AR/TA/Mace.
Came back to this and threw together a quick IO set build. Nothing spectacular, probably could use more work.
I did manage to get S/L defense to 45%. Global recharge is 63.8% before hasten.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Master of Redraw: Level 50 Natural Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Trick Arrow
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Slug -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5)
Level 1: Entangling Arrow -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(17), Enf'dOp-EndRdx/Immob(25), Enf'dOp-Acc/EndRdx(31)
Level 2: Buckshot -- Posi-Dam%(A), Posi-Acc/Dmg(5), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(9)
Level 4: Glue Arrow -- ImpSwft-Dam%(A), ImpSwft-EndRdx/Rchg/Slow(40), ImpSwft-Acc/Slow(40), ImpSwft-Dmg/Slow(48), ImpSwft-Acc/EndRdx(48), ImpSwft-Rng/Slow(50)
Level 6: Flash Arrow -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-Acc/ToHitDeb(9), SipInsght-ToHitDeb(11), SipInsght-Acc/Rchg(11), SipInsght-ToHitDeb/EndRdx/Rchg(17)
Level 8: Hurdle -- Jump-I(A)
Level 10: Ice Arrow -- NrncSD-Dam%(A), NrncSD-Acc/Hold/Rchg(45), NrncSD-Acc/Rchg(46), NrncSD-Acc/EndRdx(46), NrncSD-EndRdx/Hold(46), NrncSD-Hold/Rng(48)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13), Ksmt-ToHit+(13)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15), RgnTis-Regen+(15)
Level 16: Poison Gas Arrow -- FtnHyp-Plct%(A), FtnHyp-Sleep/EndRdx(31), FtnHyp-Sleep/Rchg(34), FtnHyp-Acc/Sleep/Rchg(34), FtnHyp-Acc/Rchg(37)
Level 18: Flamethrower -- Posi-Dam%(A), Posi-Dmg/Rchg(19), Posi-Dmg/EndRdx(19), Posi-Acc/Dmg(23), Posi-Acc/Dmg/EndRdx(23)
Level 20: Stamina -- P'Shift-End%(A), EndMod-I(21), EndMod-I(21)
Level 22: Acid Arrow -- ShldBrk-%Dam(A), ShldBrk-Acc/EndRdx/Rchg(37), ShldBrk-DefDeb(40), ShldBrk-Acc/Rchg(43), ShldBrk-Acc/DefDeb(43), ShldBrk-DefDeb/EndRdx/Rchg(43)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Ignite -- Posi-Dam%(A), Posi-Dmg/Rchg(27), Posi-Dmg/EndRdx(27), Posi-Acc/Dmg(29), Posi-Acc/Dmg/EndRdx(29)
Level 28: Disruption Arrow -- RechRdx-I(A), RechRdx-I(31)
Level 30: Boxing -- Acc-I(A)
Level 32: Full Auto -- Posi-Dam%(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Oil Slick Arrow -- Posi-Dam%(A), Posi-Dmg/Rchg(36), Posi-Dmg/EndRdx(36), Posi-Acc/Dmg(36), Posi-Acc/Dmg/EndRdx(37)
Level 38: EMP Arrow -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-Acc/Rchg(39), Lock-Rchg/Hold(39)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob(42), Enf'dOp-Acc/Immob/Rchg(42), Enf'dOp-EndRdx/Immob(42)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Attempt #2, made some changes to this.
1. Dropped 2 slots from Acid Arrow and replaced one of the Shield Breakers with Achilles' Heel proc (didn't think about it until looking at Silas' write up, doh). I didn't need the 11% extra Acc, although this power is only 94.7% accurate vs +4s. Oh no!
2. Put the extra 2 slots in Web Envelope and maxed the bonus out to keep my S/L capped.
Something I'd do if I could find room for the slots: Add one extra slot to Ignite, OSA, FA, and Flamethrower. Stick in a generic Recharge IO. If I didn't care about using it, I could drop 3 slots from Slug and move them over there, I think. I'd lose a little HP and Max End, but neither are the end of the world. I could also drop Regen. Tissue proc since that's the least essential of the three. Thoughts?
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Master of Redraw: Level 50 Natural Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Trick Arrow
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Slug -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5)
Level 1: Entangling Arrow -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(17), Enf'dOp-EndRdx/Immob(25), Enf'dOp-Acc/EndRdx(31)
Level 2: Buckshot -- Posi-Dam%(A), Posi-Acc/Dmg(5), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(9)
Level 4: Glue Arrow -- ImpSwft-Dam%(A), ImpSwft-Rng/Slow(15), ImpSwft-EndRdx/Rchg/Slow(40), ImpSwft-Acc/Slow(40), ImpSwft-Dmg/Slow(48), ImpSwft-Acc/EndRdx(48)
Level 6: Flash Arrow -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-Acc/ToHitDeb(9), SipInsght-ToHitDeb(11), SipInsght-Acc/Rchg(11), SipInsght-ToHitDeb/EndRdx/Rchg(17)
Level 8: Hurdle -- Jump-I(A)
Level 10: Ice Arrow -- NrncSD-Dam%(A), NrncSD-Acc/Hold/Rchg(45), NrncSD-Acc/Rchg(46), NrncSD-Acc/EndRdx(46), NrncSD-EndRdx/Hold(46), NrncSD-Hold/Rng(48)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13), Ksmt-ToHit+(13)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15), RgnTis-Regen+(50)
Level 16: Poison Gas Arrow -- FtnHyp-Plct%(A), FtnHyp-Sleep/EndRdx(31), FtnHyp-Sleep/Rchg(34), FtnHyp-Acc/Sleep/Rchg(34), FtnHyp-Acc/Rchg(37)
Level 18: Flamethrower -- Posi-Dam%(A), Posi-Dmg/Rchg(19), Posi-Dmg/EndRdx(19), Posi-Acc/Dmg(23), Posi-Acc/Dmg/EndRdx(23)
Level 20: Stamina -- P'Shift-End%(A), EndMod-I(21), EndMod-I(21)
Level 22: Acid Arrow -- ShldBrk-%Dam(A), Achilles-ResDeb%(37), ShldBrk-Acc/DefDeb(40), ShldBrk-Acc/Rchg(43)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Ignite -- Posi-Dam%(A), Posi-Dmg/Rchg(27), Posi-Dmg/EndRdx(27), Posi-Acc/Dmg(29), Posi-Acc/Dmg/EndRdx(29)
Level 28: Disruption Arrow -- RechRdx-I(A), RechRdx-I(31)
Level 30: Boxing -- Acc-I(A)
Level 32: Full Auto -- Posi-Dam%(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Oil Slick Arrow -- Posi-Dam%(A), Posi-Dmg/Rchg(36), Posi-Dmg/EndRdx(36), Posi-Acc/Dmg(36), Posi-Acc/Dmg/EndRdx(37)
Level 38: EMP Arrow -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-Acc/Rchg(39), Lock-Rchg/Hold(39)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob(42), Enf'dOp-Acc/Immob/Rchg(42), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(43)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Could you post the data chunk for those builds please Youmu?
Just looking at the builds very generally, you could put BG's in EMP instead of Lockdown for the recharge bonus and I would just stick either the Numi heal in or just a heal IO instead of the RT proc for cost reasons.
@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr
Could you post the data chunk for those builds please Youmu?
Just looking at the builds very generally, you could put BG's in EMP instead of Lockdown for the recharge bonus and I would just stick either the Numi heal in or just a heal IO instead of the RT proc for cost reasons. |
I don't have the build where I am right now, but I'll edit this post with the data chunk tonight when I'm home.
I'll also take a peek in the mirror and wipe the egg from my face.
Edit: Okay, so I had nothing to do and I decided I'd just rebuild the whole darn thing from the post above. This datachunk is the same as above except I've made a few changes: 1. Lockdown to Basilisk's in EMP arrow. 2. Removed Regen Tissue proc and slot. Added the slot to CJ and put in Karma -KB.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1430;722;1444;HEX;| |78DA9D93D94E135118C7CF740A43F742294BCB5236A18023BD73B930889A60A8415| |04140C6094CA1B1E934335301F5C207F0C235688C17AE2FA044A357BE831A1FC51B| |53BFE55048BC7352FE3FE6CCFF5BCE3767F2DB67C342DC3B2D94D854C9745D63CA7| |69C6AC5B31DEDA2E9551DB314CF9BAE673919BB9099B3D61D734B1342F4D46DC69C| |59DEB0D6F549D735AB25CF982B164A56EAE0F1996AA1A05F768A6B378D49C7B1B79| |AA7CB9B9663953D7DFF9FF0AC6D97F4F345AF6CB92EDFCC5866A558DE08D2CD7CC5| |B2D623D2B4B1E9C183F4B94A714D3F289237D72C83FBDCE980F6B2F0A7FA84BC6AA| |AD8050C0BDF0BC67382FF19C18B1CF23D5584C889F81342C74342CF23821FF229EC| |F32B9F052D7D20347E64EC119A3E116E415A95ED0DEA7B08EC16D17784E1D78C378| |4636F19AF0855886A90451A422AE56B2204038C2021AE111AE15D68D4544D682354| |770B320464DD804949C7AF138EAE320CC60AD7BD41688344214EA48692B4DF702BE| |38F4043EE3741035F847D4AE42A19A217141CE336D48DC9CE63CB3E1ADC02A16F91| |718D30B84468026D96F6669E660B0FAE8587DAC6436D934385BA09AEEB4BEC5286D| |68C38841D289F946F31D9A862AF83DFC09710C33EBA1B5509FD90A85D6EA07D8C42| |3B18017077CA8E3AB9A3147794E28EBAB8952E6EEC36144CB35D4973861E86A2612| |17E29DD295A0A42EE5E99BB977367385B86B365B8441F17BC03B9FBA5BD9FED03FC| |6480ED036C1FE41C77C13E24F73EF4D387D58FFC62FC607C27D8308111793446F8A| |467F9A467F988671F1346F9DC8F3E2054206A4C8E7E8C8FC6381F8DF1384185FDEA| |72BF7A3B1D273F2C4DC898098EC9714C8E63BAFCF58F0E7E7089997F5666FDF50F4| |E28B4327DE0A905E2F5EFEB7FAF2FE1FD74814B41D079942B280B288B284B28CB28| |2B28AB28064AED6B3D3A761CFB3A817212E5144A12FA13F7D1A9854042286194084| |A142586124749A0A4505EA2D4FE0255DE0565| |-------------------------------------------------------------------|
Or, in other words: Ouch, my redraw!
edit 2: I'd like to add that I am mostly new to this AT as a whole. Despite playing on and off for a few years, Corr is one that I've never really touched. Also, a small observation: Bow to Rifle redraw is ridiculously fast it seems. Like, fast enough that you're holding both weapons at once. Rifle to Bow takes a little bit longer. And yes, I know that redraw is rolled into the animation time to fire, but perceptions! |
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
Join The X-Patriots on Virtue!
Still at S/L cap (46.3%), 10% more recharge, Glue Arrow just has two recharges in it since it's auto-hit. I felt Full Auto and Oil Slick both needed more recharge, and I also put a bit more in Acid Arrow since everyone loves -res.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1431;723;1446;HEX;| |78DA9D93DB4E13511486F7748A434FB450CAA19CCAB194C248EF3C5C18444D30603| |82908C6660253686C3ACD742AA05EF8005E780C1AE353A8D1E88DBE831A1FC51B53| |D75EFFA6E5DA49F93F66CF5AFF5AB3F69EA5C32B61211E5F125A74BE6455ABF979C| |7756B15CF718D1B965773AD526CC9AA7AB69B720AA9557BD7B50E0C21C460232CBF| |6A95F7EC5D73AE5AB56A252FBF5A2C94EC64F3F1E55AA160AEBBC59D7BF939D7750| |EDA17CAFBB66B973DF3E49FF0B2E394CC6B45AF6C57ABB859B4AD4AB1BC17E49BB5| |8A6DEF4654D0DEBE470FFAAE568A3B66B3C892B563E7D1E7510FB597A13FDD27D45| |5D7C531212D7C6F81370CFF6B86173915F74A132227622F193DCF1883CF197EF2D3| |10E7D73E0B5E7ACF38F301F8C868FDC4B84FB63AC2353D4B18106D408D9EB428A39| |690CE39AD8C600008326206E30CCDDBE0C275614CB2F701390454CB811F3E693AFD| |9331F30BF8CDE8A2D41052F55082DF22DC09FCE556727F1806C54510A7456E7140D| |B754D0EE7902A4555AFD16D1F8F638331BC09DC668C6D315A49DB55783B66D48171| |7460545D1855971A15D58DA3AE2F7ECC0E9D29710A47543EA1FC1298DED8778A8B8| |BB44F9777E96F7C37A5F3DD08F975ABF7E8CEB2430F10A0B05E65D48BC692682C89| |C6FAD1513FFA7B4075FBD4E6F5C16110D00C5908BB3190E4A520790F61A96508DE2| |9B8A5E096428961149C81D1432A31A2B24690358A8051648D226B0C5669643DA2AC| |71B5F3E3D8EB09ECF5040EC0048E8343F39854EE9338D4191CEA0C4E73E605630A4| |77CEA29A3425959B51F599C97699C97E91843A7B737D5DB9B72D203C24F4BB32A67| |163939E4E490D3EF3FF57D2D0BF9D667578075608DB1D88CA31F5D62D9DFF8E284C| |62B0BCD987A20D6F8C0FEF7FA123EB10BAC0449D7A4DC94B2216553CA96946D2977| |A4DC95929752FFDAC88E9E937D9D977241CA452909EA4F3C919146882424252C252| |2A54D4A544A4C4A5C4A52CA3B29F57FC12901D7| |-------------------------------------------------------------------|
@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr
Or, in other words: Ouch, my redraw!
Jokes aside, this combination sounds like fun if putting up with redraw isn't a big deal to the player. Has anyone tried this out?
Web Envelope combined with OSA and Ignite seems like it would be rather fun. Keep everything in the double burning patches of death!
Not to mention the solid debuffs. Stacking -Rechg from the glue arrow/entangling arrow/web envelope/ice arrow. The -ToHit to supplement Scorpion Shield's defenses and whatever other defensive powers are taken. Add in the -RES on top of everything else and yum!
Power-wise, I think this is what I'd do. I left enhancements empty for the time being. I'm not particularly bothered by the Redraw, and I think it'd be interesting if you played up the character as some sort of Master-of-Arms. It looks like capping S/L Defense would be rather easy, especially if you factor in Flash Arrow. Low levels are a bit light on attacks, but one could simply fill in a few extra and respec out of them later.
edit: For the record, I am a defense junkie. I would probably be better off dropping Maneuvers for Hasten, but I'd like input on that. I'm going through mids and doing up sets at the moment to see whether or not I need it.
edit 2: I'd like to add that I am mostly new to this AT as a whole. Despite playing on and off for a few years, Corr is one that I've never really touched. Also, a small observation: Bow to Rifle redraw is ridiculously fast it seems. Like, fast enough that you're holding both weapons at once. Rifle to Bow takes a little bit longer. And yes, I know that redraw is rolled into the animation time to fire, but perceptions!
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Master of Redraw: Level 48 Natural Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Trick Arrow
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Slug -- Empty(A)
Level 1: Entangling Arrow -- Empty(A)
Level 2: Buckshot -- Empty(A)
Level 4: Glue Arrow -- Empty(A)
Level 6: Flash Arrow -- Empty(A)
Level 8: Hurdle -- Empty(A)
Level 10: Ice Arrow -- Empty(A)
Level 12: Combat Jumping -- Empty(A)
Level 14: Health -- Empty(A)
Level 16: Poison Gas Arrow -- Empty(A)
Level 18: Flamethrower -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Acid Arrow -- Empty(A)
Level 24: Maneuvers -- Empty(A)
Level 26: Ignite -- Empty(A)
Level 28: Disruption Arrow -- Empty(A)
Level 30: Boxing -- Empty(A)
Level 32: Full Auto -- Empty(A)
Level 35: Oil Slick Arrow -- Empty(A)
Level 38: EMP Arrow -- Empty(A)
Level 41: Tough -- Empty(A)
Level 44: Weave -- Empty(A)
Level 47: Scorpion Shield -- Empty(A)
Level 49: Web Envelope -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run