Another_Fan

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  1. Another_Fan

    Go to Redside.

    Quote:
    Originally Posted by Teeth View Post
    Huh?


    Yes, which is a very large part of why I say they aren't as self-sufficient. If they were as self-sufficient as a Dominator or a Stalker, a good or bad team would have little direct effect on the Blaster. A bad team can slow down an entire mission, but it (by definition) shouldn't be the bane of something self-sufficient.
    Oh its very easy for a blaster that knows the score to deal with a bad team.

    They just slow down and switch to single target. Its not pleasant when you know what you can do but it works. I can't count the number of tfs where I have been on teams that were face planting right and left because there was no teamwork but my blaster got through with none or one defeat.

    Don't get me wrong blasters do have problems in the AT. The damage bonus in defiance encourages suicidal play, and defiance should at least include an AOE attack or 2 in what is protected from mezz come to mind but that is an entirely different issue.
  2. Another_Fan

    Go to Redside.

    Quote:
    Originally Posted by Teeth View Post
    I don't understand what you mean. Are points being awarded for specialization or self-sufficiency?

    Blasters are obviously less self-sufficient than Stalkers; they do better damage, but they're made of paper.


    Points were awarded for self sufficiency.

    Which blaster are you talking about ?? And against what ?

    A stalker in general will take out the boss/lt and try to deal with whats left. A blaster takes out everything up to the LT then deals with the bosses.

    If anything a blaster has their biggest problems on teams. Tankers that over aggro, buffers that spend their time buffing people that don't need it. Scrappers that aggro the map. All very deadly to a blaster. If anything blasters dying right and left is a sign the team is awful.
  3. Another_Fan

    Go to Redside.

    Quote:
    Originally Posted by Laevateinn View Post

    I prefer the focused, specialist nature of the blueside ATs. Of their redside counterparts, only Brutes and Corruptors appeal to me. Stalkers do more damage than Scrappers on paper, but fewer AoE attacks means that in an actual team situation their real damage output falls far behind. Masterminds are theoretically the most powerful AT, but being dependent on pets is troublesome on things like speed ITFs and does not mix well with my fast, fluid and highly mobile playstyle.

    People keep saying the blueside ATs are more specialized than the redside ats but I just don't see it.

    Code:
    Blue              Red
    Scrapper          Brute
    Defender          Corrupter
    Controller        Dominator
    Tanker            Mastermind
    Blaster           Stalker                 
    Scrappers have roughly the same solo level damage as brutes and a little less survivability which in return for they gain tactical flexibility and the ability to pause. Call it a push here.

    Defenders are more buff/debuff oriented corrupter more damage oriented. All things being equal I would never want to solo a defender up.

    1 to the vills

    Controller vs Dominator. The Controller controls, damages and buff/debuffs, the Dominator controls and damages.

    1 to the heroes

    Tanker vs Mastermind. No comparison

    1 to the vills

    Blaster vs Stalker. Blaster has AOE, Single Target and some buff/debuff/control. Stalker ST specialists.

    1 to the heroes.

    With the exception of the epics seems like a reasonable breakdown between specialist and generalist between comparable ATs.
  4. Another_Fan

    Go to Redside.

    Quote:
    Originally Posted by Tokyo View Post
    It's survival of the fittest redside. You just weren't fit.

    Oh boy. So much wrong in so little space. But if you want to put social metaphors on the game, its a test of character and you failed.
  5. http://malwarebytes.org/

    Try malwarebytes antimalware scanner. Its free and highly effective. If for any reason it wont start up or install, its likely you are infected.
  6. Quote:
    Originally Posted by Xanatos View Post
    How to work around being ported to hospital in zones after two minutes of being dead?

    Please tell me a +recharge build w/ 6 slotted rez isn't the answer.

    Kill slooooooowly
  7. Quote:
    Originally Posted by Postagulous View Post
    Char is pretty good. But has been nerfed from the Fire/ controller version. Thirty-two second recharge...cof cof.

    I have never been tempted by anything in the fire ancillary group. Heck, Fireball has a 32 sec recharge.

    I do like physical perfection.

    With blasters, I'm not keen on any of the ancilllaries.

    Missing good stuff there. Ice, fire, force and electric can all be very spectacular for taking your build up a notch or two. Even munitions which is mostly cool emotes and a nuke can be fun.

    Could/should they be better ? Yes
  8. Quote:
    Originally Posted by Miladys_Knight View Post
    It only has a 10% per target chance to proc (actually less than that since there's a 95% cap on chance to hit each target).

    In cone powers (like Energy Torrent) you have a target cap of 10. In TAOE powers you have a target cap of 16. In MOST regular missions you'll usually be facing much less than the target cap of mobs.

    Even at the target cap of mobs during your alpha, subsequent applications of the power will be against fewer mobs (since you will have defeated some or even most of them and you will have scattered at least some of them due to knockback).

    If you have the proc placed in a power that has an exact cast + rech time of 15 seconds, the subsequent application will occur during the supression period due to the recharge provided by the proc itself.

    Also I haven't been able to get into the sweet spot with any particular KB power and IO sets (especially when hasten isn't perma).

    In most regular missions I found the numbers I listed and in a 30 minute play session wound up with an average boost to global recharge of 2-3% depending on the character.

    Running designed to farm missions I came out around a 5% global boost in the same 30 minute period.

    I assure you that the proc isn't as good as it looks on paper and invite you to test it for yourself.

    I think I see where we are diverging. I am using a very narrow window for looking at the recharge effect. I am also using it in powers where it has zero chance to suppress and in general will only be used on 8 or more targets (usually full spawns set to 8)

    Either way I have to go back to test and take a look again. If it can be placed in faster charging powers without effectively negating it, that would be a whole new ball game.
  9. Quote:
    Originally Posted by Dechs Kaison View Post
    Truth.

    I have a blaster with this combo. Boost range build up full auto from outside of retaliatory range.

    Repeat every thirty seconds.

    The mental manipulation set has obviously confused both of you.
  10. Quote:
    Originally Posted by Arcanaville View Post

    My main point was that when a business sticks to its guns even in the face of public (or customer) opposition, whether that is perceived to be integrity or stupidity seems to be a highly subjective thing.

    ???? subjective

    Its usually very plain

    Black= Farsighted visionary with great integrity

    Red = Moron.
  11. Quote:
    Originally Posted by Miladys_Knight View Post
    If you nail it, it works out to an average global recharge of about 5%. I tested it and actually wound up running between 2-3% global recharge mainly due to the amount of time it took to go from spawn to spawn in regular mission.

    In AE designed to farm missions you can get and stay much closer to the 5%.

    If you aren't farming the benefit is questionable especially considering that you can get 7.5% from a single IO that works 100% of the time.

    I don't really consider the proc worth the slot it takes.

    That doesn't seem right. The wiki didn't specify the suppression time but I believe its 10 seconds.

    using
    5 seconds of +100% recharge
    10 seconds of +0% recharge

    you get 33% avg +recharge

    Now in in a power with a 90 second recharge (no particular reason (looks skyward))

    No recharge enhance
    proc fires rechage time is 85 seconds

    100% enhance
    Base recharge in 45 seconds

    the proc fires you get 42.5 second recharge

    100% enhance and 100% global recharge bonus

    Base 30 second recharge time

    Proc fires recharge time is 28.3333 seconds

    you go from 5.5 % in the worst case to 17% in the very highly enhanced case.
  12. Quote:
    Originally Posted by UberGuy View Post
    Current rough estimates I've seen from the people doing the farming are on the order of a 1:100 chance for a drop, subject to the 5 minute suppression. People actively PvPing on Freedom concur with your assessment - actual PvP play provides less drops because the kill rate is meaningfully lower than one kill per 5 minutes. Sure, the kill rate may spike above that, but it's not sustained.

    Seems to be more in the 1/200 - 1/300 range. Its going to be interesting to see what the devs nerf on this this, this time. AFK farming, or the drop rate.

    Then again my idea would be upgrade the day jobs so they do something actually desirable and can only be earned when you are completely logged out.
  13. Quote:
    Originally Posted by brophog02 View Post
    For the record, I don't disagree with either of those obversations. That discounts the idea from uberguy that we have to know top secret people on secret servers in a dark alley to find out this efficient methodology.

    .......which completely clashes with your post above that "the goose with the golden egg" was slain due to these efficient methods being leaked out on the boards. The idea of this thread is that the supply of these things is driving down the price. I don't think anyone has established that enough of these limited available items has suddenly hit the market to make that exact impact, and we've certainly not shown that it is being done specifically though AFK farming methods.

    Interesting thread this is turning out to be...........

    I say nothing about efficiency. I am not even certain how you would define efficiency in this context.
  14. Quote:
    Originally Posted by brophog02 View Post
    AFK farming for those is pretty much a non issue in terms of generating enough supply to ever impact the market.

    I am going to make two very simple observations. One, There is a very very small supply of PVP IOs making it to the market. Given the very very limited availability it doesn't take much of a change in supply to impact the price. Two ,there is the intense desire of people to get something for nothing. AFK farming to some people may just seem like its something for nothing.
  15. Quote:
    Originally Posted by DumpleBerry View Post
    But unicorns aren't real.

    LOL I am not on the doom bandwagon but I am real curious about that big wooden horse sitting outside the gates.

    I'll also say this the devs gave us the holiday transfers for a reason and they were extended for a reason. From my way of looking at things the reasons for extending the transfer could be

    1. Transfers weren't accomplishing what was desired fast enough so more time was allocated to allow things to happen.
    2. Something unexpected was happening from the transfers and they liked it and decided they wanted more.
    3. Somebody in the developer side had an agenda

    Either way all we got for the initial reason was fluff, and we have had not much at all for the extension.
  16. Quote:
    Originally Posted by Fulmens View Post
    The Blaster way, traditionally, is "Kill them fast, before they kill you." Nothing worse than ten guys with 1 HP each, all shooting YOU.

    I don't see the temporary damage buff as that great- although I'll admit that in a powerset with no Build Up it's better than nothing- and four seconds is kind of a long time to spend doing nothing. Let me rephrase that. Four seconds is a long time to spend doing nothing, when you're doing it 100 times an hour.
    /Dev is the blaster safety set its whole philosophy is about trading prep time for increased levels of safety. Personally I'd like to git er done as well. The dmg buff is important for this. Its important enough that people take gun drone as well just to get the buff. As has been pointed out blaster mitigation is having dead things around you. If you can't make things dead you become a dead thing yourself.
  17. Quote:
    Originally Posted by alexus_NA View Post
    By this I mean, what is the purpose/philosophy/design decision to nerf / eliminate set bonuses that are above the PvP zones level?

    If I've got Posi's blast level 40's slotted and enter Sirens, I no longer get those bonuses, but If I slot Purples, or Gladiator sets, I still do??

    This seems rather unfair, if you ask me.
    You have it correct . To a large extent some want it to be about factors that are extrinsic to the player. Which when you do even a little thinking about it goes along way to explaining lack of popularity that PvP has currently.
  18. Quote:
    Originally Posted by DumpleBerry View Post
    When it's so much easier to make up doom when there isn't any?
    No better or worse than making up unicorns and rainbows
  19. Quote:
    Originally Posted by Cende View Post
    Ok, here:

    The servers Are Not Merging. You Will Not Lose your supergroup.

    ok?

    Don't borrow trouble. Worry about the whole SG issue in five or ten years, when they actually consider merging or closing servers. Not now.

    Always good to have these statements from authoritative sources.
  20. Re: The PvP recipe not that surprising there were several posts on the boards about mass farming fests for the things other people posted afk farming methods. If that isn't a recipe for killing the goose that lays golden eggs I don't know what is.
  21. My favorite blaster primary only fire and energy are even in the running with it.

    Its especially fun in that its a set that can do very well with just SOs has very good endurance/recharge numbers plus extra built acc = don't have tp throw a boatload of inf at it
  22. Quote:
    Originally Posted by Fury Flechette View Post
    So I lied. Took me 7 days not 6 to get to the influence cap. Last 55M actually took an entire day and I sat at 1.945 for a day a half.

    I emptied out one of my characters when I first posted to this thread, and now she's at 2B plus change (note the 2B bid on the LoTG).

    My technique is also a mix of farming and marketing, but mostly just crafting recipes and selling them at a modest mark up. The recipes are acquired either right from the market or from AE.

    As you can see, I trade mostly in stuff that a lot players just throw away.
    Quote:
    Originally Posted by Fury Flechette View Post
    What's really amazing is that you can see a screen cap and not notice that there isn't a single recipe I'm selling. What's also amazing is the assumption that those are the only things I sell. Stop being an idiot.
    I will make one other observation you only have 18 slots available on that character. Which is even more impressive for someone clearing billions on items that other players throw away
  23. Quote:
    Originally Posted by Miladys_Knight View Post
    F) Because TA is control heavy and when the controller AT modifier was applied to TA as a direct port the numbers were higher than allowed by Castle's formulas especially after the debuff numbers were taken into account.

    Tell me why you think the devs dropped the numbers. The ONLY reason I can come up with is F. That combining TA with controller primaries gave too high numbers.

    F seems reasonable but you really have to wonder about Castle's forumulas. There are a couple of recent power sets/proliferations/changes that really make you wonder.
  24. Quote:
    Originally Posted by Fire_Minded View Post
    My finger pointing of DORK...has been over ruled.

    I am sorry, I should have realized there was an intimate relationship between yourself and the set.
  25. Quote:
    Originally Posted by Fire_Minded View Post
    Thank you Bill Nye, for this not so interesting, and unasked for information.Read the words "Pairing a 2ndary to AR/", these are "Primary" set that your slapping up there.The OP didnt want "Primary" sets, he asked for "Secondary" set.

    Congradulations to your lack of perception...dork..
    Code:
    how good is AR really and what 2ndary?
    ^^^^^^^^^^^^^          
    
    Its my be kind to the differently abled day.