Anaxibia

Citizen
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  1. Hi,

    i took the Kinetic enhances out of Earthquake.

    But i am not sure how i should set up my S/L Def.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Earth Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Fossilize -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-Rchg/Hold:30(3), BasGaze-Acc/EndRdx/Rchg/Hold:30(5)
    Level 1: Stone Spears -- Entrpc-Heal%:35(A), Entrpc-Acc/Dmg:35(25), Entrpc-Dmg/EndRdx:35(36), Entrpc-Dmg/Rchg:35(39), Entrpc-Dmg/EndRdx/Rchg:35(39), T'pst-EndDrn%:30(40)
    Level 2: Stone Cages -- GravAnch-Acc/Immob/Rchg:50(A), GravAnch-Acc/Rchg:50(9), GravAnch-Immob/EndRdx:50(9), GravAnch-Hold%:50(15), GravAnch-Immob/Rchg:50(15)
    Level 4: Tremor -- Armgdn-Dmg/Rchg:50(A), Armgdn-Dmg/EndRdx:50(5), FotG-ResDeb%:50(7), Armgdn-Acc/Rchg:50(7), Armgdn-Acc/Dmg/Rchg:50(11), Armgdn-Dam%:50(11)
    Level 6: Super Jump -- Zephyr-ResKB:50(A)
    Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(43)
    Level 10: Hasten -- RechRdx-I:50(A)
    Level 12: Stalagmites -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(13), Amaze-Acc/Rchg:50(17), Amaze-ToHitDeb%:50(17), Amaze-Acc/Stun/Rchg:50(19)
    Level 14: Stealth -- LkGmblr-Rchg+:50(A)
    Level 16: Invisibility -- LkGmblr-Rchg+:50(A)
    Level 18: Salt Crystals -- FtnHyp-Plct%:50(A), FtnHyp-Sleep:50(19), FtnHyp-Sleep/EndRdx:50(31), FtnHyp-Acc/Sleep/Rchg:50(33), FtnHyp-Acc/Rchg:50(34)
    Level 20: Earthquake -- Achilles-ResDeb%:20(A), DampS-ToHitDeb/Rchg:50(21), DampS-ToHitDeb:50(21), DampS-ToHitDeb/Rchg/EndRdx:50(23), DampS-ToHitDeb/EndRdx:50(23), DarkWD-Slow%:50(36)
    Level 22: Heavy Mallet -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(34), C'ngImp-Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/EndRdx:50(45), P'ngS'Fest-Stun%:30(48)
    Level 24: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(25)
    Level 26: Volcanic Gasses -- BasGaze-Slow%:30(A), BasGaze-Acc/Rchg:30(27), BasGaze-Acc/Hold:30(27), BasGaze-Rchg/Hold:30(29), BasGaze-EndRdx/Rchg/Hold:30(29), BasGaze-Acc/EndRdx/Rchg/Hold:30(31)
    Level 28: Seismic Smash -- C'ngImp-Acc/Dmg/EndRdx:30(A), C'ngImp-Dmg/EndRdx:50(31), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Dmg/EndRdx/Rchg:50(39), Lock-%Hold:50(40)
    Level 30: Assault -- EndRdx-I:50(A)
    Level 32: Animate Stone -- ExRmnt-Acc/Dmg:50(A), ExRmnt-Dmg/EndRdx:30(33), ExRmnt-Acc/Dmg/Rchg:30(33), ExRmnt-EndRdx/Dmg/Rchg:30(34)
    Level 35: Maneuvers -- LkGmblr-Rchg+:50(A), RedFtn-Def:50(37)
    Level 38: Fissure -- FrcFbk-Rechg%:50(A), Ragnrk-Dmg/Rchg:50(40), Ragnrk-Acc/Dmg/Rchg:50(42), Ragnrk-Dmg/EndRdx:50(42), Ragnrk-Acc/Rchg:50(43), Ragnrk-Knock%:50(43)
    Level 41: Sleet -- Achilles-ResDeb%:20(A)
    Level 44: Frozen Armor -- LkGmblr-Rchg+:50(A), RedFtn-Def:50(45), RedFtn-Def/EndRdx/Rchg:50(45), RedFtn-Def/EndRdx:50(46), RedFtn-Def/Rchg:50(46), RedFtn-EndRdx/Rchg:50(46)
    Level 47: Hoarfrost -- S'fstPrt-ResDam/Def+:30(A), Dct'dW-Heal:50(48), Dct'dW-Heal/EndRdx:50(48), Dct'dW-Heal/Rchg:50(50), Dct'dW-Heal/EndRdx/Rchg:50(50), Dct'dW-Rchg:50(50)
    Level 49: Hibernate -- RechRdx-I:50(A)
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:40(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:21(A), EndMod-I:50(13)
    Level 1: Brawl -- Dmg-I:50(A)
    Level 1: Domination
    Level 1: Sprint -- ULeap-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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    greetings.
  2. Hi,

    Tremor seems a little bit weak. (not much dmg and long activation/effect time)

    Stone Mallet is faster then Heavy Mallet but the dmg is much lower. (And some other Earth/Earth doms told me to not take it and focus on Heavy Mallet) Later i want to change a few enhances against the LofG Rech enhance to get more hasten. So that i have a higher Recharge. (that i need for perma dom anyway)

    But i have seen a few enhances in your build that i want in my build :-))

    Your build is nice because you have many purple enhances so you need lesser slots in each power because the purples give you more % each enhance and higher recharge. My tending is also to change a few enhances to purple ones when i have the money or merits for that^^.

    You have no Quicksand in your build. Can you tell me why?


    My Build based on your build. I removed Quicksand and put in Salt Crystals for now. maybe i change it again.


    Thats the final build how my char should like at the end. (changes are still an option)


    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Earth Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Fossilize -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-Rchg/Hold:30(3), BasGaze-Acc/EndRdx/Rchg/Hold:30(5)
    Level 1: Stone Spears -- Entrpc-Heal%:35(A), Entrpc-Acc/Dmg:35(25), Entrpc-Dmg/EndRdx:35(36), Entrpc-Dmg/Rchg:35(39), Entrpc-Dmg/EndRdx/Rchg:35(39), KinCrsh-Acc/Dmg/KB:50(40)
    Level 2: Stone Cages -- GravAnch-Acc/Immob/Rchg:50(A), GravAnch-Acc/Rchg:50(9), GravAnch-Immob/EndRdx:50(9), GravAnch-Hold%:50(15), GravAnch-Immob/Rchg:50(15)
    Level 4: Tremor -- Armgdn-Dmg/Rchg:50(A), Armgdn-Dmg/EndRdx:50(5), FotG-ResDeb%:50(7), Armgdn-Acc/Rchg:50(7), Armgdn-Acc/Dmg/Rchg:50(11), Armgdn-Dam%:50(11)
    Level 6: Super Jump -- Zephyr-ResKB:50(A)
    Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(43)
    Level 10: Hasten -- RechRdx-I:50(A)
    Level 12: Stalagmites -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(13), Amaze-Acc/Rchg:50(17), Amaze-ToHitDeb%:50(17), Amaze-Acc/Stun/Rchg:50(19)
    Level 14: Stealth -- LkGmblr-Rchg+:50(A)
    Level 16: Invisibility -- LkGmblr-Rchg+:50(A)
    Level 18: Salt Crystals -- FtnHyp-Plct%:50(A), FtnHyp-Sleep:50(19), FtnHyp-Sleep/EndRdx:50(31), FtnHyp-Acc/Sleep/Rchg:50(33), FtnHyp-Acc/Rchg:50(34)
    Level 20: Earthquake -- KinCrsh-Rchg/KB:50(A), KinCrsh-Rechg/EndRdx:50(21), KinCrsh-Acc/KB:50(21), KinCrsh-Acc/Dmg/KB:50(23), KinCrsh-Dmg/KB:50(23), KinCrsh-Dmg/EndRdx/KB:50(36)
    Level 22: Heavy Mallet -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(34), C'ngImp-Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/EndRdx:50(45), P'ngS'Fest-Stun%:30(48)
    Level 24: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(25)
    Level 26: Volcanic Gasses -- BasGaze-Slow%:30(A), BasGaze-Acc/Rchg:30(27), BasGaze-Acc/Hold:30(27), BasGaze-Rchg/Hold:30(29), BasGaze-EndRdx/Rchg/Hold:30(29), BasGaze-Acc/EndRdx/Rchg/Hold:30(31)
    Level 28: Seismic Smash -- C'ngImp-Acc/Dmg/EndRdx:30(A), C'ngImp-Dmg/EndRdx:50(31), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Dmg/EndRdx/Rchg:50(39), Lock-%Hold:50(40)
    Level 30: Assault -- EndRdx-I:50(A)
    Level 32: Animate Stone -- ExRmnt-Acc/Dmg:50(A), ExRmnt-Dmg/EndRdx:30(33), ExRmnt-Acc/Dmg/Rchg:30(33), ExRmnt-EndRdx/Dmg/Rchg:30(34)
    Level 35: Maneuvers -- LkGmblr-Rchg+:50(A), RedFtn-Def:50(37)
    Level 38: Fissure -- FrcFbk-Rechg%:50(A), Ragnrk-Dmg/Rchg:50(40), Ragnrk-Acc/Dmg/Rchg:50(42), Ragnrk-Dmg/EndRdx:50(42), Ragnrk-Acc/Rchg:50(43), Ragnrk-Knock%:50(43)
    Level 41: Sleet -- Achilles-ResDeb%:20(A)
    Level 44: Frozen Armor -- LkGmblr-Rchg+:50(A), RedFtn-Def:50(45), RedFtn-Def/EndRdx/Rchg:50(45), RedFtn-Def/EndRdx:50(46), RedFtn-Def/Rchg:50(46), RedFtn-EndRdx/Rchg:50(46)
    Level 47: Hoarfrost -- S'fstPrt-ResDam/Def+:30(A), Numna-Heal/EndRdx:50(48), Numna-EndRdx/Rchg:50(48), Numna-Regen/Rcvry+:50(50), Numna-Heal/EndRdx/Rchg:50(50), Numna-Heal/Rchg:50(50)
    Level 49: Hibernate -- RechRdx-I:50(A)
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:21(A), EndMod-I:50(13)
    Level 1: Brawl -- Dmg-I:50(A)
    Level 1: Domination
    Level 1: Sprint -- ULeap-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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    greetings
  3. Hi,

    ty for your build. Maybe i will change one or two things but not much.


    But Hurl Boulder is a no go and Tremor too?

    I dont want Stone Mallet. And i want to change Tremor and Hurl Boulder to something else.

    greetings
  4. Hallo,

    i have made a build for my Crab Spider.

    My problem is I didnt reach the soft cap. Can someone look above it and tell me which powers and slots i should chance to maybe archive this?


    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting

    Villain Profile:
    Level 1: Channelgun -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(3), Entrpc-Dmg/Rchg:35(3), Entrpc-Dmg/EndRdx/Rchg:35(5), Entrpc-Heal%:35(5), T'pst-EndDrn%:30(7)
    Level 1: Crab Spider Armor Upgrade -- ResDam-I:50(A)
    Level 2: Longfang -- Entrpc-Dmg/EndRdx:35(A), Entrpc-Acc/Dmg:35(7), Entrpc-Dmg/Rchg:35(9), Entrpc-Dmg/EndRdx/Rchg:35(9), Entrpc-Heal%:35(11), T'pst-EndDrn%:30(11)
    Level 4: Combat Training: Defensive -- DefBuff-I:50(A), DefBuff-I:50(13)
    Level 6: Aim -- RechRdx-I:50(A), RechRdx-I:50(13)
    Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15)
    Level 10: Maneuvers -- DefBuff-I:30(A), EndRdx-I:30(17)
    Level 12: Combat Jumping -- EndRdx-I:50(A), DefBuff-I:50(15)
    Level 14: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(19), RedFtn-EndRdx:50(19), RedFtn-Def/EndRdx/Rchg:50(21), RedFtn-Def:50(21)
    Level 16: Suppression -- Posi-Acc/Dmg:50(A), Achilles-ResDeb%:20(17), Posi-Dmg/EndRdx:50(40), Posi-Dmg/Rchg:50(42), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dam%:50(43)
    Level 18: Tactical Training: Assault -- EndRdx-I:50(A)
    Level 20: Tactical Training: Leadership -- GSFC-Build%:50(A), GSFC-Rchg/EndRdx:50(43), GSFC-ToHit/Rchg/EndRdx:50(43), GSFC-ToHit/Rchg:50(45), GSFC-ToHit:50(45), GSFC-ToHit/EndRdx:50(46)
    Level 22: Wide Area Web Grenade -- GravAnch-Hold%:50(A), Enf'dOp-Acc/Rchg:50(23), Enf'dOp-EndRdx/Immob:50(23), Enf'dOp-Acc/EndRdx:50(39), Enf'dOp-Acc/Immob/Rchg:50(39), Enf'dOp-Acc/Immob:50(40)
    Level 24: Venom Grenade -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(25), Posi-Dmg/Rchg:50(25), Posi-Acc/Dmg/EndRdx:50(37), Posi-Dam%:50(39)
    Level 26: Frag Grenade -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(27), Posi-Dam%:50(29), Posi-Acc/Dmg/EndRdx:50(34)
    Level 28: Mental Training -- Run-I:50(A)
    Level 30: Fortification -- ResDam-I:50(A), ResDam-I:50(31), ResDam-I:50(31), EndRdx-I:50(31)
    Level 32: Serum -- Dct'dW-Heal/Rchg:50(A), Dct'dW-Rchg:50(33), Dct'dW-Heal:50(33), Dct'dW-Heal/EndRdx/Rchg:50(33), Dct'dW-EndRdx/Rchg:50(34)
    Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(36), ExRmnt-Dmg/EndRdx:50(36), ExRmnt-Acc/Dmg/Rchg:50(36), ExRmnt-EndRdx/Dmg/Rchg:50(37), ExRmnt-+Res(Pets):50(37)
    Level 38: Boxing -- Empty(A)
    Level 41: Tough -- S'fstPrt-ResDam/Def+:30(A), EndRdx-I:50(42)
    Level 44: Weave -- RedFtn-Def:50(A), EndRdx-I:50(45), RedFtn-Def/EndRdx:50(50)
    Level 47: Call Reinforcements -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg:30(48), C'Arms-Dmg/EndRdx:30(48), C'Arms-Acc/Dmg/Rchg:30(48), C'Arms-EndRdx/Dmg/Rchg:30(50), C'Arms-+Def(Pets):30(50)
    Level 49: Wolf Spider Armor -- ResDam-I:50(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(29), Efficacy-EndMod/EndRdx:50(34), Efficacy-Acc/Rchg:50(40), Efficacy-EndMod/Acc/Rchg:50(46), Efficacy-EndMod/Acc:50(46)
    Level 1: Brawl -- Empty(A)
    Level 1: Conditioning
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------



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    |-------------------------------------------------------------------|
    greetings
  5. Hi,

    when I want to remove Hurl Boulder and Tremor against which powers I should I exchange them?

    I am tending to maybe Stealth, Hoarfrost or Salt Crystals (but I am not sure whether Salt Crytslas is useful).

    greetings
  6. Hi,

    ty for your answers.

    With this Build above I made I come to 145% Haste. But i read somewhere i need 190% for perma dom. I took only lower enhance sets with lower rechare time like Crushing Impact, Entropic Chaos and so on and not Hecatomb or Apocalypse.

    I was tending to Ice Mastery but i was not sure.

    Oh you are right i slotted PVP IO's. That wasn't my intention.

    Now I have remade this build.

    Took in the Ice Mastery, Stone Cages and Leadership, remove the Mud Pots and changed a few IO's

    I let Stone Mallet and Tremor inside this Build but I am not sure if this is a good option. With higher recharge and then also perma hast/dom i didnt need them anymore and I can use seismic Smash and Fissure around each 5 or 6 sec or even faster and then Stone Mallet and Tremor are not needed anymore.


    I have made two Build one with Stone Mallet and on without it. I am tending mostly to the second one where i dont have Stone Mallet. But I am not sure where i should set the 4 remaining slots.



    Can i get somehow the amount of all enhances i used out of mids? Like a list or somehting like that. So it would be easiert to see which enahnces i need to buy.

    First Build with Stone Mallet

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Earth Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Fossilize -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-Rchg/Hold:30(3), BasGaze-EndRdx/Rchg/Hold:30(5), Lock-Acc/Hold:50(40)
    Level 1: Stone Spears -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(5), Entrpc-Dmg/Rchg:35(9), Entrpc-Dmg/EndRdx/Rchg:35(9), Entrpc-Heal%:35(13)
    Level 2: Stone Cages -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-Immob/Rng:50(15), Enf'dOp-EndRdx/Immob:50(15), Enf'dOp-Acc/Immob:50(17), Enf'dOp-Acc/Immob/Rchg:50(17)
    Level 4: Tremor -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(19), Oblit-Dmg/Rchg:50(23), Oblit-Acc/Dmg/Rchg:50(23), Oblit-Acc/Dmg/EndRdx/Rchg:50(25)
    Level 6: Quicksand -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-EndRdx/Rchg/Slow:50(7), P'ngTtl-Rng/Slow:50(7), P'ngTtl--Rchg%:50(40)
    Level 8: Combat Jumping -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(11)
    Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11)
    Level 12: Stalagmites -- Stpfy-Acc/Rchg:50(A), Stpfy-Acc/Stun/Rchg:50(19), Stpfy-EndRdx/Stun:50(36), Stpfy-Acc/EndRdx:50(36), Stpfy-Stun/Rng:50(36)
    Level 14: Boxing -- Dmg-I:50(A)
    Level 16: Tough -- ImpArm-ResDam:40(A)
    Level 18: Weave -- RedFtn-Def:50(A)
    Level 20: Earthquake -- KinCrsh-Rchg/KB:50(A), KinCrsh-Rechg/EndRdx:50(21), KinCrsh-Acc/KB:50(21), KinCrsh-Dmg/EndRdx/KB:50(50)
    Level 22: Heavy Mallet -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(34), C'ngImp-Dmg/Rchg:50(45), C'ngImp-Acc/Dmg/Rchg:50(45), C'ngImp-Acc/Dmg/EndRdx:50(45)
    Level 24: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(25)
    Level 26: Volcanic Gasses -- BasGaze-Slow%:30(A), BasGaze-Acc/Rchg:30(27), BasGaze-Acc/Hold:30(27), BasGaze-Rchg/Hold:30(29), BasGaze-EndRdx/Rchg/Hold:30(29), BasGaze-Acc/EndRdx/Rchg/Hold:30(31)
    Level 28: Seismic Smash -- BasGaze-Acc/Rchg:30(A), C'ngImp-Dmg/EndRdx:50(31), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Dmg/EndRdx/Rchg:50(39), BasGaze-Acc/Hold:30(39)
    Level 30: Hurl Boulder -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(31), Entrpc-Dmg/Rchg:35(40), Entrpc-Dmg/EndRdx/Rchg:35(42), Entrpc-Heal%:35(42)
    Level 32: Animate Stone -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg:30(33), C'Arms-+Def(Pets):30(33), C'Arms-Dmg/EndRdx:30(33), C'Arms-Acc/Dmg/Rchg:30(34), C'Arms-EndRdx/Dmg/Rchg:30(34)
    Level 35: Stone Mallet -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(37), C'ngImp-Dmg/EndRdx:50(46), C'ngImp-Dmg/Rchg:50(48), C'ngImp-Acc/Dmg/Rchg:50(48)
    Level 38: Fissure -- Posi-Dmg/Rng:50(A), Posi-Dmg/Rchg:50(42), Posi-Dmg/EndRdx:50(43), Posi-Acc/Dmg:50(43), Posi-Acc/Dmg/EndRdx:50(43)
    Level 41: Sleet -- Acc-I:50(A), RechRdx-I:50(46), RechRdx-I:50(50)
    Level 44: Frozen Armor -- DefBuff-I:50(A), EndRdx-I:50(46), EndRdx-I:50(50)
    Level 47: Maneuvers -- DefBuff-I:50(A), EndRdx-I:50(48)
    Level 49: Assault -- EndRdx-I:50(A)
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:21(A), EndMod-I:50(13), EndMod-I:50(39)
    Level 1: Brawl -- Dmg-I:50(A)
    Level 1: Domination
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run



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    Second Build without Stone Mallet and 4 ungiven slots

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Earth Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Fossilize -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-Rchg/Hold:30(3), BasGaze-EndRdx/Rchg/Hold:30(5), Lock-Acc/Hold:50(40)
    Level 1: Stone Spears -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(5), Entrpc-Dmg/Rchg:35(9), Entrpc-Dmg/EndRdx/Rchg:35(9), Entrpc-Heal%:35(13)
    Level 2: Stone Cages -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-Immob/Rng:50(15), Enf'dOp-EndRdx/Immob:50(15), Enf'dOp-Acc/Immob:50(17), Enf'dOp-Acc/Immob/Rchg:50(17)
    Level 4: Tremor -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(19), Oblit-Dmg/Rchg:50(23), Oblit-Acc/Dmg/Rchg:50(23), Oblit-Acc/Dmg/EndRdx/Rchg:50(25)
    Level 6: Quicksand -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-EndRdx/Rchg/Slow:50(7), P'ngTtl-Rng/Slow:50(7), P'ngTtl--Rchg%:50(40)
    Level 8: Combat Jumping -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(11)
    Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11)
    Level 12: Stalagmites -- Stpfy-Acc/Rchg:50(A), Stpfy-Acc/Stun/Rchg:50(19), Stpfy-EndRdx/Stun:50(36), Stpfy-Acc/EndRdx:50(36), Stpfy-Stun/Rng:50(36)
    Level 14: Boxing -- Dmg-I:50(A)
    Level 16: Tough -- ImpArm-ResDam:40(A)
    Level 18: Weave -- RedFtn-Def:50(A)
    Level 20: Earthquake -- KinCrsh-Rchg/KB:50(A), KinCrsh-Rechg/EndRdx:50(21), KinCrsh-Acc/KB:50(21), KinCrsh-Dmg/EndRdx/KB:50(50)
    Level 22: Heavy Mallet -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(34), C'ngImp-Dmg/Rchg:50(45), C'ngImp-Acc/Dmg/Rchg:50(45), C'ngImp-Acc/Dmg/EndRdx:50(45)
    Level 24: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(25)
    Level 26: Volcanic Gasses -- BasGaze-Slow%:30(A), BasGaze-Acc/Rchg:30(27), BasGaze-Acc/Hold:30(27), BasGaze-Rchg/Hold:30(29), BasGaze-EndRdx/Rchg/Hold:30(29), BasGaze-Acc/EndRdx/Rchg/Hold:30(31)
    Level 28: Seismic Smash -- BasGaze-Acc/Rchg:30(A), C'ngImp-Dmg/EndRdx:50(31), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Dmg/EndRdx/Rchg:50(39), BasGaze-Acc/Hold:30(39)
    Level 30: Hurl Boulder -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(31), Entrpc-Dmg/Rchg:35(40), Entrpc-Dmg/EndRdx/Rchg:35(42), Entrpc-Heal%:35(42)
    Level 32: Animate Stone -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg:30(33), C'Arms-+Def(Pets):30(33), C'Arms-Dmg/EndRdx:30(33), C'Arms-Acc/Dmg/Rchg:30(34), C'Arms-EndRdx/Dmg/Rchg:30(34)
    Level 35: Maneuvers -- EndRdx-I:50(A), RedFtn-Def:50(37)
    Level 38: Fissure -- Posi-Dmg/Rng:50(A), Posi-Dmg/Rchg:50(42), Posi-Dmg/EndRdx:50(43), Posi-Acc/Dmg:50(43), Posi-Acc/Dmg/EndRdx:50(43)
    Level 41: Sleet -- Acc-I:50(A), RechRdx-I:50(46), RechRdx-I:50(50)
    Level 44: Frozen Armor -- DefBuff-I:50(A), EndRdx-I:50(46), EndRdx-I:50(46)
    Level 47: Assault -- EndRdx-I:50(A)
    Level 49: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(50)
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:21(A), EndMod-I:50(13), EndMod-I:50(39)
    Level 1: Brawl -- Dmg-I:50(A)
    Level 1: Domination
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run



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    greetings
  7. Hi,

    can no one say anything? I realyl need help with this char!

    I hope its not totally bad that i havent made a full build.

    Do I need to take Stone Cages, Stone Prison and Hurl Bolder?

    Which Epic Pool should I take?

    Should I remove Stone Mallet?

    Is Fighting a needed Power Pool? (with Domination and the controls i shouldnt be but maybe its a little needed)

    Should I take Leadership for Assult to make 15% more dmg?

    greetings
  8. Hallo,

    my Warshade is now lvl50. And now I need to look how i should skill and enhance her.

    Can someone look above it and tell me if i should chance something?


    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping

    Hero Profile:
    Level 1: Ebon Eye -- Dev'n-Hold%:50(A), Dev'n-Acc/Dmg:50(3), Thundr-Dmg/EndRdx:50(3)
    Level 1: Absorption -- S'fstPrt-ResDam/Def+:30(A)
    Level 2: Gravity Shield -- HO:Ribo(A)
    Level 4: Orbiting Death -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(7), Oblit-Acc/Dmg/Rchg:50(7), Oblit-Dmg/Rchg:50(9), Oblit-%Dam:50(11)
    Level 6: Dark Nova -- P'Shift-End%:50(A)
    Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9)
    Level 10: Penumbral Shield -- HO:Ribo(A)
    Level 12: Sunless Mire -- Sciroc-Acc/Rchg:50(A), Oblit-Acc/Rchg:50(13), RechRdx-I:50(13)
    Level 14: Shadow Cloak -- SW-ResDam/Re TP:50(A), SW-Def/EndRdx:50(15)
    Level 16: Maneuvers -- RedFtn-Def/EndRdx:50(A)
    Level 18: Gravity Well -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(19), BasGaze-EndRdx/Rchg/Hold:30(19), BasGaze-Acc/EndRdx/Rchg/Hold:30(21), Dmg-I:50(21), Hectmb-Dmg:50(23)
    Level 20: Black Dwarf -- ResDam-I:50(A), GA-3defTpProc:50(23), ResDam-I:50(25), P'Shift-End%:50(25)
    Level 22: Stygian Circle -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/EndRdx:50(27)
    Level 24: Nebulous Form -- Zephyr-ResKB:50(A)
    Level 26: Gravitic Emanation -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(27), Amaze-Acc/Stun/Rchg:50(29), Amaze-Acc/Rchg:50(29), Amaze-EndRdx/Stun:50(31)
    Level 28: Inky Aspect -- Rope-Acc/Rchg:50(A)
    Level 30: Unchain Essence -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(31), Posi-Dmg/EndRdx:50(31), Posi-Acc/Dmg/EndRdx:50(33), Posi-Dam%:50(33)
    Level 32: Dark Extraction -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(33), ExRmnt-Acc/Dmg/Rchg:50(34), ExRmnt-EndRdx/Dmg/Rchg:50(34), S'bndAl-Build%:50(34), S'bndAl-Dmg/Rchg:50(36)
    Level 35: Stygian Return -- RechRdx-I:50(A)
    Level 38: Eclipse -- Aegis-ResDam/Rchg:50(A), TtmC'tng-ResDam/Rchg:50(39), ImpArm-ResDam/Rchg:40(39), RctvArm-ResDam/Rchg:40(39), Acc-I:50(40)
    Level 41: Quasar -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(42), Erad-Acc/Dmg/Rchg:30(42), Erad-Acc/Dmg/EndRdx/Rchg:30(42)
    Level 44: Essence Drain -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(45), Mako-Dmg/Rchg:50(45), Mako-Acc/EndRdx/Rchg:50(45), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
    Level 47: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 49: Assault -- EndRdx-I:50(A)
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Dark Sustenance
    Level 1: Shadow Step -- HO:Micro(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 10: Shadow Recall -- Range-I:50(A)
    ------------
    Level 6: Dark Nova Blast -- Dev'n-Hold%:50(A)
    Level 6: Dark Nova Bolt -- Dev'n-Hold%:50(A)
    Level 6: Dark Nova Detonation -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Acc/Dmg/EndRdx:50(50), Posi-Dam%:50(50)
    Level 6: Dark Nova Emanation -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(5), Posi-Acc/Dmg:50(5), Posi-Dmg/Rchg:50(50)
    Level 20: Black Dwarf Antagonize -- RechRdx-I:50(A)
    Level 20: Black Dwarf Drain -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/Rchg:50(43), Numna-Heal/EndRdx/Rchg:50(43), Numna-Heal/Rchg:50(46), Numna-Heal/EndRdx:50(46), Dct'dW-Heal/EndRdx/Rchg:50(48)
    Level 20: Black Dwarf Mire -- Oblit-%Dam:50(A), Oblit-Acc/Rchg:50(37), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), EndRdx-I:50(43)
    Level 20: Black Dwarf Smite -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(11), Mako-Acc/EndRdx/Rchg:50(15), Mako-Dam%:50(17), Mako-Acc/Dmg/EndRdx/Rchg:50(17)
    Level 20: Black Dwarf Step -- Winter-ResSlow:50(A)
    Level 20: Black Dwarf Strike -- Mako-Dam%:50(A), Mako-Acc/Dmg:50(36), Mako-Dmg/EndRdx:50(36), Mako-Acc/Dmg/EndRdx/Rchg:50(37)



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    greetings
  9. Hi,

    this is my Earth/Earth Dominator build.

    Want to get her on perma Domination. - with incarnation it shouldnt be a Problem i think. But the incarnation is expensive and the char just got lvl50 and has not much money^^.

    But I have a little Problem with taking the right powers and enhances. Because i dont know which additional power sets i should take. I took Leaping and Fighting because i was not sure and for perma I took hasten.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Earth Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting

    Villain Profile:
    Level 1: Fossilize -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-Rchg/Hold:30(3), BasGaze-EndRdx/Rchg/Hold:30(5), Lock-Acc/Hold:50(40)
    Level 1: Stone Spears -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(5), Entrpc-Dmg/Rchg:35(9), Entrpc-Dmg/EndRdx/Rchg:35(9), Entrpc-Heal%:35(13)
    Level 2: Stone Mallet -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(15), C'ngImp-Dmg/EndRdx:50(15), C'ngImp-Dmg/EndRdx/Rchg:50(17), C'ngImp-Acc/Dmg/EndRdx:50(17)
    Level 4: Tremor -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(19), Oblit-Dmg/Rchg:50(23), Oblit-Acc/Dmg/Rchg:50(23), Oblit-Acc/Dmg/EndRdx/Rchg:50(25)
    Level 6: Quicksand -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-EndRdx/Rchg/Slow:50(7), P'ngTtl-Rng/Slow:50(7)
    Level 8: Combat Jumping -- RedFtn-Def:50(A), Krma-ResKB:30(19)
    Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
    Level 12: Stalagmites -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(36), Amaze-Acc/Stun/Rchg:50(36), Amaze-EndRdx/Stun:50(36), Amaze-Acc/Rchg:50(37)
    Level 14: Boxing -- Empty(A)
    Level 16: Tough -- ImpArm-ResDam:40(A)
    Level 18: Weave -- RedFtn-Def:50(A)
    Level 20: Earthquake -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(21)
    Level 22: Heavy Mallet -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(34), C'ngImp-Dmg/Rchg:50(45), C'ngImp-Acc/Dmg/Rchg:50(45), C'ngImp-Acc/Dmg/EndRdx:50(45)
    Level 24: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(25)
    Level 26: Volcanic Gasses -- GladNet-Acc/Hold:50(A), GladNet-Acc/Rchg:50(27), GladNet-Rchg/Hold:50(27), GladNet-EndRdx/Rchg/Hold:50(29), GladNet-Dam%:50(29), GladNet-Acc/EndRdx/Rchg/Hold:50(31)
    Level 28: Seismic Smash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(31), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Dmg/EndRdx/Rchg:50(39), UbrkCons-Hold:50(39)
    Level 30: Hurl Boulder -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(31), Entrpc-Dmg/Rchg:35(40), Entrpc-Dmg/EndRdx/Rchg:35(42), Entrpc-Heal%:35(42)
    Level 32: Animate Stone -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg:30(33), C'Arms-+Def(Pets):30(33), C'Arms-Dmg/EndRdx:30(33), C'Arms-Acc/Dmg/Rchg:30(34), C'Arms-EndRdx/Dmg/Rchg:30(34)
    Level 35: Mud Pots -- Oblit-Acc/Rchg:50(A), Oblit-Dmg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(48), Oblit-Acc/Dmg/Rchg:50(48), Oblit-Dmg/Rchg:50(48), EndRdx-I:50(50)
    Level 38: Fissure -- Posi-Dmg/Rng:50(A), Posi-Dmg/Rchg:50(42), Posi-Dmg/EndRdx:50(43), Posi-Acc/Dmg:50(43), Posi-Acc/Dmg/EndRdx:50(43)
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I:21(A), EndMod-I:50(13), EndMod-I:50(39)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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    greetings
  10. Hi,

    I have rebuild my build. Because I like to have 20 Posses.

    The only thing I dont like is that I didnt soft cap the defense.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Mastermind
    Primary Power Set: Thugs
    Secondary Power Set: Time Manipulation
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Presence
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Call Thugs -- EdctM'r-Acc/Dmg:40(A), EdctM'r-Acc/EndRdx:40(3), EdctM'r-Acc/Dmg/EndRdx:40(3), EdctM'r-PetDef:40(5), EdctM'r-Dmg:40(5), EdctM'r-Dmg/EndRdx:40(7)
    Level 1: Time Crawl -- P'ngTtl-EndRdx/Rchg/Slow:50(A), P'ngTtl-Acc/Slow:50(11)
    Level 2: Temporal Mending -- Panac-Heal/+End:50(A), Panac-Heal:50(17), Panac-Heal/EndRedux:50(19), Panac-Heal/EndRedux/Rchg:50(19), Panac-Heal/Rchg:50(50), Panac-EndRdx/Rchg:50(50)
    Level 4: Time's Juncture -- P'ngTtl--Rchg%:50(A), P'ngTtl-Rng/Slow:50(7), P'ngTtl-Acc/EndRdx:50(9), P'ngTtl-Dmg/Slow:50(9), P'ngTtl-Acc/Slow:50(11), P'ngTtl-EndRdx/Rchg/Slow:50(34)
    Level 6: Equip Thugs -- EndRdx-I:50(A)
    Level 8: Maneuvers -- HO:Enzym(A), HO:Enzym(33)
    Level 10: Super Speed -- HO:Micro(A)
    Level 12: Call Enforcer -- SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(13), SvgnRt-Acc/EndRdx:50(13), SvgnRt-Acc/Dmg/EndRdx:50(15), SvgnRt-PetResDam:50(15), SvgnRt-Acc:50(17)
    Level 14: Temporal Selection -- RechRdx-I:50(A)
    Level 16: Distortion Field -- Lock-Acc/Hold:50(A), Lock-%Hold:50(34), Lock-Acc/Rchg:50(34), Lock-Rchg/Hold:50(36), Lock-EndRdx/Rchg/Hold:50(36), Lock-Acc/EndRdx/Rchg/Hold:50(36)
    Level 18: Tactics -- HO:Enzym(A)
    Level 20: Gang War -- ExRmnt-Acc/Dmg:50(A), ExRmnt-Dmg/EndRdx:50(21), ExRmnt-Acc/Dmg/Rchg:50(21), ExRmnt-+Res(Pets):50(23), ExRmnt-EndRdx/Dmg/Rchg:50(23), ExRmnt-Acc/Rchg:50(25)
    Level 22: Provoke -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(25), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rng:50(33), Mocking-Rchg:50(33)
    Level 24: Time Stop -- GladNet-Dam%:50(A), GladNet-Acc/EndRdx/Rchg/Hold:50(37), GladNet-Acc/Rchg:50(37), GladNet-Rchg/Hold:50(37), GladNet-EndRdx/Rchg/Hold:50(39), GladNet-Acc/Hold:50(39)
    Level 26: Call Bruiser -- BldM'dt-Acc:50(A), BldM'dt-Dmg:50(27), BldM'dt-Acc/Dmg:50(27), BldM'dt-Dmg/EndRdx:50(29), BldM'dt-Acc/EndRdx:50(29), BldM'dt-Acc/Dmg/EndRdx:50(31)
    Level 28: Farsight -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(39), RedFtn-EndRdx/Rchg:50(40), RedFtn-EndRdx:50(40), RedFtn-Def:50(40), RedFtn-Def/EndRdx/Rchg:50(42)
    Level 30: Combat Jumping -- HO:Enzym(A), Krma-ResKB:30(42)
    Level 32: Upgrade Equipment -- EndRdx-I:50(A)
    Level 35: Slowed Response -- Achilles-ResDeb%:20(A), RechRdx-I:50(42), Acc-I:50(43)
    Level 38: Chrono Shift -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(43), Numna-Heal/Rchg:50(43), Numna-Heal/EndRdx/Rchg:50(45), Numna-Heal:50(45), Numna-Regen/Rcvry+:50(45)
    Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
    Level 44: Scorpion Shield -- SW-Def/EndRdx:50(A), SW-Def/EndRdx/Rchg:50(48), SW-Def:50(50)
    Level 47: Burnout -- RechRdx-I:50(A), RechRdx-I:50(48)
    Level 49: Assault -- EndRdx-I:50(A)
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- RgnTis-Regen+:30(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(46), P'Shift-EndMod/Acc:50(46), P'Shift-EndMod/Rchg:50(46)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 1: Supremacy
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run



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    greetings
  11. Hi,

    but I read in this Forum that you cant summon more then 10 Posses. So under 4 minutes recharge should be enough. They can recast them before they are gone.

    greetings
  12. Hallo,

    the MM is now lvl 42 and now i should start thinking about a build^^

    That is it so far.

    I am tending also to change the Powers Hasten, Tactic and Attack to Boxing Tough and Weave - but i am not sure.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Mastermind
    Primary Power Set: Thugs
    Secondary Power Set: Time Manipulation
    Power Pool: Leadership
    Power Pool: Presence
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Call Thugs -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(3), BldM'dt-Acc/EndRdx:50(3), BldM'dt-Acc/Dmg/EndRdx:50(5), BldM'dt-Acc:50(5), BldM'dt-Dmg:50(7)
    Level 1: Time Crawl -- P'ngTtl-EndRdx/Rchg/Slow:50(A), P'ngTtl-Acc/Slow:50(11)
    Level 2: Temporal Mending -- Panac-Heal/+End:50(A), Panac-Heal:50(17), Panac-Heal/EndRedux:50(19), Panac-Heal/EndRedux/Rchg:50(19), Panac-Heal/Rchg:50(50)
    Level 4: Time's Juncture -- P'ngTtl--Rchg%:50(A), P'ngTtl-Rng/Slow:50(7), P'ngTtl-Acc/EndRdx:50(9), P'ngTtl-Dmg/Slow:50(9), P'ngTtl-Acc/Slow:50(11), P'ngTtl-EndRdx/Rchg/Slow:50(34)
    Level 6: Equip Thugs -- EndRdx-I:50(A)
    Level 8: Maneuvers -- HO:Enzym(A), HO:Enzym(33)
    Level 10: Assault -- EndRdx-I:50(A)
    Level 12: Call Enforcer -- BldM'dt-Acc:50(A), BldM'dt-Dmg:50(13), BldM'dt-Acc/Dmg:50(13), BldM'dt-Dmg/EndRdx:50(15), BldM'dt-Acc/EndRdx:50(15), BldM'dt-Acc/Dmg/EndRdx:50(17)
    Level 14: Temporal Selection -- HO:Golgi(A)
    Level 16: Distortion Field -- GladNet-Acc/Hold:50(A), GladNet-Acc/EndRdx/Rchg/Hold:50(34), GladNet-EndRdx/Rchg/Hold:50(34), GladNet-Rchg/Hold:50(36), GladNet-Acc/Rchg:50(36), GladNet-Dam%:50(36)
    Level 18: Tactics -- HO:Enzym(A)
    Level 20: Gang War -- ExRmnt-Acc/Dmg:50(A), ExRmnt-Dmg/EndRdx:50(21), ExRmnt-Acc/Dmg/Rchg:50(21), ExRmnt-+Res(Pets):50(23), ExRmnt-EndRdx/Dmg/Rchg:50(23), ExRmnt-Acc/Rchg:50(25)
    Level 22: Provoke -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(25), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rng:50(33), Mocking-Rchg:50(33)
    Level 24: Time Stop -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(37), Lock-Rchg/Hold:50(37), Lock-EndRdx/Rchg/Hold:50(37), Lock-Acc/EndRdx/Rchg/Hold:50(39), Lock-%Hold:50(39)
    Level 26: Call Bruiser -- BldM'dt-Acc:50(A), BldM'dt-Dmg:50(27), BldM'dt-Acc/Dmg:50(27), BldM'dt-Dmg/EndRdx:50(29), BldM'dt-Acc/EndRdx:50(29), BldM'dt-Acc/Dmg/EndRdx:50(31)
    Level 28: Farsight -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(39), RedFtn-EndRdx/Rchg:50(40), RedFtn-EndRdx:50(40), RedFtn-Def:50(40), RedFtn-Def/EndRdx/Rchg:50(42)
    Level 30: Combat Jumping -- HO:Enzym(A), Krma-ResKB:30(42)
    Level 32: Upgrade Equipment -- EndRdx-I:50(A)
    Level 35: Slowed Response -- LdyGrey-%Dam:50(A), LdyGrey-DefDeb:50(42), LdyGrey-DefDeb/Rchg/EndRdx:50(43), LdyGrey-DefDeb/Rchg:50(50)
    Level 38: Chrono Shift -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(43), Efficacy-EndMod/Acc/Rchg:50(43), Efficacy-Acc/Rchg:50(45), Efficacy-EndMod/EndRdx:50(45), Efficacy-EndMod/Acc:50(45)
    Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
    Level 44: Scorpion Shield -- SW-Def/EndRdx:50(A), SW-Def/EndRdx/Rchg:50(48), SW-Def:50(50)
    Level 47: Power Boost -- RechRdx-I:50(A), EndRdx-I:50(48)
    Level 49: Mace Beam Volley -- RechRdx-I:50(A)
    ------------
    Level 2: Swift -- HO:Micro(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A)
    Level 2: Hurdle -- HO:Micro(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(46), P'Shift-EndMod/Acc:50(46), P'Shift-EndMod/Rchg:50(46)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- HO:Micro(A)
    Level 1: Supremacy
    Level 2: Rest -- HO:Membr(A)
    Level 4: Ninja Run



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    greetings
  13. Hi,

    ty for your nice comment.

    I think the Zombie/Time build i make is good, but i am new in this game and i want someone to check this build if i slotted it right or if he or she sees some enhances that i should chance. (It's not my purpose to play her like a /traps or /dark MM. But i want to play her like i want. And when i want to play her like a tanker mind why shouldnt i?)

    Most of the enhances i slotted like pets, fairsight, provocate, maneuvers, weave, scoprion shield is for me i must slot them like that.

    I have read the threads you mentioned and you must see that since the first post and the post with the zombie time build are a few month. At the moment i play the Zombie/Time MM and i like her. She is maybe not the superior build you mentioned but i will play her. I want only that someone with knowledge looks over my build and says how it is or what i should chance. I have looked at other builds, tested, asked, read and that is my result.

    I have only a little problem that i have not enough enough melee def. But at the moment i dont know what i should do to change it. So i have around 45% def of enhances and 70% res of bodyguard.

    greetings Anaxibia.
  14. Hi,

    ty for your answers.

    I made a slotted Build of my Zombie/Time MM.

    But i am aboslutly not sure if this is good or not^^ Because i dont know which sets i should use at best or if they are better choices.

    http://www.cohplanner.com/mids/downl...88FE05E5FD02B1

    greetings
    Anaxibia
  15. Hi,

    no one want to comment the build?

    greetings
    Anaxibia
  16. Hi,

    i have made a build can someone check it plz.

    http://www.cohplanner.com/mids/downl...A8FA031D0B1AB2

    its without any enhances or slotting because i dont know which one and how many I need.

    Ahh this should be a tanking MM. The pets should do the dmg and I take the dmg.

    greetings
    Anaxibia
  17. Hi,

    does it make a difference that I play as a hero MM?

    Is there a chance that all other pet line behavior's will be redesigned?

    I am not attached to the Artonist but he dies the most and that sucks^^. I think this will change as soon as i get the second Enforcer and the Bruiser (which I read that he has a behavior problem)


    So open for choose are:

    Mercenaries (I also heard that they make great dmg because of CC and the commando is a real bad boy - only ranged attackers)
    Demons (seems like a good option - melee/ranged attackers)
    Robot (has higher dmg and great defense - melee/ranged attackers)

    Necromancy (has the the mix I like in pets melee/ranged) - maybe out of choice too

    The secondary Set is always Pain Domination because I love this set.


    So in the end I should choose between demons or bots. (For me Thugs are out because I have already one. Ninjas are out too.) The set should be somehting like they make dmg like hell, dont need to recast any minute new pets and are great for soloing and groups. But i think that depends mostly on me^^.


    greetings
    Anaxibia
  18. Hi,

    I would be also open to any other pet line.


    The Thugs has the disadvantage that you have without the enforcer no defense for your Thugs(And the Artonist is dying like a fly. He dies often^^). But the Enforcer has the leadership line with +defense for all and so you have with 2 of them around 20-25% defense of all dmg types.


    Ninjas has no defense (only more strength) but all others seems to have defense.

    What I have read is that the demons had mostly the best AI of all pet lines.

    greetings
    Anaxibia
  19. Hi,

    thanks for the answers.

    I am looking for a beginning char to play. I dont know which kind it should be. (It should make dmg, I shouldn't die to often or best never - the pets can be recasted - I can only use awaken ^^, atm I play mostly alone as a Thugs/Pain MM)

    I like the Pain Domination because you have healing, debuffs(-def and -res) and buffs (Painbringer, aso).

    The necro pets are Melee-Melee-Ranged.
    The mercs pets are Ranged-Ranged-Ranged.
    The Ninja pets are Melee-Melee-Melee. (Stalker)

    I dont like the bots, so I want to play something else. And the bots seems more like a living fortress to me then dmg maker. (with 2 protector bots)

    It would be great if the pet line has a mixed attack type (melee/ranged). K the mcers have only ranged but that wouldnt hold me off

    greetings
    Anaxibia
  20. Hi,

    I have a problem.

    I dont know which primary Set i should take. I am tending between Mercernaries, Ninjas and Necro but i am tending most to Mercs.

    As secondary set I want to take Pain Domination.

    But i dont know which one and if the secondary set is really ok.


    I am playing already a Thugs/Pain and I like it.

    greetings
    Anaxibia