Quantum Gunners removed from enemy lists
I thought they did get a patch not back some time around when I16 dropped. I explicitly remember them getting removed.
You're right, I found the patch note, buried deep within the patch notes.
However, it should still help people to know if they're confused as to why their custom group is invalid. Had to help someone with this last night.
So the Devs are holding an MA contest while continuing to break MA at the same time. Figures.
At this rate, we might end up with only 3 enemy types remaining for AE: Generic Minion, Generic LT and Generic Boss.
Well this was actually done around I16's launch so it's about a month old.
I didn't see any threads mentioning this, so I figured I'd give people a heads up. Apparently all the quantum gunners that were listed as part of standard enemy groups (i.e. Headman Quantum Gunner, Wing Raider Quantum, etc) were taken out of the MA, and didn't get a patch note. If you have an arc with a custom group that has them in it, and if you go to edit that arc, it'll say that custom group is invalid, and won't tell you why. You'll have to remove all of the Quantum Gunners from your custom group in order for it to be valid again.
Void hunters are still in the MA, however.