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Quote:Apparently its not 24 bodies that haven't reached room temperature to get this done, it needs well crafted teams.
2) This has very little to do with server population. It's not like Freedom has larger teams - it's 24 people, period. While you'll certainly see more runs on a server like Freedom, that's not to say that other servers can't be successful. I was just part of a successful run on Triumph recently. -
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Quote:I13:Merits
I14:Tickets
I18:Hero Villain Merits
They certainly seem to have been trying to provide the ability to not deal with flippers or the market in general to people.Quote:Thats disingenuous at best.....the devs put alternate forms of supply that mitigate market interaction for those that dont want to deal with a consignment house. Flippers do not equate to the market, nor can you define the original intent.
Quote:Considering the source it's not that surprising.
I especially enjoyed the assumption that AE tickets are an anti-market tool as opposed to simply an alternative to regular drops for the players. Not to be outdone was the introduction of merits to thwart people running just one TF over and over.
But it does serve to illustrate the "thinking" of those who see the dark magiks of the flippers as the source of all the things in the market they don't like.
It may not have been their intent but between tickets and merits they put in a means where the market can be completely bypassed in a reasonably time efficient fashion. With HVMs they nailed that coffin shut. -
Quote:I13:Merits<QR>
Flippers exist.
People ignorant of flipping will blame them for all market woes.
The devs will not do anything to stop flipping.
I will continue to point and laugh as people seethe over the magiks the flippers cast upon the market.
End result? Anti-flippers spin their wheels in frustration entertaining those who either are flippers or at the very least not anti-flipping.
Carry on.
I14:Tickets
I18:Hero Villain Merits
They certainly seem to have been trying to provide the ability to not deal with flippers or the market in general to people. -
Quote:Any argument about X changing the money supply affecting overall pricing needs to determine first just how big X has to be before it has an effect and just what that effect will actually be.I will, for now, concede that flippers may be willing and able to change a "20M to 80M" gap to a "50M to 70M" gap. My experience suggests that it's usually the top end that gets trimmed, so you'd end up with a 35M to 50M gap. See "last week, Obliteration quads" or "last month, Celerity Stealth" for examples of this. But let's pretend that we've got your example, working the way you'd like to see it work.
Now I may be conflating arguments that different people have made. But buying something for 50 M and selling it for 70 M, destroying a total of 12 million , does MORE to reduce the inf supply, as a whole, than buying it once for either 20 M or 80 M does.
Instead of destroying 2 or 8 million, and moving 18 or 72 million around, we've destroyed 12 million and moved 58 million around- 46 to the original seller, and 12 million to the flipper. That's a 20% inf kill rate instead of a 10% inf kill rate.
If there were no flippers, and a horde of flippers moved in overnight, causing all items to be sold twice, inf would drain out of the world twice as fast. Prices would drop.
Have you seen this? If not, where's the flaw in my argument?
Real World example, increasing income taxes does not always or even usually increase government revenues. -
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Bots dark does well enough and is able to do so on SO builds. The combination of web envelope, tar patch and the assault bot shooting burn patches everywhere is quite effective.
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Quote:You did that very well, do you often have to come up with such elaborate self justification ?*sighs* You know I really was willing to meet you on this too, I guess admitting blasters and scrappers are equal in their overlap just isn't enough for some people though is it?
But I guess an attempt at compromise is also lost on people who seem to think this is all about winning an argument too. I'm sorry if you have to take this so seriously, as I said this thread is just a game to me at this point, and a rather boring one now at that. After all it's hard to respond to a post that's little more then vitriol and insults. One that gives away your opinion on the matter more then anything. And troll bait I really don't feel like rising too.
If that's where we are fine by me, you aren't interested in having a discussion so I think we're done here. Have fun with your misguided beliefs regarding blasters, I'm going to have fun playing them, "Giant orange numbers" and all.
Oh and yes I think they're fine the way they are, even dual pistols. If you don't think so, then do us all a favor, offer a real suggestion or two on how to improve the AT rather then this silly continued crusade to tear the AT down vs all the others. Preferably one that doesn't involve power creep or think MOAR DAMAGE is the answer to everything.
/thread =p -
Quote:I can't claim to have played all the mastermind combinations but there is absolutely no circumstance in the current game where they can't be as safe as the want to while still delivering an incredible amount of damage.While I'm nearly certain Masterminds can, in the right conditions out damage a blaster doing the same thing, the risk gets high once you start stacking in various things. Do remember that Masterminds suffer more from AoE damage then any other AT, and once their pets do drop, they have the lowest hp base of any other AT. Masterminds are by no means immune to the effects of mobs, and while some instances (hami raids for example) the mastermind can clearly stay completely out of harms way, those are few and far between.
It used to be some missions would have a hot door ambush that would hit masterminds while they were summoning pets. Now the pets zone with you and those seem to have disappeared.
AoE only hurts masterminds, when it actually hits the mastermind. Its also not that big a deal when all the pets can be softcapped to all positions. -
Quote:Don't worry its impossible to take anyone seriously who says things like thisYou know I was just gonna leave this thread alone after reading this post, after all it's pretty clear satire and sarcasm really are lost on people. Well that and I stopped taking the thread seriously about 3 posts back. And when you start bring up DPS numbers and say tanks are creeping on blasters AF, it's pretty damn hard to take you seriously too.
Quote:Oh and for the record I'm unabashed about being very opinionated, if I state a fact I'm going to have actual experience to back it up, or I'm going to offer an idea of how the fight would go based on my ACTUAL knowledge of how blasters and in game mobs behave, you should try it sometime. If you get my opinions confused with facts, well that's your problem chief, not mine. Let me just go ahead and say that everything in this thread unless labeled otherwise is an opinion, just to spare you that problem.
Quote:I'll just highlight that last sentence in your quote as a prime example of failing at that. You throw it out there like blaster doom, yet you leave us all asking why? If this was a real debate you start with a premise such as that, but then you have to back it up with actual evidence to prove the point.
http://boards.cityofheroes.com/showt...11#post3135311
152 dps for what is by any measure not the highest output combination.
I would normally take the trouble to do the calculations and show you that is comparable to many blaster single target chains but honestly what would be the point when you show such an ability to dismiss anything you don't like ? As you demonstrate below.
Quote:Now your numbers? Yes they are facts, but your numbers are not proof. As I saw said above this is not city of pylons, DPS does not operate in a vacuum. I don't give a damn about your numbers because they have no bearing on actual in game scenarios, something you still fail to present past a spreadsheet. We're not city of math majors either. We deal with mob spreads, adds, team buffs, mob debuffs, getting to the next group of mobs (in some cases before the blaster can aoe it hehe), perhaps falling back to pull a boss off a blaster pulling too much heat, lining up a melee cone, in sort all those pesky little real world details that a spreadsheet can not take into account.
Quote:So if you really wanted to shut me up just show me one concrete in game example of a scapper against X mob type, how the fights went, then throw a blaster against the same thing, as I did time and again in this thread with my factual personal experience and opinions of how the fights would go given my knowledge of the AT and mob behavior.
Quote:Damage caps, DPS, and mids plans don't take real world factors into account, so in my opinion they have no bearing on the question you're asking me regarding why a blaster over anything else.
Quote:What I really dislike about you and some of the other "haters" in this thread is the fact you can't seem to grasp that concept. As the saying goes you've got plenty of book learning, but not much street smarts (i.e actually seeing what blasters can do) You highlight all the weaknesses, none of the good, and have this quite frankly brain dead notion that all a blaster is, is damage. So therefore to you, scrapper does more DPS, and so scrapper > blaster. Never mind not every blaster sec is devoted to damage? Umm...devices players, raise your hand here?
Quote:Either way we're honestly both running in circles, -
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Quote:Uhmm I wasn't saying 39% was the softcap just that SR allows you to get close enough to the cap that you close the gap with very minimal slotting. This goes back to arguments about the BotZ IO set being nerfed because it made things too easy.39% isnt the softcap. Gaussin's at 2.5% def to all other positions, and the steadfast adds another 3%, which assuming you throw 2 def IOs in combat jumping, and ED cap defense in all your passives, and toggles, your at the softcap. Which is what i said, Combat jumping, tough, weave, Gaussin's plus a steadfast. If you don't follow that exact thing, it'll take alot more to softcap you, and depending on your primary, you may not be able to pick all those powers and slot them that exact way.
Its my fault because apparently I left off some of the reply when I copied it into the box. The sentence fragment that followed was talking about the claim made that SR can be softcapped without any IOS. I don't see it unless they are including in -to hit or + def from a primary
Quote:Not all masterminds have a self heal, and yes, bodyguard mode does equate to extra hitpoints due to the mechanic, but it requires you to not be as aggressive as a blaster can be. And if your not in bodyguard mode, masterminds are the squishest AT in the game. Thats the balance. You either become very defensive, and very hard to kill, or very aggressive, and very easy to kill. AoEs actually hurt a mastermind more then any other AT due to the way bodyguard mode works, your henchmen end up taking about 1/3rd more damage from AoEs when in bodyguard mode then when not. And resummoning your pets is limited by available recharge. If things go down hill to quickly, and a mastermind is left without their pets, they are far more likely to die then when a blaster gets mez'ed for example.
Quote:Controllers, by themselves, more often then not can not out damage a blaster. Fire/kins can farm yes, and ill/* can use phantom army to do some serious damage, but outside of that, you'll find far less damaging controllers when compared to blasters. The buff/debuffs don't make up for the lower damage cap, and damage mod the controllers have, even when factoring in containment. And locking down a full mob doesn't mean you can kill it in any reasonable amount of time. An arch/MM blaster will out farm a fire/kin controller due to sheer damage being dished out.
Quote:Blasters can also waltz into melee while mobs are distracted or disabled via their own hard/soft controls or with a tank in the group to help with aggro.
Blasters don't require constant attention from buff/debuff, not anymore then a defender, corruptor, or controller would need. And it's already been said in this thread that on a team of 7 controllers/defenders/corruptor its much better to add a blaster then it is to add another controller/defender/corruptor due to the fact blasters have higher damage caps, have higher damage scales, and have larger AoEs. Force multipliers only go so far when you start hittings ceilings, which 1 or 2 defenders/controllers can get you to.
Blaster, More ranged damage ? and really awful control ? I'll never forget the time I had to show the tl of a molgtf that my blaster had enough recharge to contribute meaningfully to fighting the mitos.
Controller, Control, pets, good damage and buff debuff
Tanker aggro management and team survivability
brute aggro management, team survivability and in the hi buff scenario more damage than a blaster.
Scrapper, comparable damage to the blaster, aggro management, and team survivability
Blaster, ranged damage ?? He also brings aggro back to the buffer debuffers if he is anywhere near them
About the only AT I can think of that could be said to bring less to a team than blasters are kheldians, even then I am pretty sure its not really the case especially with warshades. (their downside is the team has to fight crystals and voids) -
Quote:
Another_Fan said
Quote:
To the extent that I can buy up low priced supply I can shift the price point.
... the last time I tried to buy up the low priced supply was when Going Rogue went live. I spent about 3 billion on crafted IO's. I managed to sell them for a little over 2 billion, minus the 10% Wentfee. So I got half my money back. Go me.
Last week Celerity:Stealths were 50 million crafted. This week they're like 20 million. I have a few that are listed at 40,100,908 that aren't selling. Why? Someone listed lower than me, and people started paying that price. (I may be wrong about the specific combo of prices and IO and time. I got burnt a couple times lately- L40 Miracle Heal/Rech and L50 Celerity:Stealth are two where I had to mark down my prices- so I might be mixing up a couple events.)
PriceYous spike up when there's a big event (like Going Rogue, or a new issue, or double XP, or whatever) and then gradually come down. It's consistent. It's predictable. Like King Canute, we cannot command the tide. It's just too large.
Lets play spot the fallacy. I'll even give a personal anecdote. I know some people that were trying sell software based on a cloud computing model where the end user, would in effect be purchasing the program as a rental and have their data held hostage by the vendor. They went under in 2001.
From the above you might conclude any of the following
1. You can't sell software as a service
2. The dot bomb crash killed them
3. Users will not allow their business data to be held hostage by their vendors
My own interpretation was that they had chosen too difficult a market segment for that technique, and at the time were unable to offer sufficient benefit. The dot bomb collapse was incidental, in that it dried up the supply of people that were investing in things that should never have received one red cent of funding.
Now since the market merge, I started shifting about 20 items and I am currently at about 10.
I would show mine but I am off to bid 255,555,557 on a hecatomb -
Quote:You seem not to be understanding the logical implications of a multi-seller market under the rules the consignment house uses. Specifically, you seem to think people can drive prices up by listing things at really high prices -- but they can't, because other people can always list for lower.
Got it, you don't understand the concept of change over time, or the idea that most people aren't going to leave up bids in perpetuity.
To the extent that I can buy up low priced supply I can shift the price point. The counter to this is the bargain shopper can try and look in and hope to catch where I am buying my low cost and bid a little higher. Unless they plan to make what I am doing their niche good luck at that because it doesn't pay if you want only one or 2. Even if they do they have taken a considerable penalty to get their shiny. -
Quote:The way things are set up in this game at the moment, there is absolutely 0 problem with the supply of anything with the possible exception of PvP IOs and purples. There isn't a recipe you can't have at the exact level you want within 2 days of wanting it, there isn't a purple you can't afford within 6 days of wanting it.
When you encounter a problem you can either do nothing about it and start complaining or solve it. I offer no sympathy for those who choose the former.
The supply of recipes and salvage is almost as large as the supply of marketeers rationalizations for why people should enjoy being PvPed by them.
Edit: Just to be clear that is showing that if you don't like the market you can almost completely bypass it. -
Would you care to say exactly what part of it I am not understanding ? Because it seems from your follow up you have a bit of a comprehension gap.
Quote:That is quite possibly true.
But.
Unless your price is the lowest price anyone is offering, you will not get a sale.
If we have an item that has 50 for sale people are bidding 2 million inf for and I come in and leave up a stack of bids at 800k, relisting at 1.799 million because I have determined that 1.8 mil is where the lowest of the 50 listed are. All I have done is either taken 1.2 million inf from the low lister who might have gotten the next sale if I hadn't been there, or I have gouged a bargain shopper who didn't have the slots to leave up an endless number of bids for anything they might want. -
Quote:Masterminds are more survivable than just about anything else in the game because they can simply not be the target. If they decide to be the target they have more hitpoints and regeneration than just about anything else in the game. Bodyguard mode + Ability to resummon pets + Self heal.Thats why linking to pylons threads aren't exactly the best way to compare ATs, I think both Werner and Bill Z have mentioned that. Its a very very specific form of DPS measurement, which can be accomplished by pretty much anyone.
Masterminds have always been able to out DPS blasters, due in part to the fact their primary (the pets) are basically 6 mini-blasters with very specific powers, and their secondary is built to keep said mini-blasters alive through buff/debuffs. Masterminds die alot easier to different things then blasters do (fire patches anyone?) and suffer much more to cascading failures then just about any other AT, due to their main for of self mitigation coming from their pets. Plus they have the lowest base hitpoints, and have a very hard time capping them, where a blaster can cap their hitpoints with much less work (with accolades, a blaster only needs 13.5% more hit points bonuses to cap)
To couple that with peak end single target damage and very good AoE damage well it does explain the non explanation of game balance from the developer QA, and Castle's rush to cover the non explanation.
Quote:SR only needs minimal slotting if you take combat jumping, have access to Buildup (for the gaussins) and take the fighting power pool for tough and weave. Without that, you sitting on about 35% def to all positions, and you have to build towards getting it higher. SR's cannot naturally slot the steadfast +def IO, so while it may be easier to softcap them then say fire armor, Shield armor is actually much much easier to do, due to the way the set works.
You can actually cap without any IOs other than a steadfast. I believe someone made the claim awhile
If you don't take combat jumping you have to find ~3% defense from IO slotting, I really don't know how much more minimal it could be.
Quote:Controllers are in the same boat as Masterminds. In very specific cases they can out damage and out survive anything, but Take them out of those very specific cases, and things just go south quickly. Illusion control is able to completely DPS within the safety of phantom army, which itself is able to out damage it's own heal component and deal massive DPS.
Quote:Dominators are really the only things seriously stepping on blasters toes, with their hard controls out ranking the blasters soft controls, and their damaging being about on par with what your average blaster can do. Both need to jump in and out of melee in order to do it, and both have the habit of dieing if too many melee attacks land. For a dominator thats much easier to avoid though. Granted blasters still out AoE a dominator, even with the APPs giving Dominators much needed AoE powers.
Quote:In a team setting, with mixed debuff/buff and multiple damage coming from different sources, blasters do no under perform, and even when compared to other damaging ATs, they have higher AoE caps, which they can use and abuse to their advantage once they reach higher levels of survival. Which is why it is almost always better to buff the blasters over any other AT on a team setting, so the blaster can use its full potential without worry of eating dirt.
On a mixed buff debuff team its almost always better to add another buffer/debuffer than it is to add a blaster. The only times its not are when the team has already maxed out on a quantity +def,+dam,-res etc and adding an additional buffer/debuffer of type x adds nothing.
At the above point you can ask the question what is better to have ? Control, aggro management, flexibility or additional damage that requires constant attention from the buff debuff team. -
Let me know when you learn how to play your blaster better than any of these
Quote:409 Illusion/Cold/Ice Controller - Frosticus
321 Bots/Storm Mastermind - Frosticus
317 Illusion/Cold/Ice Controller (no -regen) - Frosticus
294 Bots/Dark Mastermind - PettyTheftz" -
Quote:Seeing as I have made billions flipping salvage, flipping IOs and have flipped enough to get all the sales badges without trying, I may not get it, but I sure got something that works.You still don't get it.
If he paid any price at all, he paid it because his bid was the highest. Period. Otherwise, his purchase would never go through.
Similarly, if he sold at any price at all, he sold because his price was the lowest. Period. Otherwise, his sale would never go through.
And you're totally wrong about the "highest price" thing. Flipping can only be effective if you have volume. That means you list at the lowest price where you're happy with your profit. You don't waste time trying to get higher prices; higher prices come from impatient buyers offering bids without any attempt to find out whether lower numbers work.
Seriously. I listed stuff for 7k, some of it sold for 400,000. When it sold, it sold because my 7k was the lowest asking price. That means that every sale between when I listed it and when I got my 400,000, went to someone who was asking less than 7k. And it took a day or so to sell. During which many people paid 100k or more. Every one of those people bid a 6-figure number on something when there was at least one for sale for less than 7k.
Now let me give you the piece you don't get or don't want to get. Most of my flips are to people that don't bid creep. They are putting in their bid at what they think is fair, or what the last 5 looks like. The people I buy from are listing low to get a sale and they are hoping for a fair price. I urinate on their hope, and do my best to make certain that the smart shopper who comes by cant get too much from smart shopping it because I was there first. -
Quote:No assumption of the kind made, if anything on the survivability side I assumed that the enemies were all rooted because I didn't provide for the damage their attacks do to escalateYou again assuming the blaster is going to stand there and die. They still have thier t1 and t2 attacks, which are still ranged, and still pack a decent punch. The immbolize, is again, still range. Most mez's are range as well, so mob mez's blasters, blaster immoblizes mob, then proceeds to blast it with t1 and t2 attacks, which can easily be chained together using SOs.
Quote:What is your threshold? Because this game is balanced around soloing at +0/1/no bosses. With those numbers, A blaster can, and will kill faster then a scrapper of equal still, due to the range component a blaster has.
Quote:Linking to the Pylon thread actually moreso proves my point then yours. This is the latest up to date info on the results. http://boards.cityofheroes.com/showp...&postcount=612
and currently there are 2 Blasters in that post, with DPS values of 219 (fire/energy), and 204 (ice/mental) There are also 34 /shield or shield/ DPS values. There are 105 posts, with the fire/energy being number 53, and the ice/mental being 61, which is just about in the middle of performance, and thats when compared to other scrappers/brute/dominators/controllers/MMs basically anyone else who are posted in that thread. So, how are blasters underperforming?
Quote:409 Illusion/Cold/Ice Controller - Frosticus
321 Bots/Storm Mastermind - Frosticus
317 Illusion/Cold/Ice Controller (no -regen) - Frosticus
294 Bots/Dark Mastermind - PettyTheftz
291 Dark Melee/Shield Defense - Gaidin
289 Dark Melee/Shield Defense - _Mojo_
286 Dark Melee/Shield Defense - BrokenPrey
283 Dark Melee/Shield Defense - Eva Destruction
282 Fire Control/Radiation/Fire - Dave P
281 Unknown MM combo (bots?) - Simak
278 Dark Melee/Shield Defense - Santorican
276 Fiery Melee/Shield Defense - Iggy Kamakaze
270 Crab Spider Soldier of Arachnos - Krogoth
267 Dark Melee/Shield Defense - Igor The Mad
264 Mind Control/Fire/Fire Dominator - Fiery-Enforcer
262 Fiery Melee/Shield Defense - Machine Man X
262 Dual Blades/Electric Armor - Shadowsylph
262 Bots/Dark Mastermind - Lord Thanatos
260 Illusion/Radiation/Psi Controller - Reverence
259 Fiery Melee/Shield Defense - Norse
255 Dark Melee/Shield Defense - Besserwisser
255 Fiery Melee/Shield Defense - Fury Flechette
254 Fire Melee/Shield Defense - MunkiLord
252 Fire Melee/Shield Defense - Effy On Malibu
249 Fiery Melee/Shield Defense - SkylineGTR
247 Fiery Melee/Shield Defense - Enots
243 Fiery Melee/Shield Defense - Primal Dark
242 Dark Melee/Shield Defense - MrLiberty
242 Fire Control/Radiation Controller - Dave P
241 Dark Melee/Shield Defense - Powerforge
241 Fiery Melee/Shield Defense - Reverence
241 Fiery Melee/Shield Defense - Psyoxic
241 Illusion/Radiation/Ice Controller - Vernichterhelge
238 Fiery Melee/Shield Defense - Iceboxer
237 Fiery Melee/Shield Defense - Nihilii
236 Broad Sword/Shield Defense - Chaos String
236 Fiery Melee/Shield Defense - BrokenPrey
236 Fiery Melee/Shield Defense - Fiery-Enforcer
233 Fiery Melee/Shield Defense - doyler
233 Cold Domination/Sonic Defender - DSorrow
232 Fiery Melee/Shield Defense - Hejtmane
232 Fire Control/Fire Dominator - Silas
228 Claws/Super Reflexes - Iggy Kamakaze
226 Katana/Electric Armor - Reverence
226 Fire Control/Fire Dominator - Terror1
225 Fiery Melee/Shield Defense - Dougnukem
224 Dark Melle/Shield/Soul Brute - Enots
223 Dual Blades/Super Reflexes - Shred Monkey
220 Katana/Super Reflexes - BrokenPrey
220 Katana/Regeneration - Iggy Kamakaze
220 SS/Shield/Soul Brute - Enots
219 Katana/Super Reflexes - Laevateinn
219 Fire Blast/Energy Blaster - Santorican
You also have buffing tanks* that have more AoE than most blasters and team buff/enemy debuff that rival defenders out damaging blasters ? *The crab spider
And just take a look at the SR scrappers able to out damage a blaster. With minimal and I mean minimal IOs SR is as about as safe as it gets. There is just no way that a SR anything should be at the same level as the top blaster
I can't even begin to say how wrong that is.
Quote:QFT.
Question: How do you feel about Doms? The Blaster-haters are usually also Dom-haters, and for similar reasons. Not trying to strawman, but I have noticed a correlation.*
If this was a thread petitioning for a slight damage buff for Blasters, I'd be on board. DPS is a legitimate concern, but most of these issues are between keyboard & chair. You don't need active defense when you're killing them first. Being mezzed is nothing. You can still attack!
*Yes, correlation != causation.
It really reads better, instead of literally being able to fire an assault rifle in your sleep, your naturally ability to blast allows you to tap your inner reserves to break the holds others may have over you and righteously let forth a great stream of damage.
My one problem with dominators currently is perma domination but that is another topic -
Quote:Proof positive that man is not the rational animal but the rationalizing animalThe flipper PAID more than anyone else was willing to for the flippable item.
The flipper then LISTED it for less than anyone else was willing to.
These indisputable facts undermine all character assassinations aimed at the kindly, helpful flipper.
The flipper provides a twofold good- paying sellers the highest price going and listing for the lowest price available.
Truly, the Flipper is a Hero of the Markets.
Just an alternate interpretation the flipper paid the lowest price he thoght possible and listed at the highest price he felt would not be under cut -
Quote:You either can't or just don't wish to understand what has been said.Where have you posted hard fact numbers? It's all been 'On this spreadsheet' or 'in theory' when in actual practice, you havent posted anything to back up your claim that scrapper only need reds, and blasters die instantly to mez mobs.
Quote:Lets start with the elephant in the room, a mezzed blaster is not softcapped to anything and there isn't a blaster with any kind of defense debuff resistance either. So when that mezzing attack lands on a blaster half their defense goes out the window and they are taking 4 times the damage. If they haven't managed to eliminate a significant portion of the spawn by the time this happens their lethality drops by a very large amount due to having no aoes covered by defiance's mezz protection. The controls being talked about, are single target controls that scale very badly with spawn size.
The lethality decrease is on the order of 8 or better. Loss of AoEs, loss of aim and build up, loss of everything except the tier 1 and tier 2 powers.
Just so you can understand that fire electric blaster goes from 300 dps best case to under 150 dps when mezzed. Aim and build up are gone. Aoes are gone. Which means that for every thing that is attacking the blaster loses one unit of its unmezzed lethality. No fireball, No breath of fire, No rain of fire. No mitigation except electric fences.
Quote:I would really like to see how the APPs don't benefit blasters, as they add mitigation in the form of defense or resitance, or extra mez, which you have yet to actually talk about.
Quote:You say scrappers can do everything a blaster can do but better, but your talkin in a vacuum, assuming both the scrapper and blaster are in melee range, when the blaster is best suited to attack from range, far from the hard hitting melee attacks most mobs have.
Quote:Where is your actual hard facted evidence that blasters die more often the scrappers?
Quote:Where is your actual hard facted evidence that scrappers can out damage Blasters?
600 plus posts on scrapper damage peak damage better than theoretical peak blaster damage.
As it stands the Tank at 150+dps is starting to move in on blaster single target damage.
Quote:Where is your proof in regards to those arguements? All you've stated doesnt answer those questions.