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Quote:I like the fact that this encourages more people to get together.Some people feel the trials should be an activity that truly enforces minimum team sizes (i.e. even padding to start does not work)
Ewww, yuck. I've been on some groups like that. It isn't pretty.Quote:they also think trials should all be random collections of people thrown together by the TuT.
<Shrug> More players means greater chance that you have a good mix of characters with the needed powersets to complete the trials.Quote:On the former, the devs are some of those people and thus the game is coded to cause trials below the minimum to fail. If you think that is there to protect people from trying a task which will just frustrate them, you are incorrect.
I have no problem with that and I think that is a good reason for the minimums. -
Quote:I am thankful that bugs are actually being fixed.I am quite unclear on what there is to be thankful about that. Even if it was a bug, why is that bug something to thankful to have removed?
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Wendy, it is perfectly clear to me that you have so much invested in this that you aren't even willing to see another viewpoint. At that point a discussion is not possible. So rather than continue this, I'm not going to respond to you about it any more. -
I'm guessing certificates (account) and vouchers (character), as that is an apt description of them.
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Quote:After Issue 21 launches, you will get higher tiers for three times less money than long term veteran players. A new subscriber will pay 3 times less money for the same rewards than a long term player.I already pay for this game. I am unhappy that I NEED to pay more to be at the same levels as other players. I pay a monthly fee and I expect to have the same benefits as everybody else who pays that fee.
And the word you are looking for is "WANT", not "NEED". You WANT to be at the same levels as other players, you don't NEED to. -
Quote:No other TF or Trial gives out incarnate XP. I know for a fact that on beta that players farmed incarnate xp when there were no minimum amount of alive players were on the map. Smaller leagues give more incarnate xp. They also didn't have any content that allowed you to grow beyond level 50 either, so your demands that they continue in the same mould as previous content is moot. There is also the Empyrean merits.THAT is precisely what it is Edana. An IF it truly is working as intended then the intention goes against every other established task forces and trial in this game...
I challenge anyone to give an example, other than these three new trials, where once a Task Force or trial is underway any number of players can quit and the trial or TF can still be completed by what remains as long as they are capable of doing so. That is 7 + years of doing things one way and then.. with no prior warning what so ever.. suddenly coming up with a totally new and, in my opinon, total bogus requirement for the three new trials.
I would accept (and I suspect that the developers might share this opinion) trials not failing if the following stopped awarding for leagues that significantly fell below the minimum requirements: Incarnate XP, Empyrean Merits, Astral Merits, Badges (and their components), and the trial reward tables.
Eliminate those, and you clear all the balance issues an undersized league present.
Going 1 or 2 players under the minimum doesn't trigger this. The original poster dropped to two-thirds of the minimum for a large portion of the trial.Quote:Based on the examples I have seen if I was on a 12 man BAF that became an 11
The trials are new content, with new rules. Of course some people can't see beyond the old content.Quote:The TRIALS are trials not the dang quest for the Holy Grail. They don't deserve any special considerations that don't apply apply to anything else in game. If we are going to put this sort of requirement on them then it applies to everything else as well.
You mean 6, right?Quote:You are REQUIRED to have 8 players to start an ITF so if one member quits.. Trial fails start again.
Neither do I. However it is new content, it has new rules, and the rewards they give are balanced by those rules.Quote:But I don't think of a single one of my characters as god like...
The trials were never meant for solo, duo, or small team play. If you want that, you'll have to wait for the developers to make Incarnate content for those groups.Quote:Minimum team number requirements for all TFs and trials should be abolished. If someone wants to attempt to solo the keyes, let him. The 'You Have Failed The Trail' message at the end will suffice as notification that maybe next time he might want to bring a friend.
Sadly that feature is still broken. -
Quote:Enforcement of the league minimums on the Incarnate Trials is intentional:At that point it seemed like the first time anyone had seen it and it was assumed to be some crazy new requirement. I think, I HOPE, that now its just a random bug they need to fix.
There is a check and it seems to be working. If anyone has a problem with that, they should take it up with the developers, not other players.Quote:Patch notes for build 2010.201104210057.1.
Incarnate Trial - Lambda Sector
- Removed the check for the number of players alive and present in Lambda Sectors first two stages. This check could inadvertently cause the event to trigger a failure due to too few players when it should not do so.
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Quote:Because the chance that it would remain a harmless option would be likened to a snowball's chance of staying frozen on the sun. It would, in a nutshell, be abused and help people that wanted to cause grief to others an avenue they don't have now.I again ask you, why are you against something optional? Here I'll point you the part where I said it was optional for those that don't want to use it.
Funny, I've only once had a non-valid character on a Apex TF. It delayed the TF a grand total of 2 minutes. Since Issue 19 launched. Simply put, your suggestion is a solution looking for a problem.Quote:And what about finding out account access info for leagues. This solves that problem so you don't invite those 3 or 4 free to play people that don't know that they don't meet all the account requirements. So you instead could invited the people you need rather than waste time. Potential headache avoided.
We don't NEED anything visual, even with the introduction of F2P and Premium accounts. If you don't want to worry about who can join your incarnate trial, go to the new VIP server. Labelling other players in the fashion you are suggesting brings some historically unpleasant thoughts with it. It ostracises groups of players based on a prejudice.Quote:And as for the big red x prompts. We don't have anything visual right now that's going to tell us that someone is a free to play or premium player when we attempt to start a trial so we need something like this for them and at the same time it solves all the other problems.
What you are trying to do could be solved by taking a couple of seconds to, I don't know, COMMUNICATE. If you can't communicate this basic information and assess if players qualify, then how can you lead one of these? -
Quote:I compare it with amusement park rides saying that you have to be this tall to ride.If they are already in the middle of a trial it is completely bogus to kick the league and suggest that "nope sorry, we don't believe you can finish this so we won't give you the chance."
From what I can tell there is a bit of grace. It seems that if a trial meant for 12-24 players looses 4 players, that is too many players lost. -
Quote:1 token per vet badge, +1 per every 4 vet badges. I could hit Positron for complicating this with his formula. There are times when math gets in the way, and this is one of them.Okay, so... I celebrated my sixth anniversary in game this June, never lapsed (well, no more than three days)... 13 tokens per year for six years is 78 tokens, plus 4-5 by the time Freedom launches... and it looks like I have to spend 33 tokens to get at the Tier 9 stuff... So I can get Celestial stuff on Day 1 without buying any Paragon Points? Someone correct me if I'm missing something.
No, you don't. You get the Vet Rewards conversion up front, the 1 token/month does not start until Issue 21 launch. Dev Chat Highlights, July 20: Paragon Rewards - First post.

Text version:
As you can see, you don't get +1 token for every month starting in July. Please let that false rumor die a swift death.Quote:Originally Posted by Black PebbleWhat is a Reward Token?- A way for you to unlock rewards in the Paragon Rewards program
- 1 Reward Token unlocks 1 Paragon Reward
- A Paragon Reward is similar to a Veteran Reward
- 1 for every Veteran Badge
- 1 for every 12 month of subscription
- 1 for every month of Freedom VIP Subscription
- 1 for every 12 months of Subscription
- 1 for every cumulative 1,200 Paragon Points purchased in tha store
If Freedom launched in June, you would have the 72 month Vet reward. That would get you 30 Reward Tokens at that point. If Freedom launches before your next Veteran Reward, you need 3 tokens to fill up Tier 8. If it launches in September (after your next vet reward) to November, you would have 31 Reward Tokens (2 tokens to fill up tier 8).Quote:Oh, crud. Okay, so one or two shots of 1200 points will put me at VIP Tier 9.
After Issue 21 launch, you will earn 1 token a month (if you subscribe), 1 token next June (if you continue to subscribe until then), and 1 token for every 1,200 Paragon Point you buy (not the stipend).
Handy chart, the red numbers are the bonus token for each year:

Edit:
This should give everyone a rough idea where they will place in the Paragon Rewards program when Issue 21 launches.
Code:Tier 9 VIP Tier 9 status + being a current subscriber. Tier 9 84+ Month Veteran Rewards players. Tier 8 66 - 81 Month Veteran Rewards players. Tier 7 48 - 63 Month Veteran Rewards players. Tier 6 33 - 45 Month Veteran Rewards players. Tier 5 21 - 30 Month Veteran Rewards players. Tier 4 12 - 18 Month Veteran Rewards players. Tier 3 6 - 9 Month Veteran Rewards players. Tier 2 Premium Players, 3 Month Veteran Rewards players. Tier 1 Free to Play players that have not purchased anything.
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Probably people constantly refreshing due to errors.
Can you make a Facebook page for your character from home? Or the library?Quote:FB is blocked at work for me.
I don't suppose anyone else is as generous as Coin?
I'm guessing it should be available with Issue 21 launch, at a price of $0.25 (20 Paragon Points). -
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Quote:Well, before you necropost to a thread 3 months old, you might want to check any patch notes made:Well, the DEV's must have fixed it or some thing cause I've only gotten one per day per trial now every if the mission is done perfectly, I don't mind the cool down effect I just hate only getting one Empyrean merit after all that work.

Posted on 05-24-2011, 10:31 AM -
Quote:I usually have all character names disabled. If the info were in the /info window, that might be acceptable. Constantly floating above a character's head? No. Just no.How would a few lines of text or icons below a character name be clutter?
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I'll point out that this is already the case, without the labels. This usually prompts me to show all buffs (which will show any Alpha Power slotted), and those that don't I look at their badges for the Alpha Unlocked. One time a player brought something other than a level 50, and that was easily spotted (and corrected) as well.Quote:Not allowed on this content prompts:
Lets just say you invited someone but forgot to read labels and you then try to start the trial, tf or whatever. You get ready to start but now you gotta find out who it is. And that person may or may not know that they can or cannot go on the content. -
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Quote:It isn't a new feature with Issue 20.5, and the people that duo'd the trials did so because of a bug that prevented the league from collapsing for too few players. Thankfully it has been at least partially fixed.I know people that have duo'd the trials, but this is the first I've heard/seen of it failing the trial because of too few players. So I wanted to know if it's a new feature and why the need for it.
The reason for it is that most teams with the minimum to start the trials failed during beta. -
Quote:BTW, something not included in the announcement:Want a chance to run some TFs with members of the development team? How about a costume code giveaway of the brand new, SDCC-exclusive Mk-VI "Victoria" to sweeten the deal?
We'll be running two special developer events on the Training Room
Wednesday, July 27, from 11am PDT (2 pm EDT / 7 pm BST / 8 pm CEST) to 1 pm PDT (4 pm EDT / 9 pm BST / 10 pm CEST), and again at 5 pm PDT (8 pm EDT / 1 am BST / 2 am CEST) to 7 pm PDT (9 pm EDT / 3 am BST / 4 am CEST). Developers and OCR will be on to run missions, chat with players, and randomly give out EU and NA Mk-VI "Victoria" costume codes to a few lucky players! If you weren't able to make it out to San Diego Comic Con, you'll have a chance to get this exclusive costume code. It'll be a blast, so come join us!
Instructions on how to access the Training Room and Character Copy Tool here.
This portion they were intending to give EU codes out:
Wednesday, July 27, from 11am PDT (2 pm EDT / 7 pm BST / 8 pm CEST) to 1 pm PDT (4 pm EDT / 9 pm BST / 10 pm CEST)
This portion they were intending to give NA codes out:
5 pm PDT (8 pm EDT / 1 am BST / 2 am CEST) to 7 pm PDT (9 pm EDT / 3 am BST / 4 am CEST).
It would have been nice to be warned in advance. -
The annoying thing of it is, is that I've had the "Snow Globe" character on the test server for years (2005), so it couldn't be made from "the first character logging in". It had to be someone deliberately changing their chat handle to "@Snow Globe".
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Quote:After Issue 21, Going Rogue is included for all VIP subscribers:Really? I was under the impression that while city of heroes and villains are going free to play that you still have to buy going rogue and be a subscriber to do things like incarnate trials.
Side-by-Side Comparison
While some parts are able to be purchased (not clear what parts of Going Rogue are "Purchasable", and after repeated attempts at a clarification we still don't have an answer), the Incarnate System is locked to VIP access only (and is NOT a part of Going Rogue).
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At best, these two are redundant:
Going Rogue (required for incarnate trials)
VIP (required for incarnate trials) -
I'm afraid I have to agree with this:
Quote:And this too:/unsigned
I'd much rather they stop listing the prestige earned altogether. The days when it actually meant something haven't existed for years. All it does now is encourage elitism and snobbery.
A player's Inf total isn't displayed to the world, neither should the player's or group's prestige earnings. -
I'll point out that after Issue 21 goes live, the "Going Rogue" is meaningless as it will be folded into the game.
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Quote:Paragon Rewards:Either write a proper, simple and clear explanation or for the love of the game, please stop doing dumb stuff like this.
You spend Paragon Rewards Tokens and Paragon Points in different ways.Quote:Originally Posted by Black PebbleWhat is a Reward Token?- A way for you to unlock rewards in the Paragon Rewards program
- 1 Reward Token unlocks 1 Paragon Reward
- A Paragon Reward is similar to a Veteran Reward
- 1 for every Veteran Badge
- 1 for every 12 month of subscription
- 1 for every month of Freedom VIP Subscription
- 1 for every 12 months of Subscription
- 1 for every cumulative 1,200 Paragon Points purchased in tha store
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I just checked, I logged into the test server 30 days ago and my test server chat handle was "@Snow Globe" then, now it is "@Snow Globe1". Worse, I can't change it back as it is "taken". What happened?
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