Emp/, Kin/ and FF/.
I would sooner see FF/ice take medicine as fighting. Taking Force Bolt would also help keep your defender busy.
On a kinetic build, it just screams: take AIM, for when that transfusion just has to hit.
Both the kinetic build and the FF build are natural nukers in my mind. The kinetic needs just a blue to get his rotation going again with a transference kick start, and the bubbler only needs to get dispersion up for standard safety. Also neither defender _has_ to be in melee range, even line of sight is not required, to step up with a blaster sized nuke stacked on ice storm's blaster sized AoE damage.
I don't play empaths. Max out fortitude, AB, keep the buffs up. I don't suppose if I had an empath it would nuke either. All just my opinion.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I would sooner see FF/ice take medicine as fighting. Taking Force Bolt would also help keep your defender busy.
I've never been sold on Medicine. As for Force Bolt, I've got a slew of quickly recharging attacks from /Ice. On a kinetic build, it just screams: take AIM, for when that transfusion just has to hit. Transfusion has 168% hit versus +4s in this set up. I've got my base hit chances set to 39% in Mids. Both the kinetic build and the FF build are natural nukers in my mind. The kinetic needs just a blue to get his rotation going again with a transference kick start, and the bubbler only needs to get dispersion up for standard safety. Also neither defender _has_ to be in melee range, even line of sight is not required, to step up with a blaster sized nuke stacked on ice storm's blaster sized AoE damage. As for nukes, I don't really like them on Defenders, but I'd definitely have to TRY it first. Especially with Kin's transference. I don't play empaths. Max out fortitude, AB, keep the buffs up. I don't suppose if I had an empath it would nuke either. All just my opinion. |
Advantages: Hasten is down for 2.8 seconds. Fort recharges fast enough that I can keep it on between 5 and 6 players of the team consistently. AB is permanent on one target. RAs have roughly 50 second gaps. Defenses are lacking again, same thing as Kin/ pretty much. I'd like some advice on slotting up Recovery Aura as well. I'm probably going to play each of these (once I buy more character slots on Victory!), but I'd love to solidify builds on them first. I'm definitely a mids junkie. Any and all advice/constructive criticism is definitely appreciated. |
First off, a very solid build ... pretty much any change is going to fall strongly into the realm of personal preference and general min/max nitpickiness.
Lack of defense, particularly in a team setting, should be a non issue. Your 'defense' is your teammates, your holds, inspires as needed, HA, and high regen except for the 50 or so seconds your aura is down. Teaming builds for emps want high recharge for their powers on long recharge timers namely the auras and AB, defense is an entirely secondary concern. Nice if you can get some but I would not sacrifice any recharge to get it.
As for slotting Recovery Aura ... I've yet to ever slot anything other than 3 recharge, slots are too tight for using them to gain set bonuses here and enhancement for endmod is utterly unnecessary. If a build can use more additional endurance beyond its norm than the 3+ end/sec the base buff of Recovery Aura provides ...
Adrenaline Boost - I'd like to add a 6th slot and put an Endmod/Rech IO in there. Puts the +recovery boost over 1000% which in turn means it will, by itself, counter the -recovery present in most nukes.
If it's not outside the budget I'd slot Fortitude with 4 LotG (d, d/r, e/r, +7.5%). Squeaks a bit more recharge out and depending on how you move slots around can get the +5% recharge bonus back in Tactics by 5 slotting Adjusted Targeting.
In the long run (vs leveling up) I'd swap Resurrect to later and drop CJ in there to get the benefit of Kismet pre-20th. Make the Karma as low a level IO as possible, a lvl 30 Karma means you have no kb protection at lvl 26 or less while a lvl 10 Karma means you have kb protection at lvl 7 and up.
I'd slot a Endred over a Rech in Resurrect. It costs 26 endurance to use and the largest advantage to actually having Resurrect in a build is to be able to rez someone during combat when your end bar may or may not have much end in it. Outside of combat I'd be using awakens and I'd sure hope I didn't need Resurrect more than once a minute as a general rule in any case.
I'd slot Range in Clear Mind ... particularly if I planned on using it primarily reactively vs proactively (though that is a very trivial change ... realistically it probably doesn't matter if there's even an enhancement in the power I'd hazard to say) The enhancement you really want in there doesn't exist >>> Animation Time Reduction :P
I went with only 3 slots in Mind Over Body. First I can't imagine the mez resistance stuff does enough to reduce the duration you'll get mezzed by any significant degree, you'd need 100% resistance to cut the time in half for instance. And second I generally find that when mezzed I don't care if the mez lasts 6 or 8 seconds vs 12 .. I can either wait it out those few more seconds or I need to be mez free NOW! and will hit a breakfree.
Rather than 5 slot Tactics with Adjusted Targeting I moved stuff around to 6 slot the blasts and added in procs to the 6th slot.
Here's what all the above would make the build look like ... mostly different but not "better", food for thought.
Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
EmpIcePsi v2.0: Level 50 Natural Defender
Primary Power Set: Empathy
Secondary Power Set: Ice Blast
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Healing Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-EndRdx/Rchg(9)
Level 1: Ice Bolt -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg(39), ImpSwft-Dam%(46)
Level 2: Heal Other -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-EndRdx/Rchg(5)
Level 4: Ice Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg(13), Dev'n-Hold%(48)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(25), Krma-ResKB(40)
Level 8: Clear Mind -- Range-I(A)
Level 10: Hurdle -- Jump-I(A)
Level 12: Fortitude -- LkGmblr-Def(A), LkGmblr-Def/Rchg(25), LkGmblr-EndRdx/Rchg(39), LkGmblr-Rchg+(39)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 16: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Acc/EndRdx/Rchg/Hold(17), BasGaze-Rchg/Hold(23)
Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Ice Storm -- Posi-Dam%(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(33), Posi-Acc/Dmg(33)
Level 24: Resurrect -- EndRdx-I(A)
Level 26: Regeneration Aura -- Dct'dW-Heal(A), Dct'dW-Rchg(27), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx(29), Dct'dW-Heal/EndRdx/Rchg(29)
Level 28: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(37), Cloud-%Dam(50)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Adrenalin Boost -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(33), Dct'dW-Rchg(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(43), Efficacy-EndMod/Rchg(43)
Level 35: Bitter Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Acc/EndRdx/Rchg/Hold(36), BasGaze-Rchg/Hold(36)
Level 38: Tactics -- GSFC-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx(46), AdjTgt-ToHit(46)
Level 41: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/EndRdx(42), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(43)
Level 44: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Acc/EndRdx/Rchg/Hold(45), BasGaze-Rchg/Hold(45)
Level 47: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/EndRdx/Rchg(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
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I would lean towards damage slotting Repulsion Bomb rather than stun slotting. The stun chance is rather low and it is an AoE attack on par with Explosive Blast for damage.
|
I like these ideas. In fact, I am going to steal all of them.
Edit: Yeah, I know about the IO levels, I am just silly and left them at the default max! :P
I'm going to try and adapt your build FF/Ice/Psi to FF/DP/Power for a concept I have.
Looks like I can still get good results...maybe? I'm not really a build scientist. Any advice?
You know, just to throw this out there - I had a whole mess of crepes this morning. They're just like pancakes, maybe even better.
Force field works well with weapon sets since you use all your buffs at once and then blast for the next four minutes. I say go for it.
Let me start off by saying that the above three sets are normally ones that I avoid as a defender (FF/ less so, but still) due to having to deal with players who are jerks. I tried them all a few years back, dropped each of them and haven't bothered since. I've had a renewed interest in all three and have been playing with Mids in an attempt to put together some builds I like. I would appreciate feedback and insight regarding the three set ups below.
A few notes, first:
All three are */Ice/Psi. I'm in love with Ice Blast and Psi Mastery. For all three, Ice and Psi are pretty much picked and slotted up very similarly. The goal for me was, with the secondaries, to stack holds and -rechg. I also enjoy Mass Hypnosis for defusing alphas with no threat. It's also wonderful for holding a cheap purple (I believe Fortunata is relatively cheap?).
The Emp/ and Kin/ are designed with little in the way of defenses. I don't know if this is going to be a mistake or not. I should be able to make up for it with competent play and break frees.
I have ninja run. I ignored travel powers. If there is something I can't breach due to height, that is what raptor packs are for.
Generally speaking, I do my best to avoid purples unless they are cheap. I'm not sure what Absolute Amazement is worth these days, but as I've said above, I'm fairly confident that Fortunata Hypnosis is still fairly low cost in comparison to most purple sets.
Lastly, I realize that all of these builds are going to be very busy. I like busy. What I do not like is 'Thumb Up Butt' Syndrome, where I am sitting around doing nothing. I do like giving said syndrome to enemy targets, though.
With all of that said, I'll start with the FF/Ice/Psi.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
FFIcePsi: Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Ice Blast
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Personal Force Field -- LkGmblr-Rchg+(A)
Level 1: Ice Bolt -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(3), Decim-Dmg/EndRdx(3), Decim-Acc/EndRdx/Rchg(5), Decim-Dmg/Rchg(5)
Level 2: Ice Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(7), Decim-Dmg/Rchg(7), Decim-Dmg/EndRdx(9), Decim-Acc/Dmg(9)
Level 4: Deflection Shield -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(37), RedFtn-Def(39), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-EndRdx/Rchg(48)
Level 6: Insulation Shield -- RedFtn-Def(A), RedFtn-EndRdx(11), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx(34), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def/Rchg(37)
Level 8: Hurdle -- Jump-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(43)
Level 12: Dispersion Bubble -- RedFtn-Def(A), RedFtn-EndRdx(13), RedFtn-Def/EndRdx(13), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(50)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 16: Freeze Ray -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(17), BasGaze-Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(19)
Level 18: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(40), RedFtn-Def/Rchg(40), RedFtn-EndRdx(40), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx/Rchg(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Ice Storm -- Posi-Dam%(A), Posi-Dmg/Rchg(23), Posi-Dmg/EndRdx(23), Posi-Acc/Dmg(25), Posi-Acc/Dmg/EndRdx(25)
Level 24: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(33), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(34), AdjTgt-ToHit/Rchg(46)
Level 26: Repulsion Bomb -- Amaze-Stun(A), Amaze-Acc/Stun/Rchg(27), Amaze-Acc/Rchg(27), Amaze-EndRdx/Stun(31), Amaze-Stun/Rchg(33)
Level 28: Bitter Ice Blast -- Decim-Acc/EndRdx/Rchg(A), Decim-Dmg/Rchg(29), Decim-Dmg/EndRdx(29), Decim-Acc/Dmg(31), Decim-Acc/Dmg/Rchg(31)
Level 30: Boxing -- Acc-I(A)
Level 32: Force Bubble -- EndRdx-I(A)
Level 35: Bitter Freeze Ray -- BasGaze-Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(36), BasGaze-Acc/Hold(36), BasGaze-EndRdx/Rchg/Hold(36)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(43)
Level 41: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Mass Hypnosis -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Sleep(45), FtnHyp-Sleep/Rchg(45), FtnHyp-Acc/Sleep/Rchg(45), FtnHyp-Acc/Rchg(46)
Level 47: Mind Over Body -- ImpSkn-Status(A), Aegis-Psi/Status(48), HO:Ribo(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
------------
Set Bonus Totals:
Hasten is permanent. My global recharge is 177.5% with it up. This allows me to stack my three holds and repulsion bomb very, very quickly. It also means my Ice powers with -rechg components come up ridiculously fast.
A team near me with full bubbles is receiving 44.91% defense to everything except Psi. They also get a nice 19.7% tohit buff from Tactics.
I am capped range defense. Due to Force Bubble, which has 87% accuracy versus +4s, I should only need to rely on ranged. For unpositional Psi, I still have 32%.
The only thing I am unsure of is the AA purple set. If this is too expensive, I would change it to 5 stupefy IOs.
Next build: Kin/Ice/Psi.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
KinIcePsi: Level 50 Natural Defender
Primary Power Set: Kinetics
Secondary Power Set: Ice Blast
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Transfusion -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Heal(11), Nictus-Acc/Heal(11), Nictus-Heal/HP/Regen/Rchg(13), Nictus-Acc/EndRdx/Heal/HP/Regen(13)
Level 1: Ice Bolt -- Decim-Acc/EndRdx/Rchg(A), Decim-Dmg/Rchg(3), Decim-Dmg/EndRdx(3), Decim-Acc/Dmg/Rchg(5), Decim-Acc/Dmg(5)
Level 2: Siphon Power -- EndRdx-I(A)
Level 4: Ice Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(7), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(9)
Level 6: Siphon Speed -- P'ngTtl--Rchg%(A), P'ngTtl-Acc/Slow(15), P'ngTtl-Acc/EndRdx(34), P'ngTtl-EndRdx/Rchg/Slow(34)
Level 8: Increase Density -- ImpSkn-Status(A), ImpSkn-ResDam/Rchg(40), ImpSkn-EndRdx/Rchg(43), ImpSkn-ResDam/EndRdx/Rchg(43), ImpSkn-ResDam/EndRdx(46)
Level 10: Hurdle -- Jump-I(A)
Level 12: Speed Boost -- EndMod-I(A), EndRdx-I(46)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15), Mrcl-Heal(46)
Level 16: Freeze Ray -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(17), BasGaze-Acc/Rchg(17), BasGaze-Rchg/Hold(19)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(19), Krma-ResKB(23)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Ice Storm -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(23), Posi-Acc/Dmg(27), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(31)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(50)
Level 26: Transference -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(37), P'Shift-EndMod/Acc/Rchg(37), P'Shift-EndMod/Rchg(37)
Level 28: Bitter Ice Blast -- Decim-Acc/EndRdx/Rchg(A), Decim-Dmg/Rchg(29), Decim-Dmg/EndRdx(29), Decim-Acc/Dmg(31), Decim-Acc/Dmg/Rchg(31)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(34)
Level 32: Fulcrum Shift -- EndRdx-I(A), RechRdx-I(33), RechRdx-I(39)
Level 35: Bitter Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(36), BasGaze-Rchg/Hold(36), BasGaze-Acc/Rchg(36)
Level 38: Vengeance -- RedFtn-Def(A), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx(40)
Level 41: Mass Hypnosis -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Sleep(42), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(43)
Level 44: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(45), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45)
Level 47: Mind Over Body -- S'fstPrt-ResKB(A), Aegis-Psi/Status(48), HO:Ribo(48), HO:Ribo(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
------------
Set Bonus Totals:
The usual Kin advantages. Slightly more -rechg stacking than FF due to Siphon Speed.
Hasten is down for 1.1 seconds with Siphon Speed on self.
Vengeance. Need I say more?
The major disadvantage here is that I have no defenses. I DO have some S/L/Psi resist thanks to Mind Over Body, but that's about it.
Not too much to explain here. I would like thoughts on my weak defenses, though.
The last build: Emp/Ice/Psi
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
EmpIcePsi: Level 50 Natural Defender
Primary Power Set: Empathy
Secondary Power Set: Ice Blast
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Healing Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-EndRdx/Rchg(9)
Level 1: Ice Bolt -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg(39)
Level 2: Heal Other -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-EndRdx/Rchg(5)
Level 4: Ice Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg(13)
Level 6: Resurrect -- RechRdx-I(A)
Level 8: Clear Mind -- EndRdx-I(A)
Level 10: Hurdle -- Jump-I(A)
Level 12: Fortitude -- RedFtn-Def(A), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx/Rchg(40), RedFtn-EndRdx/Rchg(40)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 16: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Acc/EndRdx/Rchg/Hold(17), BasGaze-Rchg/Hold(23)
Level 18: Recovery Aura -- EndMod-I(A), EndMod-I(19), RechRdx-I(19), RechRdx-I(23)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Ice Storm -- Posi-Dam%(A), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(33), Posi-Acc/Dmg(33), Posi-Dmg/EndRdx(33)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(25), Ksmt-ToHit+(25)
Level 26: Regeneration Aura -- Dct'dW-Heal(A), Dct'dW-Rchg(27), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx(29), Dct'dW-Heal/EndRdx/Rchg(29)
Level 28: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(37)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Adrenalin Boost -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Rchg(43), Dct'dW-EndRdx/Rchg(46)
Level 35: Bitter Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Acc/EndRdx/Rchg/Hold(36), BasGaze-Rchg/Hold(36)
Level 38: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(48)
Level 41: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/EndRdx(42), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(43)
Level 44: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Acc/EndRdx/Rchg/Hold(45), BasGaze-Rchg/Hold(45)
Level 47: Mind Over Body -- S'fstPrt-ResKB(A), ImpSkn-Status(48), Aegis-Psi/Status(48), HO:Ribo(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
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Set Bonus Totals:
Hasten is down for 2.8 seconds.
Fort recharges fast enough that I can keep it on between 5 and 6 players of the team consistently. AB is permanent on one target. RAs have roughly 50 second gaps.
Defenses are lacking again, same thing as Kin/ pretty much. I'd like some advice on slotting up Recovery Aura as well.
I'm probably going to play each of these (once I buy more character slots on Victory!), but I'd love to solidify builds on them first. I'm definitely a mids junkie. Any and all advice/constructive criticism is definitely appreciated.
Edit #2: I am dumb and forgot to put Accolades for HP and END in the builds.