Fire/Fire Build Critique


Ancient_Reborn

 

Posted

Hey all, I want to respec my fire/fire tank and go for a S/L defense capped build. This is what I came up with. Any Thoughts or comments are appreciated.

I should also mention that I wasn't aiming for the high Melee defense, it just kinda happened.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed

Hero Profile:
Level 1: Fire Shield -- GA-3defTpProc(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-EndRdx(42), RctvArm-ResDam/EndRdx/Rchg(46)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(11), Dct'dW-Heal(11), Dct'dW-Rchg(13)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(45)
Level 6: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
Level 8: Temperature Protection -- ResDam-I(A)
Level 10: Consume -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(33)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(23)
Level 18: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(43), Mocking-Taunt/Rng(46), Mocking-Rchg(48)
Level 20: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Acc/Dmg/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(48)
Level 22: Build Up -- GSFC-ToHit/EndRdx(A), GSFC-Build%(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit(43), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(50)
Level 24: Boxing -- Acc-I(A)
Level 26: Acrobatics -- EndRdx-I(A)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(48)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(43)
Level 32: Fiery Embrace -- RechRdx-I(A)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Dmg/Rchg(37)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Dmg/Rchg(40)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), DefBuff-I(42)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), DefBuff-I(45)
Level 47: Rise of the Phoenix -- Dmg-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 50: Cardiac Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40), RgnTis-Regen+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(34)
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 32.25% Defense(Melee)
  • 32.25% Defense(Smashing)
  • 32.25% Defense(Lethal)
  • 11% Defense(Fire)
  • 11% Defense(Cold)
  • 11% Defense(Energy)
  • 11% Defense(Negative)
  • 6% Defense(Psionic)
  • 10.38% Defense(Ranged)
  • 11.31% Defense(AoE)
  • 1.8% Max End
  • 36% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 55% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 119.5 HP (6.38%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 11.55%
  • MezResist(Stun) 8.8%
  • MezResist(Terrorized) 2.2%
  • 2.5% (0.04 End/sec) Recovery
  • 20% (1.56 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 5% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1456;660;1320;HEX;|
|78DA6554C9721251147D0F9A100808C89C308421CC1050D7A6D418AB0C94682CB71|
|495B4D0060905A14A977E802B7FC171E33738EBCF38EC1DDADB7D4F0815BA0A4EF7|
|E97BDE3DF7F4EB6E3DDA76BDBDF1644B48D7B5417732E9DCED0E0FD5B1ADD5ED69F|
|BC238ECF48B32DBD956EFABC3895ADBD1D4F1E3CE95E9B81BC19D963A504F78F35C|
|B8DA4747835A53ED8EB461CF6D5EEC68BDFE315D794E6E1DA8E3495F1B39CDEBBD9|
|1AA1E04AF8FB4FDDAD5F1F458EDB4A69D5677724C4B46C8438E7EEF1DF4270D57BA|
|4D5CB00A915784252D4D54128C4B49C66286B19A62F439050EDD2ADA046945786F3|
|39EBF03DC63FC407D24F751E42E9D34A84F93D1D902DE6274B519FDB4BE95D7B759|
|7F5B4C4EF9C3E8FACB98FA07D4192B8682F01DF5B3612E1BB44BD02E43BB6C68E38|
|A38A7030D2DE147D2DA592BEC1561CEFA893887B4189C743C65FDFA33C6103DD015|
|D4AF04D97B9838377B17EE8230B9CFB48687EBAC1E64EC45C601641C42B6019ADD8|
|7D97D7DEEB3AA011F30960E19AB03C6CD878C5FA88F1F5A3F660F60F610F28A2083|
|0872DB446E21EA1B8436F81A73BE01BE42DFE7E8FB82B1F19251D2CC61CC1C5EE59|
|923C445914D34C55C987AACA1C71AFCC5E02F065F59F8CC9EF167A5F5E2D847F1B0|
|349F57025926906502599690E557CA23095FC9327C918734734A1A7B3783BD9BC1D|
|ECD60EF66FBAC899266039A0D6872D0E4A0C94193874621BF05F66B29606F14BDC0|
|04D7F8A8A68C9A326A2AA8A9A0E61BCD50C30CB5387369D2D5A1AB63AEC619FCEE9|
|CBD77425699FB79CA59E44DCE287F8FFBE52F73A63FE675D8BFBF4E3929D7994B01|
|63CAEC5B20049E7D51997D5BF4D2FC7D9D0E515F601A0BCCC505E6D202D39C67306|
|15B4163C33D927078675F137D8B5E8F06CEFF037CD8CB27|
|-------------------------------------------------------------------|


 

Posted

The Gladiator is either very expensive or hard to obtain. I see alot of builds with these lately and all I can say is wow.

Anyway what I wanted to do was give you something that I would expect to be a damn sight cheaper, with better end management more offensive and without giving too much of the whys something that will defensively feel barely any different.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), S'fstPrt-ResDam/Def+(13)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 2: Healing Flames -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-Heal/Rchg(3), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(45)
Level 6: Blazing Aura -- Erad-%Dam(A), Erad-Dmg/Rchg(7), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(9), Sciroc-Dmg/EndRdx(15), Sciroc-Acc/Dmg/EndRdx(15)
Level 8: Combat Jumping -- Krma-ResKB(A)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(43), Mocking-Taunt/Rng(46), Mocking-Rchg(48)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(23), S'fstPrt-ResKB(50)
Level 18: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42)
Level 22: Consume -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Rchg(42)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Burn -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Acc/Rchg(46), Oblit-Acc/Dmg/Rchg(46), Oblit-Dmg/Rchg(50), Oblit-%Dam(50)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 30: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33)
Level 32: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Dmg/Rchg(37)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Dmg/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 44: Rise of the Phoenix -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Temperature Protection -- S'fstPrt-ResKB(A)
Level 50: Cardiac Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(34), P'Shift-End%(45)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1454;668;1336;HEX;|
|78DA65944B6F12611486BF19862214041CAE52EE946B8112DD37C65E8C2906AD714|
|B26ED08639112A8F1B2F307A8899B2E3471EFC2DFE05DFF8BB6BA34F1321EE6BC40|
|13488667E6CC79CF77BEF3CE4CF3C1BAFBCDD6E33521B92FF7B4D1A87D53EBEFEB4|
|37B53EB18BB62FC73D011E5687B5DBFADF7477A6DD3D0870FDB97EE0DB508EE34F5|
|9E3E895BE7C2DD3A38E8D5B6756D60F43B1EEB62D3E8740FE9CA655DED0C747DCF3|
|BC9DAD387A3AE31503706C66E6DA3AF0F3B54481B1D52C1087590A7E39D93FEA471|
|4FA622D2745250849C612A09E64292E90E13E38AF0BB047EA64DB4081945F8AE33C|
|FDD007798EFA9BEC4F56DD215D4DF62BA9AC406F11A53A5BA36AE6BB7FD96AD98F2|
|87E9FECB4CFF034DE6CA58417C4BEBD8791DBBFD44B6FA5CF8C63CF31D3C669EBD2|
|F988F9821B2C3C15AE1F8C5B100F5E2442FCE2EAF75DE00EF30CBFBCC6A8F59BFCB|
|94A8DE22E6B388F904309F10E613C17CC294EBE15CE189F15E3ED1C25E78E285173|
|E781180172178D588B02736AAE3C79CFD698E25A04D409B8056A15C95736535C8B3|
|2FF9C000F323F510946C564EF029EF2BF58C597AC2CC509D30D791C21561C522E06|
|7D24731BF28BC2C9B3CFF2A3CADC2CB06BC6DC0CB30CD3E066D0CDA256896909B83|
|3687E7A0006D88B471D64AF117744FA5BE5F32BF504F49DC4BA2CFF2A46FD265F89|
|E9281675978968567597896EBB2264A9A656896A1C9439387260F4D019A57D46611|
|3D14B1761DFC4AFD55F02C54107B4D0F470DCF66ED48B6FCFB4079AB88ADC2FF63D|
|7F43D135295B53F663149BACADE176EB1BF27A7F38B9CFF731693A514C7D2CFF19E|
|1D61FECAFCBB9FC29E57B0E73AF65C52A6DF16B33CD38D2F4DEA7C2ED2988B5C988|
|B5C9C8B6C9F8E60E72D050B8F7787493A7DD3AF8BB9A65208E7FF019AF0CBB8|
|-------------------------------------------------------------------|


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Thanks for the reply. Definitely a build to consider. I didn't realize Gladiator cost 2 billion influence... and on top of it there are none available on the market. I expected it to be at most 600mil or something.


 

Posted

Well if ya have 600 million to spend on one slot then ya should afford my suggestion.

As with all my suggestions there is always room for improvement. I have x amount of time and have to live with the constraint.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.