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What I hated the most about Praetoria was the transition between the new content and the old. Lorewise, once you hit lvl 20, you were suddenly thrust back into mainstream Paragon City with no mention of your interdimensional origin at all, just a *wink-wink* and let's pretend you were a Primal all along. Plus, the decay in mission design complexity was absurd, going from multiple shifting objectives to Issue 1's typical "wall-of-text tells you to go rescue 12 hostages, click 20 glowies and defeat all enemies in a cave across town within 45 mins". Mission design in the Rogue Isles was a little better, but still nowhere as good as what they put in the expansion.
I think Going Rogue was a demo of what Paragon Studios would have done with unlimited funds. Had it not been rushed, overpriced and poorly tested, maybe things would have been different, and NCSoft wouldn't have been so quick to pull back funding. As it is, Paragon Studios charged their playerbase 30$ for a spin-off tutorial zone full of bugs, and those few players that decided to buy it at launch were quick to point out all the problems that should have been solved during beta-testing - the most prominent of all being the overpowered enemies that made teaming in Praetoria almost impossible, as well as a long list of small things like an alternate way to get the missing Villain accolades or the endurance issues in the pre-stamina levels that were resolved through inherent Fitness a few months too late. Small wonder the expansion was a failure...
Had they allowed Praetoria to evolve into a well-tested, lvl 1-50 solo-friendly experience, coupled up with a few Praetorian TFs and Trials, I'd never have returned to old Paragon City unless it involved razing it. But priorities have changed, and I think the next issue will be the last Praetorian content ever released - my guess is that they're going to turn their efforts into slowly revitalizing Paragon City and the Rogue Isles next. A pity, that, I really liked Praetoria. -
Quote:Isn't this a good thing? I'd love to see this implemented.8. Origin story arcs.
Chain of 1-50 story arcs. Unlike epic ATs, though, they can't make much assumption about "why you are what you are" - your story is your own. This is less about WHY your origin is X and more "Why someone else is interested."
For instance, take Natural. You could be a human with superb training. You could be an alien from a race that farts fire. It doesn't matter - someone's interested in capturing and possibly cloning you - and once you beat them, you have to uncover their backers before THEY try getting ahold of you and either cloning or eliminating you.
Or magic, for instance. It can be inborn, it can be spell knowledge, it can be an artifact. It can be whatever you want. But, we have groups in game who are interested in seeing what makes it tick - or the mage-killers who just want to eliminate magic (not just some of the Rikti.) You have run-ins with these guys from 1-50.
Or they want to steal your tech, or duplicate (or reverse) your experiment, or cut you open and see what your mutation is and what they can do about it. It doesn't force anything about you or your bio - it's 100% the fact that it has interested one or more outside groups.
The groups would have to scale so you can go back and play the arcs even on an 8 year old level 50.
As for the evilest thing I can think of, I'd say making you outlevel non-Paragon Store IOs (which would be really evil once level 54 incarnate shift arrives ) -
The Avengers?
***SPOILERS***
You mean the movie were Nemesis (I won't be bullied! I am a god!) tricks an advanced alien race called the Rikti into invading Earth by opening a portal in Paragon City? Where the Earth's mightiest heroes gather around two teams, one on the ground led by pain-in-the-*** demigod Statesman (doth thou mother know you weareth her drapes?), hoping to distract the aliens long enough for the second team, led by billionaire playboy Hero 1 (sober long enough to put his father's magic swor-- erm, power-armor into good use), to go through the aliens' portal and nuke the aliens from the other side?
***NO MORE SPOILERS***
Yes, that movie sounds familiar -
True, but for most arcs (Power, Crusader, Responsibility) there's no real motivation to go to there, it's not like anyone's forcing you to leave the city or anything, you just go to First Ward because you ran out of content in Neutropolis. I'd prefer to see the Rift mission scrapped entirely and eventually replaced with another mission, one that gave you a valid reason to escape to some ruin in the middle of nowhere (or join the Primals in their fight against Cole if you aren't a VIP and didn't purchase First Ward).
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Story-wise, it'd make alot more sense for a Praetorian character to start in some sort of First Ward tutorial. At the end of that tutorial, the PCs would get roped into joining Powers Division in Nova Praetoria - normal story follows. Finally, at level 20, instead of going through the portal to Primal Earth that Dr. Science mcguyvered from the lint in his pocket, they'd be forced to flee back into First Ward because the IDF and the Praetors have declared them outlaws or something. It'd serve not only magic characters, but also psychics, robots, kheldians, Primal heroes, SoAs and everything else out of the norm that you'd be hard pressed to explain as a typical Praetorian, plus ease in the transition from Praetorian to Primal.
We can always dream -
Quote:Try asking 1000 couples how they first met, and you'd be surprised at how few of those stories actually match. No one's lying, either, memory, perception and the fabric of reality itself are just complicated things that we've yet to master.If a species of four-dimensional creatures was capable of seeing your entire life as a single wormhole in the solid crystal of time and each of them took turns inhabiting your mind like a roller-coaster ride in order to experience your lifetime, you would still have only one lifetime and one set of experiences, no matter how many extra-dimensional individuals chose to also experience vicariously along with you.
I'd take BrandX's words even further, everytime a player logs a character in the game that character's view becomes the only valid view in the universe - everything else is just a tree falling in a forest, i.e. quantum interference that is best disregarded -
Quote:No, I've seen that 5000 superhumans somewhere as well (not counting the players, of course). Plus, it makes sense, the Rikti Wars state that most meta-humans gathered at Paragon City for the final assault on the aliens, regardless of whether they were heroes or villains. Paragon Wiki lists the Alpha team as having 1000 supers, and the Omega team as having 100 mages. That's 1100, a rough estimate of Primal Earth's meta-human numbers in 2001. Of course, not every meta-human fought in the wars, and some that did weren't officially counted (the Circle of Thorns fought underground, for instance). Plus, by 2012, meta-human numbers appear to have increased with the growing number of Powers Division, redeemed Warshades, Paragon Protectors, Vahzilok, Freakshow, the Infected, etc, but they wouldn't soar so much in just 11 years. 5000 overall, mostly split between Paragon City and Rogue Isles sounds about right. There might be more registered heroes, but that probably includes the guy with a pepper-spray can wearing a pantyhose on his head.Where are you getting this from? I recall an NPC's offhand reference to "one of the 50 000 heroes from Paragon City."
Quote:"Mutants" are not special. They're people with super powers, with theirs being just one of myriad of ways to gain super powers. It would be ridiculous to deal with specifically MUTANT-related hatred without going through the process and introducing hatred for aliens, hatred for sentient machines, hatred for extra-dimensional or extra-planar entities, hatred for gods walking among men and so forth. "Mutants" are unique in the X-Men stories because that's all those stories ever deal with. You can't do that in City of Heroes because "mutants" are not unique snowflakes. They're not uniquely "taking our jobs," they're not uniquely "better than humans," they're not uniquely grotesque, they're not uniquely weird. There are people with animal heads hanging out in Pocket D. I'm pretty sure society has a handle on this.
If you follow Marvel's logic, mutants are a special case among meta-humans - their abilities tend to first manifest during puberty, triggered by stressful situations and often accompanied with uncontrollable bursts of power, which can dangerous to anyone around them. Plus, unlike City of Heroes, Marvel lists millions of mutants worldwide, not hundreds, so it's fair to assume the chance of a mutant teenager going time-bomb in school is pretty high - no wonder parents would fear this fenomenon. Do you know how Cyclops found out he was a mutant in Ultimate X-men? He inadvertedly cut his foster parents in half with an optic blast after a heated argument. Add to that the words of their politicians, scientists, priests, reporters, radio talk-show hosts, even a Brotherhood of Evil Mutants, all saying mutants will one day replace humankind, and you've got the makings of a lynching mob.
Spider-man and the other freak-science supers would be viewed differently by the general population. First, unlike mutants, they're rare, freak occurences, and if they go "bad", well, the "good" freaks who wear capes will arrest them. Second, it can happen to anyone, but it mostly happens to adults or late teens, almost never to children, so at least freaks tend to grow up normal, unlike mutants who find out they're different (some would say superior) by the age of twelve. Third, there's almost no recorded instances of freaks going supernova when they first get their powers, which tend to grow gradually rather than suddenly manifest in full force. Fourth, and perhaps most important, freaks almost always become either heroes or villains, so they're either adored or hated, unlike mutant teenagers who will often try to cling to their old lives as if nothing happened.
In Marvel universe, people love the Beast, mutant or not, he's also a hero and a former Avenger who saved the world countless times. They hate Gambit, Rogue and Magneto because those three were at one time villains as well, what's to stop them from going rogue again? As to most nameless mutant teenagers out there trying to go about their own business, people view them with suspicion even if they didn't hurt anyone when their powers manifested, much like any person they know is carrying a concealed unregistered firearm - they might be forced to pick a side one day, hero or villain, and being undecided is just one step closer to villainy.
Quote:*edit*
And besides, even if you want to argue that, no, there's still racism and homophobia despite this not being present in the game in anyone but VILLAINS, I'd rather not just retread Marvel's very specific story angle.
City of Heroes doesn't list that many mutants, so the problem is bogus here - even if they went evil, mutants are both outnumbered and outgunned by the other origins. If that weren't true, if non-mutant meta-humans numbered in the hundreds and mutants in the millions like in Marvel comics, that'd be a different story. -
Unlike the other low-level gangs like the Hellions, Skulls and Trolls, the Outcasts are a group of people who didn't outright seek power but were born with it instead, and some of the more powerful members have deviated so much from the normal human norm that even their appearance is altered. They never had any chance to live a normal life - who would hire a blue-skinned guy that could cook a person alive with a twitch of his fingers? The whole Outcasts - Frostfire saga is about a gang of displaced mutants who were segregated from society and forced to a life of petty crime, eventually exiled to the Hollows due to the persecution that ensued.
That said, the OP is right, every other origin is given alot more storylines and settings than Mutant. Somehow, even the whole psychic/widow/sibyl/seer thing got swallowed by Natural, and that is just sad. Marvel doesn't owe the mutant concept, and this game could use more mutant flavor in the late teens, early twenties, I say. End-game mutant threat I'd oppose, though, unless it's only one really strong omega-level mutant and not a whole army of nameless supergrunts pulled out of a hat - while there could be many low-level mutants in the world, really powerful mutants should (by logic) be as rare as the other origins (with individually detailed pasts), and most of those roles should be filled by the players. -
Quote:Other than people who go proc-crazy, I don't think there'd be a real penalty if that happened. DPS would remain the same, you'd just end up pressing the button a little less often. And for the people who do build for global recharge, it'd be an awesome buff. Look at what they did to Radiation Blast when they ported it to Blasters. Wasn't the net result overall positive?I'd 100% disagree with increasing the recharge on these. While SOME people will build for global recharge - just like SOME people will build for softcap on their blaster, or SOME people will go proc-crazy on some attacks, or SOME people will go perma-dom, etc. that's not everyone. That's not even most people, I'd wager.
I'll pay more END if I need to if it gets more damage, that's fine. But more recharge time on the blasts? No, thanks. Adjust the recharge cap if it's an actual problem - but I'm more than happy to run my khelds on SOs or common IOs, and don't want to be penalized for the actions of a few. -
1) Give White Dwarf a 3rd ST melee attack, either:
- a Follow Up (Claws) clone that increases damage;
- something similar to a Tanker's Gauntlet effect (-res).
-> Why? White Dwarf does too little damage (particularly when compared to Black Dwarf), and its attack chain is cluncky and full of pauses without significant recharge. White Dwarf is my favored form while leveling (because of its mez prot), and if it had a 3rd ST attack I feel PBs would have a much smoother leveling experience.
2) Increase the recharge/damage/endurance of the ranged human form blasts like they did when they proliferated Radiation Blast from Defenders to Blasters:
- Gleaming Bolt - 1.5 sec recharge increased to 4 sec
- Glinting Eye - 4 sec recharge increased to 8 sec
-Gleaming Blast - 8 sec recharge increased to 10 sec
-> Why? Peacebringers tend to build for global recharge to achieve perma-lightform, making very short recharge powers like Gleaming Bolt with just 1.5 sec recharge particularly ineffective. Higher base recharge on the ranged blasts (along with an increased base damage to compensate for it) would greatly improve human form ST ranged damage, which I feel is lacking (most of my damage comes from the melee attacks + Tier 3 Gleaming Blast).
3) Change the shield toggles (Shining Shield, Thermal Shield, Quantum Shield) into passive abilities.
-> Why? It's annoying and ineffective to keep turning the shield toggles back on everytime we shift into a form. If they were passives, they wouldn't drop anymore. Toggle suppression would work here, but this is probably easier to implement, and I don't feel the toggles warrant an endurance cost for what they bring anyway.
.....
4) Power Customization would be really appreciated as well, particularly a Minimal FX option on the shields, light-form and Nova/Dwarf forms.
-> Why? Shifting into a form while retaining your costume would distinguish one PB from another, since all forms look the same. While the forms look ok, I'd rather design my own costume than use any pre-generated model in the game, no matter how awesome it might look.
5) Peacebringers need to be able to participate in the Galaxy City tutorial and be allowed to start in Praetoria.
-> Why? Because I'm asking nicely -
Just a thought, but they could also reuse Hero 1's memorial (that mini arc that starts with the city rep), since he's not really dead anymore. It would make sense for Statesman's ghost to give new heroes their capes, anyway.
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I hope they make a statue for Sister Psyche and Miss Liberty, as well.
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I keep missing sales because I'm subscribed...
Anyway, long version of what's written on the title: VIPs are missing the "buy" button on the Paragon Store for any item included in the VIP package, even things they don't own, which will become unavailable once their subscription slips. Normally this doesn't cause any problems since you can just buy the stuff you want if you downgrade to Premium, but the nasty consequence is that VIPs risk missing weekly discounts. I already lost the Time Manipulation sale a few months back, and now I'll lose the WWD sale - by a day, my subscription is set to renew at May 1...
So, my suggestion, stop being evil and let VIPs buy whatever they want as long as they don't own it. You should be rewarding subscribers, not punish them with clunky store technicalities!
Thanks in advance. -
Quote:Mag 4 barely counts as status protection, I'd much rather have real mez protection, like the VEATs and melee ATs have. Clarion helps, but if you're taking it, you're not taking Ageless, which means no debuff protection for you, and no instant bluebar fill after you nuke. Btw, you wish you didn't have to say this..?So you have experience playing a perma LF PB and still think PB's don't have status protection...? I wish I didn't have to say this, but I honestly believe at this point that you don't know LF gives status protection. Also, Clarion. If you can perma LF, you can get Clarion. Not that you'll even need it.
To Smiling Joe - While I don't post much (neither do you), you'll notice my presence in pretty much every Kheldian discussion this past year, sometimes supporting you (you did a great job comparing the DPS between PB and WS), sometimes disagreeing with you (mostly about the hypothetical 4th White Dwarf ST attack that you absolutely oppose). There's no doubt in my mind that you've been something of a PB advocate, much like Grey Pilgrim, and I've learned to respect your opinion. This is the first time I actually witnessed you "pull rank" to shut down another player's point of view, and I kinda saw red after that, so to speak. Sorry if my post was overly hostile, it won't happen again. -
Quote:Why would you even take the shields if you're already perma lightform? Geko is absolutely right, the shields are useless. Tri-form, they drop everytime you shift, human-form, they're redundant since lightform already caps your resistance anyway. That's 3 powers in your secondary right there, wasted due to bad AT design.If you chose the shields on a build that shifts forms a lot, you chose poorly. If, on the other hand, you chose the shields on a build that can expect to stay in human form for extended periods (like a human form build with perma light form) congratulations - you know what you're doing.
Geko's simply stating the obvious. You can keep defending Peacebringer vicissutudes all you want, but he'll still be right. No other AT in the game pays so much to get so little, and I'm talking from a lvl 53 perma-lightform experience. Also, team with more Controllers might not be the right thing to point out concerning PB mez protection, not when you need at least 3 Controllers in the team to achieve a minimum of Mag 3 status protection... -
Quote:Don't be too worried, just check out all the new stuff in beta. CoH mightn't last forever, but it won't shut down next week, either. The Batallion invasion hasn't even begun yet, they're still several issues away from running out of ideas. Besides, if Paragon Studios is releasing a new MMO, we can all eventually just migrate there anyway (assuming it's not a pokemon facebook game like Arcana's predicting, that is).I'm not saying I'm worried, of course. Not yet, anyway. However, I can't help but see a pattern here.
P.S. Good luck with your new project, David, make it your next masterpiece -
Do this issue as soon as possible, especially the timeline part, it's only going to get worse if it's not fixed soon.
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Quote:The responsible PC doesn't get the luxury of reading Paragon Wiki or attend HeroCon (or whatever), and the words of a corrupt police officer blaming it all on the government aren't exactly reliable, point blank or no. What the PC does is show up for work and repeatedly prove that he's not willing to let the people get hurt for political gain, even if it means standing up to his superiors, or even the praetors. Unlike the Wardens, though, he does so openly and legally, because he believes the problem isn't the law, it's the people taking advantage of it.Tangible proof of corruption and violation of human rights in a totalitarian government's police service is found by putting on a badge and showing up for work. This is hammered home in-game in Cleo's arc, wherein you enter a police station to see the cops matter-of-factly beating the living daylights out of a suspect while you are investing three officers all of whom have something going on the side. One of the corrupt officers later tells you point-blank that Tyrant's regime is killing people on a daily basis to keep his little charade going. In case that's not enough for you we were also told this straight-up, Word of God, by the devs at the HeroCon (or whatever) live panel that introduced GR.
Quote:Criminal behavior is endemic in police states.. If you are involved in any capacity related to state security in a totaliatarian government you must at least be willfully blind to what is going on around you. The fact that your government is torturing and murdering its own people will not be some deep dark secert only known to the inner circles. It will be something your fellow officers joke about around the water cooler.
Quote:Nixon committed a litany of sins but running a police state was not one of them. In any case your question was already answered in the previously-quoted material so I suggest you add slots to Reading Comprehension.
Quote:Well, actually, it does, at least until it doesn't (i.e. after level 20; whether or not you leave the story assumes you've at least defected from the State.)
In each path, I've only reaffirmed my alignment in one occasion, by freeing the Seers in Warden and by arresting DeVore in Responsibility. All the other moral choices had me question my loyalties in order to do the right thing.
Quote:No, they can't. Power Loyalists use people for their own purposes at every step of the way.
Quote:You're giving them a pass on the mind control drugs in the water, then? Just to get the ball rolling.
Quote:If you refuse to blow up the Enriche plant, you defect to the State.
Quote:Sure, sometimes the Wardens stop individual Crusaders from going too far off the deep end, but they're still married to the Crusaders body and soul. Thus the Julius Caesar quote. The Wardens may pride themselves on having clean hands but they accept aid and resources from people they know can only provide such through "vile means".
Quote:There is no heroic side in Praetoria. If you are looking for heroes in a totalitarian state, you're going to need a shovel.
P.S. Sorry for taking over your thread, Sam. I promise this is my last unrelated post here ^_^ -
Quote:Nonsense. There's a big difference between knowing in your gut that a government is evil and actually having tangible proof about it. Try running the Responsibility story-line again, not until the very last mission are you shown proof that Emperor Cole is directly involved in any sort of shady business at all. Or are you saying that every police officer who worked during Nixon's administration should be shoved against a wall as well?Responsibility Loyalists are the "banality of evil": people willing to look the other way and do the work required to keep a society running even under an oppressive regime just so long as they don't personally have to get their hands dirty. They may not deserve to be shoved up against a wall now that the revolution has arrived, but they ain't no kind of good guys.
And before you question the Responsibility PC's actions, keep in mind that this story arc doesn't care what faction you belong to. You don't always have to take the Loyalist side to act responsively - in fact, one of my PCs refused to murder Cleo and Kang "for the greater good", taking the rebels' side two times out of three and still considers himself a Loyalist, just not a puppet of whoever happens to outrank him.
Heck, even Power Loyalists can probably be considered good guys, apart from one wild night out where you drank a little too much. It was probably a dream anyway, filled with cat-girls and spider women, and why would a Top Dog ever rob a bank? Yep, that never happened, so Power Loyalists are good guys too
The only thing that really stinks about Praetoria is the treatment they give to the Seers, but if what we saw happening to those women in First Ward has already happened in the past and in plain sight, it's understandable that people would demand them psychic ladies to be properly leashed. Still stinks though, but only in the same way we Primals place those infected with a deadly contagious disease in isolation, whether they like it or not.
Quote:That would be the Wardens. Of course, you could say much the same thing about them, as they were more than willing to benefit from the Crusaders' combat expertise and such, so long as they didn't have to blow up any civilians to benefit the cause.
I'm not sure this is true, superheroes operate within the law, whereas Wardens break the law whenever they find it unjust. They're motivated by the need to help people, much like good superheroes, but they don't share the same code. They're more like the A-Team or Robin Hood, roguish but with good intentions. -
Quote:Definitely!Imagine if the rest of CoH had been designed the same way as Praetoria: Villains could do hero work, but got the option at certain points to "double cross" their contact. Heroes could go undercover to work with villains, only to bust them at the very last moment. Etc.
Co-op content could have worked much better, this way.
Maybe!
With four different storylines in Primal Earth (Hero/Vigilante in Paragon City, Villain/Rogue in the Rogue Isles) as well as infiltrating/sabotage missions, the game would have been alot more interesting.
It's really a pity Praetoria's morality-changing system was never made into a full, stand-alone 1-50 experience. Oh well, back to simply grabbing random outdated contacts after doing bank missions...
Quote:Obviously, we need a new trial where our heroes rescue innocent civilians from Praetoria while all this apocalyptic stuff is going down.
Quote:Sam, don't listen to the people in this thread pumping their fists and howling "YEAH, WE KILLED THOSE SUCKERS". Right now, the only confirmed signature fatalities are Seige (dominated by Metronome), Nightstar (probably, maybe someone gave iVY an upgrade with the leftovers), Malaise (trapped in Seer Network/Tilman's Mind after Tilman's defeat, his mind crinkled anyway after we beat him the first time in the trial), and Mother Mayhem (probably, but she didn't leave us much choice. Really!). Anyone else is either in hiding or in traction. -
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Quote:Missed that line, apparently.Actually Metronome says he's still alive at the beginning of the MoM trial.
Meant her, names sound similar and it's late, thanks for letting me know.
If you don't mind, please edit your post and erase that line. I read that and already regret it. The tag spoilers in this thread is clearly directed towards spoilers taking place *before* Dark Astoria. Things currently in beta should be off-limits. -
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!! PRAETORIAN SPOILER ALERT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!
Praetors and their cronies:
- Neuron - Killed by PC villains in Tin Mage TF
- Bobcat - Killed by PC villains in Tin Mage TF
- Anti-Matter - Killed in Keyes iTrial
- Battlemaiden - Arrested by PC heroes in Apex TF
- Marauder - Killed in Lambda iTrial
- Siege - Disabled in BAF iTrial
- Nightstar - Destroyed in BAF iTrial
- Mother Mayhem - Killed by Malaise off-game
- Aurora Borealis - Freed from Tilman's spirit in MOM iTrial, joined the Resistance
- Malaise - Killed in Minds of Mayem
- Diabolique - Ghosts can't die, can they?
- Infernal - Arrested by hero PCs in Maria Jenkins' arc
- Chimera - Alive
- Black Swan - Alive
- Dominatrix - Alive
- Miss Liberty - Killed off-game
- Emperor Cole - Alive
Small Fries:
- Maelstrom - Killed in TNP iTrial
- Sorceress Serene - Killed in First Ward
- Col. Duray - Killed by Emperor Cole off-game
- Col. Duray, clone - Arrested by hero PCs during Admiral Sutter TF
- Fusion - Arrested by hero PCs during Admiral Sutter TF
- Jane Tremblor - Arrested by hero PCs during Admiral Sutter TF
- Riptide - Arrested by hero PCs during Admiral Sutter TF
- Reese - Survived 3 attempts at his life by the Power Loyalist, apparently redeemed
- Stern - Arrested by hero PCs at the end of Twinshot's arc
- Zane - Arrested by hero PCs at the end of Twinshot's arc
- Aria - Arrested by hero PCs at the end of Twinshot's arc
- Warrant - Killed by Reese
- Provost Marchand - Alive
- Hamidon - Alive and pissed
Good guys:
- Calvin Scott - Revealed to be a mental patient, his "marriage" to Aurora was only a delusion
- Vanessa DeVore - Killed in the Underground iTrial
- Desdemona - Took Vanessa's mask and became the leader of the Resistance
- Penelope Yin - Joined the Resistance in MOM iTrial
- Metronome - Took control of Siege's robotic frame, joined the Resistance in MOM iTrial
- Noble Savage - Alive and in First Ward
- Palatine - Alive and in First Ward
- Katie Douglas - Trapped in the Seer Network after the events of First Ward
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!! PRAETORIAN SPOILER ALERT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!
Hope this helps -
While Portal Corps lists dozens of alternate dimensions in its story arcs, there are four which tend to be more relevant in the game's lore, Primal (where you spawn in the classic tutorial), Praetorian (where you spawn in the praetorian tutorial), Rikti (invaded Primal dimension in 2001 and currently confined to the Rikti War Zone) and Axis Earth (invaded Primal dimension in 1989 and the main antagonists of Dr. Kahn and Barracuda's Task Force).
Me, I'd love to see more alternate dimension parodies, maybe one where everything went right for Paragon City:
- 1989 (Jun) - Electron (the NPC suggested a few posts above) had the outlandish idea to construct impervium shutter-barriers over Portal-Corps' rings (Stargate-style), and since they failed to present the correct code sequence to open the shutters, the Amerika Corps met an unfortunate demise the moment they tried to cross over, or in other words, splat. It was eventually recorded as the shortest interdimensional invasion in the history of the Multiverse.
- 1991 (Mar) - The entire world prayed for the speedy recovery of the young Countess Crey, who slipped in her bathtub and hit her head on the floor. She fell into a deep coma that has lasted ever since.
- 2001 (Jul) - Electron mcguyvered a Rikti-translator and quickly realized the worldwide alien invasion had been brought on by a misunderstanding. She immediately negotiated a cease-fire with the Traditionalists, eventually putting an end to the Rikti War mere hours after it had begun.
- 2008 (Feb) - Tyrant and his cronies botched an attempt to kidnap Statesman. They had the misfortune to do so during Manticore and Sister Psyche's wedding, and between all the heroes gathered (including Hero 1, and a still active Miss Liberty) and Lord Recluse (who refused to let anyone touch Statesman but himself), the Praetorian Guard was quickly overpowered and sent to prison, where they remain to this day.
- 2011 (Aug) - An ancient cult of the apocalypse was said to have disbanded after their long-prophecysed doomsday failed to occur. Paragon City's skies were instead graced by a beautiful and unexpected meteor shower the night Galaxy Girl passed away peacefully in her sleep, with the people of Galaxy City taking it as a sign that their beloved heroine would still be watching them from up above.
- 2011 (Nov) - Miss Liberty attempted to negotiate a truce with a splinting faction within Arachnos, only to realize it was a trap meant to take her hostage. Fortunately, Electron had insisted she be implanted with a second emergency teleporter frequency, and Alexis deftly evaded her pursuers' clutches once they revealed their intentions. The Freedom Phalanx immediately retaliated, arresting every person involved and liberating Warburg from decades of Arachnos' influence. One of the perps kept jabbering about his decade-long masterplan being ruined all the way to the Zig, but nobody paid him any mind.
- 2012 (Jan) - Sister Psyche publicly anounced she would be taking temporarily leave from the Freedom Phalanx due to an unexpected pregnancy.
- 2012 (Mar) - After a late night partying and a little too much to drink, Heather Townshend inadvertedly dropped her grandma's necklace down a toilet. She kept blaming the guy up above all the way to her home, voicing her complains that nothing good ever happened to her. The woman woke up the following morning to the first clear blue sky Dark Astoria had seen in decades, and it was as if a great weight had suddenly been lifted from her shoulders. Maybe there was hope for the future, yet... -
My favorites:
Rikti armor
The Lost two-handed sword
Imperious' cape