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Perhaps you bother because even you realize that sighing and insisting don't equal a reasoned argument. Tickets help everyone. They allow people to target their efforts to satisfy the greatest demand. They may very well be what has allowed the markets to stay functional while population dropped.
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Quote:Enlarge the interface so you can see all your transactions at once and then work in the all transactions section. Problem solvedI really thought I'd eventually get used to the new interface and learn to like it... but even without all of the "click twenty times to bid on something, click twenty more times to claim it", there are other things about the new interface that really bug me.
For just one example, clicking to remove a bid and removing a completely different bid because the bid I was trying to remove was suddenly filled, and everything moved up 1 position to fill the empty spot. Then I have to try and remember what bid it was that I just cancelled by accident. -
Auction it here. Take a look at the level 50s that are selling advertise that plus a premium as the reserve then set a time frame when best offer takes it. You can also shout about it on the global channels and broadcasts
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Quote:Last time I checked ticket rolls were random in level ranges. So it seems only a particular narrow kind of randomness is infinitely more enjoyable. If someone enjoys randomness tickets should be their heaven its like sitting down at a wheel of fortune, the same for merits.I disagree, random is infinitely more enjoyable than the tedium of hoarding merits or burning big piles of tickets recipe rolls.
What massively random drops do is penalize the person getting them to the benefit of people working niches marketing. So when you say he is right you are saying people should have to marketeer to get decent return on their play efforts. In case its escaping you that is why people like to save up merits and use them to buy something they are comfortable with what their return is -
Quote:I don't think you can chalk up availability of IOs in the old system just to the forced roll. The game had a higher population at the time, and if you were a speed runner you could achieve very high rates of return/time by hitting the speed tfs, Katie, Eden, the Cap SF. These also contributed to availability on the market. You used to have hordes of people running TFs and Trials for better than a merit per minute return. Now you have less people and much smaller percentage that are achieving merit per minute returns.Except that is exactly the way that the rewards system was first based and the reason that IOs were reasonably available at all levels. This is no longer the case. Let me pose it to you in another way. What is the point of having low level Pool Cs if they are so rarely generated that you have out leveled them before you get any?
Quote:Quote:Supply and volume on the market have never been better as long as you are working at max level. Its not surprising that the devs haven't taken up the suggestions from their point of view its probably working very well.
Quote:If your contention is correct (and I strongly believe that it is NOT) why even have IO sets under level 50 if the goal is to only have the level 50 range well supplied? Why not just eliminate the lower level IOs and sets?
Because your contention is incorrect. Having only level 50 with any amount of supply is not WAI. Flashbacks, the exemplar system, and most of the content in the game is NOT set at level 50. In fact a preponderance of it is at levels below 50. Clearly these 2 things are at odds and we know that the exemplar system is WAI since it was just recently updated. This lends weight to the statement that the market is not working properly to support the exemplaring system and is therefore broken and in need of repair.
Quote:That can be said of all game changes. The intent isn't to benefit everyone. That isn't possible. The intent is to benefit the largest number of players with the proposed changes. Since far fewer people play at level 50 than at lower levels it is clear that steps need to be taken to change the under supply at low and mid levels.
I completely agree with the intent of your changes what I have been trying to communicate is that the side effects might make it undesirable.
There was another proposal awhile back that would probably suit everyone better. Instead of having a slider for when you roll a recipe you could have a slider that would determine what level the crafted enhancement came out, as long as it wasn't higher than the initial level of the recipe. -
Quote:The best from the original thread was buying scarce pool A recipes and crafting them. Something that the people who were arguing the random roll liked to act as if it had been blanked from their perceptual field. The downside was it takes a fair bit of research to find those things and it can take a good deal of patience to make your money. (Being patient in waiting for your fun in a video game is no virtue)Other uses could include direct buying a Miracle: +Recovery at level 20 or Luck of the Gambler: +Recharge and selling on the market, but random roll used to yeild more return at the last time someone did analysis, as I recall.
The original random roll was worth a little less (less 1% difference) than buy and sell at the maximum profitability. Given that the market fluctuates much more than 1% on a day to day basis the difference is not significant.
The question boils down to do you feel lucky, and if you do feel lucky are you willing to do the crafting and tie up the market slots you need to, to make your money. -
Quote:Well then there is no need to force people to take random rolls on the way up. The Max level items have always commanded a premium price and still do. The only exceptions are procs and globals and even those tend to have a U shaped price distribution. The only thing making people take random rolls on the way up does is force them to sell at a disadvantage, at a time when the toon has less slots and less storage.Anyone that uses the market.
Anyone that uses the market.
Quote:This is the market forum. We want to fix the markets for the players that use the market. Players that don't use the market are transparent to us.
For those that don't wish to use the market (which is the fastest way to IO out a toon almost without exception) SOs and common IOs are still readily available.
When you say all people that use the market that is clearly not the case. The people taking advantage of the concentration of activity at the top level and making good use of it will clearly not benefit from these changes. They will have to search more and become more familiar with other level ranges whats more this has the net effect of fragmenting the market into many more little off level markets.
It will be a giant benefit to people that go around placing bids on little used alts and checking in on them every few weeks
Weather or not you agree with what I see as the effects, your changes certainly will not benefit everyone. Not even everyone that likes and wants to participate in the market. -
Quote:Actually I just call them hypocrites and that is to the very small intersection of people who posted in the how easy is to make inf thread and then whined about how horrible it is to use the new interface. Uber guy asserted that people who weren't able to pick up simple functionality in a video game were mentally deficient. At the time he was talking about something he felt he was good at, and for some reason or other isn't amenable to the same argument for things he isn't good at.As usual, you've lost the entire point of things. Just because something is doable in a roundabout fashion does not make it good, especially if there are demonstrably more efficient ways to do it. Those are your 'whiners' and 'morons'.
Your need to be right has led you down a path in which you feel that you have to prove yourself superior even to the point of making ridiculous claims.
The entire point of software is to make things easier for people to accomplish tasks, so trying to force people into a workflow that probably less than 1% of the users are working with is a pretty poor idea. That's just fundamental software design theory. Everything that you suggest flies in the face of it.
Quote:The entire point of software is to make things easier for people to accomplish tasks,
I don't know where you get 1% from or how you got it.
I do know this its measurably easier to craft and sell ios now than it used to be. -
Quote:I don't agree that anyone should be forced to roll their merits.
Also increasing a random roll from 20 to 25 is a horrible idea, as already many toons have fractions of a random roll sitting on various toons. Increasing it above 20 would make that situation WORSE.
The best suggestions would be to:
1. Decrease the cost of a random roll to 15,
2. let anyone choose the EXACT level of the random rolls they make,
3. award one merit for every non-newspaper mission completed,
4. if an arc rewards merits give everyone on the team the full amount PROVIDED they were there for every mission of an arc (whether it's their mission or not),
5. increase the number of drops each team member gets while you are on a team.
6. Finally ALL merits should be in a pool account wide. So that you don't have fractions of merits on various toons or alts that don't get played for weeks, months at a time.
AE tickets should be left as is. This aspect is one of the few reasons left to use that retarded rp system (IMO).
And finally, merge the ******* markets.
My suggestions are all that need to be done. AGAIN:
I don't agree that anyone should be forced to roll their merits. If a person wants to specifically save for ONE specific IO, that is their business.
Completely agree on 1-5, 6 I would love as well but unfortunately the devs have decided to give merits as a vet award. -
Quote:Broken for whom ?Yep, it's broken and here's why:
1) Lack of low - mid level pool c supply (because you can hoard merits.)
2) The ability to waste multiple random rolls worth of merits on a single IO (self determination)
3) Mission Architect (diluting/skewing the rewards pool)
4) XP smoothing.
5) Repair of the inf exemplar "bug" (50s generating yet more inf)
We really need a repair for issue 1, 2, and 3 to solve the problem.
The solution -
Increase the merit cost of a random roll by *5 merits (to 25) [bear with me and don't freak out there's a reason].
Eliminate hoarding by causing a recipe to be rolled everytime 25 merits (or a multiple thereof) are earned. This will increase the supply of low - mid level pool C recipes.
Introduce a slider on the "merit ticker" that allows you to select any level between +3 to your current level (because that's what you can slot) all the way down to level 10. When the merit ticker reaches 25 a random Pool C is generated at the level the slider is set at.
* once 20 Pool C recipes have been generated (either by that toon or account wide. It doesn't really matter since we can email things to our other characters now [provided they are in the same faction, a notion that still strikes me as patently ridiculous, the Pope could easily buy things from Osama Bin Laden on Ebay and neither one would have to know who sold or bought it]) give the character/account a "token" that can be redeemed at the merit vendor for any 1 Pool C recipe of any level desired.
Remove Gold rolls from the MA and make Merit content/boss defeats outside MA the only way to generate Pool Cs. Then increase the ticket cost for Bronze rolls by 25%
Poof, all of our current woes are lessened or eliminated.
We retain self determination for the market whiners, increase the level spread of generated Pool Cs and the number since fewer merits are consistantly wasted/remain unspent, and remove one of the most annoying problems created by MA.
I really wasn't pleased when merits were put in, and from my point of view they still leave much to be desired but you have to ask just who does this really benefit ?
The person who holds their merits and rolls at 50 is enjoying things immensely now. What they have is a nice concentrated market for buying and selling their items. Whats more they are much more likely to get top dollar for their items than they ever were before and much more than they would if they generate off level recipes. Even with supply at nearly zero, off level items are not going anywhere near where they need to be, to make it worthwhile to produce them. If you add in the fact that they also move more slowly well its about zero benefit to people on the production side to get items they are not familiar with and aren't particularly set up to gain maximum advantage from.
The person who buys particular recipes minimizes their effort in realizing their gain and insures that they get just as good a price, or better on average than the person random rolling without taking a chance. If you are someone who doesn't play often enough or generate enough merits that you can be confident of approaching the statistical averages this is plainly a giant benefit.
The people that these suggestions would most seem to benefit are those with large numbers of alts with large numbers of market slots and the inf to do bid sniping on those alts and slots. -
Quote:If you want to call the people posting here morons, that is your prerogative. I wouldn't call people that insist what they like to do is easy and anyone who can't do it is lazy, has a sense of entitlement but when there is slight bit of change go on a whinefest of epic proportions, morons.I'll leave it to other readers to decide what's more likely - that everyone here who's disagreeing with you is actually a moron who can't achieve that same basic level of wit, or your arguments are specious.
The autocomplete behavior forces the market user to seek ease through shortcuts such as those you suggest, whether it's desirable for them or compatible with their market strategy. You've stated that you don't care enough about the actual prices for that to matter to you, and therefore you find the mixture of that with the actual improvements in the new interface fantastic. Bully for you. The interface shouldn't force the rest of us to bid/list like you do.
Then again I wouldn't claim victory because I told a bunch of people that are clearly whining about something that their whining was justified and they agreed.
As to your claims about the onerous nature of autocomplete, well i ran some missions this morning, received a doctored wounds, efficacy adapter and enfeebled operations recipes. Managed to buy the salvage I needed without having to search for it, crafted them, and then listed. Effort to list, changing one digit between items.
If you can't learn to edit within a field you may just have lost the game at least when it comes to evolution. -
Quote:Go ahead, make my day. All you've proved to everyone is that you lost. Get over it and move on.
I'm the guy who isn't having a problem using the market. You're the guy that can't be troubled to look at the numbers they are bidding. What a strange set of victory conditions you have. -
Quote:This message is hidden because Another_Fan is on your ignore list.
Best way to cut down on the extraneous background noise..
Didn't you rage quit over the new interface ?
Quote:This is exactly the situation I find myself in. After much deliberation, I have canceled both of my accounts, due to the current issues. I've played City of Heroes solid for two years. Not once during that time did anything cause me to consider canceling my subscription. Until now. -
Quote:Is your thesis that 100-1000 inf represents too large a percentage of someones wealth ?When you get back from your game, you may wish to consider the different kind of money-management skills required from those whose job it is to turn a large pool of money into a larger pool of money, and those who are trying to make the most of a small pool of money. You said it yourself: because you are working with such large quantities, you can afford to overspend on some purchases by a considerable percentage margin because the absolute value of that margin is small compared to your overall volume of business. It may be the case that autofill is an optimization for the way you go about your business, but this comes at the expense of many users for whom that same loss margin represents an unacceptably high percentage of their wealth.
I would be willing to grant the idea if you were vendoring salvage recipes and enhancements, but the new interface is a giant friend to anyone doing this. They are almost always bidding the same low ball amounts for stacks and stacks of items. They just need to key it in once and go hog wild.
Quote:Of course, this leaves you free to brush off such concerns as the consequence of failing to properly utilize the market or the rest of the game to maximize wealth generation. Very well: but historically, when elite users of a feature consider it fine, and average users do not, the developers tend to listen to the concerns associated with the larger pool of actual revenue. And that can very easily lead to changes that are detrimental to everyone. Personally, I'm happy to see so many of the people who are heavy users of the market asking for changes that benefit all market users, when it would be just as easy to recommend optimizations for unusual use cases or traps for the uninformed.
Edit: Full disclosure. I am a moderate market user. I don't have anything approaching the level of resources you're demonstrating. I'm aware of some steps I could take to obtain that level of wealth, and I know who to ask and what I'd want to read if I wanted to learn more, but it's more effort than I'm interested in putting into the game, and more importantly it's effort expended in pursuits I don't consider entertaining. I can get what I want in a timeframe that I consider acceptable, but I do have to be careful with my resources. The changes to the market interface have made my interactions with it more time-consuming, more risky, and therefore less pleasant.
I do know this, for crafting and selling drops, the market is very much easier to use. Just pop the recipe in, and work your way up the salvage in cost. All you have to do is click change one or 2 digits and bid.
For flipping its a positive joy. Bidding on multiple stacks of items incredible in its ease. Low balling similar items equally so.
For buy and crafting , its the best of both the above.
For selling drops its a giant plus if you have an idea how much things should cost, and a slight positive if you don't.
For the people that sell everything at 1 inf, well now they only have to type that once, and I don't think they will cry about about it if that's what they bid for something.
Seriously, just how has the new interface made your interactions more risky ? You can't be troubled to read your bids/offers before hitting post ? -
The times they are a changing.
Quote:VSAs another poster mentioned earlier, he'll almost certainly wander away from this full of the notion that he won the argument. I'm sure that the fact that so many folks posting here disagree with him is just evidence of how superior he actually is.
Quote:I believe instead the conversation has been reduced to you refusing to admit that certain levels of wit and intellect are within the reach of the majority of people with at least a middle-school education in the United States. Which, honestly, isn't saying that much in the industrialized world, which is the only place we should expect to find people able to spend US$15 a month to play a video game. -
Quote:I am so glad I looked once again before hitting the links. In the same thread I have been both accused of having poor marketing skills and having so much money I don't care about the common people.Or are you seriously suggesting that I waste inf by purchasing all items at prices that are powers of ten?
Incidentally, your sizable wallet combined with your ludicrous suggested methodology suggest a disconnect with how players begin interacting with the market that reminds me of the story of the presidential candidate and the grocery scanner. I really hope I don't have to explain why the initial interaction is important to a game that people are hopefully playing for the first time every day. More personally, it's important to your own continued wealth (and of course the continued existence of a context where that "wealth" has any meaning).
Be happy I think this will add strokes to my game as I will be unable to stop chuckling while trying to make shots. -
You really really need to ask yourself how you can make better use of the system. Every time you say something here about it, it becomes more and more apparent you are fighting it, because it isnt what you are used to, instead of working with it.
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Quote:Try again kiddo, you haven't shown anything. I can easily see your inf and call your IOS.Um...yah. About that. If you want to get into a mine is bigger than yours, son. Mine is bigger than yours. I've got more than one toon that's capped twice over and a bunch that are sitting in the range of the screen cap.
That's on top of giving away literally thousands of merits for no good reason at all. Look at my sig for a small bit of it. I only have one purpled out toon and that was just because people nagged me to do it. The rest are minimally IO'd.
Total merits...probably around 40-50k currently. Probably close to 20B inf on hand with about 50-60B in IOs sitting around in a base.
I'm using the point to illustrate that you do not need to slot IOs to get decent rewards (as you were trying to suggest otherwise), yet you turn this into a tool waving contest. Wrong is wrong. Bzzzt.
PS. Cropped image. Merits were introduced recently so the time differential between players isn't really important unless that player joined very recently. Difficult to prove regardless in a merits/minute comparison.
The point is how long did it take you to get them and how did you did you get them ?
The only thing your original post proved is that you play the game alot. -
Quote:Either that or when I am selling things for 10s to hundreds of millions I don't sweat the small stuff.If your marketing powers are limited to adding a single digits to your last entered amount to increment makes it obvious how sophisticated of a marketer you are. It's that or you're left with trying to defend a poorly implemented feature by coming up with even more ludicrous suggestions by the post.
Now I see why Uber has continued pwning you throughout this thread.
Thanks for the billions, I guess. It explains how that Level 10 BotZ -kb IO I crafted went for 1 billion inf when the last sold was 100 million, and I had it listed for 300.1 million. 700 million profit isn't bad (or 900 million, depending on how you look at it).
The ideas you suggest are double plus ungood. -
Quote:Untrue ?This is outright incorrect. While IOs can provide significant benefit, non-IO'd characters don't do everything slower and receive less rewards than everyone else. I've got toons with minimal IOs that are in the thousands of merits without needing to IO them. In fact while I can IO them, I see it as being kind of pointless.
The player behind the keyboard matters much more than the toon or the loot. Maybe a bit slower and a bit more difficult, but receiving less rewards than everyone else? Untrue.
This is just to illustrate how inadequate your post is
9500 >> 6100
We could also go into the time it took you to get them etc etc. -
Quote:Well seeing as you now have an interface that can be resized to show you all your transactions at once, some people might consider that a great improvement. Seeing as it was requested repeatedlyand the game runs a 4:3 aspect ratio full screen vertical is not surprising.They changed things that they knew needed to be changed because of feedback, and they changed things that no one is aware of any feedback requesting the specific implementation they created.
"The market interface is non-intuitive, fix it" is not a valid interface design requirement. "The market interface crashes me, fix it" is a whole lot better. "I want a vertical list of market slots that does not show me unused slots" is a fantastic interface design requirement. Who asked for it?
Quote:Very, very few of the voices heard in this forum who were anti market use even bothered to include this. People who hated the market hated the idea of the market. Even some people who liked the market had complaints about its interface.
Quote:But you can change the interface without changing the market. People who dislike the interface can like the market, and vice versa. While they act as parts of a greater whole, they are not wholly interlinked.
Quote:I view the market here broken up as something I'll call "Model, View, Community".
Quote:Most of the posters who have come here with dislike about the market have primarily disliked the Community part of the system. They don't want other players "taking advantage" of them. They don't want to feel like they're "fleecing" other players.
Quote:That example is a fine strawman. Your use of it is a fine way for you to try to save face, and that's about it. Spreadsheets are not optional in-game marketplaces in a superhero game. People who hate having a market in CoH, hate having it linked to getting their shinies, hate that there is a perceived "old guard" with lots of money and market sway, and don't want to spend time understanding the markets dynamics; those people will never like the CoH market, no matter what user interface it is given. Those people are the ones that have come here and been part of great flamewars about the market. Never once did one of them come here and participate in a great debate about how they refused to use the market because the interface sucked. Did people gripe about the interface? Sure - market pundits and haters alike. That doesn't mean you could meaningfully lump people who disliked the interface with people who hated the idea of the market.
Next if you can't deal with the market interface, how does that affect your ability to gain an understanding of market dynamics ?
As to your why did no one gain an understanding of what their barriers to using the market and then come here to argue the point ? Why didn't the web take off when Vanevar Bush came up with the idea in the 40s or when David Ahl started Xanadu in the 70s. Some things are only obvious in retrospect.
I have no doubt that there are some people that would hate a market and in game wealth no matter what. There are people running around with characters that are variations of captain communism, red gaurdian etc. I also know people that felt it was too much trouble to make use of the market or that it took too much time for them. -
Quote:When I read this my first thought was you need to work on learning to use the new interface. Its the kind of thing that leaps out at you. If you want want to craft an IO you just hit the search for salvage link at the bottom, its all layed out for you, start with the cheap commons and work your way up. If something is significantly more expensive add a digit. Couldn't be much easier.So if you were to use the UI to find salvage (common/uncommon/rare) to craft an IO it's a random pattern?
Loading items in a price range is laughable to the extreme, since you are also expecting people to know how much each item is going to cost, and even then incrementing the price is still not compatible with the auto-fill implementation. Even if you decided to sort on rarity your concept is horribly broken.
Trying to justify a usage for the current auto-fill implementation just highlights how outstanding in the field you are with this. You are trying to explain how an edge case is so much better for every other situation is the tail wagging the dog.
Someone should save this post and put it with the 8 tanks collection.
Sorry you having trouble mastering this, but don't expect much traction when anyone who understands the new methods can demonstrate you are barking at the moon. -
Quote:If you order your bids to take advantage of the fact that you will be buying or selling things in price bands its great. If your work pattern is very random in terms of price its horrible.This is patently ridiculous. Not even specious.
If they wanted to *autofill* the value for me, they should allow me the choice of using the last transacted value for the item instead of the last filled in value.
Just because I want to buy a Miracle proc at 300M does not mean I want to buy a kinetic weapon at 300M.
If by fantastic you mean naive, then I wholeheartedly agree.
I just find myself buying the cheap stuff and working up to the more expensive things.
It also comes in very handy when selling. Just load items in a price range onto the market and work your way through.
If you use it well it does let you do things faster than the old interface. If you try and fight it, it will make you miserable. -
Quote:Well if you haven't everyone else has with the possible exception of 3. Which is just pretty much laughable. The direct purchase option was put there for people that wanted to get particular rewards without dealing with the market. As it stands it lets players know that they have goods they can definitely convert into what they need to make their build. Doubt the devs would be willing to screw them over just to provide some extra volume of unwanted items dumped on the market.I think I've said this before, but if I had my druthers, I'd do the following things with respect to merits (ordered from least to most likely to draw ire):
1. Allow players to set the level that they'd like to roll recipes at.
2. Earned merits go into an account-wide pool.
3. Eliminate the option to purchase specific recipes with merits.
4. Force random rolls whenever the random roll merit threshold is reached through an immediate reward selection popup. -
New posi rewards seem to be about in line with where they should be. There is almost no travel time involved the new one, there doesn't seem to be the chance for getting several truly horrible maps on the new one that the old one had.
If you do the new one with a team that can properly handle its bottlenecks you should be able to do both parts in much less than an hour and a half.
Seems inline, then again I said that when i first saw the tf.