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Posts
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You might want to check out my guide in my sig for some insight. Goes over everything in fair detail. And is easily achievable too.
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It would be better if Hail of Bullets actually had a proper recharge time of 60 seconds for its damage it does instead of the stupid 120 seconds it has now.
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Is there some reason that ice slick, which clearly makes sense to be able to slow slows into, does not accept slow enhancments or sets? I can't see it as anything overpowering, but it just looks like something that was completely overlooked and skipped when IO sets came about and needs to be added.
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I knew that I19 made it inherent, i mentioned a previous issue I thought I saw it, I read all the threads, It was just a while ago clearly and hadn't bothered with khelds since then, and if not this probably won't now either.
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I could have sworn there was a change with like, issue 16 or 17 that made fitness work while in the forms. Bleh, this needs to happen, that was one of the only things that might have actually gotten me to play one again :/ In addition to any other pool powers available.
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Are you able to use tough/weave while in the forms? How about the leadership pool?
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Quote:Oh booo, that's kinda lameit does not.
The healing aspect of CA does not require accuracy, you will always get the Regen and recovery Boost regardless of accuracy.
The -end aspect requires accuracy.
All end mod sets have an accuracy addition, but if there was accurate end mod and non-accurate end mod it would take both.
since theres 2 types of heal sets, it only takes the one that makes sense with that aspect of the power, and that is non-accurate healing... even if technically accurate healing would be more helpful. -
Mids is currently saying that the power doesn't accept accurate healing IOs, yet it accepts accuracy enhancments? Can someone please clarify that it accepts these in the game.
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Ok BIG issue. When i load it, it opens up mids and lets me use it that one time. But if i close out of it, and then try to load it, i get that EXACT same message pop up again and if i hit the ok button it cycles through again :/
Unloaded, it, and reloaded, it, and then turned automatic updates OFF, and it's still doing the exact same thing... -
On the new mids, it has fitness inherent, but then also opens up a spot for "legacy fitness" what is that? Do we get 2 fitness sets now?
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Quote:Holy crap thanks a million that did it!!! Why that link isn't on the coh titan network is beyond me.You're not the only one. Check out this thread:
Mids' Hero/Villain Designer v1.900
Diellan_
That thread also contains the direct download link (in the first post) to bypass the Mids updater. -
That I do not, sounds like an issue cause you're using a mac since it mentions Safari.
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Quote:No, it's saying:Hey dude, I think I may be having the same problem. Would the error happen to be:
Failed to rename c:\Program Files\Safari\cohupdater.eu.exe to c:\Program Files\Safari\cohupdater.eu.prv
or something like that? If so, I think there is something up with the recent issue. I've tried the Updater on a Windows Xp and Vista and the same thing is popping up.
A recently downloaded update pack has not yet been applied.
In order for a previously downloaded update to be applied Mids' Hero/Villain designer must restart.
The program will now exit to apply the update. Please close any other instances of Mids' Hero/Villain designer
Then I click the "ok" box, and then this message pops up:
There was an error starting the self-updater: The system cannot find the file specified.
It says that every time i try to open mids. And if i try to save the file for issue 19 download, its as an MHZ file and the system says it cannot recognize it. -
Hey, I tried for the issue 18 update, and now having the same issue with issue 19 for mids. I update it (even tried uninstalling and from scratch installing the new download) and it keeps giving me an error when I try to open it, can you please help?
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Quote:Weave is also an endurance intensive toggle. Your comparison is still very flawed. 50% would be pretty much the right number in this scenario.Weave grants more defense than Maneuvers. Maneuvers even has a higher endurance cost. Maneuvers benefits a whole team, thus why the benefit is smaller. Using that logic, your toggle should be less than Health. Try 15-25% and I'll go for it.
Health also grants a lot of sleep resistance. The regeneration toggle wouldn't. On any of my squishies, I can tell you it's very noticeable. -
Quote:wow fail. So I suppose in the same way the 4% a blaster gets from manuevers "meaning" 32% to the "team" is overpowered then? You REALLY look at that wrong. You are forgetting that it would be a toggle, that costs endurance for one. After just teaming with 3 traps each with triage, using the combat attributes to check at the just under 900% regen, can tell you it does not make quite the impact you'd think. And as mentioned, you can't count on the entire team to be picking this up either. There are far more "game breaking" things in the game if you plan a team specifically.He was comparing the proposed 50% in a leadership style power to Health, an auto power which grants 40%.
I'm saying it's not a fair comparison, because health only grants its bonus to one person. The 50% toggle could be granting 50% to eight players.
50% * 8 = 400%. -
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On a full team with everyone taking it. Which is no different from all taking maneuvers and capping your defense (which is a lot more effective than the regeneration would be) They could also do it so the 50% base would be to yourself, but only 25% to the team etc
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3% regeneration? you're crazy or made a bad typo. 50-75% regeneration would not be OP'd. Health which is auto is 40%. For this being a toggle costing you endurance would have to at least be 50%. 10% base resistance, when the defense portion is 3-4%ish is way more than I'd expect too likewise. 1.5% recovery, woudln't even be near wroth picking up. I could see about 10% recovery for a toggle power like this, for defenders, about 7% for a blaster etc etc. Though the regen is static between ATs as it is for all other sets/powers likewise.
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Much like the leadership pool is, either as a new pool or more choices on that pool. It would be extremely nice to have a leadership toggle for regeneration like 50 or 75% base. Would also be nice for a resistance leadership toggle and maybe one for recharge and recovery as well.
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Quote:Ok, so you GET 4 free choices and that's a problem? Seriously, I know the issue, I'm seriously asking for more slots to "compensate" for this. But if nothing else, it's not a bad thing. Even if all you're doing is picking up another travel power set and a fun power that you normally wouldn't get like force bubble/repulsion field, it's still worth it, even if just to mess around with. Also, for most people it's 3 free power choices. I don't think I've ever seen anyone who's actually taken all 4 since before IO's were introduced.Yes.
It's having to decide which 4 'replacement' powers to pick that I have a problem with....
But for obvious reasons I WOULD like to see the ability to get more slots, even if they're earned post-50 through something like getting an accolade etc. As I would like to see more options for regeneration and recovery. -
Quote:I have one, its awesome! Quite entertaining to watch a giant chunk of stone twirl in the air too lol. It's nice because with blinding feint and the empower combo, you can build the stone tank to combat every one of granites debuffs. I aimed mine towards recharge and movement set bonuses. When the next issue comes out and you won't need stamina anymore, not sure what I'm going to change. I'll probably pick up physical perfection for more regeneration and recovery. Not sure where I'll pull the 2 slots from to slot PP though. Suppose I could always take a slot away from swift, but you know, the whole quick granite thing. And I'll probably pick up maneuvers as well. Won't be able to slot it, but a base end redux will push granite a little farther and be useful for the team.I like making odd combo toons and would like your help with building Stone armor/Dual Blades..
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Stone Dual Blades: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Dual Blades
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Hero Profile:
Level 1: Stone Skin -- Aegis-ResDam/Rchg(A), Aegis-ResDam(3), S'fstPrt-ResDam/Def+(3)
Level 1: Nimble Slash -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Acc/Dmg(42), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 2: Power Slice -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Acc/Dmg(42), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 4: Ablating Strike -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Acc/Dmg(42), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 6: Earth's Embrace -- RgnTis-Heal/Rchg(A), RgnTis-Heal/EndRdx/Rchg(7), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(11), H'zdH-Heal/EndRdx/Rchg(15)
Level 8: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/EndRdx/Rchg(9), Numna-Heal/EndRdx(9), Numna-Heal(31)
Level 10: Mud Pots -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Dmg/EndRdx(31), TmpRdns-Acc/EndRdx(37), TmpRdns-Acc/Dmg/Slow(50)
Level 12: Recall Friend -- Range-I(A)
Level 14: Teleport -- Jnt-EndRdx/Rng(A)
Level 16: Typhoon's Edge -- Sciroc-Dmg/EndRdx(A), Sciroc-Dmg/Rchg(17), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(34), C'ngBlow-Acc/Dmg(43), C'ngBlow-Dmg/Rchg(50)
Level 18: Swift -- Run-I(A), Run-I(31)
Level 20: Blinding Feint -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(45), F'dSmite-Acc/EndRdx/Rchg(45)
Level 22: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(23), Heal-I(23)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(25), EndMod-I(25)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Vengeful Slice -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(45), C'ngImp-Acc/Dmg(48)
Level 30: Taunt -- Mocking-Taunt/Rchg(A)
Level 32: Granite Armor -- GftotA-Run+(A), GftotA-Def(33), DefBuff-I(33), ResDam-I(33), Aegis-ResDam/EndRdx(34), Aegis-ResDam(34)
Level 35: Sweeping Strike -- Sciroc-Dmg/EndRdx(A), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36), C'ngBlow-Acc/Dmg(43), C'ngBlow-Dmg/Rchg(48)
Level 38: One Thousand Cuts -- Sciroc-Dmg/EndRdx(A), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), C'ngBlow-Acc/Dmg(43), C'ngBlow-Dmg/Rchg(48)
Level 41: Rock Armor -- GftotA-Run+(A)
Level 44: Crystal Armor -- GftotA-Run+(A)
Level 47: Minerals -- GftotA-Run+(A)
Level 49: Brimstone Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run