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Quote:I just have to say this is one of the best pieces of 'new' build advice I have put into my scrapper. Last night I went and picked up 2 Synthetic Golgi, and 2 Synthetic Nucs and I think I'll go recharge/damage and recharge/heal for the other two slots. THIS was pretty big. It was notable, and as you said I am squeezing more out of the beauty that is Siphon Life.Something else to mention as far as HO's go, is you can always run STF hero side or LRSF villain side and pick the Synthetic Hami-O reward to try and get some HO's that are useful for this combo. I have a bunch in my DM/Shield, and bought most of them, but I did pick up a few as the reward on these Task Forces as well. They are great for shoring up certain aspects of builds or for powers like Siphon Life that have so many things you want to maximize their enhancement of. (I six slotted Siphon Life with 3 Golgis and 3 Nucs and am quite happy with the results)
As an after thought.... we are talking about some of the hard to get recipes/enhancements and it appears I probably won't get the Gladiator's +3 def because I refuse to 'grind' that much for one item....
So another thought came to me.... I used to design a lot of AE stuff before it became a ghost town, and I'm wondering what the best way to take advantage of the tickets I have saved up? Could I get something this toon could use? Or is it just random recipe rolling? -
Quote:This build is a great reminder of what you can do without going all out and breaking the bank. I mean you really found a way to get a tremendous amount out of positional defense. Some would say too much!well I was able to make a pretty good build with no super rare recipes (I think the most expensive is obliteration) if you want some ideas here is the build
this is actually better than the one I am currently using the obliteration set in shadow maul is actually sciroccos dervish and the performance shifter in dark consumption is efficacy adapter in game and numinas covalence is replaced with makos bite if I remember correctly. I farm at +4x8 with a team and I can tank +0 avs with minimal problems. It is also a pre i19 build so you have an extra 3 powers you can choose since fitness is inherent now.
It's like you said the build is pre i19 so it has some holes that don't need to be there due to inherent fitness. You build has better defense than mine... that's for sure.
When I look at that build I see the different slotting a full set of red fortunes can make. I have sacrificed my 6th slot for the LotG's 7.5% global recharge. I thought I was being conservative by just getting my global recharge to 137%.
Right now you have me second guessing that, but the idea of hitting Soul Drain-Shield Charge-Siphon Life as often as possible is big.
Right now I'm Alpha slotting for recharge, so perhaps I can lay off the LotG's for more defense? Something to think about.
I have redone my build... so many times... I gotta decide.
Thanks for the build example. It's a fine, inexpensive way to get your positional defenses up! -
Sorry, I don't know what the heck I was thinking.... posting from work so I don't know what I was looking at. lol
Thanks for explaining the Frankenslot. I wasn't sure what the advantage would be but I do agree it's beneficial to milk that power for all it's worth (Siphon Health). Great power, but hard to leverage for all it's good for.
I like the changes and I still have 2 slots left! I may just swap assault for maneuvers anyway to get over the cap a bit to compensate for the latest trend of enemy accuracy. -
Thanks for the suggestion..
I'm not sure the relevance of the Hami O in Maneuvers, but even just adding Maneuvers gets me to the softcap, so that's good.
Also, why the Frankenslotting of Siphon Life? What does that do for me exactly (aside from the obvious downfall of losing 5% global recharge)? -
Alright, I'm posting this as its own thread..... I'm sort of stuck on a few things.
Before I post my build, I want to say I'm not quite sure of the entire direction of the build, but I am trying to keep in mind Alpha slotting. My initial thought is to go recharge so I can get Shield Charge/Soul Drain up ASAP. But I am not opposed to other ideas, if damage is better for instance.
So this build has the Spiritual Alpha slotting in mind.
Now here's the catch: My primary slotting concern is positional defense WITHOUT the incredibly expensive/rare: Gladiator/shield wall Origins, or the Hami-O's.
With that said, here's what I've got:
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Srixxon Base 2.5: Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Dmg/EndRdx(9), Hectmb-Dam%(23), Hectmb-Acc/Dmg/Rchg(39)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(3), LkGmblr-Def(7), ResDam-I(13), ResDam-I(19), S'fstPrt-ResDam/Def+(19)
Level 2: Shadow Maul -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(5), Oblit-Acc/Rchg(5), Oblit-Acc/Dmg/Rchg(9), Oblit-Dmg/Rchg(21), Oblit-%Dam(31)
Level 4: True Grit -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal(15), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(46)
Level 8: Siphon Life -- Theft-Heal(A), Theft-Acc/Heal(11), T'Death-Acc/Dmg(11), T'Death-Dmg/Rchg(21), Theft-Heal/Rchg(34), T'Death-Dmg/EndRdx(34)
Level 10: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Rchg+(40)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(15)
Level 14: Boxing -- Empty(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Assault -- EndRdx-I(A)
Level 20: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
Level 22: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(29), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam/Rchg(40)
Level 24: Weave -- RedFtn-EndRdx(A), RedFtn-Def(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def/EndRdx(40), RedFtn-EndRdx/Rchg(43)
Level 26: Soul Drain -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(27), Erad-Acc/Rchg(27), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(37), Erad-%Dam(46)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(50)
Level 30: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(31)
Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(46)
Level 35: Shield Charge -- Oblit-Acc/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- Heal-I(A)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 44: Physical Perfection -- EndMod-I(A)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Grant Cover -- EndRdx-I(A), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(45), Numna-Heal(48)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc(48)
Code:The only important stuff I'd like to add to the above:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1592;777;1554;HEX;| |78DAA5945B4F134114C7677BA1F4B2DD1628E56A5B28505ABAB4028997441344132| |35562910745C94A07BAD2B4CD6E49CA9B1F0013BF806F8AFA118CDFC4F805BC80BE| |7BA967CE9996267D7493FE7F3367CE9C337366A685E65A80B1E7D79912BC51316C7| |BA7B86B19F53AB7FA0B870DA361D6AAA1A265369BB56A7CD5B079FCA2BEE2618C8D| |B6DD760ABCC2B9BE665807D48C7546D6F81EAFDA5C2F964D5E29B5BBE1DBD532B77| |8B5A1B71B818D5AADA2AF73A36E56F755ECDC32F7CB0DE869EDA112B7ECB259F761| |BF58E7BC14BE593777F5D55AE968A760D80D6E1D8DC0BA56E0678905E2D772B1590| |76379E69843F4A711C319C46C0AE153C1534177370B41638E392288BE2145380416| |98C08044148C93CCF6C849304B696120D72FC26FCAF51731F4077181393114E4725| |22E97F30E46EF5BC75CC17BD80B15087711C390C44DEE8A9B16938D200E61C423D3| |7B54A758914F233C6422DED03622114463E211F6FC90DE4BF11C5EB9B910628EC2A| |AE0E09709FD19DC6F90A04036951232B5051F0B42575314B46809AA0D3885693A0B| |934903AF4119719052E62997139C23B2169115344D2C231239C4EC122D2D8F70817| |B541E535443D34890E0277795DC7D887400D18459A378502DF7E8A943D462EC0BE1| |2BE2C23744F23B227B86988259E3B24EE3B4FF09429E10F50837DAD5E4273AE1CF8| |8231889C98389EDA1737C9F50269888F96788EC01220C559A92B3A6E8FE4CD36D9A| |A66B344D572C49B72949B7690066CDC833994962A04D1848C92AA55EA3F3FC1BC20| |922FD16B1F08EF01E71028132F2DC32710C548440BA8CADD3A643E095934799A3D3| |954739E1EABC38C6C698A8CD7AB7298BA60D57E7C9302583A698ABF3F6FEEBFB106| |8C7F1DEF7816E0AD90051B6446B5BC863D17D225A86683D15B22BBAAD8F81F65AB5| |4B624197855C117255482404722C3C3D7E10BF908010554850882624246450C8989| |057425A5E98ECA44DB74E454A5966856A72D66D4AA1E9C7B9C9A15CC33F9B852D2C| |F3E203C4CF6E8763FA477B81587C89C875D71EDF6ABAC792EFB12CF758967A2CE71| |5FF0751A1219B| |-------------------------------------------------------------------|
-Again, positional defense is an issue. (Or do you recommend smashing/lethal?)
- I am not too stuck on Grant Cover. I have slight end issues (that I hope this build will solve)
- I love Siphon Life, but am not too sure on the slotting. I love the heal, but it's a great attack.
- I prefer to keep Shadow Maul. I actually have always liked it for minion clean up in a set not too known for AoE.
- The one set of Hecatomb's you see is a work in progress, but that's my goal to slot it.
- Again, I have no idea if I am overslotting for recharge, but please consider the Spiritual Alpha.
- Slotting bonus' are frustrating me. Do I go for the cap? At what cost? I suppose I could ditch some something for Maneuvers, but I'd have to let another toggle go, as I'm already toggle heavy. Right now I'm slotting positional defense first, and then hitpoints. Is this a bad idea?
Thanks for any feedback. -
I don't mind the teaming, it's the time. I usually log in for about an hour at a time. The TF's are just too long for me.
I usually just can't find the time, and the team to do these things.
On a side note, I'm wondering what Alpha slot you guys went with? I"m still teetering between Spiritual and Muscular on my Scrapper. -
I guess I'm going back to my Dark Melee/Shield scrapper.
As I noted in my 'double XP weekend' thread, I looked, and looked. Dare I say it? Dare I say that DM/Shield is so far, IMHO, the most 'powerful' feeling scrapper?
I'm sure that will P.O. some folk who love their toons, and maybe rightfully so. I have played just above every combo I can think. Every primary -except- KM to at least 30, if not 40 or even 50. Some have different 'angles' or surivivability, or trickster type doofus stuff. But for RAW power, with a dose of survivability, I still can't beat my DM/Shield.
I did try a Shield tank and I don't like it nearly as much. To me it is a beautiful scrapper tool. But that being said I really, really did try to like something else. And after 2 days of grinding up toons that I hadn't tried, I really just confirmed the DM/Shield guy. I think you can even make a 'so-so' DM/Shield build and it's going to do very respectable.
I really haven't chased incarnate stuff with my scrapper. To be honest I have blown will into 2 billion hard earned influence on my Blaster, but not my scrapper. So now I'm looking at the best route to go (minus purples as usual, because I just get those, when... I get them.)
So I'm back to tweaking this guy, but I'm now somehow going to shoot for 50% and above defense on positional stuff. -
Before I give 'my solution' I just want to say I actually didn't know 'pets' had 75% to hit. And I still think this is why defense based sets have a harder uphill climb than those sets that assume you're going to get hit.
With my 50 DM/Shield, I typically have the difficulty too high for Carnie folk, and I refused to turn it down. And I figured out the true strength of the Carnie are two fold- debuff, and pets.
Now when I go into a Carnie mission, I zero in on the master illusionist. And there is no doubt she is getting out her pets. I ALWAYS deal with them first. No doubt.
I used to make the mistake of trying to make sure I was dealing damage to the master illusionist in some way. Now I zero in on the pets, while she fades in and out, doing her floaty phase out thing. This has made the missions a lot more doable. The pets must go first. -
Hmmm very nice... but I have the advantage of...
Hold on while I thin of something! -
Quote:I guess what I'm saying is... with DP, I don't believe in a strict chain. A lot of scrappers think this way because you want power 1-2-3 cycling constantly.Elektro, a chain is a chain, so you try to cycle through it for the best DPS performance. Your post kind of points out why I dislike chains, though, as the game (especially on teams or for Blasters soloing), things are fluid enough that it isn't worth cycling through the same attacks in the same order. But I'm not a numbers guy, so that's part of why I think like that.
At any rate, I would think of Piercing Rounds more as an opener than anything else... it's easier to line up two targets that way (though you can do it mid-fight... I've gotten fairly good at pulling back suddenly when two foes are running at me and tagging them both with it). Your other attacks are more of the meat and potatoes that will get you through after using it.
With DP it is VERY situational. Example:
One LT. with some nasty holds/sleeps/state effects/etc. I will start with Suppressive Fire. He's probably locked down for the fight. I'm finding with my Musculature Alpha slotted, I can probably get away with something like this: Suppressive-Piercing-Pistols-Executioner.
In nearly every situation I'm finding a well calculated combo works period. But it comes from experience, and knowing your opponent. Also the 'chain' is different teaming/solo. For scrappers this often doesn't matter.
Most often, I like to know when a target is low enough in resist, and/or health to finish with Piercing-Executioner. But usually we're talking a boss or Lt.
To be honest if I were to ditch one attack from my primary, it would be Executioner. But I won't... I keep things for theme as well as effectiveness which can be quite a juggling act sometimes, but I still love the powerset. -
The problem with that chain is anything following executioner's shot IMO is a bad idea. Executioner's shot is the finisher of any combo in my playing experience.
This is for two reasons: 1) it is a ridiculously long animation. So calling anything part of a combo that follows it is almost an oxymoron. It just takes too bloody long. And 2) it is such a short ranged shot that if it isn't the finishing shot, you had best follow up with something that gets you some space, fast. Power Thrust is AMAZING for this. I have knocked back +4 bosses on a regular basis with it. It's just great for this reason alone.
I think the attack chain question is something that is really dependent on knowing your opponent with Dual Pistols. That's just my take on it. -
I was just going to add to this post that I am completely at a loss for which Incarnate to slot for pistols.
I have only slotted the first common for Musculature. I can't say it's stellar by any stretch, but would any common Alpha be 'stellar' on pistols? Probably not.
The recharge would work well for HoB which I live on, and the heal, which I also get a TON of mileage out of (but less so since I respeced into Invincibility).
I'm keeping Musculature for now and I'll let you guys know if I think it's worth it or not. -
For me the combos are based purely on the opponents being faced.
Towards endgame, HoB is a mandatory starter, so I get it charged ASAP with my build. The 10 % def bonus NEARLY caps me out, for just long enough to get past the animation, and a bit of spare change left over.
Then the next shots fired depend on who's standing? A few LT's or minions? I slowly retreat, firing Rain in a nice arch, and as it aggro's, the formation results in something pretty good for Empty Clips to finish the mob.
If it's a boss or two I think I can stand up to? Then after HoB, I go to see if I can get a good line on them with Piercing, and then Exectioner (in that order).
If it's one or two running/missed minions? I just go back to the one two punch of pistols/dual wield. -
Quote:Really? I wouldn't have guessed that. I got nothing of interest on my 50 characters.... nothing. But my 40 claws guy is nearing incarnate interest.\I haven't really gotten back to my Dark/Shield Scrapper yet. It's still missing a few IO's like LoTG's and such, the PVP IO if I feel like softcapping it. Whether I feel up to gathering the H/V Merits to buy it is another matter... I dunno yet. But yes Shield is very good. I also want my Night Widow to be perma-Hasten, and I need my accolades for my Regen scrapper I'm trying to build for PvP....yeah so many things I'm trying to juggle.
Meanwhile, I've been stockpiling incarnate shards for my Claws/SR Scrapper. My revealation, 2xp weekend was a very good weekend for getting shards.
BTW: I didn't know you could get the gladiator's 3% def on tips... just the LoTG recharges. -
Quote:Yea I haven't seen one in a while. Insane.The usual - 2 billion on the market if you're lucky enough to get one of the few that are posted. Not sure what they're going for off market these days.
I had to laugh. Typically when I'm teamed I'll cast 'fortune' on a teammate. For some reason I started actually reading what they do. I realized I had just received a fortune that gave me something like 5% def to all.
People would pay through the nose for that power in a bottle. -
Quote:Yea, I find getting up to SO's is really the test. That's the 'do I like this toon or not' sort of moment.Got my Earth/Fire Domi up to 28, not quite my goal but didn't really have too much time to play. Also got my Inv/Kin tank from level 1 to 22 which got me SOs.
Really? I'd say my Illu/Cold would be much more ridiculous for most content. Perma PA and soft capped S/L/E/Ranged enable me to do... A lot of stuff.
On the Illu/Cold comparison, I was only comparing scrappers. Can't really give an honest comparison.
My disillusion from the other scrappers comes from my 'accidental' pairing of Dark Melee to shield. Shield is definitely the FotM right now, but DM is something I had enjoyed since inception.
Innocently enough I paired DM and Shield purely for concept of a character I had. But I had no idea, running into a nasty mob, hitting Soul Drain, with Against All Odds, then shield charge, and fill in the blank.... Poof... all gone.
The sets, together, truly spoiled me rotten. -
Quote:Yea, I'm finding people either love pistols or can't stand it. It's still my favorite... I'm writing up a guide for pistols because so little exists on the set.I didn't get to play very much this weekend but I was able to level my Pistols/MM Blaster Dual Hero to L10. I don't level too many characters to 50, I usually have to fall in love with them before I commit
I still didn't find a replacement scrapper though.
Quote:Due to work, I wasn't able to get a lot of time in :/ However, I did get my new project, a Spines/Elec up to level 30.
I wanted something different. Something you don't see often (or at least I haven't). Then I want to IO it out to the gills! I've already started in fact.
Energize is 5 slotted with Doctored Wounds. Steadfast and Gladiator's +3% Defense slotted. Winter's Gift slotted (who doesn't want additional Slow Resist, especially when you get 40% with a power pick! ).
Haven't decided if I'll slot the level 30 Kismet I have sitting around or get a lvl 10-15 Kismet.
Nice job on the Gladiator's.... what are those going for now? -
Yea Focus is a must.
It is a bit of a 'weird' power isn't it? But I agree, you gotta take it.
I got my Claws/WP guy up to 40 this weekend. But I am really wishing I would have spent more time figuring out Kinetic Melee like you obviously did.
Funny thing is the reason I never tried Kinetic Melee before double XP Sunday is because the sounds! Seriously the vrooooom, vvveeeerrwwwwwwoooooowwwwmmm noises drive me nuts. It sounds like a grand prix racing game. But the set does seem... valid. Too bad.
I spent a ton of time on about 4 scrappers and 2 tanks. The scrappers were mostly a waste because I kept trying to measure them against my main. But claws is kind of neat. Feels a touch dated, but it's not bad. -
I don't know about you guys but I spent a whole pile of time trying to make a new main. I shelved my 50's and went to town on some old toons, some new toons, and some junk in between.
My focus was tanks and scrappers. I did find I had to research on the forums for some time to figure out what was a great blend of powers to try out. I soon found an overwhelming theme that kept re-occuring; that being: *.Shield.
But nevertheless I thought I'm going to make a non-shield character.... why not pull out my old buddy from pre-nerf martial arts/regen? Nope .... I still remember the old days too well.
I ended up going down the list of everything I wanted to try, and everything I left on a shelf.
Like many of you I powered up through the weekend trying to see how many times I could ding a level before seeing a trainer.... it was fun, but what a process to find something I suspected.....
DM/Shield is far and away the most powerful toon I've made. His biggest downfall? Ego. You just want to take on probably a bit more than you should with this guy. And with that attitude, it's face plant city with a lot of characters.
The only regret I have is in a state of total burnout, I fired up a Kinetic Melee/Electric Armour toon, and I was shockingly amused by it. I confess this is after accepting that no character I make will compare to my DM/Shield. I mean by the time the Kinetic guy is finished rolling his glowing pizza dough, DM/Shield has a mob on the floor, but still Kinetic has some interesting looks.
Anyway I don't know about you guys, but I felt I spent a lot of time chasing my tail this weekend. It was fun, but the only character I really did 'well' on and grew on me in a sort of 'cold sore on your lip' sort of way was: Claws/Willpower. Weird eh?
So I'm curious what other hardcore-ish scrappers dabbled in over the weekend. Any great revelations? -
I certainly see that now.
I did not think the return was that low, considering my primary build has no purples, and my 'uber' build had 4. I didn't think 4 sets of x10% recharge netted me a second. That's still.... very underwhelming. -
I've been tweaking my alpha build for my DP/Em blaster.
I came across something that never dawned on me.... in some of my most expensive builds there is an obvious price in influence but also a secondary cost of my defense. My Defense, especially positional, gets very low with purple slotting.
BUT I found a way around this. Next step.... see how awesome I could become with purple slotting for recharge.
My goal was to take my piddly 139% Recharge blaster, and turn him into a 175% recharge monster. How amazingly expensive would this be? Well I find I can do it with 4 sets of purples.
You figure out the influence.
But the funny thing is all this time I've been thinking this is the Blaster holy grail. Is it not?
Then I looked according to Mid's with my Uber recharge build, I can get my nuke up every 35.86 seconds!
According to mid's with my 'cruddy' no purple build, I can get my nuke up every 36.51 seconds.
Am I missing something or is the message here that I would be paying a few billion influence for about a second of recharge? -
It's a great build... I definitely use the KB myself though.
Good luck on double XP weekend... I'll probably fire up a tank or scrapper. -
Yea, I was just looking over your build. Well done.
I personally live off of the defense combo of Hail of Bullets, then either single target, or AoE combo's... helping me get closer to cap for a few seconds anyway with the 10% bonus.
That being said, I highly value recharge. If you are happy with yours that's great, but if there was one thing I would change in your build... it would be a second slot in Hasten.
You nearly have the recharge I do with hasten in the mix (which wouldn't be up as often as I have it) and I'm still searching for more recharge!!!
I see now how with shadow fall/weave/scorp shield how much easier it is for you to cap S/L. Good for you.... I wish I could do that but apparently I'm living on the edge! I do notice you aren't running Tough, are you? Quite an end hog as you've slotted it up.
I have given up on capping ranged/melee/AoE. Instead I have accepted I'm going to get hit once in a while, and life is much easier with Aid Self, and Force Mastery's Invulnerability.
Great build though. Nice use of the debuff powers you have for some great slotting. (In my build I will say I REALLY like Lockdown (6 slotted) though.) -
Sounds interesting. What is your overall recharge like? I think mine's at about 137 pre-purples right now.
Granted I sac'd a bit of positional defense to get there, but like I said, starting with HoB, crossing my fingers and stacking with my melee/ranged/aoe, I'm usually ok. What does get through is easily dealt with most times with Aid Self.
In teams, I'm not worried at all really... so this is more I think a solo player's concern, but it is a valid one.
I was aware that most attacks provide an element of smashing/lethal but I found it hard to get that high up on smashing lethal, and usually at the expense of something else I was trying to accomplish. -
Thanks for answering that.
Not quite sure I'll be able to spot the difference in the future but the big difference I'm getting is one offers a constant effect, and the other is induced by using a power?
Thanks again.