_Elektro_

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  1. Blue Lava, I probably will. It's just an hold habit from my scrapper.


    Thanks.

    In all honesty I wish someone could convince me to finish up the Shield/SS tank I made, but it's just... really hard to convince myself of that.

    I have decided to post my Shield/SS build.

    The idea with this is to get HP up over 2600, while going over soft cap, and having modest resists, again without blowing the bank (no Glads, no Shield Wall)

    Is this just a poor build?

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection -- EndRdx(A), DefBuff(3), DefBuff(5), ResDam-I(15), ResDam-I(15), ResDam-I(17)
    Level 1: Jab -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(7), Stpfy-Acc/Stun/Rchg(23), Mako-Acc/Dmg(42), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(48)
    Level 2: Battle Agility -- EndRdx(A), DefBuff(3), DefBuff(11), DefBuff(11)
    Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(9), Numna-Regen/Rcvry+(50)
    Level 6: Haymaker -- VoVelo-Dmg/KB(A), VoVelo-Acc/KB(7), VoVelo-Rchg/KB(17), Mako-Acc/Dmg(34), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(43)
    Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(9)
    Level 10: Against All Odds -- EndRdx-I(A)
    Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rng(13), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(19), Mocking-Acc/Rchg(37), Mocking-Rchg(39)
    Level 14: Boxing -- Stpfy-Acc/EndRdx(A), Stpfy-Acc/Rchg(19), Stpfy-Acc/Stun/Rchg(36), Mako-Acc/Dmg(43), Mako-Dmg/EndRdx(48), Mako-Dmg/Rchg(50)
    Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 18: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 20: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(42)
    Level 22: Super Jump -- Jump-I(A)
    Level 24: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(36), S'fstPrt-ResDam/Def+(46)
    Level 26: Shield Charge -- Erad-Dmg(A), Erad-Acc/Rchg(27), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-%Dam(33)
    Level 28: Weave -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(29), RedFtn-Def(33), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(36)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(48)
    Level 32: Grant Cover -- LkGmblr-Rchg+(A)
    Level 35: One with the Shield -- ResDam-I(A)
    Level 38: Hurl -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Rchg(45), Erad-Dmg/Rchg(45), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(46), Erad-%Dam(46)
    Level 47: Physical Perfection -- EndMod-I(A)
    Level 49: Rage -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Heal-I(A), Heal-I(42)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(40), P'Shift-EndMod/Acc/Rchg(50)



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  2. ++EDIT++

    Oops, just realized I can't edit the title. I've thrown the gauntlet down between my elec/elec tank and my Shield/SS tank. I'm trying to convince myself to keep going with the Shield tank! Any comments welcome. +++/EDIT++

    So you might remember me from such stellar posts as "If you wanted a team tanker...?" in which most of you said everything, and anything works.

    I -really- wanted the shield tank to work, and I know I will hear about this, but my feeling is it is a lower quality set for tankers. My shield scrapper feels just as survivable and my other tanks seem more durable.

    This is unfortunate, because I really like the concept. So anyhow, I decided now that I have alpha'd my Scrapper/blaster, I really wanted to turn my attention to my tank.

    Unfortunately I probably won't get my tank to STF in time for Alpha goodies, which really stinks because I would love to have him run that test during this week, but he's only about 32.

    This brings up a question, does anyone know if you do the weekly strike force task force, do you still get Favour of the Well even if you are not 'incarnate'?

    Anyway, the reason I bring this up is I am _trying_ to make a fairly 'budgeted' build for my tank. My scrapper/blaster have completely broken my bank.

    This is the build I'm looking at. Most obvious things to note are: I don't know what the heck to do with Jacob's ladder still. I know a lot of you love it, I kind of think it's a 'meh' power.

    I also have some empty slots in it because I'm not sure what to do. Keep in mind that as expensive as Kinetic Combat sets are right now, I'm pretty sure I'll be doing the ghetto version with Smashing Haymaker or something.

    Please let me know if you see anything I'm missing:
    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Electrical Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-EndRdx(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/Rchg(9), S'fstPrt-ResDam/Def+(43)
    Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(15)
    Level 2: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(19), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam/Rchg(48)
    Level 4: Lightning Field -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(5), Erad-%Dam(5), Erad-Dmg/Rchg(9), Sciroc-Dmg/EndRdx(11), Sciroc-Acc/Dmg/EndRdx(37)
    Level 6: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(46)
    Level 8: Grounded -- S'fstPrt-ResKB(A)
    Level 10: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rchg(29), Zinger-Taunt/Rng(33), Zinger-Taunt/Rchg/Rng(34), Zinger-Taunt(42), Zinger-Acc/Rchg(43)
    Level 12: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(34)
    Level 14: Combat Jumping -- LkGmblr-Def(A)
    Level 16: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(42)
    Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
    Level 20: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(37)
    Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam/Rchg(48)
    Level 24: Weave -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Rchg+(27)
    Level 26: Power Sink -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Acc/Rchg(27), Efficacy-EndMod(34), Efficacy-EndMod/Rchg(43)
    Level 28: Lightning Reflexes -- Run-I(A)
    Level 30: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
    Level 32: Power Surge -- ResDam-I(A)
    Level 35: Lightning Clap -- RzDz-Acc/Rchg(A), RzDz-Stun/Rng(36), RzDz-Immob%(36), RzDz-Acc/Stun/Rchg(36), RzDz-EndRdx/Stun(39)
    Level 38: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Jacobs Ladder -- Empty(A), Empty(48), Empty(50)
    Level 49: Maneuvers -- LkGmblr-EndRdx/Rchg(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Heal-I(A), Heal-I(37), RgnTis-Regen+(45)
    Level 2: Stamina -- EndMod-I(A), Efficacy-EndMod/Acc(21), Efficacy-EndMod(45)



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  3. Quote:
    Originally Posted by Santorican View Post
    I haven't really taken anything from my other characters but I've stopped updating them. Mostly because I don't love them anymore lol.
    Oh not me... I stripped my other 50's of their dignity like a weekend dad just out of prison. I recall shamefully respecing my 50 Dual Blades Willpower scrapper just to unlock a Numinas +regen+recover. I left him standing in Talos Island if I can recall, standing there, with no slotting and nothing to his name but a pair of ragged pants.

    I've had to do the same to my other characters. Basically I can afford to play 2 I figure, and that is without the extreme expensive stuff too.

    I really want to revisit my elec/elec tank, but he's too far away from 50, and too broke to care. lol
  4. Quote:
    Originally Posted by Grey Pilgrim View Post
    Once my build is done, I don't feel like I'm going to need a lot more recharge, personally. Doing more damage on hard targets is more appealing to me.
    I was thinking this way as well. Then I started thinking about how Defiance works. I started monitoring my damage numbers at all times.

    What I found was that our inherent power, stacking with build up, stacking with Assault (in my case at least) leads to some very impressive damage numbers. Numbers that, in my opinion, are hardly going to show improvement with Musculature Alpha.

    I am not saying it won't help, not at all. I have Musculature Alpha slotted right up until last night.

    So far in my testing I'm finding I don't miss the Musculature, and still watch as the numbers bounce quite high from the stacking of attacks... with Spiritual, I am missing the additional 33 percent? (which is partially ED'd off the map), but I am seeing HoB up seconds faster.

    Just food for thought.
  5. Ok, I didn't want to do a respec for the Spiritual Alpha slot in mind until I posted this to be certain....

    This puts me over soft cap on positional defense, but still gives me respectable recharge. The problem is, he's a bit of an endurance hog. Not much I can do there....

    There is ONE slot in Tough that is open just in case I actually do 300 hero missions and end up with a Gladiator +3 which would put my defenses about 6-8% over cap I believe.

    So end hog it is? I think the damage is good... and I can't find another way to juggle the defense without hurting myself some other way.

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Srixxon Base 2.5: Level 50 Mutation Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Dmg(3), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Rchg(9), Hectmb-Dam%(19)
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(7), DefBuff-I(13)
    Level 2: Shadow Maul -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(5), Oblit-Acc/Rchg(5), Oblit-Acc/Dmg/Rchg(9), Oblit-%Dam(17), Oblit-Dmg/Rchg(21)
    Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(15)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Siphon Life -- HO:Golgi(A), HO:Golgi(11), HO:Nucle(21), HO:Nucle(34), HO:Nucle(34)
    Level 10: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Rchg+(17)
    Level 12: Active Defense -- HO:Membr(A), HO:Membr(15)
    Level 14: Boxing -- Acc-I(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(19), RedFtn-Def/Rchg(31), RedFtn-EndRdx(31), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(46)
    Level 20: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
    Level 22: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(29), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam/Rchg(39), EndRdx-I(46)
    Level 24: Weave -- RedFtn-EndRdx(A), RedFtn-Def(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def/EndRdx(40), RedFtn-EndRdx/Rchg(43)
    Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(43)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(48)
    Level 30: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
    Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(46)
    Level 35: Shield Charge -- Oblit-Acc/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-%Dam(37)
    Level 38: Dark Consumption -- P'Shift-EndMod/Rchg(A), P'Shift-Acc/Rchg(45), P'Shift-EndMod/Acc/Rchg(48)
    Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(43), GSFC-Build%(48), GSFC-ToHit/EndRdx(50)
    Level 44: Physical Perfection -- EndMod-I(A)
    Level 47: One with the Shield -- S'fstPrt-ResDam/Def+(A)
    Level 49: Grant Cover -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Heal-I(A), RgnTis-Regen+(23)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Acc/Rchg(40), P'Shift-Acc/Rchg(40), P'Shift-End%(45)



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  6. Quote:
    Originally Posted by Santorican View Post
    You know I'm really glad that I've retired most of my characters otherwise it'd take me forever to afford any of these builds lol.
    I was just thinking about the same thing. I have one blaster I spend most on.... then I got my DM/Shield scrapper.... it's insane how expensive some things are and we're talking moving the needle a few percentage points as a result.

    I have a 30's tank I'd like to revisit, but I basically 'stripped' all my other 50's to keep my scrapper rolling....
  7. Quote:
    Originally Posted by bAss_ackwards View Post
    HNNNNGGGGGG.

    With the Spiritual Core Paragon in her build, Infinite Ammo can just use Executioner's Shot ad nauseum. From what I see of the numbers, it's the best possible single target attack chain she could use.

    Hail of Bullets every 31.84s!
    I think it looks like a really fun build. It makes me wonder what mine would look like if I took my 'Musculature' build and took Spiritual instead.

    Without Spiritual, I have HoB up every 33.46 seconds (just over a second quicker than yours). I only have one set of purples....

    I really only use Executioner's shot for a finishing move when an LT is close to biting it or something. If it's something in your continual attack chain, I think you've done what you can to bring it around as often as you can.

    You do have me thinking I may try my build with Spiritual.... so many options! I think the alpha slotting is driving me CRAZY.

    If I were going your direction, I would consider conserve power. Especially with Spiritual. I think it's one power I couldn't drop from EM.

    Anyway... I'm off to try spiritual now. I don't know how to calculate the effects of spiritual on my build, but... I LOVE HoB.... and HoB LOVES recharge!
  8. agreed. It's a personal decision, but I agree, and I understood what Assbackwards was going for.. but a second or two for a slot? Like I said, I'm 2 seconds away from perma hasten without using Spiritual Alpha so I just think it's a large investment for little return.

    Some people really do prefer to overload an angle on their build as much as possible. I understand that though... like I said it's personal.

    I am finding as time goes on.. now that I've done Statesman TF twice, I'm just finding that I really like my heal.

    I was considering going the *** backwards route, with lots more def, but even playing +3 missions... one small purple + HoB gets me to soft cap, or there abouts.... Yet, we still get hit. It's always going to be a threat. And the conclusion I'm coming to is the Aid Self with just one interrupt (I have 5 Doctored Wounds for recharge) is indespensible.

    I keep trying to convince myself to get rid of it, but a 400 ish hit point heal that is quick enough to heal between dots is really hard to drop. I've been on great teams where I"m monitoring my defense and it's way over cap.... I still get hit, and hit hard. I do have 40% smashing Lethal resist, so maybe that's why the heal works?

    I don't know but I would keep it in mind and try it out.. pistols just seems to have us at arms reach a lot of the time. I am currently remaking my build to re-include Aid Self.
  9. _Elektro_

    Alpha Slot Info

    Quote:
    Originally Posted by John_Printemps View Post
    This may be the epitome of my own emotion towards the level shift. Worked through a Statie TF last night, was chugging along smoothly and with minimal effort on my KM/SR. We started hopping Security Chiefs and I dove off separate from the team for a moment and caught a lag spike, when I caught up with the server again, I found myself flattened and the only thing I could think:

    Is this really what it takes to kill me? Lag? Can the game provide no greater challenge?

    And I haven't even slotted the rare yet, still sitting at UC level, as I've been debating the change. Ultimately I will probably make the shift, but I almost feel as if I'll regret it, if something else doesn't come along that says "you gotta have this."

    If you want to come back down to earth, go +4x8 on Carnie tips. See you in the hospital. ;D

    If you want to talk reality, the reality is you can die...easily. It's all about knowing how much we can chew on. I approach a fight way differently with my blaster as opposed to my scrapper, but neither die. Because I know them both inside out..... but it's easy to go on a death wish. Try harder... you can do it. And it doesn't just take lag....
  10. Yea the balance of the team is huge. I think we were just a touch short on damage, but good balance otherwise, and once we got familiar with each other it got better.

    To add to what you're saying, we had one person who knew what they were doing with TP friend. That was HUGE. Saved us a lot of 'where are you' kind of stuff.

    But doing this did leave me with a feeling that a lot of people probably won't be finishing that task force.

    I will saying doing something like this makes me miss my controller a lot, but this sort of thing is when everyone wanted him, but he could sit for hours without doing much otherwise.

    I think out of the 50's I have, only 2 are going full incarnate....

    Anyway, like I said, I have one more toon I want to get through it for sure.... you have 17? level 50's? Good luck! ;D
  11. Strato,

    You make a good point... in fact I never really concerned myself with an attack chain, but instead I was hoping to cycle big damage, and AoE more by cycling Soul Drain/Shield Charge.

    I know if I were cycling the 'alpha' powers in DM, I'd probably drop Shadow Maul like everyone else, but truthfully, I love the power.

    I'm thinking the Spirtual, Rare Partial Core Revamp will give me 33% recharge and heal, making my heal even stronger (17% ignores ED?).... and I'll fire it off more often, as well as the powers I mention above.

    BUT with Musculature Rare Total Radial Revamp I would get to see bigger orange numbers (which in theory means a fight is shorter) and the added Endurance mod gives me less need for a power like 'Conserve Power'. The truth is though I have 'Assault' now and it's really just 10%... it doesn't feel like much and I think it would amount to about 17% of extra damage by going Musculature Radial Revamp Rare....

    The other oddball consideration is you can use an inspiration for a lot of things.... defense, damage, etc... but you can't take anything for recharge.
  12. _Elektro_

    Alpha Slot Info

    Quote:
    Originally Posted by Santorican View Post
    I will be using the Nerve boost for my Incarnate build, but for my regular content build I'll be using spiritual. I'll tell you why over PM if you're interested.
    Ok.... PM me!

    I am stuck on my alpha. Since we have the same power set, I'm all ears. Basically like I said in my own thread... doing the rare/very rare thing is not going to be something I can do enough to build 'one of everything'.
  13. Thanks I just wish I could remember everyone's name.

    I realized halfway through that TF (I had never done that one before to add to the confusion) that with a mediocre crew, you really can't do it.

    That being said I realize how lucky I got and I am hesitant to go through the same situation with my other 'main'. lol
  14. uhg... this gets more expensive by the post. lol

    Ok, so if I shell out for two membranes in AD, I get above the cap with Grant Cover, I get above the cap, correct?

    Still looking for advice on Alpha slotting this guy...anyone?
  15. I thought my thread was done....

    But after last night I am seriously re-thinking my Alpha choices.

    Long story short, I got through States task force, but with serious wife aggro. So this is not something I'm going to be able to sit down and do weekly, and I want to have a fairly good understanding of which Alpha to stick with, at least to the Rare levels.

    I didn't make anything last night with my loot... because I realized I may go the Musculature route. Recharge for DM/Shield has obvious advantages:

    Spirtual Positives:
    - class defining powers come up more often (obviously). Specifically: Siphon Life, Soul Drain, and Shield Charge. To have these come up more often would be awesome. But how often? Not sure yet.


    Musculature Positives:
    - In a power match up that is really decent at single target 'ka-pow' factor, Musculature would leverage the Against All Odds/ Soul Drain Factor and completely mess anything up pretty darn fast. Plus we can build 'decent' recharge builds as it stands.

    I think part of the problem is I guess we in general don't really know what using rare/very rare Alpha's is going to do in actual game play.

    I keep imagining Statesman in that endgame mission thread.... I mean that is STELLAR damage. Who cares if you can get shield charge up 2 times a mob if you can do that?

    I think if I were talking Claws for example, then Musculature would be a no-brainer. But DM/Shield has a lot of very high utility abilities that 'hyper-cycling' would truly benefit them.
  16. Hey Freedom,

    Last night I met up with a very enjoyable PUG that was trying to get a whoopin' in on Recluse via the Statesman Task Force.

    We took longer than I thought. Though my understanding is as a 'pure' pick up group, we at least were successful. (I think someone in the group said they had 3 goes at it that day and were unsuccessful)

    I had to log fairly soon after we finished, because of the time it took us. I had such serious Wife aggro that Recluse was looking easier to take.

    I didn't get the chance to thank the group. I was ready to pack it in as I watched my wife scurry across the house like Recluse and his tower beams.... and we finally pushed through.

    So I don't know if you guys sweep the forums, probably not, but just in case: Thanks to

    Statesman J R
    ladebug
    Unit Heals
    Romindo (?)

    I'm sorry I can't remember everyone's name.

    You guys were a great, patient group. Really good for a PuG. No one got stupid. Even when it looked like we may not get it done in a reasonable amount of time... everyone stayed focused.

    The healing was excellent considering our composition.... the tanking was truly great. Aggroing the AV's away from each other was some crazy stuff... but a great tactic.

    I don't know if I can wing this with my blaster. I imagine with a 'well oiled machine' you could do this in an hour and a half? But this was a bit of a mini-marathon.
  17. Quote:
    Originally Posted by bAss_ackwards View Post
    I will be using the Spiritual Alpha boost with that build.
    Don't worry about thread jacking... that's why I made this thread... jack away.

    I really like the build. I realized early on I would have to make a decision to either go the Scorpions' armour route, or go the opposite direction.

    So we've gone opposite directions. I really think you can go one of three ways. But without muddying the waters, if I go my non-heal build then I get 47% S/L restists, and 27% S/L defense.

    My build is 2 seconds away from perma hasten, and I did not go Spiritual. I can get HoB up nearly every mob. What point am I trying to make?

    Well you are going the spiritual route, and have a lot of recharge built into your build on top of it. (I have only one set of purples).

    So I think what you'll find is you can use a lot of those slots for other things. My opener is usually I super speed in, fire of HoB, and slowly back out, firing off any number of variations. For me, the closer you can get Build Up and HoB to fire off, the better.

    When you do this, you get a 10% boost in defense. So this is why I steered away from the cap and went heavier resist + heal.

    I think what you're doing is fine, but probably less friendly to soloing. Right now I would say my play time is split right in half between solo and group. I typically solo at +1 x2 or x3.

    I think your build is going to do really well in a team. So if I were going your direction... I would probably strip back on some of the +recharge.

    I personally would not slot up Build Up for anymore defense. One recharge is fine, you already have it firing up sooner than HoB.


    The same 'might' be said for Hasten. I don't know the numbers on that one, but my Hasten is 3 slotted WITHOUT taking Spirtual and like I said, it's 2 seconds from perma, which is nothing... with Spiritual, you might find you have some extra slots on your hand. This gives you extra room for at least one more slot in Suppressive Fire for Basilisk's. (the 5% status resist) I wouldn't tweak too much though. But if you find yourself wanting to pump up an area, I think it's safe to steal from +recharge.

    I really like the build though. If you have the Glad+3 that's awesome. (I pretty much wrote that off. )

    My global recharge is 168.8 to your 147? So I think once you reach incarnate you will probably have recharge slots open up a bit.

    Great build though. Like the toon too. I have two costumes that turned out a bit similar, One is very 'Neo-like' and the second is more 'techy' looking (my avatar).

    Have fun with it!
  18. _Elektro_

    Alpha Slot Info

    Nerve?

    That's interesting.

    I have to say after last night.... doing Stateman, about 2.5 hours or so.... I am changing my mind to damage. Just some things made me think that doing uber damage as a scrapper of our build type (DM/Shield) is very strong.

    Recharge is something we can get fairly decent at without assistance, but the 'over the top' damage that a rare/very rare will get us, combined with AAO and Soul Drain..... well it makes me giddy to think about.

    I stayed up too late getting it... I never made anything last night. So I logged out and now I'm second guessing Spiritual.
  19. _Elektro_

    Stf pugs

    Normally I haven't run any task forces for about 3 years.

    Not that I don't like them, they just take too darn long. So I have a few questions that might seem fairly ignorant.

    I want to get my blaster and my scrapper in on one by this weekend. I started looking last night for a PUG States Force, and I couldn't get anything rolling......

    I'm wondering what's probably more likely to grab an invite...? A blaster or a scrapper? I really only play these toons right now and I supposed I have to do it with each of them to simply move on in the Incarnate system anyway, so it might be a moot point.

    I may just hang out with the 'looking for task force' marked in my team settings.

    Oh, on a side note I did have one guy try to talk me out of doing a States task force, telling me I'd die too often. Weird.
  20. Yea, I see that now.... so safe to say I won't have one unless it drops for me. Even if one was for sale it would be... a brazillion influence. I'd rather flesh out the build for that kind of dough.. I've hit the soft caps + a bit anyway.
  21. _Elektro_

    Alpha Slot Info

    Quote:
    Originally Posted by Santorican View Post
    I'm not sure what you're referring to...

    Your Alpha slotting. Did you go with Spiritual or Musculature?

    I think if I can recall you were leaning towards Spiritual. My blaster is going Musculature, but so far I only have the common Spiritual in my DM/Shield.
  22. _Elektro_

    Alpha Slot Info

    Quote:
    Originally Posted by Santorican View Post
    I usually fight at +4 and it was tough but now, maybe I'm exaggerating and crazy, but it feels so much easier now. I was fighting +4 x8 Malta last night and I couldn't believe the difference in performance against them.
    Did you stick with recharge or go damage?
  23. Well build wise I think I'm ok. I have thoroughly enjoyed the toon.

    I fizzling a little bit in the post 50 game. I need to get on a strike force and get the rare alpha's rolling.

    So far I have 2 builds I'm juggling. One is based on fighting, and is really survivable. One is based on aid self and can really hang in there too. But... I am on the fence right now. I am 2 seconds away from perma hasten, so my AOE cycle is really good.

    I'm almost convinced to stick out the damage alpha.
  24. Quote:
    Originally Posted by dougnukem View Post
    Glad to hear that I was able to help ya some.

    I've been saving a-merits up on a character for awhile now, to purchase one of those Glad +3% def. I've been distracted, so it has taken longer than it normally should, but I'm up to 24 now. I was going to use it, but I think I will find more use from the money I would make selling it.

    As far as tickets go, I tend to do Bronze rolls and craft just about everything that is moderately useful and sell it. I've made a lot of money this way. I also know some people redeem the tickets for rare salvage and sell that on the market. Level 35-39 will yield some pretty good recipes chances as well. Here is a chart of the recipes that drop by level range.

    http://paragonwiki.com/wiki/Bronze_Class_Recipe_Roll
    So how many AE merits is a glad +3? I have saved about 1100 tickets.

    I'll check that link out too. Thanks.
  25. Ok this might be it...

    This is based on the new Hami O advice. And some more experience trying -not- to use Dark Consumption. What I found is... Dark Consumption is just too valuable to me.

    I find it fills the hole for Endurance in massive scraps. This build is a touch end heavy, and I can hang in for long periods with the cycling of Dark Consumption and Conserve Energy. (I give up One with the Shield to do this.)

    This build goes a touch beyond soft cap. There is some weird slotting though. I give up 5% recharge to keep my hitpoints up, but again, so far I am alpha slotting Recharge.

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Srixxon Base 2.5: Level 50 Mutation Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Dmg/EndRdx(9), Hectmb-Acc/Rchg(19), Hectmb-Dam%(23)
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(7), DefBuff-I(13)
    Level 2: Shadow Maul -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(5), Oblit-Acc/Rchg(5), Oblit-Acc/Dmg/Rchg(9), Oblit-Dmg/Rchg(21), Oblit-%Dam(31)
    Level 4: True Grit -- Heal-I(A), Heal-I(7), Heal-I(15)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Siphon Life -- HO:Golgi(A), HO:Golgi(11), HO:Golgi(11), HO:Nucle(21), HO:Nucle(34), HO:Nucle(34)
    Level 10: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Rchg+(17)
    Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(15)
    Level 14: Boxing -- Acc-I(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(19), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx(48)
    Level 20: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
    Level 22: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(29), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam/Rchg(39), S'fstPrt-ResDam/Def+(40)
    Level 24: Weave -- RedFtn-EndRdx(A), RedFtn-Def(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def/EndRdx(40), RedFtn-EndRdx/Rchg(43)
    Level 26: Soul Drain -- Erad-Dmg(A), Erad-Acc/Rchg(27), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-%Dam(43)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
    Level 30: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
    Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(46)
    Level 35: Shield Charge -- Oblit-Acc/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-%Dam(37)
    Level 38: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(40), P'Shift-EndMod/Acc/Rchg(45), Dmg-I(46), Dmg-I(48)
    Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(43), GSFC-Build%(48), GSFC-ToHit/EndRdx(50)
    Level 44: Physical Perfection -- EndMod-I(A)
    Level 47: Conserve Power -- RechRdx-I(A)
    Level 49: Grant Cover -- EndRdx-I(A), LkGmblr-Rchg+(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- RgnTis-Regen+(A), Heal-I(17)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(23)



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    |81F18B51CE2|
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    Thanks for the advice. The slotting feels so strict, I'm not sure what else I could do. It looks very close to what I was hoping for though. So thanks again.