively small world.
WoW==like rediculously huge world.
CoX==Team centric (SK and EX)
WoW==the world is REALLY big and there is no sk or ex system, good luck finding a team
CoX==No economic system
WoW==Rediculously expansive economic system with an auction house, crafting, and a bunch of dough changing hands all the time
CoX==no determination of servers based on RP or PvP
WoW==deligated PvP and RP servers so that people have an idea of what the server will be like based on play interest
CoX==same number of servers is launched with
WoW==keep adding servers, dozens at this point
CoX==sometimes ill see 4 servers with medium activity, most of the time its one maybe two
WoW==the new servers fill up almost as they launch
These last two speak volumes for me... CoX is a lot of fun, but the community is not really growing its just maintaining it self.
In my opinion its cause there is no economic system. I feel like this detracts from the sense of community in some way. There isnt a good PvP rewards system (PvP items/xp) ... if you are in there for a while you can get an SO... doesnt really seem like a big deal.
Also CoX has this 3 minions==1 Hero thing... thats cool, very true to the genre, i think that this is good because it emphasizes the only thing that CoX offers that other MMORPGs dont (other than its unique theme)...
Beating up on a metric crap ton of badies at once... and then doing it again and again...