-
Posts
774 -
Joined
-
It is possible to move while resting.
Rest puts your character into a high-mag immobilize. Pop about 10 BF's while resting and you'll be able to move around until they expire. -
-
Quote:(1) If I ever lost a character name, especially on my main, it will be the day I quit this game.It was suggested that in the end if name conflicts occur, the character that had the name first, (was created first) will keep the name and the other would be given a free name change token.
(2) Without any shred of proof, I believe not a single word of it. -
-
-
-
-
Quote:Actually, those who payed attention in open beta knew that there were places you could park where credit could be earned for *two* day jobs at the same time. So i13 dropped, and they had 2 badges already.Last two Day Jobs here. 35 days. I am sure there are probably a few people who are already finished though. A few folks had 'accidentally' been parked where a Day Job was scheduled to be before that Issue dropped, and started with one already wrapped up. So...
(I had about 2 weeks credit on 2 badges at the start of i13.)
Then, there were a couple of other double-day-job spots as well, now closed to the best of my knowledge. Zube took advantage of one of those, but if I remember right, another was closed before he could use it.
So there *might* be someone with all of them already. Maybe just barely now. -
All,
Zube just today was awarded the Shop Keeper badge. This just leaves me two more day job badges to get, and I'm at zero time on both, so in 6 weeks I should complete all Day Job badges. (Ironically enough, this will be very close to my birthday.)
I got a bit of a boost early on by logging out *before* i13 in a double-badge spot. I wasn't logged out there for 3 weeks, more like 2. But between that and a couple of other double day job locations, I'm going to have them all a bit earlier than one would expect by taking the number of day job badges, multiplying by 3 weeks, and applying that to the date that i13 went live.
But surely there are others out there who took more advantage than I did of the... err... *efficient* way to make progress on these. So who out there is closer to completing all day job badges than I am? Just curious. -
Quote:Just update the self-destruct power from the booster pack. During the winter event, when activated, you turn into a snowman, say, "Happy Birthday!" then explode into a hail of snowballs.And I'd also love an upgrade from the throw snowball power - i.e. - addition of a temp power - a long range, semi automatic, snowball grenade launcher. So I can pelt my friends with snowballs from 500 feet away. *badda badda badda badda!* Hehehe.
...and a minute later, a bunch of adorable, poorly-animated children come along with a black top hat and use it to rez you.
-
-
Zube is going over for the badges. The juicy, luscious, badges... the shiny red badges... the jolly, candy-like badges...
*tiltheadbackanddrool*
Thats the real reason. That and because red-side content has *always* bored me to tears. Perhaps running through it with my main character will make a difference. But the *STORY* reason will be that hes going under cover. I intend to do all the arcs, but I will drop all the missions that have me doing something particularly nasty. This will be my in-my-own-mind roleplaying way of telling myself that Zube found a way to thwart the evil contacts plans without blowing his cover as a double agent.
I also have an alt blaster, Moon-Rabbit, who has never really had the proper primary-secondary to use as a hero. Shes the Easter Bunny and shes lived on the Moon for 4000 years or so (really), so she has cool Moon Powers. What would cool Moon Powers be? Well, gravity and radiation would work, but I already have an awesome concept for that, my troller Schrodingers Cat. So I want ice and radiation, but blasters have no rad secondary. But *corruptors* do.
So Im going to re-roll her in Praetoria as a corruptor and bring her blue-side ASAP.
This, to me, is the real power of GR. The ability to bring an AT to the other side for concept reasons. -
-
As the penultimate nrgy/nrgy/nrgy blaster on Champion (just ask anyone - as long as they're me - and they'll tell you it's true ), I have a couple of thoughts:
I loves meh AoE's... and they all do knockback. But with the way I'm slotted, with Aim + BU + energy torrent + explosive blast, all the minions die and the leuts are left with small slivers of health. So yeah, who cares how far they fly, as long as they don't get back up?
But many times when on a team, I *don't* use my AoE's. Instead, I'll run around the edges of the big dog-pile and pick off the stragglers while the others do the slug-fest in the middle. This isn't because of knockback, really, but because the others are killing so fast that by the time I move into position, most of the swarm is down already.
Sometimes a team simply doesn't gel. And this almost *never* has anything to do with knockback. It's because playstyles are different, everyone is expecting different things, one or more of the players are noobs, the buffs or debuffs or heals are not coming at the right time or place... or one of a number of intangible reasons.
But knockback is an integral part of what my character is and how he plays. Telling me to stop knocking mobs back is basically telling me to leave the team.
True story:
A few weeks ago I was on a demon farm team in PI. Half way up one side of the map one of the tanks sent a tell to the team leader demanding that he boot me because my powers did knockback. Now it's true that the team was not mowing down the mobs as fast as one might expect given the team's composition. The leader refused to boot me, so hater-tank quit the team in a huff. After that, we went through the mobs *MUCH* faster than before! This is because *he* was jumping into the spawns before the fire troller could lock them down, and causing them to run around too much.
So, you know, same old moral about good players and teamwork trumping AT and primary/secondary... bla bla bla... -
-
-
Plenty of ways to make money in this game.
(1) Sell all your unneeded drops at Wentworth's.
(2) Do AE missions. Collect tickets. Turn them for random bronze rolls at level 35. Sell whatever you get (if you don't need it).
(3) Craft and sell common IO enhancements.
(4) Buy and flip recipies, salvage, etc.
(5) Collect merits. Buy a recipe that's selling for 100 mill+... sell it at WW's, make 100 mill+.
(6) Farm.
Personally, I use a combo of 1 and 3 above. I used to do 2, but realized that I need to save my AE tickets to buy rare salvage items for the IO's that I craft for my alts.
I have a character that is a dedicated IO crafter-and-seller. Just common IO's, mind you. Every time I play I log this toon in first, go to WW's, collect my money, buy more needed common salvage, craft 21 new IO's, list them, log out. I'll make 100k+ easily on each one, times 21 items that's over 2 mill each time I log in. It's surprising how quickly it adds up.
...and for those recipes that go for 100 mill+... I just save up the merits. Run story arcs. Do taskforces. Take down giant monsters.
Good luck. -
-
All,
I have a Rad/electric blaster and I'm getting ready to respec her into her final configuration. I'd like to play up the AoE goodness, and make use of procs in the AoE's as much as advisable.
I won't be putting any purples into her, but aside from that money is not really an issue.
Ideas?
P.S. For concept reasons she needs SS and CJ, and stealth. -
Hey, back when base salvage still dropped, I was hauling around about 20 metric tons of titanium, crystals, broken guns, electronic components, magic rocks, and etc. etc. etc. etc.
-
-
-
All,
I'm working on a build in Mids Hero Designer (latest version) and I'm stuck.
I took away a coupel of slots from powers to move them around, and now it won't let me place them back. I'm not trying to add slots to powers that are too high a level for them. It won't even let me put them into my tier 1 powers.
I know there's some simple switch or button or alt-shift-rightclick thing to do here, but for the life of me I can't figgure it out. And my search-fu is weak. Oh so, so very weak.