Ice/Kin build critique
It really depends on your play style, but I'll give you my opinion anyway.
I personally hate cones, so I've always stayed away from the Frost Breath. Imo, a Kin is all about the buffs. I'm too busy keeping everyone SBed and whatnot to really bother having every single Ice attack.
Aim also isn't necessary for a Kin to have.
Bitter Freeze Ray sucks. Get rid of it.
Inertial Reduction is pointless for a Kin to have. Really. Get rid of it.
Increase Density can be extremely helpful. If someone dies on the team, I always hit them with it when they rez in case they don't have a Break Free. It's also a nice place to put some +Def IOs in.
I really don't agree with you taking Hasten so late in your build, but again, that's your play style. Personally, I'm all about the low level SFs and I don't strictly just do the high level ones or just farm, so it's important for me to have it at a low level.
When I first made my Kin I did try Hover, but I learned to hate it. Fast. I think a lot of people feel it's going to keep them safe, but when most mobs have at least one or two enemies that are ranged, it's not going to help. Not to mention moving around in caves can be quite difficult. It didn't take me long to switch to Super Speed and I don't regret it.
I don't agree with your Ancillary/Epic choice, either. I always tend to go with Mace Mastery. The Scorpion Shield is, I believe, one of the only shields that has +Def. The rest are +Resist Damage I think? But don't quote me on that. Also, by taking Web Envelope, you lose the scattering of mobs when you use Ice Storm & Blizzard.
You could have the best damage out there, but my take is that if you don't know how to handle your toon or don't have at least some good defense, you're useless to the team. And for that reason I picked up the Fighting pool to add a bit more defense. You NEED to be alive to be good. Unless of course someone has Vengeance on the team.
Now, as far as your slotting goes...
It is NOT, I repeat NOT, necessary to have ALL of your attacks 6 slotted. You could end up using those extra slots somewhere else.
Don't 6 slot Health. Ever. Really, the most you need in is it 3 slots for a Numina's +Regen/+Rec, Regenerative Tissue: +Regen, and a Miracle: +Rec.
Speed Boost should have about 4 slots in it. I chose parts of the Performance Shifter set.
I cannot stress enough about Transference having 6 slots. Either go with the Performance Shifter set or Efficacy Adaptor set. Your call.
Fulcrum Shift doesn't NEED 6 slots, but I do recommend AT LEAST 4. 2 Accuracy, 2 Recharge. If you can fit in more, then go to 3 Accuracy, 3 Recharge.
The most Combat Jumping needs is a LOTG Global Recharge.
I would also recommend sticking a Stealth IO in your Sprint power. I used to have the pool so I could fit more LOTG Global Recharge in my build, but I dropped it so I could fit Teleportation in. I hated being the 1st or 2nd person to the end of a mission in a TF and having to wait for everyone else, so that has definitely come in handy. So now all I have is a Stealth IO in Sprint and it works just as good.
My apologies that this was like a novel, but I just wanted to be thorough. If you would like to see my Ice/Kin build, please just let me know.
It really depends on your play style, but I'll give you my opinion anyway.
I personally hate cones, so I've always stayed away from the Frost Breath. Imo, a Kin is all about the buffs. I'm too busy keeping everyone SBed and whatnot to really bother having every single Ice attack. |
Considering nearly all Kin powers require a To-Hit check? It's incredibly useful for a Kin.
Unless of course, you want to solo at all, and be able to deal with bosses... Or be able to deal with bosses in a team. BFR doesn't suck.
Increase Density can be extremely helpful. If someone dies on the team, I always hit them with it when they rez in case they don't have a Break Free. It's also a nice place to put some +Def IOs in.
|
When I first made my Kin I did try Hover, but I learned to hate it. Fast. I think a lot of people feel it's going to keep them safe, but when most mobs have at least one or two enemies that are ranged, it's not going to help. Not to mention moving around in caves can be quite difficult. It didn't take me long to switch to Super Speed and I don't regret it.
|
I don't agree with your Ancillary/Epic choice, either. I always tend to go with Mace Mastery. The Scorpion Shield is, I believe, one of the only shields that has +Def. The rest are +Resist Damage I think? But don't quote me on that. Also, by taking Web Envelope, you lose the scattering of mobs when you use Ice Storm & Blizzard.
|
You could have the best damage out there, but my take is that if you don't know how to handle your toon or don't have at least some good defense, you're useless to the team. And for that reason I picked up the Fighting pool to add a bit more defense. You NEED to be alive to be good. Unless of course someone has Vengeance on the team.
|
It is NOT, I repeat NOT, necessary to have ALL of your attacks 6 slotted. You could end up using those extra slots somewhere else.
|
Don't 6 slot Health. Ever. Really, the most you need in is it 3 slots for a Numina's +Regen/+Rec, Regenerative Tissue: +Regen, and a Miracle: +Rec.
|
Speed Boost should have about 4 slots in it. I chose parts of the Performance Shifter set.
|
I cannot stress enough about Transference having 6 slots. Either go with the Performance Shifter set or Efficacy Adaptor set. Your call.
|
Fulcrum Shift doesn't NEED 6 slots, but I do recommend AT LEAST 4. 2 Accuracy, 2 Recharge. If you can fit in more, then go to 3 Accuracy, 3 Recharge.
|
Kinda agree here. I personally would do 2 slots, 1 LoTG and then 1 Karma:KB Protection.
I'll look over the build and see if I can't streamline it a bit. Building for Ranged defense on a Kin is a very good idea, and I will try to maximize that without sacrificing to much. I highly recommend getting Tough/Weave though to get more defense and resistance.
I personally hate cones, so I've always stayed away from the Frost Breath. Imo, a Kin is all about the buffs. I'm too busy keeping everyone SBed and whatnot to really bother having every single Ice attack.
|
With Fulcrum Shift you are right, but Aim also gives +tohit, which can be useful when you want to nuke a big mob of purples
If you must have a 2nd hold power dip into the Psi epic for Dominate. BFR takes waaaaay too long to cast.
Inertial Reduction is pointless for a Kin to have. Really. Get rid of it.
|
Increase Density can be extremely helpful. If someone dies on the team, I always hit them with it when they rez in case they don't have a Break Free. It's also a nice place to put some +Def IOs in.
|
I really don't agree with you taking Hasten so late in your build, but again, that's your play style. Personally, I'm all about the low level SFs and I don't strictly just do the high level ones or just farm, so it's important for me to have it at a low level.
|
When I first made my Kin I did try Hover, but I learned to hate it. Fast. I think a lot of people feel it's going to keep them safe, but when most mobs have at least one or two enemies that are ranged, it's not going to help. Not to mention moving around in caves can be quite difficult. It didn't take me long to switch to Super Speed and I don't regret it.
|
I don't agree with your Ancillary/Epic choice, either. I always tend to go with Mace Mastery. The Scorpion Shield is, I believe, one of the only shields that has +Def. The rest are +Resist Damage I think? But don't quote me on that. Also, by taking Web Envelope, you lose the scattering of mobs when you use Ice Storm & Blizzard.
|
It is NOT, I repeat NOT, necessary to have ALL of your attacks 6 slotted. You could end up using those extra slots somewhere else.
|
Don't 6 slot Health. Ever. Really, the most you need in is it 3 slots for a Numina's +Regen/+Rec, Regenerative Tissue: +Regen, and a Miracle: +Rec.
|
Speed Boost should have about 4 slots in it. I chose parts of the Performance Shifter set.
|
I cannot stress enough about Transference having 6 slots. Either go with the Performance Shifter set or Efficacy Adaptor set. Your call.
|
Fulcrum Shift doesn't NEED 6 slots, but I do recommend AT LEAST 4. 2 Accuracy, 2 Recharge. If you can fit in more, then go to 3 Accuracy, 3 Recharge.
|
It can be good for getting more defence (Not much more though) and holds some good sets to help build defence.
I would also recommend sticking a Stealth IO in your Sprint power. I used to have the pool so I could fit more LOTG Global Recharge in my build, but I dropped it so I could fit Teleportation in. I hated being the 1st or 2nd person to the end of a mission in a TF and having to wait for everyone else, so that has definitely come in handy. So now all I have is a Stealth IO in Sprint and it works just as good.
|
Building for ranged defence is usually a poor idea since kin's need to be in melee to get the most out of their own buffs. AoE defence is much more useful (Though harder to build for), and S/L is even more useful than that because S/L covers melee, ranged and AoE and most attacks in the game have a S/L component.
British by act of union, English by grace of God, Northern by pure good fortune!
Building for ranged defence is usually a poor idea since kin's need to be in melee to get the most out of their own buffs. AoE defence is much more useful (Though harder to build for), and S/L is even more useful than that because S/L covers melee, ranged and AoE and most attacks in the game have a S/L component. |
Kins should not be sitting in melee. You have Siphon Speed, which allows you to dart in and out of melee in a second.
If you are sitting in melee, you will die much, much faster. Dart in, cast Fulcrum, dart out, damage damage damage, dart in and out as necessary for transference and transfusion, or just target some guy who wandered over to you.
Played right, Ranged defense will cover you WAY more then S/L will, and will protect you from most mezzes.
Played right, Ranged defense will cover you WAY more then S/L will, and will protect you from most mezzes.
|
Inertial Reduction does have some use outside main travel power - providing vertical movement on Mo runs to all the people that haven't worked out that "no temps" includes their jetpacks.
For ranged defense builds it is very much worth trying to fit the fighting pool in. 3 slot Kick with Explosive Strike; Steadfast unique in Tough; 6 slot Red Fortunes in Weave. Total of 14% ranged defence and 5% recharge.
You get more mileage out of 2 slotting BotZ in Hover/Combat Jumping than the second and third LotGs; this also lets you slip a -KB IO in. You can also put a couple in Speed Boost - making you popular with compulsive Granites and skiers.
Candlestick, thank you for the constructive criticism. Can't say that I don't agree with some of your points, but I still stick by some of my own. I'd also like to note that I never said Aim wasn't useful, just not necessary.
But I did fail to see where he mentioned he was building for ranged defense?
And Princess, many thanks to you for being polite in your response. I'm new to the forums and not as crazy with Mids and numbers as some are, so I'm still learning.
I am not as cool as Candlestick is, with his 10k posts and way of quoting every little point (perhaps so he doesnt forget what he is moaning about as he types) but I thought I would follow that age old saying of Treat people as you wish to be treated.
I agree with many of the points brought forward here, and disagree with just as many. However, given that the OP finished with this line..
Thanks for any tips, hints, or ideas
I just thought that maybe Candle ought to go back and edit out the sarcasm, flat out assertions, and automatically refuting of any suggestions contrary to his clearly superior play style.
Lets start with your comment about ranged def. Candle, are you running your mouth and keyboard without reading again? Did he mention he was building for ranged def? I think not. Yes, the build has a high range defence bonus..Does that mean he is specifically building for it? Dont think so. But hey..It was another criticism you could make..and they make you feel all tough right?
One slot in sb? Glad to see your a team player too Candle. So when that fore storm troller running hot feet, snow storm, and steamy mist runs out of end, you get to tell him his build MUST suck, since your SB is awesome enough for everyone else.
Kins should not be sitting in melee? Hey Mr 10k posts..ever heard of this build..fire kin trollers? Ever seen them stay out of melee? No? Thats right! Im glad you feel confident that the way you play kins should be applied to everyone..better get the devs to ban kins from entering melee at all I guess. The very fact the heal is melee means you need to enter melee to get the benefit.
Also, did you read the bit about the OP teaming with a dom or scrapper? So he wouldnt be soloing and need the crappy bitter freeze would he? Running your mouth again..this is getting to be a common thing with you. If he was with a scrapper, he could easily stack FR while that aggros him, if its a dom, well, the dom would hold it. Same applies for ID. Not a big deal? Id can save a held squishy, of but that not a big deal is it, cause your assuming they are awesome like you and have huge ranged defence I guess.
And I will leave you with your own quote Candle... This is entirely a playstyle thing.
Maybe you need to realise that someone else having a different play style does not make it wrong.
And yes I do see the irony is picking apart the post of the guy who gets off picking apart posts.
I am not as cool as Candlestick is, with his 10k posts and way of quoting every little point (perhaps so he doesnt forget what he is moaning about as he types) but I thought I would follow that age old saying of Treat people as you wish to be treated.
I agree with many of the points brought forward here, and disagree with just as many. However, given that the OP finished with this line.. Thanks for any tips, hints, or ideas I just thought that maybe Candle ought to go back and edit out the sarcasm, flat out assertions, and automatically refuting of any suggestions contrary to his clearly superior play style. |
Any thoughts on this build for my Hero'd corruptor. He switched sides prior to 40 so I don't have access to the Villain epics. I'm not sure how to have Mid's tell me if I violate the law of 5. I think I only did once at that is 6x 0.4 end/sec buff. Typically this guy ahs been following a scrapper and scrapper or Dominator around. So I stand in the back and throw snowballs and buff the melee types.
Thanks for any tips, hints, or ideas
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Psychic Mastery
Villain Profile:
Level 1: Ice Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Dmg/EndRdx:50(15), Thundr-Acc/Dmg/EndRdx:50(36), Thundr-Dmg/EndRdx/Rchg:50(37)
Level 1: Transfusion -- Nictus-Acc/Heal:50(A), Nictus-Heal/HP/Regen/Rchg:50(3), Nictus-Heal:50(50)
Level 2: Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/EndRdx/Rchg:50(34), Thundr-Acc/Dmg/EndRdx:50(34)
Level 4: Siphon Power -- Acc-I:50(A)
Level 6: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(43), LkGmblr-Def:50(43)
Level 8: Aim -- GSFC-ToHit/Rchg:50(A), GSFC-ToHit/Rchg/EndRdx:50(9), GSFC-Rchg/EndRdx:50(9), GSFC-Build%:50(39), GSFC-ToHit:50(40), GSFC-ToHit/EndRdx:50(40)
Level 10: Siphon Speed -- TmpRdns-EndRdx/Rchg/Slow:50(A), TmpRdns-Acc/Slow:50(11), TmpRdns-Acc/EndRdx:50(11), TmpRdns-Acc/Dmg/Slow:50(37), TmpRdns-Rng/Slow:50(37), TmpRdns-Dmg/Slow:50(39)
Level 12: Ice Storm -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(13), Posi-Dmg/EndRdx:50(13), Posi-Dmg/Rng:50(15), Posi-Acc/Dmg/EndRdx:50(17)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(17), Numna-Heal/EndRdx:50(29), Numna-Heal/Rchg:50(36), Numna-Heal/EndRdx/Rchg:50(39), Numna-EndRdx/Rchg:50(42)
Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(19), Thundr-Dmg/EndRdx:50(19), Thundr-Acc/Dmg/Rchg:50(21), Thundr-Acc/Dmg/EndRdx:50(23), Thundr-Dmg/EndRdx/Rchg:50(31)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc:50(40)
Level 22: Speed Boost -- EndMod-I:50(A)
Level 24: Frost Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(25), Posi-Dmg/EndRdx:50(25), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dmg/Rng:50(46)
Level 26: Bitter Freeze Ray -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(27), Thundr-Dmg/EndRdx:50(27), Thundr-Acc/Dmg/Rchg:50(29), Thundr-Dmg/EndRdx/Rchg:50(31), Thundr-Acc/Dmg/EndRdx:50(36)
Level 28: Inertial Reduction -- Jump-I:50(A)
Level 30: Freeze Ray -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(31), Lock-%Hold:50(42), Lock-Rchg/Hold:50(45), Lock-EndRdx/Rchg/Hold:50(45), Lock-Acc/EndRdx/Rchg/Hold:50(46)
Level 32: Blizzard -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(33), Posi-Dmg/EndRdx:50(33), Posi-Dmg/Rng:50(33), Posi-Acc/Dmg/EndRdx:50(34)
Level 35: Transference -- Acc-I:50(A)
Level 38: Fulcrum Shift -- Acc-I:50(A)
Level 41: Dominate -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(43), BasGaze-Rchg/Hold:30(46), BasGaze-EndRdx/Rchg/Hold:30(48)
Level 44: Mind Over Body -- S'fstPrt-ResDam/Def+:30(A), HO:Ribo(45)
Level 47: Combat Jumping -- LkGmblr-Def/Rchg:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def:50(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 2: Ninja Run
------------
Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 5.5% Defense(Fire)
- 5.5% Defense(Cold)
- 26.4% Defense(Energy)
- 26.4% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 31.1% Defense(Ranged)
- 8% Defense(AoE)
- 0.9% Max End
- 1.5% Enhancement(RunSpeed)
- 1.5% Enhancement(JumpHeight)
- 1.5% Enhancement(FlySpeed)
- 1.5% Enhancement(JumpSpeed)
- 6% Enhancement(Heal)
- 2.5% Enhancement(Held)
- 37.5% Enhancement(RechargeTime)
- 64% Enhancement(Accuracy)
- 26% FlySpeed
- 104.4 HP (9.75%) HitPoints
- 26% JumpHeight
- 26% JumpSpeed
- MezResist(Held) 5.5%
- 24% (0.4 End/sec) Recovery
- 32% (1.43 HP/sec) Regeneration
- 4.73% Resistance(Fire)
- 4.73% Resistance(Cold)
- 26% RunSpeed
------------Set Bonuses:
Thunderstrike
(Ice Bolt)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Touch of the Nictus(Transfusion)
- 20.1 HP (1.87%) HitPoints
- 9% Enhancement(Accuracy)
Thunderstrike(Ice Blast)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler(Hover)
- 10% (0.45 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control(Aim)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Tempered Readiness(Siphon Speed)
- 1.5% (0.03 End/sec) Recovery
- 1.5% Enhancement(Slow)
- 0.9% Max End
- 3.75% Enhancement(RechargeTime)
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
Positron's Blast(Ice Storm)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Numina's Convalescence(Health)
- 12% (0.54 HP/sec) Regeneration
- 20.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Thunderstrike(Bitter Ice Blast)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
Positron's Blast(Frost Breath)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Thunderstrike(Bitter Freeze Ray)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Lockdown(Freeze Ray)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Positron's Blast(Blizzard)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Basilisk's Gaze(Dominate)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
Steadfast Protection(Mind Over Body)
- 3% Defense(All)
Luck of the Gambler(Combat Jumping)