Zamuel

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  1. Zamuel

    Defender Inherit

    Quote:
    Originally Posted by Sailboat View Post
    I'm sorry, I don't understand this phrase. :P
    I actually find it useful because it allows me to avoid the infamous Stamina. It just needs to be tweaked.
  2. Zamuel

    Defender Inherit

    Quote:
    Originally Posted by Techbot Alpha View Post
    Give them an inherent Stamina.
    /end of problems

    What? A guy can wish, right?
    Well, that's sort of what Vigilance is but you get that from doing poorly. Arguably, Vigilance simply needs to be tweaked so it is soley based off of the number of teammates and not how badly they are hurt.
  3. Mission: Awesome had a few fun jokes but suffered from having far too many gaps between the actual clues and character comments. Shortening up a few of the missions in the middle and/or switching out some of the mobs would have helped immensely. It very heavily leans on the humor from the videos which is good if you get the jokes but bad if you don't. Had a timed mission that could have had better warning.

    Oh, and I didn't get my crystal fortress...
  4. Quote:
    Originally Posted by Niviene View Post
    Tyrant’s Lair
    Minimap is bugged and lava does not do damage.
  5. Triple post powers are go!

    By no means have I forgotten this thread and I know that I owe one person a playthrough so I apologize for the delay. In between normal play, I'll attempt to re-run these to see how things work out after their updates. One was run today for a group.
  6. Yeah, today was tons of fun. The rest of the Tsoo Shenanigans arc was good when I ran it under it's previous name (Power of Magic) so it might be something to level our lowbies up with. My original critique is here: http://boards.cityofheroes.com/showp...0&postcount=31
  7. A key system similar to that used with the mission to assassinate Marchand. Essentially, a door or elevator is locked until the player kills a specific enemy or finds a specific glowie. For this to work, I know that it will require some level of exact spawn control so that keys don't spawn behind the door (thus making the mission unable to be completed).
  8. Quote:
    Originally Posted by Dr. Aeon View Post
    Please keep try to keep suggestions focused on maps that are currently in the game but not in Architect. A good example of what I'm looking for is Lord Mayhem's write up for the SERAPH lab map. It's also very helpful on my end if you can specify what mission you found it in, as it can help me track it down easier.
    • The Cargo ship to Skyraider base map. It is at the end of the Silver Mantis Strike Force.
    • The lava maps at the end of the Cavern of Transcendance Trial and the Virgil Tarikoss Strike Force.

    Also, what do we do concerning maps that exist in the MA already but are bugged?
  9. Looks like I might be missing Saturday's meeting but if there is one on Sunday then I'll try to make that one.
  10. Quote:
    Originally Posted by Dr. Aeon View Post
    To get more specific, keep an eye out next Wednesday for some new content to be added to our Dev Choice list.
    I'll be watching...

    Erm, I mean welcome!
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    Remember - Stalker sets are Melee Defence sets first and anything else you want to make them a far, far second. Ninjutsu is about as far as you can go into the utility side of things, and it cheats a little by unifying so many protections in so few powers. Aside from a minor passive resistance power, you have no resistance, and since you're going to be in melee all the time, that's just a death sentence.

    I can support a Stalker set that's gadgets-based, but NOT with that choice of powers. I'm going to need at least two shields, a status protection power and a meaningful final power (Trip Mine is NOWHERE NEAR meaningful). That, plus Hide, gives you four powers to play with in terms of utility, and I'd axe Smoke Grenade altogether. It's an unbelievably crappy power which gives a meaningless to-hit debuff (compounded by your not including defence in the set) and -perception, which is largely useless on a Stalker. Granted, probably two or three enemies in the entire game can see through hide, but having an entire power in a powerset devoted to combating that is not a good choice.
    I'll admit that I was aiming for something a bit more glass-cannonish than most sets but that was more of the aspect of making a set that was actually different for a change. I wish I knew who said it but a point was made on the forums that scrappers essentially play the same while defenders are practically different ATs. I feel that most ATs have room for a powerset with more overt differences.

    Trip Mine was a lot of the reason behind the creation of the set since I felt a Stalker is the AT that would get the most use out of it due to stealth and having a high damage modifier. Personal Stimulant was the set's status protection power but it has to be repeatedly applied to yourself as opposed to being a toggle. Tactical Goggles is to aid in the offense but I think it would be best to go ahead and add the enemy -damage effect like Against All Odds has.

    Since Smoke Grenade doesn't have the placate effect Smoke Bomb does, I can conceed to losing it. Taking another name from the Gears set, I'll add Kevlar Body Armor as a Shield Defense -> Deflection clone.
  12. Quote:
    Originally Posted by ClawsandEffect View Post
    This would be the most petty powerset ever.
    Looking at it from the view of martial arts from movies and animation, I heavily disagree. From a master, you actually be more scared of being hit with a deathblow than Thug Number 3 with a pistol who can't aim. Combine that with some of the Dom primaries, you could summon flames or contain them through sheer force of will. The only issue would be "kicks only" and I figured I16's alt animations would apply by default so I didn't bother to mention them.

    Besides, we all know Brutes would be the ones to get Schoolyard Bully Assault.
  13. I should hopefully be there with a brand new Stalker, Shadow Conduction.
  14. Quote:
    Originally Posted by Oliin View Post
    There was an interview I read a while back with Matt saying that there would be new introductory content with GR:
    Going Rogue will also have new entry-level content in Praetoria, for those starting new characters in that zone. “We acknowledge that our tutorial is about four or five years old. We’ve added stuff to it piecemeal as we’ve added systems on, but for the starting zone in Going Rogue, we are rewriting and modernizing the new player experience.”
    My worry is that Praetoria will have new content but Paragon and the Isles won't. My main concern is the starting contacts. That said, the current tutorial zones aren't that bad. It could stand a little tweaking, mainly taking a cue from the Invention/University and making sure that players are required to actually do some of the things like equiping enhancements so they know how. I've run into players who don't know such things but are grateful after you tell them. Also, Outbreak could stand to have a more epic finish since it does sort of suffer from "hey you, come help" syndrome though that could be solved by a simple "boss" fight with a more visually super powered Infected.
  15. Quote:
    Originally Posted by RobertoLyon View Post
    These may all be quite true, but let's not discount those for whom the subject matter simply wasn't their cup of tea!

    I prefer CoX because swords, sorcery, dwarves, orcs, etc. simply do not appeal to me. I prefer a city-scape over fields & villages. I prefer a Train to a flying mount. I prefer "powers" over "spells", "endurance" over "mana", Drop-ships over sailing ships.
    As someone who's never played WoW, my problem with fantasy MMOs (and fantast RPGs as a whole) is that it seems so generic. Such and such medival knockoff and nothing of real interest. (Ignoring my limited funds...) I'd love to see a fantasy MMO that actually uses more unique cultural elements.

    With CoH, I'd say that for as much as people complain about the lack of an endgame, there needs to be a tweak of the starting content. New content shows that an awful lot can be done to make missions less repeptitive and grindy.
  16. Zamuel

    Round 3 P.P.

    Quote:
    Originally Posted by Moderator 08 View Post
    I think /dark would be a very strong set for controllers (I'm on record thinking dark is one of the best buff/debuff sets), the one that worries me however is giving ill/ to dominators. Perma PA doms *shudders but kinda in a good way* That being said, I won't say no to whatever the team decides. I like making new characters.
    Permanent Phantom Army is something I've never thought of. However, one possibility is to simply make PA immune to recharge modifications.
  17. Interesting, I wonder how that set would have worked out. What's interesting is that it actually looks like it might have had two different stealth abilities (Cloaking Device and Chameleon Suit). Decided to tweak my concept a bit, especially after something Bill said and after seeing something in that Gears concept:
    • 1. Hide
    • 2. Personal Stimulant
    • 4. Holographic Decoy - Summon a "hologram" pet (essentially a Male/Female/Huge Illusion) that has a taunt aura, a slow component with the same stats as Caltrops, and a set amount of its own HP. It can not attack but it can be healed by allies. Only one from the same player may be out at a time.
    • 10. Armored Bodysuit
    • 16. Smoke Grenade
    • 20. Tactical Goggles - A toggle that increases perception and to-hit. It also has an Against All Odds style damage buff for the more enemies enemies in melee range up to a max of 10.
    • 28. Seeker Drone
    • 35. Emergency Serum
    • 38. Trip Mine
  18. Quote:
    Originally Posted by Lucky666 View Post
    Isn't Kim a girls name yet Ghost Falcon referred twice as *him* am I missing something?
    Depends. As a first name, Kim is usually short for Kimberly. However, as a last name, which I'm assuming it is, it's moderately common in Korea and thus gender neutral.
  19. Quote:
    Originally Posted by UnSub View Post
    Statesman's greatest mistake is letting the Rogue Isles continue to operate.
    Intriguingly, it's probably Recluse's wisest move. The Isles are recognized as another country so it is effectively out of most heroes' jurisdiction while many want to lend a hand.
  20. You are invited to enjoy "An Arachnos Slumber Party". Arc # 335317 by @Zamuel

    Word of warning, the first mission will have substandard XP
  21. Quote:
    Originally Posted by Lazarus View Post
    So the Devs are holding an MA contest while continuing to break MA at the same time. Figures.
    Well this was actually done around I16's launch so it's about a month old.
  22. Just got off a bugged Manti though we handled the lvl 40s moderately well. I bugged it after completion.
  23. Quote:
    Originally Posted by SmegHead View Post
    Remove PFF and cloaking devise for something else and it sounds pretty good. Personally I don't think a stalker should be able to get PFF. With all the good epics it can pick up (hibernate, shadowmeld) PFF is a bit too much. And two stealth powers in one set just doesn't make sense.
    Here was my initial thought process:

    In some ways, Cloaking Device is meant to be for the extra defense since this is a rather offensive minded set. It can hold Defensive enhancements/IOs while the stealth itself will be good in PvP and against the select few enemies with +perception that don't ignore stealth outright.

    PFF was meant both to make it unique and to try to make it more survivable at lower levels due to the aforementioned lack of defense and since the set lacks a heal.

    I can see the problems with the two. I think Cloaking Device's biggest problem isn't Hide. It's Hide + Smoke Grenade + PFF combined which gives a sizable combo of stealth, perception debuffs, and a +def that might as well be a phase. PFF is sort of on the other end with the combo of powers possibly being too good for the concept.

    I'm thinking of replacing Cloaking Device with a move similar to Detention Field. It helps maintain the offensive flavor and it stays pretty unique. A DF clone could remove the need for PFF since it fits the same initial concept. PFF could then be replaced with a less powerful defensive move that keeps in line with the set's theme. Perhaps a +def version of Stimulant that has to be repeatedly applied.
  24. Pretty straightforward concept--the desire to have Devices/Traps ported over to Stalkers as a unique defense set. The name change is really just to help avoid arguments about semantics. Attempted to make something that would have it's own unique feel. Critique on how to improve it or any particular problems is encouraged.
    • 1. Hide
    • 2. Personal Force Field - Same as Defender version. It essentially gives an option for absolute defense with the penalty being that you can't attack while up.
    • 4. Personal Stimulant - Like Stimulant from the Medicine power pool but aimed at self.
    • 10. Armored Bodysuit - An auto power with the same stats as Willpower's High Pain Tolerance
    • 16. Smoke Grenade - Same as Blaster version
    • 20. Cloaking Device - Same as Blaster version but with the ability to stack with Hide
    • 28. Seeker Drone - Similar to the one in Traps but you only summon one drone instead of two
    • 35. Trip Mine - Same as Traps version.
    • 38. Emergency Serum OR Personal Detonator

    The power for lvl 38 was a challenge since I wasn't sure which fit better. Emergency Serum is the MM Mercs Serum applied to the player instead of a henchman.

    Personal Detonator would be similar to Self Destruction but with key differences. It would be a PBAoE with a 5 second timer that is able to hurt the player, enemies, or allies. Unlike SD, the player is not rooted during animation, the to-hit check is done at the end of the move (instead of the beginning), and the player has a chance to survive if they have enough HP.
  25. I thought they did get a patch not back some time around when I16 dropped. I explicitly remember them getting removed.