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There is no option to decline tells. Even if you are hidden you will get the tell unless you have ignored the player.
Given that there are over 100,000 player accounts (that is paid accounts, not including free accounts) and you can only ignore (edit: 100 ) accounts, this is a problem. -
Quote:Anyone can, for $15 have nearly unlimited chat ability: They can subscribe.My entire argument is based around global chat being a tier 3 token ($15) and not a tier 3 unlock ($45)
I am not deciding this. The developers decided this. However, I fully support that developer choice as it means less inconvenience to me.Quote:None of these reasons is compelling enough to me to abandon my hope that I will be able to decide who is able to communicate with me. I certainly don't want *you* deciding that because you can't handle it, I can't either, and we pay the same monthly fee. In fact I find the idea of you being "against" paid players deciding who they receive tells from almost offensive.
As long as a player pays the monthly fee, they can chat with anyone. They can receive tells from anyone that has earned the privilege to send them.
To gain the privilege (it is not a right) of being able to send tells, talk in super group channel, or in broadcast a player has to earn a set amount of reward tokens (2).
To gain the privilege (it is not a right) of being able to send global tells and talk global channels a player has to earn a set amount of reward tokens (5). -
Quote:Eden Trial - Random Crystal Titan Shard enhancement (only for characters in level range 39-41)I'm not entirely sure exactly what you're referring to here. The only TF's that give enhancements as a reward type that I know of are the STF & LRSF that give you a choice of a random Hamidon Origin enhancement.
Abandoned Sewer Trial - Random Hydra Exposure enhancement (only for characters in level range: 38-40) -
Quote:No, I don't unsilence people all the time. The channels I'm a moderator on are not auto-silence channels. This was a choice to limit how much time is eaten from the moderator's play time.Can't take the responsibility? Don't host a channel. You created it, you are labelled as a moderator, it is your responsibility. You unsilence people all the time, re-silencing them is just part of being a moderator.
I fully agree with this.Quote:That attitude will result in there being only two types of channels. The spam-filled and the dead.
People who moderate the globals take some of their play time to try to provide a better environment for the rest of us. Unless you're willing to do the same, your appropriate responses are either gratitude or silence.
5 minutes? What a laugh. I do agree that I have responsibility, just not to the group you think. I have the responsibility to the other players on the channel that are paying subscribers, not to some F2P player. I think I can safely say that you do not understand what I'm saying.Quote:No it won't, that's RMT paranoia talking. Spending 5 minutes a day (less than that after the first few days) to unsilence new people in the channel is not going to cause a cascade failure. It's called responsibility, and if people don't take it, we get petty threats like this as a facade for the real issues.
And get your account banned. Do that too many times and you'll not be out however much money you've spent, but your IP address will be banned as well. Try harder and I'll assume that legal action would be taken.Quote:Fact: I can spend $5 and create a program that sends RMT mail to every person in the game. Really, just $5, no joke. Premium members get in-game mail. I can also spend $5 and spam messages to everyone.
What, exactly, are you arguing here? First you are going on about how all free players should be allowed to join and be auto-silenced, and now are going on about people of a set reward tier being shut out of global channels.Quote:I just can't join a channel with MUCH less people in it and spam them because it's $45. Then again I couldn't do that in the first place if channel moderators owned up to their responsibilities and checked my name before unsilencing.
To be clear as to where I stand:- F2P ($0) - Deserve what they pay for: No access to tells, broadcast, super groups, global channels, and global tells. Throughout this thread (and elsewhere) when I say "free player" I mean this group.
- Starter Premium ($5-$40) - Completely acceptable that they get access to tells, broadcast, and super groups, but no access to global tells or global channels. I call this group "new users" or "basic premiums".
- Tier 3 Premium and above ($45+) - Completely acceptable that they get access to tells, broadcast, super groups, global tells or global channels. I call this group premiums.
- VIP - Completely acceptable that they get access to tells, broadcast, super groups, global tells or global channels. I call this group subscribers.
However allowing F2P or Starter Premiums global channel access is a BAD THING. One global channel I moderated filled twice. It takes 2,500 accounts to fill a channel. That is far more a problem than a 10-20 player group global channel, tells, or even broadcast.
I think that your writing style is confusing people as to if you mean F2P or Premium (and what level of premium) when you are posting. Can you please be specific as to what you are saying that I'm doing or not doing?Quote:RMT is a facade, a long past event that still grips people with paranoia and allows Paragon to get away with taking away a well nigh essential part of the game experience. Free players shouldn't get squat, but premium players that pay when they can? They deserve respect. -
Quote:Both access to global channels and global tells are unlocked by finishing Reward Tier 3.Global Tells are restricted until Tier 4 rewards despite getting send/receive tells at Tier 2, and "Global" system at Tier 3.
Trying to talk on a global channel gets the same error message as trying to send a global tell. -
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Quote:Because posters in this thread are talking about 5-6 different groups with different levels of chat access.I saw you comment on this earlier, but I'm not entirely sure what you mean. Any level of Premium can already send tells - I was only thinking with regards to blocking/allowing the haven't-spent-anything-yet players (as in the first of the three classes of player: free, premium, vip).
Types of chat access talked about in this thread:- F2P ($0) being able to send tells.
- F2P ($0) being able to access broadcast.
- F2P ($0) being able to access global channels.
- F2P ($0) being able to reply to tells.
- Tier 2 Premiums ($5) being able to access global channels and global tells.
- Tier 3 Premium accounts ($45) with access to tells, broadcast, global channels, and global tells.
- VIPs not being able to receive tells from F2P ($0) players.
- VIPs not being able to receive Global Tells from players lower than Tier 4 ($45).
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Quote:An unofficial server status page (including an xml page) was made, you can find it in this post:Sorry to res a dead thread, but I was wondering if there were any sort of Android apps for CoH? I was looking for a simple XML-server stat reader, but found nothing. My search fu might be weak.
http://boards.cityofheroes.com/showthread.php?t=266310
I don't think anyone is doing either iOS or Android Apps. Now please let this thread die. -
Quote:As a channel moderator, I can say without one shred of doubt that I want to play the game not have to patrol for spammers joining the global channels I take care of.People not paying $15 at least, don't deserve it, but $45 is obscene. It's also not limiting RMT because last I checked player had to be (or could be set to have to be) unsilenced before they can chat. Or wouldn't that require a bit of player input? Oh God forbid VIPs have to lift a finger and pitch in to make the game better. Try again, I'm really trying to be civil about this, but that excuse doesn't fly and it just shows how bad the situation is.
The channel moderators are not slaves to people that can't show enough commitment to the game to either subscribe or get to tier 4 reward level. The "woe is them" excuse doesn't fly either.
And that cuts into the VIP player's time.Quote:This requires the channel to be set up that way by its (player, volunteer) moderators, who by doing so are signing up to keep on top of unsilencing new joiners. The channels are not set that way by default.
While I don't think it is ideal, it is far better than to let the RMTs run rampant. I don't want my play disturbed on the level it was two years ago. That is what would happen if F2P and low level premium accounts were given unrestricted chat access.Quote:I cannot speak for everyone else who posted, but I personally am not talking about people who aren't paying. I'm talking about me, who pays, and is prevented from receiving tells from free players. I did not have a choice in the matter and there is no amount of money I can pay to fix it. While I do pay to play the game "as is" sometimes the way it is isn't what I'd hope for.
Letting the VIP know that the target cannot reply is a good idea. The ability to REPLY to a tell is also a good idea. Having a menu item that allows unrestricted tells is a BAD idea.Quote:What I care about is that it's impeding my own paid subscriber communications because a) I don't know if the person I just sent a tell to can reply, and b) I have to jump through extra hoops to get those who can't reply onto my teams. Maybe not by a huge amount, but when you play off-peak hours every little helps (or hinders, as the case may be).
Okay, here are my reasons for not wanting a menu option to let players choose to accept free player tells:Quote:*Personally I favour a menu option to let players choose to accept free player tells, but a one-for-one reply allowance works too.- Overly broad. It allows pure F2P all the way up to Premium Tier 8 players.
- If multiple settings are allowed, then requires more interface work would be needed.
- Slows game performance with yet another check. The current setup only requires a check at the time of sending the tell, not constantly in case a tell is received.
- Pure F2P players do not have any investment to lose for spamming.
- Global Ignore lists aren't effective in curbing RMTs.
- Global Ignore lists lump people I want to ignore in with spammers.
- Not all options are saved consistently.
- Some options are flaky and change without user interaction.
- Switching characters has the possibility to change even existing options. Try setting XP to be disabled or a hide setting then switching characters, sometimes the option "sticks".
- Overly broad. It allows pure F2P all the way up to Premium Tier 8 players.
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Quote:The four emotes included in the basic Going Rogue are the following:Hmm... Maybe it's just my ham-handedness with the keyboard, but you don't get any GR-specific emotes, (unless you've actually bought GR, I assume) and should buy them with points, even on a subscribed account. (No idea why emotes, of all things, aren't part of the sub.)
- Going Rogue : Drink Enriche
- Going Rogue : Loyalist Protest
- Going Rogue : Praetorian Salute
- Going Rogue : Resistance Protest
What I listed was every Going Rogue unlocked item on my premium (non-subscribed) account. I bought Going Rogue: Complete for it during the sale in July. City of Villains doesn't have anything to do with this at all.Quote:Snow Globe is technically correct, however. If you have bought the retail versions of City of Villains and Going Rogue (either online or through a boxed product) you do not lose anything* that came with those products. Therefore you won't need to buy Going Rogue again.
*GR does not however include 1st Ward or Incarnate Content.
So it isn't just "technically" correct. It is completely correct and I've verified that list. -
Quote:Were you subscribed from February to April this year? Do you have "The Constant" badge? If so you have the Vanguard Loyalty Pack.Weird, I made 2 claws brutes last week and I had the Vanguard claws available from level 1 on the toon creator. I didn't have the rifle available or any costume piece on any starting toon. Didn't check swords, is that a vet perk? I have about 30 months of paid time iirc.
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Quote:Vanguard Costume pieces in the store:Back in the day, I grinded all the emblems needed to unlock all the Vanguard large male armor pieces art, and the broadsword art, on my main toon. It was such a horrendous task, I never did it for any of my other characters.
I am curious if anyone knows if the 400 point Vanguard costume bundle, in the paragon store, just opens the armor pieces art for all your toons, or if it also includes the weapon arts.- Elite Vanguard 'Redding' Rifle
- Vanguard Helmet
- Vanguard 'Redding' Rifle
- Vanguard Axe
- Vanguard Belt
- Vanguard Blade
- Vanguard Boots
- Vanguard Boots w/ Pad
- Vanguard Bow
- Vanguard Chest
- Vanguard Chest Detail 1
- Vanguard Chest Detail 2
- Vanguard Claws
- Vanguard Gloves Big
- Vanguard Gloves Small
- Vanguard Head Detail 1
- Vanguard head Detail 2
- Vanguard Katana
- Vanguard Pants
- Vanguard Shield
- Vanguard Shoulder 1
- Vanguard Shoulder 2
- Vanguard Sword
Man/Woman/Huge items are not counted separately.Quote:Store says 23 costume unlocks with the purchase, but that would have to include a full set of light and heavy for average man, average woman, and large man.
Edit:
Using /mypurchases gives the following items for the loyalty pack from earlier this year:- Vanguard Axe
- Vanguard Belt
- Vanguard Boots Pack
- Vanguard Boots Pack
- Vanguard Bow
- Vanguard Chest
- Vanguard Chest Detail Pack
- Vanguard Chest Detail Pack
- Vanguard Claws
- Vanguard Gloves Pack
- Vanguard Gloves Pack
- Vanguard Head Detail 1
- Vanguard Head Detail 2
- Vanguard Helmet
- Vanguard HVAS Pet
- Vanguard Pack - Vanguard Sigil
- Vanguard Pack: Hero Loyalty
- Vanguard Pack: Rogue Loyalty
- Vanguard Pack: Vigilante Loyalty
- Vanguard Pack: Villain Loyalty
- Vanguard Pants
- Vanguard Rifle Pack
- Vanguard Rifle Pack
- Vanguard Shield
- Vanguard Shoulder Pack
- Vanguard Shoulder Pack
- Vanguard Swords Pack
- Vanguard Swords Pack
- Vanguard Swords Pack
Items in red are not costumes, so are not included in the bundle. -
Quote:They get up to their max allowed: tier 1 or tier 2 inspirations before having 34 Paragon Reward Tokens.Okay, so without capped Paragon Rewards, Prems can't get large inspirations but they can have Inner Inspiration which gives them 3 large inspirations.
So how does that power work on a Prem? Do they get the inspirations anyway or do they get mediums or do they get nothing? -
No, Reward Tier bonuses are for acquiring the right amount of Tokens, not for filling Token Slots.
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Quote:Shouldn't be, as Reward Token #1 is automatic for everyone (including F2P), and Reward Token 2 should automatically be filled if she had subscribed for any length of time before Issue 21 was released.i am inviting her from my vip account. i called her and asked her to buy $5 worth of points to get sg access and she said that she did subscribe for a few months years ago. does she have to allocate her reward tokens to gain sg access? as she hasnt done so that might be the issue.
Guide: Premium Accounts and Paragon Rewards.
Quote:Paragon Reward Meter Level 2 Permissions
Unlocked By: Earning the Trustworthy badge from the Paragon Rewards Program meter.
All Players Receive the Following:
Join Supergroups
Supergroup Chat
Additional Chat Channel (Tells)
Trading
Increased Maximum Influence (500,000,000)
Increase Inventory Size (+2 Salvage & Vault, +1 Recipe)
Email Access
Play Mission Architect (no rewards) -
If you are a subscriber, no, you get all that as a part of your subscription. Things do change if you stop subscribing though:
My premium account has GR:Complete, so I can answer this with 100% certainty.
If you had a retail or digital copy of Going Rogue and have applied it to your account, you will get the following:- ZERO FREE CHARACTER SLOTS (+2 character slots if the code had was applied before Sept 13, but they might already been used/applied to a server.)
- NO ACCESS to the INCARNATE SYSTEM (No, it was not a part of Going Rogue. It is only open to subscribers. If you are a subscriber, you get access to the Incarnate System as a part of your subscription.)
- One month of VIP access. * (Edit: I'll assume this has already been used)
- Create a Praetorian Character
- Demon Summoning
- Dual Pistols
- Electric Control
- Going Rogue : Drink Enriche
- Going Rogue : Loyalist Protest
- Going Rogue : Praetorian Salute
- Going Rogue : Resistance Protest
- Going Rogue Alignment System
- GR CC Item Pack - Alpha Aura
- GR CC Item Pack - Alpha Belt
- GR CC Item Pack - Alpha Boots
- GR CC Item Pack - Alpha Chest
- GR CC Item Pack - Alpha Gloves
- GR CC Item Pack - Alpha Hat
- GR CC Item Pack - Alpha Head Detail 1
- GR CC Item Pack - Alpha Head Detail 2
- GR CC Item Pack - Alpha Pants
- GR CC Item Pack - Alpha Pattern
- GR CC Item Pack - Alpha Shoulders
- GR CC Item Pack - Heroic Stances
- GR CC Item Pack - Omega Aura
- GR CC Item Pack - Omega Boots
- GR CC Item Pack - Omega Chest
- GR CC Item Pack - Omega Gloves
- GR CC Item Pack - Omega Hat
- GR CC Item Pack - Omega Head Detail 2
- GR CC Item Pack - Omega Head Texture
- GR CC Item Pack - Omega Pants
- GR CC Item Pack - Omega Shoulders
- GR CC Item Pack - Villainous Stances
- GR Exp Costumes - Praetorian Clockwork Faces: Female
- GR Exp Costumes - Praetorian Clockwork Faces: Female
- GR Exp Costumes - Praetorian Clockwork Faces: Female
- GR Exp Costumes - Praetorian Clockwork Faces: Male
- GR Exp Costumes - Praetorian Clockwork Faces: Male
- GR Exp Costumes - Praetorian Clockwork Faces: Male
- GR Exp Costumes - Praetorian Clockwork Faces: Male
- GR Exp Costumes - Praetorian Clockwork Faces: Male
- GR Exp Costumes - Clockwork Arms
- GR Exp Costumes - Clockwork Boots
- GR Exp Costumes - Clockwork Chest
- GR Exp Costumes - Clockwork Chest Detail
- GR Exp Costumes - Clockwork Gloves
- GR Exp Costumes - Clockwork Gloves
- GR Exp Costumes - Clockwork Pants
- GR Exp Costumes - Clockwork Pants
- GR Exp Costumes - Clockwork Shoulders
- GR Exp Costumes - Clockwork Shoulders
- GR Exp Costumes - Overguard Boots
- GR Exp Costumes - Overguard Chest
- GR Exp Costumes - Overguard Gloves
- GR Exp Costumes - Overguard Leggings
- GR Exp Costumes - Overguard Shoulders
- GR Exp Costumes - Praetorian Clockwork Faces: Female
- GR Exp Costumes - Praetorian Clockwork Faces: Female
- GR Exp Costumes - Praetorian Clockwork Faces: Female
- GR Exp Costumes - Praetorian Clockwork Faces: Female
- GR Exp Costumes - Praetorian Clockwork Faces: Huge
- GR Exp Costumes - Praetorian Clockwork Faces: Huge
- GR Exp Costumes - Praetorian Clockwork Faces: Huge
- GR Exp Costumes - Praetorian Clockwork Faces: Huge
- GR Exp Costumes - Praetorian Clockwork Faces: Huge
- GR Exp Costumes - Praetorian Clockwork Faces: Huge
- GR Exp Costumes - Praetorian Clockwork Faces: Male
- GR Exp Costumes - Praetorian Police Belt
- GR Exp Costumes - Praetorian Police Boots
- GR Exp Costumes - Praetorian Police Chest Detail
- GR Exp Costumes - Praetorian Police Gloves
- GR Exp Costumes - Praetorian Police Helmet
- GR Exp Costumes - Praetorian Police Pants
- GR Exp Costumes - Praetorian Police Shoulders
- GR Exp Costumes - Praetorian Police Visor
- GR Exp Costumes - Praetorian Resistance Beard
- GR Exp Costumes - Praetorian Resistance Belt
- GR Exp Costumes - Praetorian Resistance Boots
- GR Exp Costumes - Praetorian Resistance Chest Detail
- GR Exp Costumes - Praetorian Resistance Female Hair (Resistance 1)
- GR Exp Costumes - Praetorian Resistance Female Hair (Resistance 2)
- GR Exp Costumes - Praetorian Resistance Gloves
- GR Exp Costumes - Praetorian Resistance Goggle Pack
- GR Exp Costumes - Praetorian Resistance Goggle Pack
- GR Exp Costumes - Praetorian Resistance Mohawk
- GR Exp Costumes - Praetorian Resistance Pants
- GR Exp Costumes - Praetorian Resistance Shoulders Pack
- GR Exp Costumes - Praetorian Resistance Shoulders Pack
- GR Exp Costumes - Sport Boots
- GR Exp Costumes - Sport Gloves
- GR Exp Costumes - Sport Shoulders
- Kinetic Melee
- Shadowy Presence Power
* +400 PP, Possibly 2 Reward Tokens: +1 for month's access, another possible +1 for owning a retail code.
Edit:
Items in Orange are Going Rogue: Complete Collection items. -
Quote:Most people in this thread are not talking about Premium access to global chat channels. They are talking about players unwilling to put out $5. Guess what? they are getting exactly what they are paying for.If it was about RMT it would be $15, not $45. This is all about making money and they're hiding it behind the RMT threat.
As to the global channel access, yes, it is about Paragon Studios making money. I have zero problem with that. That it also helps severely limit a RMT from spamming up to 2,500 accounts at once across all servers is just icing on that cake. Global channel access also puts a greater strain on resources than a server or zone limited channel, so they are asking for more money from premium accounts for that access. -
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Quote:Players that are not interested in putting for as little as $5 towards the game are just playing a demo. They have no basis for complaints that they are not getting access to tells.Do you honestly not understand that preventing free players from meaningfully interacting with other players is going to mean that they come into the game, think "well this isn't fun, I can't play with anyone," and leave?
The point of a F2P system is to ENTICE people to come and spend money on the game.
Not to provide a lower class that people like you can look down their nose at and say "ugh, why give them anything, they're a dirty freem."
Though I think Arcanaville put it better:
Or the official stance:Quote:This game is not attempting to execute the conventional F2P model.
That makes this observation about as relevant as saying a successful barbeque attempts to infuse smoke into the meat.
In the conventional F2P model, it doesn't matter how much stuff you give away, all that matters is how much stuff you intend to entice people to buy. As long as you have a pipeline of stuff on a sufficiently deep treadmill, its completely irrelevant what you give away. Its a numbers game of trying to get as many players as possible under circumstances where a sufficiently high percentage will buy something, and that percentage can be low.
But in a hybrid model with VIP subscribers, it *does* matter how much stuff you give away, and what stuff it is, because the more you give away and the higher a percentage of the core stuff you give away, the more you devalue subscriptions relative to ala carte purchases and freemium play. That's why no on subscribes to Farmville.
People can debate whether this is or is not a free to play game based on silly semantics, but this isn't about labels. This is about whether this game intends to focus first on its subscriber base, and then create a free/ala carte game from a subset of the subscriber game that is not an identically complete experience so that VIP subscribers always have an advantage in their breadth and quality of gameplay.
If you're a VIP player, City of Heroes Freedom is as much about you as the current game is now. If you are an ala carte Premium player the game is offering you the ability to play less game for less money, where you get to choose what you want to get and what you can afford to give up. If you are a completely free player, then this game is offering you a look around. Have fun, but don't complain about what you get for free. Or complain, but know that you're complaining about what you get for free, and make note of the fact we don't allow you to complain somewhere the rest of the players have to see.
Oh, and just in case I wasn't clear the first time:
This game is not attempting to execute the conventional F2P model.
You'd think this was both obvious, given how many people manage to successfully *prove* Paragon Studios isn't actually doing what you'd expect if they were attempting to execute the conventional F2P model.
By allowing RMTs to make an unlimited amount of free accounts without the developers restricting their ability to impact the cornerstone of Paragon Studios' business (VIP Subscribers), Paragon Studios would be lessening the experience of their loyal community.Quote:I believe that Arcanaville has put it...aptly, however to reiterate:
The cornerstone of our business is still going to be the VIP subscriber. Yes, we are offering both a Free and an Ala Carte experience, both being very robust, however our priority continues to be on delivering an amazing experience for our loyal Community. -
Quote:Is she using the same account that had the retail code applied to it? Are you trying to invite her from a premium account?I bought a copy of coh for a friend of mine several years ago. she used the free month but never set up a subscription. I told her the game was now free to play so she came back. I was not able to invite her to my sg when she logged in. How would she unlock sg access?
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Quote:Apparently you were not here much for Issues 9-16, the high point of the RMT activity.Maybe its me not having played all 7 years but just a few months here and there yet still adding up to 3 years time, However I just cant believe the devs are the ones wholly responsible for (as someone stated above) curbing RMTs from this game.
Yeah, you must have missed the majority of RMT spam.Quote:Like i said I came back after issue 18 but of the few influence spams ive seen its what 1 bil for 6-7 dollars?
Completely free players are playing a demo. Players that have spent as little as $5 on the game can interact with other players, if in a somewhat limited fashion (no global channels or tells). Players that have spent $5 can even join groups. So no, I don't think that players playing a demo should have the right to negatively impact my experience as a paying subscriber. Players playing a demo don't have the right to negatively impact my play experience as a premium player (my second account has 1 token into tier 3) either. My premium account can send tells and interact with the super group and broadcast.Quote:Do you honestly not understand that preventing free players from meaningfully interacting with other players is going to mean that they come into the game, think "well this isn't fun, I can't play with anyone," and leave?
City of Heroes: Freedom is NOT a Free to Play game. It is a hybrid model that focuses on putting subscribers first.Quote:The point of a F2P system is to ENTICE people to come and spend money on the game.
I'm okay with that for both my VIP account (going on close to 80 months), and my premium account (around 3 months).
$5 will get you the ability to send tells, broadcast, and super groups. You can find retail copies for less than $15 which would give not one, but two tokens and FULL access to tells/broadcast/groups/channels for a month. The only group that are restricted from tells are those players that have not spent a single penny toward the game. They are playing a DEMO, and as such it is reasonable to expect restrictions.Quote:Not to provide a lower class that people like you can look down their nose at and say "ugh, why give them anything, they're a dirty freem."
It dropped off for me because the moment the developers put in the "Block all email except from those on your friends list or in your supergroup." (2009-09-15 Patch) I have that set as the default for every single character I make. I know people that were upset about that setting, but I know that I'm never going back to having my email open to spammers.Quote:I'm actually surprised that EMAIL spam hasn't picked back up. But it could be it's easier to block email spam without the devs putting in any draconian blocks on THAT system.
Yeah, and that is why I have that setting set. -
