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Posts
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Joined
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I shall persist to be by your side in time of need.
Freaky Shnyet, a Security level 25 Blaster signing up ma'am.
*salute* -
Indeed, most enjoyable.
Spawning 8man ambushes on Rugged, was definately a sight to behold, but I think we handled ourselves best we could.
Group Fly ftw! -
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Well, it only works if you switch trays when you change forms. Something like:
/bind z "powexec_toggleon Black Dwarf$$goto_tray 4"
/bind x "powexec_toggleoff Black Dwarf$$goto_tray 1"
If your teleport is in slot 2 of tray 1 or tray 4 respectively, the command powexec_slot 2 should trigger teleport in any case.
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Exactly, sorry if i didn't mention this before, I hadnt had enough coffee.
I've got all my Human, Dwarf and Nova form powers on simililar tray locations, so the same 6 buttons do my main powers in all 3 forms. -
No, i was merely pointing out that the first couple of words is all you needed to post
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.. you're doing a Council base mission
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Edited for accuracy -
*...you spend a good 10-15 minutes stood around a Trainer at 6 and 20, writings binds.
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/bind lbutton+lshift "powexec_slot 2"
I think this should do it. Just make sure you have the dwarf TP and human TP in the same slot on both trays.
I do this exact thing myself, but it was a while since I wrote the bind.
So at least you know it's doable, even if my bind writing memory has left me a bit.
*returns to old armchair in corner with pipe and slippers* -
I'll hope to be there with
Earth Quiver - 30 Controller - Earth/TA. -
IF a target is held, and you cast a sleep, it'll stay held. So
a) a sleep doesnt break a hold
and in your example, if the hold does no damage, the sleep would remain, and the hold mag would build in the background as mentioned. If it DOES do damage, the sleep will be set to 0. -
Sleeps and Holds magnitudes don't stack.
Only similiar mezz's stack. So 2 holds, 2 confuses, 2 disorients etc. Theyr stacked in both duration and mag. Thats why 2 ST holds will hold a boss, but one wont. And he'll break the hold when the first hold's duration runs out.
No slotting can incease the Mag, just the duration the mag is applied, as you predicted. -
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You get as far as the powersets option screen, take one look at the available powers, and hit the back button obsessively.
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Surely that'd be "You know when you're NOT a Kheldian when..."
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Good work guys, Task Force Revelation done in about 3 hours.
Mother's Love
Freaky Shnyet
Death Kiss
Umbral Pet
Lady Leprechaun
Pose Clicky -
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I have no idea what you are referring to. As pointed above, many more foes are resistant to fear/confuse than to holds/disorients.
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Not in my experience. I've found many more mobs susceptible to Confuse/Fear.
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Can you please state which mobs you've found resistant to holds? -
Hasten is indeed a god-send for a Warshade.
Remember that the more form changing you do, the less DPS you'll have so the faster double mire =
Dwarf Form -> Shadow Step (TP) -> Mire -> Human Mire -> Nova.
As changing UP into a form takes about 2 seconds longer than changing down. -
What would happen if you activate TK then TP?
As i know they stay a certain distance from you etc.
With precise TP'in could you be a much more effective Sheep Dog? -
I agree. I'm at a similiar stage as you (and seemingly a good 5-6 Khelds on the boards) in the 35-ish zone. Everything is fun at the moment, with Pets, nuke's, Eclipse etc.
Then probably pick up Stygian Return at 41........then I'm not sure what I'll get tbh. There are a few powers I could pick up.
Invis
The ST Human heal.
Neb From
So i'll probably just grab them after me fun powers.
Can't wait to hit the 40s and take this lil beaut onto AV's. -
The difference is you can combine the AoE hold and Ice Slick for maximum effect, but cant combine AoE immob with it (unless Ice is the one which doesnt affect it) as it'll disrupt the KU for 10 seconds.
That's fine though mate, I understand, I just find I need all my AoE-ness (AoE immob + Stalags / Quake / Volc Gasses) as my teams always seem to manage to aggro more than one mob Guess id better stop joining PuG's
Good luck with it, and keep us posted, it sounds like a gr8 build. -
Just a little addition here guys.
/bind [ "target_custom_next enemy defeated" to target a defeated foe in battle, for ease of Unchain Essence, and Extract Essence.
/bind ] "target_custom_next void$$target_custom_next quantum$$target_custom_next cyst$$target_custom_next sapper"
Press that once and it'll pick up any potential bad day in the up-coming mob.
Enjoy. -
Ouch, and believe me, it doesnt get easier for us. I've faced a +2 Quantum Paragon Protector.......who then MoG'd.
Also on that Croata mish "Protect the Henge" one of the amushes brought company.........a nice Cyst, landing at the bottom of the hill and wiping the whole team of 8. -
* ...when you get Dwarf, you spend the first 20 minutes re-trying all the emotes and laughing. (personal fave being the "yadayada" emote)
* ...it's much more difficult to come up with an origin story -
That's looking like a real nice build Gen. Only really picked out one thing.
If you're taking Aid Self, you might want to slot 1-2 interrupt reductions.
Taking it as a "downtime reducer" would be pointless because of Stygian. And in battle, you'll need the Int-red.
Aid other is a nice power but might detract from your Blasting/Tanking. Tbh, I'd probably go for the Mez protection one instead.
Other than that, it's looking good. -
Welcome to the boards DestinyMan!
Congratulations on 25.
Hero TF's
The Rule of Three
Levels: 10 - 15
Contacts: Positron (Steel Canyon)
Villains: Circle of Thorns, Clockwork, Vahzilok
Team Required: 3 members
Badges: Positron's Ally (Positron has awarded you this medal in recognition of services performed for him.)
The Fall of the Clockwork King
Levels: 15 - 20
Contacts: Synapse (Skyway City)
Villains: Clockwork
Team Required: 4 members
Badges: Synapse's Cohort (Synapse has awarded you this medal in recognition of your defeat of the Clockwork King.)
Clamor and Destruction
Levels: 20 - 25
Contacts: Sister Psyche (Independence Port)
Villains: 5th Column, Freakshow
Team Required: 5 members
Badges: Sister Psyche's Comrade (Sister Psyche has expressed her gratitude by presenting you with this medal.)
The Kheldian War
Levels: 23 - 28
Contacts: Moonfire (Striga Isle)
Villains: Council
Team Required: 6 members
Notable Foes: Mission #11: Arakhn, Archvillain (Council)
Badges: Honorary Peacebringer (You have stopped the Council's plan to infect the populace with Nictus aliens.)
Citadel's Children
Introduced: Issue 4 (used to be Bastions Children, levels 25-31)
Levels: 25 - 30
Contacts: Citadel (Talos Island)
Villains: Council
Team Required: 6 members
Notable Foes: Mission #11: Vandal, Archvillain (Council)
Badges: Citadel's Assistant (Citadel has awarded you this medal for helping him rid the world of the evil robots based on his programming.)
The MegaMech Cometh
Levels: 25 - 30
Contacts: Ernesto Hess (Striga Isle)
Villains: Council
Team Required: 6 members
Notable Foes: Mission #9: Archon Burkholder, Archvillain (Council)
Badges: Burkholder's Bane (You have stopped the Council from launching their giant robot against Paragon City.)
Katie Hannon's Task Force
Introduced: Issue 5
Levels: 30 - 34
Contacts: Katie Hannon (Croatoa)
Villains: Red Caps, The Cabal
Team Required: 6 members
Notable Foes: Mission #1: Mary Macomber, Archvillain (The Cabal)
Badges: Cabalist (You aided the Cabal in their struggle against the loathsome Red Caps.)
Following Countess Crey
Levels: 30 - 35
Contacts: Manticore (Brickstown)
Villains: Crey
Team Required: 7 members
Notable Foes: Mission #10: Hopkins, Archvillain (Crey)
Badges: Manticore's Associate (Manticore was proud to present you with this medal, in recognition of the valor and honor you showed while helping him.)
Soul of the Woodsman
Levels: 35 - 38
Contacts: Numina (Founders' Falls)
Villains: Devouring Earth
Team Required: 4 members
Notable Foes: Mission #23: Jurassik, Monster (Devouring Earth)
Badges: Numina's Compatriot (Numina and the spirit of the Woodsman were pleased to present you with this medal.)
Explorers and Exploiters
Levels: 40 - 44
Contacts: Dr. Quaterfield (Firebase Zulu)
Villains: Crey, Nemesis, Soldiers of Rularuu
Team Required: 8 members
Badges: Portal Smasher (You cut off the illegal portals the Nemesis army and Crey had built to access the Shadow Shard, and prevented the Rularuu from escaping into our world.)
The Legend of Ruladak
Levels: 40 - 50
Contacts: Sara Moore (Cascade Archipelago)
Villains: Circle of Thorns, Nemesis, Soldiers of Rularuu
Team Required: 8 members
Badges: Destroyer of Strength (You defeated the being known as Ruladak the Strong, freeing the people of the Shadow Shard from his tyranny.)
The Saga of Faathim
Levels: 44 - 50
Contacts: Justin Augustine (The Chantry)
Villains: Circle of Thorns, Soldiers of Rularuu
Team Required: 8 members
Notable Foes:
Mission #32: Faathim Imprisoned!, Boss (Soldiers of Rularuu)
Mission #32: Faathim The Kind, Archvillain (Soldiers of Rularuu)
Badges: Protector of Kindness (You saved the being known as Faathim the Kind from capture by the Circle of Thorns.)
The Saga of Lanaru
Levels: 44 - 50
Contacts: Faathim the Kind (The Chantry)
Villains: Nemesis, Praetorians, Rikti, Soldiers of Rularuu
Team Required: 8 members
Notable Foes: Mission #4: Malaise, Archvillain (Praetorians)
Mission #5: Mother Mayhem, Archvillain (Praetorians)
Mission #7: Nemesis?, Archvillain (Nemesis)
Mission #14: Baphomet, Archvillain (Circle of Thorns)
Mission #22: Lanaru the Mad, Archvillain (Soldiers of Rularuu)
Badges: Slayer of Madness (You defeated the being known as Lanaru the Mad, sparing the people of the Shadow Shard from total destruction.)
As you can see, you're in range quite a few.
The level ranges in that mean that you have to be at least the minimum level to get on it, and anything OVER the top range, means you wont get xp for it, and you'll be exemped down to the highest range.
For eg, you could go on Moonfire because the lowest limit is 23 and progress in levels until level 28. You'll earn xp at level 28, but will never reach 29, as you'll become exemped back down to 28.
A lil confusing I know.
Friday is a good time to do TF's. Unfortunately my GF isn't a fan of BB so i'm busy this Friday.
Good luck with it though. [img]/uk/images/graemlins/grin.gif[/img] -
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Im guesing the old builder didnt let you put slots in your forms until after collecting them? That's now changed. (I see from your slotting of TP)
You'll be able to slot your inherents from level 1, so that might free up some slots for you.
I havent seen a builder built for it yet tho. I had to use a pen and paper.
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Not quite sure what you mean here. You mean my slotting of the 2 inherent TP powers? How exactly has that changed?
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Its just that I noticed you'd slotted your inherent TP. Thats usually becuase you dont want to slot anything else below 6 until your forms.
But as of just before i7, you can now slot all your forms inherent's (such as dwarf mire or nova emanation) from level 1. So if you only put slots in that to get to your forms, there's no need anymore.
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Eclipse you'll just ant 3xrecred, and maybe 1 dmgRes.
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Does it not need acc to hit the mobs in the first place or am I out of touch and it uses 'corpses' [img]/uk/images/graemlins/tongue.gif[/img] instead?
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Ahhh, very true, although I was planning on Using my Dwarf Mire first, hence getting the added Acc boost from that. I was planning -
Dwarf Form -> Dwarf TP into mob -> Dwarf Mire -> Human -> Eclipse -> Human Mire -> Go nutz0rz
But seeing as though Eclispe has half the activation time of a Mire, you COULD combine it with stealth and SS to get in no trouble, but it just means an extra form change to Dwarf to get the full whack.
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I've found that my pets are quite accurate, so maybe swap out an Acc for a Dmg.
Out of my Nova form blasts, I've only slotted Emanation for Acc, all the rest seem fine with ToHit Buffs
Again, slotting Dwarf for Endred is really not useful. Putting those 3 into the forms 3 most used powers would benefit you more.
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Replace the acc slot in Nova with something else or take them out altogether?
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I think you could take the ones out of the ST blasts. I only fin myself cycling these on an Av or such. YOu could add them as Recred to the Detonation and Emanation. When combined with Hasten you'll be an AoE machine. NB - Emanation does slightly better damage than Detonation so it;s your key power in Nova.
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Whoops, just noticed no Quasar. Any reason you're leaving out your nuke?.........and not slotting Unchain Essence for damage? these are your two biggest hitters. damage wise
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Was going for a form-max build but, given your suggestions, I'll be able to slot Unchain Essence more now.
As for Quasar... True, it a big damage power but, having used inferno on my blaster, I'm just not a great fan of novas. *shrug*
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Wow, so you HAD a nuke and didnt want another? I went all the way with an Nrg blaster and couldnt wait to get my hands on another nuke. I've only had it for 1 level (im currently 35), and I've alreayd used it extensively. I was getting swamped in a Nem mish, surrounded by bowt 10-12 after our Tank had gone down, so i popped some reds, hit a nice Dwarf Mire and Quasar'd them to smithereens. Then popped a blue and Stygian'd to full health. Much to the embarassment and delight to our Tank and team. It acts like Nova, so had KB, which is also useful
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Thanks for the advice, great help! [img]/uk/images/graemlins/grin.gif[/img]
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Anytime. [img]/uk/images/graemlins/grin.gif[/img]