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Posts
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Said a few times, I'll say it again.
'Healers'.
Even after all these years, I still cringe when I see Emp/ with every single primary power taken, in addition to the entire Medicine pool. And then they sit in the back with Healing Aura on auto, picking their nose.
But if I'm given a good Empath, I'm in love. I had an Emp/Ice/Psi in my team a long while ago, I think he actually spent more time playing pseudo-controller than needing to heal, but popping off the heals as necessary in addition to buffs. He'd keep the buffs going, hit people with RAs at opportune times (rather than screaming for stacking every time it was needed), stack holds on dangerous targets with Bitter/Freeze Ray/Dominate, and defuse some of the alphas with Hypnosis.
I've had half a mind to raise one myself, but I'm lazy. -
Made some changes with the advice given.
I dropped CJ and replaced it with Hover. I have concerns with losing the immob protection, but I feel Hover will serve me better being ranged capped.
I took TT: Leadership, Assault and Vengeance.
Leadership got a Cyto, Assault an EndRdx, and Vengeance I was surprised to see would take a LotG Rechg.
Leadership put me even further over the accuracy cap for +4s than I was before, but that's okay. It helps the group, you're right about the smoke grenades (I hate those) and provides a buffer for fighting things with defense.
I was thinking of taking Cardiac anyway, so I don't mind picking that up at 50.
The only thing I'm not happy with is Hasten not being perma, but I can live with the 11.5 sec that it is down.
Any other advice/changes would be appreciated, I love my crab even if it feels like it blooms late.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Yamame Kurodani: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Channelgun -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Achilles-ResDeb%(7), Thundr-Acc/Dmg/Rchg(13)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(40)
Level 2: Longfang -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A), Ksmt-ToHit+(40), LkGmblr-Def(50)
Level 6: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(46)
Level 8: Suppression -- Achilles-ResDeb%(A), Posi-Dam%(9), Posi-Acc/Dmg(9), Posi-Acc/Dmg/EndRdx(23), Posi-Dmg/Rng(27), Posi-Dmg/EndRdx(50)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def(17), LkGmblr-Def/EndRdx/Rchg(17)
Level 12: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 14: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(15), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(34), Posi-Dam%(37)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Frag Grenade -- Posi-Dam%(A), Posi-Dmg/Rchg(21), Posi-Dmg/EndRdx(21), Posi-Acc/Dmg(34), Posi-Acc/Dmg/EndRdx(40)
Level 20: Tactical Training: Leadership -- HO:Cyto(A)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(29), ImpArm-ResDam/Rchg(29), ImpArm-ResDam/EndRdx/Rchg(39)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 28: Assault -- EndRdx-I(A)
Level 30: Serum -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Mrcl-Heal/Rchg(34)
Level 32: Omega Maneuver -- Posi-Acc/Dmg(A), Posi-Dam%(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rng(37)
Level 35: Summon Spiderlings -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(36), C'Arms-Dmg/EndRdx(36), C'Arms-Acc/Dmg/Rchg(36), C'Arms-EndRdx/Dmg/Rchg(37), C'Arms-+Def(Pets)(42)
Level 38: Call Reinforcements -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Rchg(39), ExRmnt-Acc/Dmg(39), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(45), ExRmnt-+Res(Pets)(45)
Level 41: Mu Lightning -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Dmg/Rchg(42), Dev'n-Hold%(43), Dev'n-Acc/Dmg(43), Dev'n-Dmg/EndRdx(46)
Level 44: Vengeance -- LkGmblr-Rchg+(A)
Level 47: Static Discharge -- Posi-Dam%(A), Posi-Acc/Dmg(48), Posi-Dmg/Rng(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Super Speed -- Zephyr-ResKB(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Conditioning
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Mrcl-Rcvry+(25), Mrcl-Heal(25), RgnTis-Regen+(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19), EndMod-I(19)
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Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1633;800;1600;HEX;| |78DAA5944B4F135114C7EFB403A574A02D6D7923055A5A1E2D346AE223D11044825| |08329E03336239DD0494ADB4C4BA23B3F802B37AE10F0BDE6210ABAF07BF8DE2BF8| |485C997ACF397700EDD226FDFF66CE3DF77FEF397766E237CF288CDD3ECDA4FAE18| |C5A2824870C75369DCD1592895C26A56B86EDBC5A5C30D48CF3B23AAFCE6BFEF105| |239752B3BA8D3116FC37B9101D36D41BC9445E4F6986190C4E19AA9ED5B373C9513| |535A715FF4E3207DD63D9B46668D962D4BC704EE67299E884A6F2B4425ACF3BF0FE| |6C469F4B17ABF13A91D7B49462A6E5B98B7724AFCF46674686A692F185645C2D143| |5E35623DFEA51FEAF63E6AF24B3458E10B3AC20E42544E51B0B631EA62CE3DDAA83| |43C2748935F08B36166A4478CD0156AA90C028C62C0F10F232A27205517D9FB084D| |8E47E56F2B3587D128442BF19F8C5BC78E7E63DAD10091594D04F231117A29E0FD9| |C4BA36DA6BD50BF4AE5A43D46F229A9F2362EB88977C5D3BD95AED64AB909F8BDC5| |D1E09EAB5736B87A8D741798728011A58231A57432BD5D24AB5B444C70622409BD9| |E20B3AC988393B30D4C4D52D1CDC94E5A5395EE140B621B2DDE60E1EE1E081A393A| |DEC158FF944CC17C1B4351E6A10953584B188D6002188E80E213A79654DA2B2A63E| |6A11A18E8FB408D316DAEA3A376D13A66D096AC314218EE81845D3169ED12E4A6AA| |7DDFBA9323F55E6A75A0274181BDCB6539C5DE73B0B1C7BD77BC207C24744E013A2| |E733E2359F1514B382DF2C60D4BD43D845F47E47F4FF20FC44FCB2321616B3C24F7| |0F99EA784C788DE67848788C8233A09DE8B3E9AC5FAE8FC57F9A947458D512A6E80| |4A1DA0AA06A8D41895DAC51D06453707DFE2565AE5BD778EB166CC9A3818B263D6A| |4BCF74231894E665CDE7BFBFEEBB7A5983EF60BD5FC2AC1854D835C84DB4B205740| |AE42EC1AC875902448695B31F7EA3C061B3A0E7202E42488CFC5E50E64DAE063E10| |051406A406A419C202E100F4833C82248C9CE275BA9E8D217D881E89C440FF7D783| |A1308676F643B234439F84697A43CFE133D93886889CC2CFD4EE7EBA45BA878DAEB| |B4BF0A3DFE0C1938066B1DEB248AC2C72A42C72B82CB2DFFF3F99963CC9| |-------------------------------------------------------------------|
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I quit for a while (about 280 days, according to my character's offline time) and came back recently to the wonderful change to Fitness.
Great, I've got three more powers to play with! None of which will receive slots, since I was quite content with the crab build I had to begin with. The problem I have now is deciding what to put in those spots.
1. CT: Offensive. It'd help if I receive any ToHit Debuffs, but otherwise with this setup I am capped for +4s on everything but AOEs (which are 93%). With a single IO it would bring those AEs over cap.
2. TT: Leadership. Same point as above except group beneficial. Same point can be made for Tactics, albeit with a larger End cost.
3. Assault. I'm concerned about adding this due to the End cost and the fact that my slots are all accounted for currently.
4. WA Web Grenade. Useful soft control for keeping things away from melee.
5. Aim. Can't really slot it up, though.
6. Wolf Spider Armor? It stacks with Crab Spider, doesn't it? I guess if I was desperate.
I do not want to add any more damaging attacks because I can't properly slot them out.
Boxing/Tough/Weave are unnecessary, ranged defense is capped and melee is to be avoided. Also, can't slot them out.
I haven't respecced yet, when I do I will probably move Maneuvers down to one of the earlier slots. Maybe SS, too, but NR makes a fine travel power at the moment.
Here is the build:
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Yamame Kurodani: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Channelgun -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Achilles-ResDeb%(7), Thundr-Acc/Dmg/Rchg(13)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(40)
Level 2: Longfang -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A), Ksmt-ToHit+(40), LkGmblr-Def(50)
Level 6: [Empty] -- Empty(A)
Level 8: Suppression -- Achilles-ResDeb%(A), Posi-Dam%(9), Posi-Acc/Dmg(9), Posi-Acc/Dmg/EndRdx(23), Posi-Dmg/Rng(27), Posi-Dmg/EndRdx(50)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def(17), LkGmblr-Def/EndRdx/Rchg(17)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 14: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(15), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(34), Posi-Dam%(37)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: [Empty] -- Acc-I(A)
Level 20: Frag Grenade -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(21), Posi-Dam%(21), Posi-Acc/Dmg(34), Posi-Acc/Dmg/EndRdx(40)
Level 22: Mental Training -- Run-I(A)
Level 24: [Empty] -- Empty(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 28: Fortification -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(29), ImpArm-ResDam/Rchg(29), ImpArm-ResDam/EndRdx/Rchg(39)
Level 30: Serum -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Mrcl-Heal/Rchg(34)
Level 32: Omega Maneuver -- Posi-Acc/Dmg(A), Posi-Dam%(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rng(37)
Level 35: Summon Spiderlings -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(36), C'Arms-Dmg/EndRdx(36), C'Arms-Acc/Dmg/Rchg(36), C'Arms-EndRdx/Dmg/Rchg(37), C'Arms-+Def(Pets)(42)
Level 38: Call Reinforcements -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Rchg(39), ExRmnt-Acc/Dmg(39), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(45), ExRmnt-+Res(Pets)(45)
Level 41: Mu Lightning -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Dmg/Rchg(42), Dev'n-Hold%(43), Dev'n-Acc/Dmg(43), Dev'n-Dmg/EndRdx(46)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(46)
Level 47: Static Discharge -- Posi-Dam%(A), Posi-Acc/Dmg(48), Posi-Dmg/Rng(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Super Speed -- Zephyr-ResKB(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Conditioning
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Mrcl-Rcvry+(25), Mrcl-Heal(25), RgnTis-Regen+(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19), EndMod-I(19)
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Code:Thanks for having a look, any insight would be appreciated.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1609;788;1576;HEX;| |78DA9D94594F135114C7EF4C0BA5B4D042177669A1A56569A151139744435009420| |DA6806B6C463AA19394B6999644DFFC003EF9E21302EECF2CA2A80F7E0FF7770597| |C42753EF39E74E8BF6CD49FAFFCD9C39F72CF7CC6DFCC6293B63B74E32C93B96510| |A85E4A8AECCA7B3B9423291CBA43455B79C538A4BBA92715C52169545D537B9A4E7| |524A56B330C682FF3A17A263BA723D99C86B2955378CC1195DD1B25A762139AEA41| |6D4E2DF4EC6CBA6896C5AD5D56C316ADCD8A773B94C744A55F2FC753D3E24F2AA9A| |721876BEBC90D6F2367C3E93D116D245F7E9BC361F9D3B3D3A938C2F25E34AA1A8E| |A375B79A987F9AF991957C9CC9639424C5E43985710B56F64C65CCCBE8A4FEB360E| |09DD25D6C26FBA58A815E1365EB0528D0481624CBE8F30AF226AD710F5F7082B886| |D1ECF44F16493470253E837837831373E95F8C56A50BDDC6E11192C5455DD738C52| |B781F06E23DA9F21629B88173C83953298AC94C1EE44382983D32541675E1EDA263| |AB391DF017280AD6A105BD440991A295323A5F06F210254CC0E4FE8A040CCE167E5| |269ADAF1BE8D41E114CD450BDD14C64DEBFD942244295EF1681E11CD13A9446B41E| |DE145B789A2DB06A97BC2065FD721DAEE08E0843AC3D8686710D117426C72BF2EE1| |D795A0B6670871847F1CFD3AB847B728BB9B2AF451BD3E6AC247F50668F3B778D81| |E31AB9E7732A4EF7D4FF840F888087C42F47F46BCE6AB826255F09B0C81FA76097B| |8881EF88A11F849F885F26C6C26255F831A6EF7F42788418784A7880883C4434F1A| |D1B145FDE20CD7B88BE8B088D7D9DCF3C2A3A8E52ABC3D4F830F5384C8DC7A8F15E| |1E6F440C6AE42D16D6692E9F2DC668FA53FB4D56F49A36970F0E93687893E6F2292| |B599DFC84D0EBFFBD76EC4652EBF97AAE099059900B2017412E835C01B90A720D24| |09527A595EED3802751D053906721CC4C3EB63B7C1D302FF0D36103B48034823880| |3C409E202690759B6953BFAC2174B62E724FAC4BFEE3785D1B45B3199A5399C9077| |96CEE759FC425B27109113F8B1EF55DC65E92E6E74F31D820FE38DEC9F041EA6812| |A4BACCA72A8CA72B0CA52D9F83F9B324C03| |-------------------------------------------------------------------|
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Quote:Really? I couldn't find the Stun Chance % when looking at the power in depth on Mids. I assumed it was 100% chance for Mag 2 Stun. What is the exact percentage?I would lean towards damage slotting Repulsion Bomb rather than stun slotting. The stun chance is rather low and it is an AoE attack on par with Explosive Blast for damage.
I like these ideas. In fact, I am going to steal all of them.
Edit: Yeah, I know about the IO levels, I am just silly and left them at the default max! :P -
Quote:Responses in bold red. Thank you for the input, I will check out the Nukes and see how I feel about them. When it comes to blasters (or /archery and /ar) I feel the nukes are mandatory, but I'm wishy-washy on Defender nukes.I would sooner see FF/ice take medicine as fighting. Taking Force Bolt would also help keep your defender busy.
I've never been sold on Medicine. As for Force Bolt, I've got a slew of quickly recharging attacks from /Ice.
On a kinetic build, it just screams: take AIM, for when that transfusion just has to hit.
Transfusion has 168% hit versus +4s in this set up. I've got my base hit chances set to 39% in Mids.
Both the kinetic build and the FF build are natural nukers in my mind. The kinetic needs just a blue to get his rotation going again with a transference kick start, and the bubbler only needs to get dispersion up for standard safety. Also neither defender _has_ to be in melee range, even line of sight is not required, to step up with a blaster sized nuke stacked on ice storm's blaster sized AoE damage.
As for nukes, I don't really like them on Defenders, but I'd definitely have to TRY it first. Especially with Kin's transference.
I don't play empaths. Max out fortitude, AB, keep the buffs up. I don't suppose if I had an empath it would nuke either. All just my opinion. -
Let me start off by saying that the above three sets are normally ones that I avoid as a defender (FF/ less so, but still) due to having to deal with players who are jerks. I tried them all a few years back, dropped each of them and haven't bothered since. I've had a renewed interest in all three and have been playing with Mids in an attempt to put together some builds I like. I would appreciate feedback and insight regarding the three set ups below.
A few notes, first:
All three are */Ice/Psi. I'm in love with Ice Blast and Psi Mastery. For all three, Ice and Psi are pretty much picked and slotted up very similarly. The goal for me was, with the secondaries, to stack holds and -rechg. I also enjoy Mass Hypnosis for defusing alphas with no threat. It's also wonderful for holding a cheap purple (I believe Fortunata is relatively cheap?).
The Emp/ and Kin/ are designed with little in the way of defenses. I don't know if this is going to be a mistake or not. I should be able to make up for it with competent play and break frees.
I have ninja run. I ignored travel powers. If there is something I can't breach due to height, that is what raptor packs are for.
Generally speaking, I do my best to avoid purples unless they are cheap. I'm not sure what Absolute Amazement is worth these days, but as I've said above, I'm fairly confident that Fortunata Hypnosis is still fairly low cost in comparison to most purple sets.
Lastly, I realize that all of these builds are going to be very busy. I like busy. What I do not like is 'Thumb Up Butt' Syndrome, where I am sitting around doing nothing. I do like giving said syndrome to enemy targets, though.
With all of that said, I'll start with the FF/Ice/Psi.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
FFIcePsi: Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Ice Blast
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Personal Force Field -- LkGmblr-Rchg+(A)
Level 1: Ice Bolt -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(3), Decim-Dmg/EndRdx(3), Decim-Acc/EndRdx/Rchg(5), Decim-Dmg/Rchg(5)
Level 2: Ice Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(7), Decim-Dmg/Rchg(7), Decim-Dmg/EndRdx(9), Decim-Acc/Dmg(9)
Level 4: Deflection Shield -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(37), RedFtn-Def(39), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-EndRdx/Rchg(48)
Level 6: Insulation Shield -- RedFtn-Def(A), RedFtn-EndRdx(11), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx(34), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def/Rchg(37)
Level 8: Hurdle -- Jump-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(43)
Level 12: Dispersion Bubble -- RedFtn-Def(A), RedFtn-EndRdx(13), RedFtn-Def/EndRdx(13), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(50)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 16: Freeze Ray -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(17), BasGaze-Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(19)
Level 18: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(40), RedFtn-Def/Rchg(40), RedFtn-EndRdx(40), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx/Rchg(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Ice Storm -- Posi-Dam%(A), Posi-Dmg/Rchg(23), Posi-Dmg/EndRdx(23), Posi-Acc/Dmg(25), Posi-Acc/Dmg/EndRdx(25)
Level 24: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(33), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(34), AdjTgt-ToHit/Rchg(46)
Level 26: Repulsion Bomb -- Amaze-Stun(A), Amaze-Acc/Stun/Rchg(27), Amaze-Acc/Rchg(27), Amaze-EndRdx/Stun(31), Amaze-Stun/Rchg(33)
Level 28: Bitter Ice Blast -- Decim-Acc/EndRdx/Rchg(A), Decim-Dmg/Rchg(29), Decim-Dmg/EndRdx(29), Decim-Acc/Dmg(31), Decim-Acc/Dmg/Rchg(31)
Level 30: Boxing -- Acc-I(A)
Level 32: Force Bubble -- EndRdx-I(A)
Level 35: Bitter Freeze Ray -- BasGaze-Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(36), BasGaze-Acc/Hold(36), BasGaze-EndRdx/Rchg/Hold(36)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(43)
Level 41: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Mass Hypnosis -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Sleep(45), FtnHyp-Sleep/Rchg(45), FtnHyp-Acc/Sleep/Rchg(45), FtnHyp-Acc/Rchg(46)
Level 47: Mind Over Body -- ImpSkn-Status(A), Aegis-Psi/Status(48), HO:Ribo(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
------------
Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 15.5% Defense(Energy)
- 15.5% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 16.8% Defense(Ranged)
- 3% Defense(AoE)
- 6.75% Max End
- 48% Enhancement(Accuracy)
- 107.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 45.8 HP (4.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 24.6%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 7.5%
- MezResist(Terrorized) 7.5%
- 18% (0.3 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 11.7% Resistance(Fire)
- 11.7% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 3% Resistance(Psionic)
- 5% RunSpeed
Code:A couple of nice advantages with this set up:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1410;705;1410;HEX;| |78DA9D53594F135118BDD3856ED38D52590B94C55290020F262E8926884D404A1A3| |4B8446DEAF4B61D530BE9D444DEFC013EF9824B5CFF821A353E68E2F207C4E5DFD4| |EF7EE70226BE3949CFE97C73BE73BE7BE74EE1CE9229C4DDD3C2889C69941DA7B42| |4ABB259912D6FA15CB32D7F3EBF6CC9A263FB8410FD7BCF4A8BB7ABD55C7EB365C9| |52DE968DCAC193F572B3262B396A2A2D925F3BBEDCACCB966CB6737B7FCCE2E6662| |397B7DB4DE93841BE39BF256525CA7F5765996C9CBABD15D6BA5ABD6D376B3D67B7| |6C2B5774B6ADBA6D950AE42C5BDB7D3454967ED225F4D511226908B1203E1E943CE| |2315146B876400F983C8F400F993E91DCD07203F22E08BA20F0A3CB0F8F2AC9DD90| |7BDD410E9C88321D8E8042A030D39CC954A72EAFEEF2421744570482B4B642D7043| |CBA68EB7D0616E79B12AA3446A5004AAEC00C9782A069D04D4A0A41E00D21C94492| |89886E44A411B180781FD986D165843730D88AA1D6FB99FCA298DC1DFD4D372911D| |B05FD64EAFEC5142787B8CE8D233783C00C923298621AF1B3C8F55357422F27B1E3| |52A59EFBA0515ECE17BA49EAB7937CC7A5436F40AF99FA5E81DE3225C8AF177E9ED| |EA76C34FA12F49C29FD8269F6195383B05FBBF7AF7069601554601A5E43F339A6AF| |84835A3E8833328433328433328C33328C6364F8D4C6E0F5A50678BE5BE430A24B2| |3692E7DA3D298DEE0316CE938F6791CFB3C8E0D7693DB2474C6A45A634A4CF7317D| |A7F338A51DA6D093855116465938EC926E468F3F738557746403741174099B7399E| |907C973FADDE4529C34771487FA14153D6EE1A191E6B5621E1FDF420F28C634E4F9| |EBEBECD02556FFA9143DFBDF9F30B8B2A634B0ED0462FB9FDBFF5EEFCDBDC8C07A9| |0F08282A2820D0557155C53705D4159C10D059682CE87FDEEE83135D7710527149C| |5490A4F9C43DA5F48508420A4C0561051105510531050905030A9E28E8FC0198B1F| |6A8| |-------------------------------------------------------------------|
Hasten is permanent. My global recharge is 177.5% with it up. This allows me to stack my three holds and repulsion bomb very, very quickly. It also means my Ice powers with -rechg components come up ridiculously fast.
A team near me with full bubbles is receiving 44.91% defense to everything except Psi. They also get a nice 19.7% tohit buff from Tactics.
I am capped range defense. Due to Force Bubble, which has 87% accuracy versus +4s, I should only need to rely on ranged. For unpositional Psi, I still have 32%.
The only thing I am unsure of is the AA purple set. If this is too expensive, I would change it to 5 stupefy IOs.
Next build: Kin/Ice/Psi.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
KinIcePsi: Level 50 Natural Defender
Primary Power Set: Kinetics
Secondary Power Set: Ice Blast
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Transfusion -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Heal(11), Nictus-Acc/Heal(11), Nictus-Heal/HP/Regen/Rchg(13), Nictus-Acc/EndRdx/Heal/HP/Regen(13)
Level 1: Ice Bolt -- Decim-Acc/EndRdx/Rchg(A), Decim-Dmg/Rchg(3), Decim-Dmg/EndRdx(3), Decim-Acc/Dmg/Rchg(5), Decim-Acc/Dmg(5)
Level 2: Siphon Power -- EndRdx-I(A)
Level 4: Ice Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(7), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(9)
Level 6: Siphon Speed -- P'ngTtl--Rchg%(A), P'ngTtl-Acc/Slow(15), P'ngTtl-Acc/EndRdx(34), P'ngTtl-EndRdx/Rchg/Slow(34)
Level 8: Increase Density -- ImpSkn-Status(A), ImpSkn-ResDam/Rchg(40), ImpSkn-EndRdx/Rchg(43), ImpSkn-ResDam/EndRdx/Rchg(43), ImpSkn-ResDam/EndRdx(46)
Level 10: Hurdle -- Jump-I(A)
Level 12: Speed Boost -- EndMod-I(A), EndRdx-I(46)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15), Mrcl-Heal(46)
Level 16: Freeze Ray -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(17), BasGaze-Acc/Rchg(17), BasGaze-Rchg/Hold(19)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(19), Krma-ResKB(23)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Ice Storm -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(23), Posi-Acc/Dmg(27), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(31)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(50)
Level 26: Transference -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(37), P'Shift-EndMod/Acc/Rchg(37), P'Shift-EndMod/Rchg(37)
Level 28: Bitter Ice Blast -- Decim-Acc/EndRdx/Rchg(A), Decim-Dmg/Rchg(29), Decim-Dmg/EndRdx(29), Decim-Acc/Dmg(31), Decim-Acc/Dmg/Rchg(31)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(34)
Level 32: Fulcrum Shift -- EndRdx-I(A), RechRdx-I(33), RechRdx-I(39)
Level 35: Bitter Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(36), BasGaze-Rchg/Hold(36), BasGaze-Acc/Rchg(36)
Level 38: Vengeance -- RedFtn-Def(A), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx(40)
Level 41: Mass Hypnosis -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Sleep(42), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(43)
Level 44: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(45), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45)
Level 47: Mind Over Body -- S'fstPrt-ResKB(A), Aegis-Psi/Status(48), HO:Ribo(48), HO:Ribo(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
------------
Set Bonus Totals:- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 7.5% Defense(Energy)
- 7.5% Defense(Negative)
- 3.75% Defense(Ranged)
- 9% Max End
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(JumpHeight)
- 2.5% Enhancement(FlySpeed)
- 82.5% Enhancement(RechargeTime)
- 2.5% Enhancement(RunSpeed)
- 51% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 15% FlySpeed
- 118.3 HP (11.6%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 18%
- MezResist(Sleep) 12.5%
- MezResist(Stun) 7.5%
- MezResist(Terrorized) 7.5%
- 20% (0.33 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 5.36% Resistance(Fire)
- 5.36% Resistance(Cold)
- 3% Resistance(Psionic)
- 15% RunSpeed
- 2% XPDebtProtection
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1411;716;1432;HEX;| |78DA9D93594F13511886CF740ADD37BA5168A1A5ECCB0017262E892688262090060| |D2E519B5A0E3009196AA73572E70FF04A8DB8C43BA3DE18E316355E68E2F20704E3| |4FF1C6D46F39AD7AEB00EFC339F3CEFB7DE79C99C5ABB37E21AE1D115AF0E866C9B| |68BB3724D5AABB2EA5A2AD5EAD5D2A6E78469CD9565C1365D428844F37671A6BEB6| |66C03D5933CB76AA35BD5CB2D6E5AA014F146720AF1699B33664555A35A3F98FBFB| |0B5B5691C376B96B46D1E2CC852C5B4D643CD0104D91B66C54BE39315295763C72A| |66D928D8DBE50DB35C5C846059DDEE848646E0CF720875359C22A90B312DBC51469| |CE08F3112840F7FDBEF018684E32EE30EC1799FB143D802BB063F60175A4E60C247| |98D25582CEE67636B773829BF3DC9C7E19EC6D1A25E86D2F344C083E25E49E319E1| |3AAE073A9585706A63262A88B30DACD481326528476F07A34B20BCF30356643828F| |13345F96A626B8651798036C7604E6356C2BB8425527E668F4091E0DF1A37AE8870| |30B8477197B848EEF840404455450244E091DBF04DDF949708321AA0CD11D071A62| |3718DCD16718C4D532E36F692AF186D0F592F18AD0F39A1081BC24E7E9492ED8196| |38409D351421D62536A01A9DB54B09FEBF6DF62DC247C01ED56E5BBF980D27C5C69| |3EBC1E3ECA1E3ED82894CFA8F2998794907DC27844C83D265C01EDE5D7C4D1CB7B9| |E1D230C32BE82A14FF5D7C73B9BE77DCEF3CEE6799F63507040F53710A4A50DFA18| |01C2909FE125ECC28B38ACECC3E7A8959115C669C619C2E859C237B08FA92EC6B88| |B71EE629CCB8F73337BE033D4B28D4E7ADF26F751C1C9C330E9D45BEC837EA7D479| |4FF152A7FF41DAD9FADEE0172EB18033EACD151EEAABE05433F8959169E98FA9E10| |9C317C477FFF77AE76F76E159F6829E4229A0ACA09C47B9807211A5847209A58CD2| |78DF7A3AB41FFB3A807210E5104A1CFA13D7D1E9C2CFCF87E24709A004514228619| |4284A17CA0394C66FCADDF93D| |-------------------------------------------------------------------|
The usual Kin advantages. Slightly more -rechg stacking than FF due to Siphon Speed.
Hasten is down for 1.1 seconds with Siphon Speed on self.
Vengeance. Need I say more?
The major disadvantage here is that I have no defenses. I DO have some S/L/Psi resist thanks to Mind Over Body, but that's about it.
Not too much to explain here. I would like thoughts on my weak defenses, though.
The last build: Emp/Ice/Psi
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
EmpIcePsi: Level 50 Natural Defender
Primary Power Set: Empathy
Secondary Power Set: Ice Blast
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Healing Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-EndRdx/Rchg(9)
Level 1: Ice Bolt -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg(39)
Level 2: Heal Other -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-EndRdx/Rchg(5)
Level 4: Ice Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg(13)
Level 6: Resurrect -- RechRdx-I(A)
Level 8: Clear Mind -- EndRdx-I(A)
Level 10: Hurdle -- Jump-I(A)
Level 12: Fortitude -- RedFtn-Def(A), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx/Rchg(40), RedFtn-EndRdx/Rchg(40)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 16: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Acc/EndRdx/Rchg/Hold(17), BasGaze-Rchg/Hold(23)
Level 18: Recovery Aura -- EndMod-I(A), EndMod-I(19), RechRdx-I(19), RechRdx-I(23)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Ice Storm -- Posi-Dam%(A), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(33), Posi-Acc/Dmg(33), Posi-Dmg/EndRdx(33)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(25), Ksmt-ToHit+(25)
Level 26: Regeneration Aura -- Dct'dW-Heal(A), Dct'dW-Rchg(27), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx(29), Dct'dW-Heal/EndRdx/Rchg(29)
Level 28: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(37)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Adrenalin Boost -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Rchg(43), Dct'dW-EndRdx/Rchg(46)
Level 35: Bitter Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Acc/EndRdx/Rchg/Hold(36), BasGaze-Rchg/Hold(36)
Level 38: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(48)
Level 41: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/EndRdx(42), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(43)
Level 44: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Acc/EndRdx/Rchg/Hold(45), BasGaze-Rchg/Hold(45)
Level 47: Mind Over Body -- S'fstPrt-ResKB(A), ImpSkn-Status(48), Aegis-Psi/Status(48), HO:Ribo(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
------------
Set Bonus Totals:- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 7.5% Defense(Energy)
- 7.5% Defense(Negative)
- 3.75% Defense(Ranged)
- 6.75% Max End
- 16% Enhancement(Heal)
- 24% Enhancement(Accuracy)
- 97.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 64.9 HP (6.38%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 18%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 7.5%
- MezResist(Terrorized) 16.3%
- 15% (0.25 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 10.4% Resistance(Fire)
- 10.4% Resistance(Cold)
- 3% Resistance(Psionic)
- 10% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1408;701;1402;HEX;| |78DA9D534B4F136114FDA62D94B6D397A5501E05CAFB39C0C2C447A20982090AD8A| |0C147C03AB4036D82A5694B223B7F802B37F8883BA3EED5A871A1898F3F20187F8A| |1B53EFBDE76BA371E7A43DE7FBEE9C9E73FBDD99E53BF3A65277CF2A23746EC7AE5| |432F3CE9653CC3965EF8A5DDD2BDB3BBE85DBA5C5AC93AE14BC4AA978FD76666E6F| |6BCBA27B7635BFDFD1A8AEDAC56D2767D10F327364578D2E16F34ED92956ADFAC24| |CEFEEEE58E70BD5A253A960B3E4D8A542713B5CDF9051255F28F9657FB9E438B9D6| |8552216BA52BFBD97C219B592663A7BC9FA07EC6E8BBEE52FAAA79D42543A959D57| |C11B42CD4B2025A12FAF0A7FC31D1880A3D101A7C087A24347C20B4417243CB0DB8| |BBE0EE82BB07EE1EB87F24B95BCBDD70F7C3DD0F7713EE26DC33246F825C354D287| |6B84525AF2E7953526AA6BDCF40C9372A259B54019D130849F4B01F14101A09824C| |212F3904E16004D7A414BA6070079FC8280C2377F8903649153902FD106AFB2EB44| |918D5BA689FF4704C13FA6E03B550520C49AED8818B4BADF741907FA64D5C771E7F| |2BA59ED7427D6F402F41AF604B7EEDDAAF3D2E9D277E2AEE28F14B284B7E1DDAAF0| |303EA4C8330A06E8CAB1B73FA42F22E2DEFC2105218500A034A614083185E94E293| |3A3E89F89E56504428477EBDDAAF17F123C81D47E0389A99C2F3F195E4FDFA18FB7| |1DC0338EE011CF7008E3B46B943C8750FBD90F39B7A0A7A2634FD5CE8901EB6511D| |3FBA26A5B11BA0ABA06B42E3D785BE917C42C74F207E12F193889F44FC11E92C1D6| |F250C2E4D2741C7E57FCC9EA17B1EB7EAA73E67F4F9CCE00998FD8BBA3D8DD78D3E| |74A9A57F2A694FE31D538654565803DB9A2FD27847FEF77A67D6237DAB7EC22B0C6| |902638D57EB0C1BBCBDC92B9B579B0C59DED6DE377E1D3EC17D9D6438C5709A214E| |FDA97BACF4F21B19603019820C218630438421C6D0C9F084A1F61B4299FC76| |-------------------------------------------------------------------|
Hasten is down for 2.8 seconds.
Fort recharges fast enough that I can keep it on between 5 and 6 players of the team consistently. AB is permanent on one target. RAs have roughly 50 second gaps.
Defenses are lacking again, same thing as Kin/ pretty much. I'd like some advice on slotting up Recovery Aura as well.
I'm probably going to play each of these (once I buy more character slots on Victory!), but I'd love to solidify builds on them first. I'm definitely a mids junkie. Any and all advice/constructive criticism is definitely appreciated.
Edit #2: I am dumb and forgot to put Accolades for HP and END in the builds. -
Quote:Doh! I didn't realize the DataLink didn't work. That probably explains why nobody gave it a look until now. Thank you.Could you post the data chunk for those builds please Youmu?
Just looking at the builds very generally, you could put BG's in EMP instead of Lockdown for the recharge bonus and I would just stick either the Numi heal in or just a heal IO instead of the RT proc for cost reasons.
I don't have the build where I am right now, but I'll edit this post with the data chunk tonight when I'm home.
I'll also take a peek in the mirror and wipe the egg from my face.
Edit: Okay, so I had nothing to do and I decided I'd just rebuild the whole darn thing from the post above. This datachunk is the same as above except I've made a few changes: 1. Lockdown to Basilisk's in EMP arrow. 2. Removed Regen Tissue proc and slot. Added the slot to CJ and put in Karma -KB.
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I'd possibly like to bring Rumia, my dark/dark defender, along if you've still got space.
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Is my 17 SoA (which I made on patch day, hooray for 7 MM/1 SOA teams) low enough for your tastes? :3 I don't mind exemplaring, I just want a team!
In any case, I get home around 6:30 PM EST each week night, so I am definitely in if you've got space still. -
Attempt #2, made some changes to this.
1. Dropped 2 slots from Acid Arrow and replaced one of the Shield Breakers with Achilles' Heel proc (didn't think about it until looking at Silas' write up, doh). I didn't need the 11% extra Acc, although this power is only 94.7% accurate vs +4s. Oh no!
2. Put the extra 2 slots in Web Envelope and maxed the bonus out to keep my S/L capped.
Something I'd do if I could find room for the slots: Add one extra slot to Ignite, OSA, FA, and Flamethrower. Stick in a generic Recharge IO. If I didn't care about using it, I could drop 3 slots from Slug and move them over there, I think. I'd lose a little HP and Max End, but neither are the end of the world. I could also drop Regen. Tissue proc since that's the least essential of the three. Thoughts?
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Master of Redraw: Level 50 Natural Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Trick Arrow
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Slug -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5)
Level 1: Entangling Arrow -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(17), Enf'dOp-EndRdx/Immob(25), Enf'dOp-Acc/EndRdx(31)
Level 2: Buckshot -- Posi-Dam%(A), Posi-Acc/Dmg(5), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(9)
Level 4: Glue Arrow -- ImpSwft-Dam%(A), ImpSwft-Rng/Slow(15), ImpSwft-EndRdx/Rchg/Slow(40), ImpSwft-Acc/Slow(40), ImpSwft-Dmg/Slow(48), ImpSwft-Acc/EndRdx(48)
Level 6: Flash Arrow -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-Acc/ToHitDeb(9), SipInsght-ToHitDeb(11), SipInsght-Acc/Rchg(11), SipInsght-ToHitDeb/EndRdx/Rchg(17)
Level 8: Hurdle -- Jump-I(A)
Level 10: Ice Arrow -- NrncSD-Dam%(A), NrncSD-Acc/Hold/Rchg(45), NrncSD-Acc/Rchg(46), NrncSD-Acc/EndRdx(46), NrncSD-EndRdx/Hold(46), NrncSD-Hold/Rng(48)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13), Ksmt-ToHit+(13)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15), RgnTis-Regen+(50)
Level 16: Poison Gas Arrow -- FtnHyp-Plct%(A), FtnHyp-Sleep/EndRdx(31), FtnHyp-Sleep/Rchg(34), FtnHyp-Acc/Sleep/Rchg(34), FtnHyp-Acc/Rchg(37)
Level 18: Flamethrower -- Posi-Dam%(A), Posi-Dmg/Rchg(19), Posi-Dmg/EndRdx(19), Posi-Acc/Dmg(23), Posi-Acc/Dmg/EndRdx(23)
Level 20: Stamina -- P'Shift-End%(A), EndMod-I(21), EndMod-I(21)
Level 22: Acid Arrow -- ShldBrk-%Dam(A), Achilles-ResDeb%(37), ShldBrk-Acc/DefDeb(40), ShldBrk-Acc/Rchg(43)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Ignite -- Posi-Dam%(A), Posi-Dmg/Rchg(27), Posi-Dmg/EndRdx(27), Posi-Acc/Dmg(29), Posi-Acc/Dmg/EndRdx(29)
Level 28: Disruption Arrow -- RechRdx-I(A), RechRdx-I(31)
Level 30: Boxing -- Acc-I(A)
Level 32: Full Auto -- Posi-Dam%(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Oil Slick Arrow -- Posi-Dam%(A), Posi-Dmg/Rchg(36), Posi-Dmg/EndRdx(36), Posi-Acc/Dmg(36), Posi-Acc/Dmg/EndRdx(37)
Level 38: EMP Arrow -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-Acc/Rchg(39), Lock-Rchg/Hold(39)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob(42), Enf'dOp-Acc/Immob/Rchg(42), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(43)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run -
Came back to this and threw together a quick IO set build. Nothing spectacular, probably could use more work.
I did manage to get S/L defense to 45%. Global recharge is 63.8% before hasten.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Master of Redraw: Level 50 Natural Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Trick Arrow
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Slug -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5)
Level 1: Entangling Arrow -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(17), Enf'dOp-EndRdx/Immob(25), Enf'dOp-Acc/EndRdx(31)
Level 2: Buckshot -- Posi-Dam%(A), Posi-Acc/Dmg(5), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(9)
Level 4: Glue Arrow -- ImpSwft-Dam%(A), ImpSwft-EndRdx/Rchg/Slow(40), ImpSwft-Acc/Slow(40), ImpSwft-Dmg/Slow(48), ImpSwft-Acc/EndRdx(48), ImpSwft-Rng/Slow(50)
Level 6: Flash Arrow -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-Acc/ToHitDeb(9), SipInsght-ToHitDeb(11), SipInsght-Acc/Rchg(11), SipInsght-ToHitDeb/EndRdx/Rchg(17)
Level 8: Hurdle -- Jump-I(A)
Level 10: Ice Arrow -- NrncSD-Dam%(A), NrncSD-Acc/Hold/Rchg(45), NrncSD-Acc/Rchg(46), NrncSD-Acc/EndRdx(46), NrncSD-EndRdx/Hold(46), NrncSD-Hold/Rng(48)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13), Ksmt-ToHit+(13)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15), RgnTis-Regen+(15)
Level 16: Poison Gas Arrow -- FtnHyp-Plct%(A), FtnHyp-Sleep/EndRdx(31), FtnHyp-Sleep/Rchg(34), FtnHyp-Acc/Sleep/Rchg(34), FtnHyp-Acc/Rchg(37)
Level 18: Flamethrower -- Posi-Dam%(A), Posi-Dmg/Rchg(19), Posi-Dmg/EndRdx(19), Posi-Acc/Dmg(23), Posi-Acc/Dmg/EndRdx(23)
Level 20: Stamina -- P'Shift-End%(A), EndMod-I(21), EndMod-I(21)
Level 22: Acid Arrow -- ShldBrk-%Dam(A), ShldBrk-Acc/EndRdx/Rchg(37), ShldBrk-DefDeb(40), ShldBrk-Acc/Rchg(43), ShldBrk-Acc/DefDeb(43), ShldBrk-DefDeb/EndRdx/Rchg(43)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Ignite -- Posi-Dam%(A), Posi-Dmg/Rchg(27), Posi-Dmg/EndRdx(27), Posi-Acc/Dmg(29), Posi-Acc/Dmg/EndRdx(29)
Level 28: Disruption Arrow -- RechRdx-I(A), RechRdx-I(31)
Level 30: Boxing -- Acc-I(A)
Level 32: Full Auto -- Posi-Dam%(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Oil Slick Arrow -- Posi-Dam%(A), Posi-Dmg/Rchg(36), Posi-Dmg/EndRdx(36), Posi-Acc/Dmg(36), Posi-Acc/Dmg/EndRdx(37)
Level 38: EMP Arrow -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-Acc/Rchg(39), Lock-Rchg/Hold(39)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob(42), Enf'dOp-Acc/Immob/Rchg(42), Enf'dOp-EndRdx/Immob(42)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run -
Or, in other words: Ouch, my redraw!
Jokes aside, this combination sounds like fun if putting up with redraw isn't a big deal to the player. Has anyone tried this out?
Web Envelope combined with OSA and Ignite seems like it would be rather fun. Keep everything in the double burning patches of death!
Not to mention the solid debuffs. Stacking -Rechg from the glue arrow/entangling arrow/web envelope/ice arrow. The -ToHit to supplement Scorpion Shield's defenses and whatever other defensive powers are taken. Add in the -RES on top of everything else and yum!
Power-wise, I think this is what I'd do. I left enhancements empty for the time being. I'm not particularly bothered by the Redraw, and I think it'd be interesting if you played up the character as some sort of Master-of-Arms. It looks like capping S/L Defense would be rather easy, especially if you factor in Flash Arrow. Low levels are a bit light on attacks, but one could simply fill in a few extra and respec out of them later.
edit: For the record, I am a defense junkie. I would probably be better off dropping Maneuvers for Hasten, but I'd like input on that. I'm going through mids and doing up sets at the moment to see whether or not I need it.
edit 2: I'd like to add that I am mostly new to this AT as a whole. Despite playing on and off for a few years, Corr is one that I've never really touched. Also, a small observation: Bow to Rifle redraw is ridiculously fast it seems. Like, fast enough that you're holding both weapons at once. Rifle to Bow takes a little bit longer. And yes, I know that redraw is rolled into the animation time to fire, but perceptions!
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Master of Redraw: Level 48 Natural Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Trick Arrow
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Slug -- Empty(A)
Level 1: Entangling Arrow -- Empty(A)
Level 2: Buckshot -- Empty(A)
Level 4: Glue Arrow -- Empty(A)
Level 6: Flash Arrow -- Empty(A)
Level 8: Hurdle -- Empty(A)
Level 10: Ice Arrow -- Empty(A)
Level 12: Combat Jumping -- Empty(A)
Level 14: Health -- Empty(A)
Level 16: Poison Gas Arrow -- Empty(A)
Level 18: Flamethrower -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Acid Arrow -- Empty(A)
Level 24: Maneuvers -- Empty(A)
Level 26: Ignite -- Empty(A)
Level 28: Disruption Arrow -- Empty(A)
Level 30: Boxing -- Empty(A)
Level 32: Full Auto -- Empty(A)
Level 35: Oil Slick Arrow -- Empty(A)
Level 38: EMP Arrow -- Empty(A)
Level 41: Tough -- Empty(A)
Level 44: Weave -- Empty(A)
Level 47: Scorpion Shield -- Empty(A)
Level 49: Web Envelope -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run -
Quote:There are some good ideas in there (although I'm extremely reticent to take any of the Lysosomes due to it being a bug).Rather than regurgitate my opinion on DA's slotting, here's a link to the discussion about slotting:
http://boards.cityofheroes.com/showthread.php?t=215288
Also, Katana/wp ftw!
[Just make sure you can hit, or you're dead.]
Going with 3 Slugfest, 1 Nucleolus, and 2 LOTGs (Global Rechg and DEF) is awfully tempting. In fact, doing so brings my EN up to 39.2. I could do the same to GC and be at 40.4. The concern that raises, though, is I lose 14% accuracy across the board. If I need the extra accuracy I can pop Focused Accuracy in my empty power slot and give it End Reductions. A third power I could give that treatment to is Boxing, if I was able to free a slot elsewhere. It would bump me up to 41.6 EN. Build Up is an option, I'd lose a few seconds and 2% damage doing so, though. -
Here's an attempt, plus some thoughts/numbers.
I have an empty power and one free slot. The best choice looks to be SJ with BotZ. Even though it is being nerfed, it will slightly up the E/N defenses, which aren't as high as I'd like. Another option is to dump an extra slot in a defensive power and add Kismet 6% hit. Which leaves me with a free power that is hard to decide on.
End drain with toggles running is 1.92/s. None of the DEF toggles have EndRdx in them. Recovery is 3.95/s, and 4.33/s with Accolades.
Defense numbers:
45.1 F/C
37.9 E/N (would like to get it a bit higher, post-nerf BotZ would put it 38.5)
17.7 Lethal (38.9 with 1 DA, over cap with 2)
14.2 Melee (35.4 with 1 DA, over cap with 2)
Things to keep in mind: Slot order is pretty messed up, and I'd reorder the powers if I take SuperJump. Also, there are a ton of LotG Recharges in this. I realize this set up is probably really expensive, but like I said, it's an investment I'd want to make.
The below build leaves 1 slot and 1 power free.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Youmu Konpaku: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx(5), Achilles-ResDeb%(7)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Numna-Heal(37), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(37)
Level 2: Flashing Steel -- Erad-Acc/Rchg(A), Erad-Dmg(7), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(11), Erad-%Dam(11)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(36), Numna-Heal/Rchg(36)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(39), RechRdx-I(39)
Level 8: Divine Avalanche -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Acc/Dmg(13), C'ngImp-Acc/Dmg/Rchg(15), LkGmblr-Def(15), LkGmblr-Rchg+(17)
Level 10: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Rchg+(17)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Heal-I(A), RgnTis-Regen+(31), Mrcl-Rcvry+(34), Mrcl-Heal(36)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(43), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(45), Numna-Heal(45), Numna-Regen/Rcvry+(45)
Level 18: The Lotus Drops -- Erad-Dmg(A), Erad-Acc/Rchg(19), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(21), Erad-Acc/Dmg/EndRdx/Rchg(21), Erad-%Dam(23)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(23), EndMod-I(25)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), EndMod-I(31)
Level 24: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(46)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(27), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(31)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
Level 30: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(40), Aegis-ResDam/EndRdx/Rchg(40), Aegis-EndRdx/Rchg(40)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34)
Level 35: Boxing -- Acc-I(A)
Level 38: Strength of Will -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(46), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam(48), Aegis-Psi/Status(50)
Level 41: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(43)
Level 44: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(46)
Level 47: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(48)
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run -
Quote:Responses in Bold Red, thank you for your time. :3You chose a great combo, imo. I got one that's soloed a ton of av's without insps and is also decent on teams. Ridiculously survivable in a wide range of situations thanks to layered defenses.
Obviously, you're going to use divine avalanche to get capped melee/lethal defense. I'd suggest squeezing another lotg in there (def) so you can get to softcap easier. Mine is close with one application (around 40%), and way over with 2 in case I'm dealing with lots of def debuffs. But even when your defense gets knocked off with debuffs, you've got resists and crazy regen to keep you alive, and if that fails, hit your tier nine.
That solves my slotting dilemma on DA, thanks!
Speaking of which, strength of will is a nice tier nine. Why? No doom crash. You only lose half your end. Like I said, its great to use when all else fails, or if you're low on end and don't have any blues, because it's also got plus recovery. You can also pop it anytime, my kat/wp has survived ghost widows hold thanks to this power.
Ah, that answers my concern. With how long I'd been gone, I forgot if it was a 'doom crash' or just 'maybe I will need a blue'.
Back to defense - build as close to softcap for en/ne and f/c, and if you have to choose between the two, I'd suggest en/ne. Blessing of the Zephyrs aren't that great for en/d and f/c, and they're going to be even worse with the upcoming nerf, so I wouldn't waste slots on them. Get the 3% to all steadfast unique obviously. Aegis are nice for resist toggles, five slot em for nice f/c defense, even 3 gives a nice bonus. I used 3 eradications in pbaoe's for a nice en/ne def bonus, while 4 gives you a nice hp boost as well.
Now that I go back to the builder, I didn't even look at Eradications since they were lower level! Oops! That will teach me a lesson.
After that build for hp and regeneration. The more hp you have, the more benefits you get from the sets great regen, and the harder you are to kill. Numinas are great in your health powers, and luck of the gamblers are great in your def powers.
I did some poking around after this and it looks like I want to mule the 3 uniques in Health, right? I could put them in PP instead since it's the weakest Regen of all (and still maintain the Perf. Shifter proc).
You were worried about recharge, but you don't need much recharge for this combo. You're going to be using gc and da a lot and they both have really low recharge already. Your secondary doesn't need any recharge, the only power that recharges, sow, isn't affected by rech buffs.
I think I'll take Hasten out of the equation and replace it with CJ or Maneuvers, then.
In terms of endurance, I use maneuvers on top of the wp toggles, and tough/weave, and quick recovery and stamina are enough to never have end problems outside of really long av fights. During long av fights, I actually use sow to recover end, and by the time it crashes, i'm back to full so I drop back down to half, and its recharged before I'm out of end if I need to use it again. But I built this toon before physical perfection was out, and that power does seem to be a good one for wp, so if I revisit that toons build I'd look at fitting it in somehow.
Physical Perfection looks decent, but I'm going to have to play with it in Mid's a bit. Taking it tightens up the build quite a bit. As I said previously, if I left it out and dropped Hasten I could take CJ/Maneuvers/Free Power (tactics/assault? SJ?).
As far as travel powers go, most people seem to get by ok with just ninja run and all the temp powers you can get. But I like to have at least on real travel power in all my builds, and it's usually super jump. And combat jumping is a nice power to add some end light defense and carry a lotg plus rech and/or kismet acc.
Yeah, travel powers are still something I'm torn about. I would really have to get up there again and determine if Ninja Run/Sprint/Swift are enough. This stuff wasn't in game when I had my old Youmu! -
I'm a returning player, I took some time off about 9-10 months ago. A lot of new stuff has come out, and I've forgotten some things as well. I no longer have my original L50 Kat/WP scrapper (my first true love!) and decided to remake her on Victory with some friends.
Back in the day, I got some good advice from Werner, but looking for those threads turns up nothing, so here I am again! I recall some general ideas on slotting my attacks and some of my passives, but when I look at sets for other things I feel lost these days.
What I'd like is solid defenses (F/C/E/N need to be shored up!) to go along with reasonably strong offense. I'm not entirely sure the most efficient way of going about it, and while I have every intent of building up the cash and tricking her out reasonably, I don't want to waste piles of money and many, many hours due to mistakes.
There are still 33 empty slots free in this currently.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Youmu Konpaku: Level 48 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Accuracy/Damage/Endurance
- (3) Crushing Impact - Damage/Endurance/Recharge
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (5) Crushing Impact - Damage/Endurance
- (7) Achilles' Heel - Chance for Res Debuff
- (A) Empty
- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (7) Scirocco's Dervish - Accuracy/Recharge
- (9) Scirocco's Dervish - Damage/Recharge
- (9) Scirocco's Dervish - Damage/Endurance
- (11) Scirocco's Dervish - Accuracy/Damage
- (11) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Empty
- (A) Empty
- (A) Crushing Impact - Damage/Endurance/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (13) Crushing Impact - Damage/Endurance
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage
- (17) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Run Speed IO
- (A) Empty
- (A) Empty
- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (19) Scirocco's Dervish - Damage/Recharge
- (19) Scirocco's Dervish - Accuracy/Recharge
- (21) Scirocco's Dervish - Accuracy/Damage/Endurance
- (21) Scirocco's Dervish - Accuracy/Damage
- (23) Scirocco's Dervish - Damage/Endurance
- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod
- (25) Endurance Modification IO
- (A) Performance Shifter - Chance for +End
- (25) Performance Shifter - EndMod
- (31) Endurance Modification IO
- (A) Empty
- (A) Mako's Bite - Accuracy/Damage
- (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (27) Mako's Bite - Chance of Damage(Lethal)
- (29) Mako's Bite - Damage/Endurance
- (29) Mako's Bite - Damage/Recharge
- (31) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Empty
- (A) Empty
- (A) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Damage/Endurance
- (33) Scirocco's Dervish - Damage/Recharge
- (33) Scirocco's Dervish - Accuracy/Recharge
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance
- (34) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Performance Shifter - Chance for +End
Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth
- (A) Empty
Level 2: Ninja Run
Some explanations of certain choices, and questions:
1. Focused Accuracy, Physical Perfection.
I really don't know if I need either of these. I can't remember how Youmu's recovery used to be back a year-ish ago, and I don't recall if I needed the accuracy boosts either. Though one advantage is PP acts as a Perf. Shifter End Proc mule! I'm a bit torn, but it might be better if I drop these and take CJ/Maneuvers (I'd also need to drop Hasten or do that).
2. DA slotting.
I'm not sure what to do here, it has been a while. Should I switch this up a bit for something more defensive, or keep the benefits in it now as they provide a good chunk of Recharge?
3. Strength of Will.
I recall this was a fun clicky. I don't remember what the crash was like, and I don't remember if I really used it. I could drop this for something else, probably.
4. Travel power.
I have Ninja Run. It's fun to look at, and I figure I'll be fast enough with Ninja Run+Swift+Sprint. If I dropped SoW, I guess I might as well pick up SJ or something, though.
In any case, I'd appreciate any input that is given. I imagine there are more efficient ways to slot some of the choices I already put out above, too.
Also, I saw the BotZ nerf. Would they still be worth sticking in, despite the change?