Ancient_Reborn

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  1. Hi all,

    Would Diamagnetic Total Radial Conversion, which has 100% chance of 15% regen debuff that stacks up to four times, produce better kill speed than Reactive Total Radial Conversion which has 75% chance for fire DoT?

    For hard to kill EB's and AV's you could keep a constant 60% regen debuff on them using Diamagnetic.


    Any input would be appreciated.

    Thanks all.
  2. Thanks for the reply. Definitely a build to consider. I didn't realize Gladiator cost 2 billion influence... and on top of it there are none available on the market. I expected it to be at most 600mil or something.
  3. Hey all, I want to respec my fire/fire tank and go for a S/L defense capped build. This is what I came up with. Any Thoughts or comments are appreciated.

    I should also mention that I wasn't aiming for the high Melee defense, it just kinda happened.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed

    Hero Profile:
    Level 1: Fire Shield -- GA-3defTpProc(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-EndRdx(42), RctvArm-ResDam/EndRdx/Rchg(46)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19)
    Level 2: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(11), Dct'dW-Heal(11), Dct'dW-Rchg(13)
    Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(45)
    Level 6: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
    Level 8: Temperature Protection -- ResDam-I(A)
    Level 10: Consume -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(33)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(23)
    Level 18: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(43), Mocking-Taunt/Rng(46), Mocking-Rchg(48)
    Level 20: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Acc/Dmg/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(48)
    Level 22: Build Up -- GSFC-ToHit/EndRdx(A), GSFC-Build%(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit(43), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(50)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Acrobatics -- EndRdx-I(A)
    Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(48)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(43)
    Level 32: Fiery Embrace -- RechRdx-I(A)
    Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Dmg/Rchg(37)
    Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Dmg/Rchg(40)
    Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), DefBuff-I(42)
    Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), DefBuff-I(45)
    Level 47: Rise of the Phoenix -- Dmg-I(A)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    Level 50: Cardiac Core Paragon
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40), RgnTis-Regen+(40)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(34)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 32.25% Defense(Melee)
    • 32.25% Defense(Smashing)
    • 32.25% Defense(Lethal)
    • 11% Defense(Fire)
    • 11% Defense(Cold)
    • 11% Defense(Energy)
    • 11% Defense(Negative)
    • 6% Defense(Psionic)
    • 10.38% Defense(Ranged)
    • 11.31% Defense(AoE)
    • 1.8% Max End
    • 36% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 55% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 119.5 HP (6.38%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 11.55%
    • MezResist(Stun) 8.8%
    • MezResist(Terrorized) 2.2%
    • 2.5% (0.04 End/sec) Recovery
    • 20% (1.56 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 5% RunSpeed



    Code:
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  4. Thanks for the great responses guys! I appreciate it. I'm working on a hybrid build between all three. I will post the build when I get it all sorted out.
  5. Hello all, I am thinking of rolling an Inv/Dark and I wanted to get some feedback on my intended build.

    My build has capped S/L resistance + 40% S/L Defense. I also got around 30% resistance and Defense to all other damage types.

    With spiritual core I have perma Dull Pain, and almost perma Hasten, only off about 1.2 seconds.

    I was trying to go for as much defense and resists as I could without compromising recharge too much, for dull pain and hasten. I also stayed away from any purple or PVP sets, because their prices are just crazy... lol.

    Any advice or comments would be greatly appreciated!!

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Dark Melee
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting

    Hero Profile:
    Level 1: Temp Invulnerability
    • (A) Titanium Coating - Resistance/Endurance
    • (3) Titanium Coating - Resistance/Recharge
    • (3) Titanium Coating - Endurance/Recharge
    • (5) Titanium Coating - Resistance/Endurance/Recharge
    • (5) Titanium Coating - Resistance
    • (7) Titanium Coating - Endurance
    Level 1: Shadow Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (33) Kinetic Combat - Damage/Endurance
    • (34) Kinetic Combat - Damage/Recharge
    • (34) Kinetic Combat - Damage/Endurance/Recharge
    Level 2: Dull Pain
    • (A) Doctored Wounds - Heal/Endurance
    • (7) Doctored Wounds - Endurance/Recharge
    • (9) Doctored Wounds - Heal/Recharge
    • (9) Doctored Wounds - Heal/Endurance/Recharge
    • (11) Doctored Wounds - Recharge
    • (11) Doctored Wounds - Heal
    Level 4: Smite
    • (A) Mako's Bite - Accuracy/Damage
    • (13) Mako's Bite - Damage/Endurance
    • (15) Mako's Bite - Damage/Recharge
    • (15) Mako's Bite - Accuracy/Endurance/Recharge
    • (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (17) Mako's Bite - Chance of Damage(Lethal)
    Level 6: Hover
    • (A) Flight Speed IO
    Level 8: Unyielding
    • (A) Aegis - Resistance
    • (13) Aegis - Resistance/Recharge
    • (23) Aegis - Resistance/Endurance
    • (27) Aegis - Resistance/Endurance/Recharge
    Level 10: Taunt
    • (A) Mocking Beratement - Taunt
    • (19) Mocking Beratement - Taunt/Recharge
    • (19) Mocking Beratement - Taunt/Recharge/Range
    • (37) Mocking Beratement - Accuracy/Recharge
    • (42) Mocking Beratement - Taunt/Range
    • (43) Mocking Beratement - Recharge
    Level 12: Fly
    • (A) Flight Speed IO
    Level 14: Afterburner
    • (A) Luck of the Gambler - Recharge Speed
    Level 16: Siphon Life
    • (A) Crushing Impact - Accuracy/Damage
    • (25) Crushing Impact - Damage/Endurance
    • (25) Crushing Impact - Damage/Recharge
    • (27) Crushing Impact - Accuracy/Damage/Recharge
    • (43) Numina's Convalescence - Heal
    • (50) Numina's Convalescence - Heal/Recharge
    Level 18: Invincibility
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Red Fortune - Defense/Endurance
    • (29) Red Fortune - Defense/Recharge
    • (31) Red Fortune - Endurance/Recharge
    • (33) Red Fortune - Defense/Endurance/Recharge
    • (40) Red Fortune - Endurance
    Level 20: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Red Fortune - Endurance
    • (45) Defense Buff IO
    • (21) Defense Buff IO
    Level 22: Resist Physical Damage
    • (A) Resist Damage IO
    Level 24: Resist Elements
    • (A) Resist Damage IO
    Level 26: Tough Hide
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Defense Buff IO
    • (46) Defense Buff IO
    Level 28: Soul Drain
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 32: Resist Energies
    • (A) Resist Damage IO
    • (42) Resist Damage IO
    Level 35: Dark Consumption
    • (A) Efficacy Adaptor - EndMod
    • (36) Efficacy Adaptor - EndMod/Recharge
    • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (36) Efficacy Adaptor - Accuracy/Recharge
    • (37) Efficacy Adaptor - EndMod/Accuracy
    • (37) Efficacy Adaptor - EndMod/Endurance
    Level 38: Midnight Grasp
    • (A) Crushing Impact - Accuracy/Damage
    • (39) Crushing Impact - Damage/Endurance
    • (39) Crushing Impact - Damage/Recharge
    • (39) Crushing Impact - Accuracy/Damage/Recharge
    • (40) Crushing Impact - Damage/Endurance/Recharge
    Level 41: Unstoppable
    • (A) Resist Damage IO
    Level 44: Boxing
    • (A) Accuracy IO
    Level 47: Tough
    • (A) Endurance Reduction IO
    • (48) Resist Damage IO
    • (48) Resist Damage IO
    Level 49: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Defense Buff IO
    • (50) Defense Buff IO
    Level 50: Spiritual Core Paragon
    ------------
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Health
    • (A) Healing IO
    • (40) Miracle - +Recovery
    • (42) Numina's Convalescence - +Regeneration/+Recovery
    • (48) Regenerative Tissue - +Regeneration
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    • (23) Endurance Modification IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 10.5% DamageBuff(Smashing)
    • 10.5% DamageBuff(Lethal)
    • 10.5% DamageBuff(Fire)
    • 10.5% DamageBuff(Cold)
    • 10.5% DamageBuff(Energy)
    • 10.5% DamageBuff(Negative)
    • 10.5% DamageBuff(Toxic)
    • 10.5% DamageBuff(Psionic)
    • 9.38% Defense(Smashing)
    • 9.38% Defense(Lethal)
    • 6.25% Defense(Fire)
    • 6.25% Defense(Cold)
    • 1.88% Defense(Energy)
    • 1.88% Defense(Negative)
    • 9.38% Defense(Melee)
    • 3.75% Defense(Ranged)
    • 3.13% Defense(AoE)
    • 1.8% Max End
    • 23% Enhancement(Accuracy)
    • 70% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 147.6 HP (7.88%) HitPoints
    • MezResist(Held) 8.8%
    • MezResist(Immobilize) 12.65%
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 2.2%
    • 1.5% (0.03 End/sec) Recovery
    • 22% (1.72 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 1.26% Resistance(Toxic)
    • 1.26% Resistance(Psionic)
    • 5% RunSpeed
    • 2.5% XPDebtProtection
    ------------
    Set Bonuses:
    Titanium Coating
    (Temp Invulnerability)
    • MezResist(Sleep) 2.2%
    • 28.11 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75%
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Kinetic Combat
    (Shadow Punch)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Doctored Wounds
    (Dull Pain)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    • 1.26% Resistance(Toxic,Psionic)
    Mako's Bite
    (Smite)
    • MezResist(Immobilize) 3.3%
    • 28.11 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Aegis
    (Unyielding)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Afterburner)
    • 7.5% Enhancement(RechargeTime)
    Crushing Impact
    (Siphon Life)
    • MezResist(Immobilize) 2.2%
    • 21.08 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    Numina's Convalescence
    (Siphon Life)
    • 12% (0.94 HP/sec) Regeneration
    Luck of the Gambler
    (Invincibility)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Invincibility)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Tough Hide)
    • 7.5% Enhancement(RechargeTime)
    Obliteration
    (Soul Drain)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Efficacy Adaptor
    (Dark Consumption)
    • 21.08 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.78 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Crushing Impact
    (Midnight Grasp)
    • MezResist(Immobilize) 2.2%
    • 21.08 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 7.5% Enhancement(RechargeTime)



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