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Posts
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Joined
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I was stuck and ran across this thread so this is for anyone else that gets stuck and runs across this like I did!
The two badges that are hard to get (other than the cross-zone badges) are 17 and 18 in Neutropolis. Both bridges are in the water so you can't swim under them. The badges seem to be off the location in vidiotmaps.
Just in the water north of the bridge near 17 and go east and west pressed up against the bridge ALL THE WAY to the shore. You will hit it.
In the water south of the bridge near 18 about half way east between the center (where the 18 marker is) and the shore pressed up against the bridge.
These two were the WORST!
To Recap:
Do 1 - 8 in Nova Praetoria
Do 9 - 16 in Imperial City
Do 17 - 19 in Neutropolis w/ 18 and 19 being in the water north and south of the bridges (respectively).
I've now got River Rat on a half dozen toons. It's easy once you know the spots! -
For the past couple of days CoH has been locking up when opening the Costumes Window. I guess this is a known issue.
But I'm also locking up when entering my base. It doesn't matter which server or base I'm trying to get into or how I get there (Base 'Porter or Base Portal), the client locks up. It's getting rather discouraging. -
Quote:It works intermittently. Sometimes when I close Precision with CoH open it crashes and I get that 'CoH has encountered an error, so tell us what you were doing when it happened so we can fix it' thing.So did this work for you? I'm certain this was the cause of my lock ups. I've also noted that I could not change graphics settings in game while precision was running without locking up.
However, if closing Precision doesn't crash CoH, then yes it does work.
I've had similar experiences when changing settings. If I change any of the ultra settings when I click apply my entire field of view goes black. I still have my map and target and menu bars and stuff but everything else is black. If I hit tab it changes targets like it's supposed to. I can't remember if I still get a targeting bracket, but it's all black black black.
PS Sorry I didn't update sooner. I got busy for a couple of days and didn't get a chance to log in! -
Actually, yes, I AM using Precision. That's weird! I'll try and close Precision and see if it helps.
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I've looked through the forums and I haven't seen anything quite like my problem. The game runs fine in Ultra mode. When I quit CoH it just kind of hangs. I've let it sit for over 45 minutes before. I have to go into the Control Panel and stop the process.
I'm thinking it's probably something with my video, nVidia (eVGA) GeForce 8800 GTS 512.
CoH Helper:
Code:---System information gathered by CoH Helper version 0.2.0.2--- DxDiag gathered at August 1, 2010 13:02 (-05:00) Operating System: Windows Vista Business (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.100218-0019) System Manufacturer: System manufacturer System Model: System Product Name BIOS: Phoenix - AwardBIOS v6.00PG Central Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5400+ (2 CPUs), ~2.8GHz Memory: 3326MB .Net Memory Report: 2154MB out of 3325MB available Page File: 5474MB (1405MB currently in use) C Drive: (SAMSUNG HD753LJ ATA Device) 234476MB out of 458196MB (51%) free D Drive: (SAMSUNG HD753LJ ATA Device) 237227MB out of 257204MB (92%) free E Drive: (LITE-ON DVDRW LH-20A1S ATA Device) zero-size drive F Drive: (ATAPI CD N DH52N2P ATA Device) zero-size drive Windows directory location: C:\Windows DirectX: DirectX 11 DirectX Diag version: 7.00.6002.18107 (32-bit version) Display Notes: No problems found. Sound Notes: No problems found. No problems found. Input Notes: No problems found. Monitor: Generic Non-PnP Monitor Monitor's Max Resolution: (blank) Video Device Name: NVIDIA GeForce 8800 GTS 512 Manufacturer / Chip: NVIDIA / GeForce 8800 GTS 512 Video Memory: 1903 MB Driver Version: 8.17.0011.9745 Driver Date: 4/3/2010 10:55:32 PM Driver Language: English Sound Device Description: Speakers (Realtek High Definition Audio) Driver File: RTKVHDA.sys Driver Version: 6.00.0001.5404 Driver Date: 4/23/2007 5:13:22 AM Sound Device Description: Realtek Digital Output (Realtek High Definition Audio) Driver File: RTKVHDA.sys Driver Version: 6.00.0001.5404 Driver Date: 4/23/2007 5:13:22 AM WMI Information Motherboard Manufacturer: ASUSTeK Computer INC. Motherboard Model: (empty) Motherboard Product: M2A-VM HDMI Motherboard Version: 1.XX BIOS Manufacturer: Phoenix Technologies, LTD BIOS Name: Phoenix - AwardBIOS v6.00PG BIOS Version: ATI - 42302e31 BIOS Release: 20081022000000.000000+000 Registry Information for Current User Resolution: 1600x1200 3D Resolution: 1600x1200 (Not using renderscale) Full Screen: Yes Maximized: No Screen Position: 0, 0 Refresh Rate: 85Hz Vertical Sync Enabled: Yes Physics Quality: High Maximum Particles: 50000 Max Particle Fill? 10.000 Physics Card Enabled: No Anti-aliasing: Off Anisotropic Filtering: 4x Texture LOD Bias: Smooth Water Effects: High quality Bloom: 1.000 (turned on) Depth of Field Enabled: Yes Desaturation Effects (Sepia) Enabled: Yes Shader Detail: High World Texture Level: Very High Character Texture Level: Very High World Detail Level (Vis_Scale): 1.000 Entity Detail Level: 1.000 Shadows Enabled: Yes Shadow Mode: Shadow maps Shadow Map Shader: Low quality Environmental Reflections: Low quality Advanced Occlusion Settings: No Ambient Occlusion: High performance Occlusion Strength: Slight Blur: Fast Ambient Resolution: High performance Gamma Correction: 1.000 Geometry Buffers (VBOs) Enabled: Yes Suppression of FX When Camera Close Enabled: No Close Suppression Range: 3.000 Show Advertisements: Yes Audio Mode: Performance 3D Audio: Yes FX Sound Volume: 0.145 Music Sound Volume: 0.000 Show Advanced Graphics Options: No Overall Graphics Quality: 0.750 Reverse Mouse Buttons: No Save Login Username: Yes Transfer Rate: 677490 bytes/second Current Game Version: 1800.201006040036.8T Installation Directory: C:\Program Files\City of Heroes Mod files in the Data directory .\texture_library\GUI\Icons\Powers has 110 files .\texture_library\MAPS\city has 1 file .\texture_library\MAPS\Safeguard has 9 files .\texture_library\MAPS\sewers has 44 files .\texture_library\MAPS\static has 34 files .\texture_library\V_MAPS\Outdoor_Missions has 9 files .\texture_library\V_MAPS\Static has 16 files
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Not much secrecy at this point. The first mission in the arc is a simple teaser to get ya involved, so its just Rescue 5 Archeologists!
My custom group (heck, they're Minotaurs) has nothing in it except Minotaurs and 1 NPC. The NPC (Dr Simons) was the head archeologist so he was originally going to be rescued in this mission. However, every time his toon was THAT OLD TSOO GUY! In the white tights and the white (?) pony tail, iirc. He was also kneeling with his hands on his head and NOT cowering like he was supposed to be.
When this started happening I thought maybe I had done something so I deleted Dr Simons. He is actually gonna show up in Mission 3, so this worked out beter for my story line (him being gone). The only objective in this mission is to rescue the archeologists.
I believe both problems are bugs. Just because I have filled out all the field, as far as I can tell from talking to people and the documentation.
Page 2 of the little book:
Release Captive Archeologist
Captive Name: Archeologist
Captive Type: Standard
Captive Group: Civilian (1-54)
Captive Name: Random
Settings
Mission Goal Created When: None
Quantity: 5
Enemy Group
Custom Group: Minotaurs
Captive Placement: Any
Enemy Group Difficulty: Easy
Surounding Group Alignment: Enemy
The rest is all texty stuff, so I'm not going to include that.
Do you think Bug or Error?
Oh, thanks, btw! I really appreciate the help.
OFF TO WORK! (ug) -
The first mission in my arc is to rescue 5 archeologists from a group of Custom Critter Minotaurs. So I added a rescue mission objective and selected a Standard victim, Civilians (1 - 54) and Random. I don't really care what they look like.
Every single time, the archeologists are minotaurs. Is it a bug or am I totally doing something wrong?
I've got another problem in that I set a clue for when "all victims rescued" (mission objective met) and it keeps showing up when the first guy is rescued.
This is SO weird!