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Posts
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Quote:Very valid points though my thought process was a bit more along the lines of anticipating the villains assaulting Paragon a bit more. I mean, why blow up your own stuff?The PPD are just the police, the Rogue Isles are way out of their jurisdiction, and mostly they respect that. Unlike Longbow.
Expanded Paragon City Heroes could work though, if you treated them like "heroic Masterminds." Again it's a question of jurisdiction though. Heroside, we don't go over to the Rogue Isles very often. -
Quote:I find this interesting in light of the next comment:IMO only, I consider that to be the comment of a min/maxer. I am not implying you personally are a min/maxer, but I have been around enough to know teams that only care to work at 100% peak performance would take a corruptor over defender.
Quote:Lastly, I view defenders as overpowered. Maybe that is why we have the inherent we have, to balance us to the other ATs. -
Quote:This important point may be a roadblock in its own right in getting the inherant changed. Defender primaries have such a drastic difference from each other that it's hard to find something that benefits them all equally.The problem is that there are 2 different types of defenders, buffers and debuffers. (H34l0rs are actually buffing defenders) the inherent needs to benefit all defender ATs equally or at least equitably. Current vigilance doesn't do that nor does your suggestion since FF/ and Sonic/ defenders get mez protection and grant it to their team.
Quote:Vigilance's benefit shouldn't be anything that would benefit one particular defender power set or other. With that in mind I have always said that vigilance should give the defender a 5% global reduction in endurance costs and a 5% increase in global recharge each time the defender activates a primary or secondary power. The vigilance buff should stack up to 5 times and each 5% buff should last for 10-15 seconds.
That doesn't give any particular defender Power set a distinct advantage from vigilance it's fairly even across the board. The more aware you are and the more you buff and blast the better and more vigilant a defender you are. -
I think the revamp vs new content argument is a problem of disconnect and misunderstanding. Dark Astoria doesn't need a zone revamp since it looks interesting as is and it actually has a working hospital. However, it does need more content because while street sweeping can be fun in its own right, there's no other reason to go to what should be a rather story rich area.
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In theory, the best options would be to expand Wyvern and the Legacy Chain while giving the player more chances to encounter the PPD outside of Mayhem missions. Another interesting idea that would probably have a more explicit fit to your goals is to take the Paragon City Heroes (who are also mostly in Mayhem missions) and fill them out with more than just bosses. Perhaps semi-fusing them with Hero Corps.
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Just a friendly reminder that this event is coming up this weekend.
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I'm that rare oddball nutcase who actually likes Vigilance since I try my hardest to avoid the Fitness pool if I think I can get away with it. I'm also that 0.1% of the playerbase who actually likes Dimension Shift. With that...disclaimer...out of the way, I do have ideas since I feel it can be improved.
Sticking with some of the current implentation, keep the endurance discount per team member added. However, instead of making it so that teammates actually have to take damage for the Defender to gain an endurance discount, make it so that any attacks made against the team, hit or miss, increase the endurance discount. This will also count the Defender themself towards the total so that it can be used solo. Furthermore, as the Vigilance buff builds, the Defender gains an increasing amount of mez resistance and mez protection. -
It depends on exactly what you are trying to accomplish in soloing and how you play. In theory, Stalkers fit the bill due ot the ability to outright ignore 90% of what they don't want to fight and burst damage allows them to kill most things quickly. However, some people don't like Stalkers so it would be a poor choice for them.
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I'd like to nominate @Calash for Best Unknown Author.
While "Time for Reflection" #303046 has no ratings and is explicitly listed as unfinished, "End Game - Final Moves" #17006 is actually one of the arcs that inspired me with some of the more creative options available in the MA. While the contact does assume the player is male, she has a definitive voice and I like the mechanics in the last mission. -
*points at original post* Offer still stands...
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Brutes.
Explicitly avoided making one like it was the plague. Eventually made one solely because I came up with a concept I liked though he's still a bit neglected. -
@Luminara: While I apologize for mistaking Trick Arrow's accuracy stats with those of Archery and thus I am at least partially wrong, Red Tomax does list Entangling Arrow as having higher than 1.0 accuracy which I guess is where the misunderstanding for the set as a whole comes from.
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Or...not as late tonight. Show of hands to those who would prefer it tonight around 10PM or Sunday around 1PM EST.
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You're no fun...
Quote:The thermite guns are of unknown usefulness with the tentacles because I haven't bothered to waste time on getting them after being utterly disappointed with them 5+ years ago.
While I lack Recall Friend or Vet TP, my Scrapper has mapped the way from Atlas to the Trial door. -
I think shortening the recharge times, especially on the first four powers, may be the key. It would make a difference between it and Traps in that Traps has buffs mixed in with debuffs but has inherantly longer recharge while Trick Arrow has faster recharge and naturally higher accuracy but is debuff only.
I'm also thinking that in addition to giving Flash Arrow the ability to light Oil Slick Arrow, it should have a low mag stacking Confuse. It would make sense that a blinded opponent might mistakenly attack their teammate instead of their enemy. This would help round out the ability to defend the team at lower levels.
In an oddity, I actually think Ice Arrow shouldn't have -Fly. There's already two powers with -Fly and while I'm not 100% sure about PvE, I know that there's a few powers in PvP that can only be used while grounded so this would be a way to deny that if you catch them in the air. -
Quote:Fair enough. Limiting their usage would give them a bit more impact and it might be better if it had strategic bottlenecks for ambushes though the claustrophobic feel is something unique to it. That said, what is your opinion of the Shaper/Leviathan cave in Sharkhead? It seems closer to being a Blue Cave 2.0 though it could stand to be slightly twistier.Blasphemy!!
You're right though. Eliminating them would be extreme. Perhaps I'd like to see them used less frequently, however. And particularly not for rescue missions where the guy you have to rescue has the chance to fall through the holes in that dreaded room with five "floors" full of holes in the ground.
Blue caves are just exceptionally cramped, and navigating them is treacherous when speed boost is involved. When fighting COT in them, the Behemoths can easily completely block your view so that you can't really see anything but them. And bottlenecks are far too frequent, so that meleers and defenders can't get to where they need or want to be.
I'd love to see a new cave type like the blue caves (twisty corridors, puddles, stalagmites, stalactites, vaulted ceilings, etc.) that allows for wider corridors and greater freedom of movement. And in the name of all that is (un-)holy, please use a different color. Something more realistic would be outstanding. -
Do the Empowerment Station buffs affect just the MM or does it affect the henchmen as well?
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Hmm...this tea did have a unique tang to it but all is well good man. It doesn't seem that painful to get to at all. Just a brisk trot through the adventurous underground. Not sure on the exact time I'll be able to pre-plan one of these delightful occurances but I'll keep you wonderous ladies and gentlemen well informed.
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I say old bean, that Abandoned Sewer Trial seems a tad unpopular.
*sips tea* -
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Quote:I agree yet disagree. I think Galaxy City needs a bit more but it doesn't need to be a mirror of Atlas to do so. I'd say to add a contact that gives out a Perez Park based TF, at a short tutorial style arc for the Arena, rearrange Kings Row spawn points a tad so that the Galaxy -> KR connection isn't quite so murderous on a lowbie, and setup some sort of non-instanced area with the Vindicators since BABs is there.3) This is for Heroes only: Starting Zone Equality. Galaxy City is treated like a red-headed step child. And I don't like it. Galaxy is far superior to Atlas. It has Badd *** Brawler to train you, instead of wussy Ms. Liberty. But I digress. Galaxy needs to have an Auction House added, and an NPC added inside the Freedom Corp. building to hand out the Cape and Aura missions. Atlas needs to have an Arena added, and an NPC added inside City Hall to do Resepcs.
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The animation/level design might take a little work but I think that most of the office map elevators would be slightly more sensible if they were designed as escalators (or stairwells) as opposed to elevators. The whole "only goes up one floor" thing would make a bit more sense that way.
And a big YES for more interesting encounters. -