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Posts
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Joined
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Thanks for the slotting suggestions.
With multiple builds I tried a build with the fighting pool. Too many toggles. I'll still have it availible for when I need it. Of couse slotting both with IOs will be expensive
AS is a great attack. Knockdown is ALWAYS cool, a form of soft control, and damage mitigation. The only reason I have it at 50 is laziness (an afterthought). I would probably squeeze it in much earlier for those times I'm exemplered. -
Here is a proposed build. Assuming that hero designer doesn't max out the inv def. bonus, I hit the s/l soft defense cap without multiple mobs in range. I didn't hit the s/l resistance cap, but even my current build (nowhere near the def. cap) I am generally O.K. unless I fight giant monsters. I can always pop uns if I have to. It is IO heavy (for the bonuses).
I might miss the healing pool. I could swap out manuever and AS for the healing pool. The only reason I took AS at 50 was for the IO set bonus (and it is a fun power - both for -fly and knockdown). I know that I don't have taunt, but between slotted provoke (for IO set bonus) gauntlet, invincibility, and taunt slotted attacks I should maintain aggro. I've never had a problem maintaining aggro without taunt (unless they significantly changed the aggro system since I 12)
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Brute: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Presence
Power Pool: Flight
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- GA-ResDam:50(A), GA-Res/Rech/End:50(3), GA-End/Res:50(3), GA-3defTpProc:50(5), GA-RechRes:50(5), GA-RechEnd:50(7)
Level 1: Jab -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg/Rng:50(7), Mocking-Taunt/Rchg:50(9), Mocking-Acc/Rchg:50(9), Mocking-Rchg:50(11), Mocking-Taunt/Rng:50(11)
Level 2: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(13), KntkC'bat-Dmg/EndRdx:35(15), Mocking-Acc/Rchg:50(15), Mocking-Rchg:50(17)
Level 4: Haymaker -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(19), T'Death-Dmg/Rchg:40(21), T'Death-Acc/Dmg/EndRdx:40(21), T'Death-Dmg/EndRdx/Rchg:40(23), T'Death-Dam%:40(23)
Level 6: Dull Pain -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(25), Numna-Heal/Rchg:50(25), Numna-Heal/EndRdx/Rchg:50(27), Numna-Heal:50(27), Numna-Regen/Rcvry+:50(29)
Level 8: Unyielding -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(29), TtmC'tng-EndRdx:50(31), TtmC'tng-EndRdx/Rchg:50(31), TtmC'tng-ResDam/EndRdx/Rchg:50(31), TtmC'tng-ResDam:50(33)
Level 10: Combat Jumping -- LkGmblr-Def/EndRdx:50(A)
Level 12: Super Jump -- SprngFt-EndRdx/Jump:50(A)
Level 14: Maneuvers -- LkGmblr-Def/EndRdx:50(A)
Level 16: Provoke -- Mocking-Acc/Rchg:50(A), Mocking-Taunt/Rng:50(33), Mocking-Taunt/Rchg/Rng:50(33), Mocking-Taunt/Rchg:50(34)
Level 18: Invincibility -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(34), RedFtn-EndRdx/Rchg:50(34), RedFtn-Def/EndRdx/Rchg:50(36), RedFtn-Def:50(36), RedFtn-EndRdx:50(36)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Knock%:35(37), FrcFbk-Dmg/EndRdx/KB:50(39), FrcFbk-Rechg%:50(39)
Level 22: Resist Physical Damage -- ResDam(A)
Level 24: Resist Energies -- ResDam(A)
Level 26: Tough Hide -- DefBuff(A), DefBuff(39), DefBuff(40)
Level 28: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(40), GSFC-ToHit/Rchg/EndRdx:50(40), GSFC-Rchg/EndRdx:50(42), GSFC-Build%:50(42), GSFC-ToHit/EndRdx:50(42)
Level 30: Resist Elements -- S'fstPrt-ResDam/Def+:30(A)
Level 32: Unstoppable -- RechRdx(A)
Level 35: Intimidate -- N'mare-Fear/Rng:50(A), N'mare-Acc/Fear/Rchg:50(43), N'mare-Acc/Fear:50(43)
Level 38: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(43), Oblit-Dmg/Rchg:50(45), Oblit-Acc/Dmg/Rchg:50(45), Oblit-%Dam:50(45), Oblit-Acc/Dmg/EndRdx/Rchg:50(46)
Level 41: Invoke Panic -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(46), Abys-Acc/EndRdx:50(46), Abys-Fear/Rng:50(48), Abys-Dam%:50(48), Abys-Acc/Fear/Rchg:50(48)
Level 44: Conserve Power -- RechRdx(A)
Level 47: Physical Perfection -- EndMod(A)
Level 49: Air Superiority -- KntkC'bat-Dmg/EndRdx:35(A), KntkC'bat-Knock%:35(50), KntkC'bat-Acc/Dmg:35(50), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal(A), Heal(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(19)
I know it is a non-standard build. The question isn't if it is ideal but rather is it playable. -
Yeah, that's why I can't believe people actually tape it. I don't want to remember the blood and feces, just the good stuff.
Dude, just be careful when you go in to have your kid. When I went to the hospial they had a special channel I called the "birth channel". It only showed a happy couple then WHAM!!! A baby popping out with all of the leavins.
I could swear that I saw my wife and I the next time I came into the hospital. So keep an eye out for cameras. -
Ahh the old tough and weave combo. I never liked using the powers and could never fit them into my build, but now I have the room. Is it possible to hit the soft def. cap and the S/L cap without them (I hate the idea of even MORE toggles).
How much should I slot combat jumping (if at all)?
I can't get rid of UNST either, for nostalgia if nothing else (OH the glory cardiac days of perma-UNS).
I can fit all of the passives in the INV set, and the real issue is what pool powers do I take. Slotting is really an issue now as the three extra powers I get can't get any slots.
Last question - can you perma DP w/ haste and fully slotted? -
O.K. So I vote Thursdays as the day we meet starting at 8:30 EST. (Tues through Thurs preferred)
So far we have:
Rad (pre baby Rad)
Brute
looking for more -
Fair point - but RL, wife aggro, and 3 kids (2 tweens and a teen) make the old PNP days a fond memory for me. I did manage a few ADD sessions with my two oldest but we didn't have time to keep it up w/ dance and baseball (and the wife banished us to the darkest reaches of the home)
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Yes. Yes it has. Hope to see you at the next TT Myrm, if I can just get my son off my account.
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DOH!!!
I misspoke. I meant the passives instead of the inherents. -
Does Invincibility still have an inherent taunt as the damaging auras do?
I only used taunt in the past when tanking AVs, relying on gauntlet, FS, slotted jab, and the INV aura to maintain aggro. It's not like you can aggro the whole map and herd like the old days anyway.
Properly slottted the fear powers have always been underrated. Those lvl 50 end draining minions ( I forgot which group they are with) were never a problem. I would just use fear on those minions in rooms with multiple end drainers to keep my toggles up. It also is a great means of damage mitigation on large spawns. Plus it fits the character.
That being said, now that I have 3 open power slots, why not take taunt.
I will try to get a post of my build up here. I know that they have constantly tweaked the inherents, so the question has always been, given the old enhancement falloffs, the benefit of slotting the inherents. -
DOH!!!
Should've just ressurected the old thread instead of making a new one. Never much of a skilled forum user. (or speller obviously) -
So the lure of free to play in the near future has brought me back. Now I lcome back from a test solo run with my LVL 50 INV/SS tanker and find out that:
1) End is back to being a problem again.
2)Fitness is now inherent, but I still have the powers.
3) Have no idea about the caps.
4)Do I keep my hurl, trade it for air sup., or what?
5)The presence pool is still effective low level control for a tanker. But do I still get taunt (as well as provoke)?
6) Are there still limits to the number of pool powers?
7) Where do I go for the newest up to date character builder tool?
I checked the guides but they are I14 for the INV tanker. Please help. -
After coming back from a long absence from COH, I found that there have been a lot of changes. I haven't seen the early game content yet to see if it is new, but have noticed some differences in some of my alts.
One of the great times I had in this game was the creation of a SG from scratch, all members selecting a regular weekly/biweekly time to get together and bust some heads. The group was RP lite (i.e. reacted to content with humor in character) and it was a memorable experience.
For us old folks who remember the old PNP RPG days, this was the closest thing to those experiences that i had in an MMO. The shared experiences lead to something more than just leveling up or maximizing combat values. Even the team wipes were fun.
All that being said, I am hoping we can get 8 to 10 people intersted in doing something like this again. Family and work obligations limit me to a weeknight somewhere between 7 to 11:30 EST (probably only a couple of hours per week).
Please reply with days, times, and ATs and whether the vote is for heros or villians ( I would include preatorians, but I don't know if I have access to that content yet ) -
I also recently returned, lured by the promise of new end conent and free to play. I was tooling around champion today (as well as some of the other servers). I truly miss the old old days when all you had to do was stick out a thumb and a hitchhiking PUG would pick you up.
Like all hitchhiking experiences, sometimes it was good, sometime it was bad, but it was always interesting. That being said, the Brute is also looking for a SG who is willing to re-train a man-monster long gone from the game.
BUTTAH!!! -
[ QUOTE ]
Teamed with:
Dinah Might -> for a short while
Amazing Brute
Dusk Hammer
Surgetron
[/ QUOTE ]
I am not worthy!!!!!!!!
But we did slice through foes like . . . well BUTTAH!!!!! -
Now if only I could learn how to PVP without buying those stupid goggles.
Of course I'd have to first learn how to PVP WITH those stupid goggles. -
Hey you killed me plenty, untils i gots me some peeps and kicked some monkey tail.
Warburg = team or Death
The No-Longer Amazing Brute -
HEY!!!!
Where is the TANKER LOVE????????
We should have this power built into our passives as well. Especially the INV tanker. Then there would be a reason to take the passives and even slot them! -
Brute Force
Small group trying to get our sea legs. Must like BUTTAH! Sense of adventure and sense of humor also a plus. (The name is not an ego stoke by the way it just sounds good).
Colors Black and Blue (of course) with circle of stars emblem.