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I believe it is 5 chances, as the proc has a chance of activating when Distortion Field activates, iirc.
On Living Shadows it will only have one chance to activate. Bear in mind that Distortion Field has things has a few advantages here, you should be able to keep enemies in the patch fairly easily, and it will be easier to hit multiple targets as well.
However, be aware that proc mechanics are being changed sometime soon, and I'm not really sure how that will affect things -
Personally I'd have to say Trick Arrow, especially when you compare it to Traps which does almost everything Trick Arrow can do better.
Electric Blast needs something to make it as worthwhile as the other ranged sets too. -
In response to your question about Hail of Bullets and Time Bomb
I personally think Hail of Bullets is a great power. It's not a nuke like most T9 in Blast sets, instead it's high damage PBAoE that has a chance to cause knockdown at several intervals and gives you a little bit of extra defence to handle the aggro it draws. It's got a pretty high endurance cost, but it's crashless. I actually prefer this power to nukes as it's more reliable and fully slotted after you've got your Traps debuffs on a mob can be pretty devastating to a mob.
As for Time Bomb, well I've not got my DP/Traps to level 38 yet, but I don't think I'll be taking it. From what I've heard it is an extremely underwhelming power considering it's a T9. Due to its timed nature it's a lot harder to use than Trip Mine which simply activates when an enemy is near it.
Ok, DP damage capabilites. Using Incendiary Ammo which has a secondary effect of Fire DoT does have a significant enough of an effect to point out. Really the debuffs of Cryogenic and Toxic ammo are negligible imo, though others may find it differently, not to mention you have better versions of both debuffs in Traps (Web Grenade although ST, Caltrops, Seeker Drones) and normal ammo causes knockback which I suppose can be helpful in a situational manner as soft control but to be honest it's just going to knock everything out of your Traps so it's not that great.
So, if you're like me, you'll probably be using Incendiary Ammo most of the time as the added damage is useful. But I'll be honest with you, DP's damage is not the highest, and this is partially due to the majority of its damage being Lethal-typed which is resisted by damn well near everything (especially later on). But it's not too much of a problem with Corruptors as their damage modifier is high enough and certain powers (Hail of Bullets, Piercing Rounds, Executioner's Shot) are still high damage and they also get more DoT from the Incendiary Ammo.
But doing enough damage with /Traps shouldn't be a problem. You have the -Res of Acid Mortar and the -Regen of Poison Trap to help you. -
I would be so angry if my shapeshifting powers were taken away from me. I have a Tri-form Warshade that I am constantly switching forms with, and trust me, double Mires + Quasar/Unchain Essence/Nova-form Blasts is just hilarious and I certainly feel epic when using them. I'm not IO'd and yet this is probably already my most effective solo toon, I really don't think any major changes are needed.
What others have said about the changing forms would be nice. The long animation times of switching forms is pretty much the cause of all my deaths. Really I'd say I haven't really found much problems with Warshades outside of that. Not sure about Peacebringers, as I've never really played them. -
Quote:This. Resistance and the WarWorks Clockwork that appear in that mission are an absolute nightmare, their combined -DEF and -Regen, their massive damage, and also, Resistance have targetting drones... so they're a Stalker's worst nightmare really (or they were for mine), and finally, Resistance also have this strange pulsing invisibility, which got me killed the first time because I hadn't realised I'd jumped straight into the middle of a mob... that had +Perception.It is worth noting that the new high level Resistance and Praetorian defense forces you encounter in the Tina McIntyre and Maria Jenkins arcs are pretty nasty as well. We were doing the Maria arc this weekend with a seasoned team of players, and came damned close to a team wipe in the Nightstar mission. This had nothing to do with the AV which went down like a house of cards.
Knives and Malta are pretty horrible too, I don't find Carnies too bad really. -
Well, male here. I seem to make mostly female toons, but that's mainly because I just think they have far better costume options. My only level 50 is female, and new badge hunter who I play a lot is also female, indeed, of my major toons, only my main villain is male. I just can't seem to make any form of decent cossies for male toons, and it frustrates me greatly.
As for run animations? Never really thought there was anything wrong with them, to be honest, that goes for both genders. And this butt-watching idea is a lulzy concept for me, I wouldn't be making female toons if that were the case.
I'd personally rather watch a more realistic butt, anyway.