Samuel_Tow

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  1. I have not. Haven't had the opportunity to run a low-level hero yet. However, come Mecca Armour, I'll be rerolling a hero of mine since we now have proper energy claws, and I'll run those stories with her. I've not really heard anything about them, however.
  2. I don't like it. Personally, I enjoy this kind of competition even less than direct competition. At least standard PvP is somewhat under my control, but this kind of thing is just a no-win situation. What I'm saying is I don't like the prospect of other people undoing what I've done.
  3. Quote:
    Originally Posted by Agent White View Post
    As for Terra Volta, I actually don't want to see it revamped so much as downsized. The entire purpose of the zone is to host the respec trials. it's a total waste of resources to keep it as an entire, separate zone. Merge it with Independence Port, just wall it off like the did with the Dam in faultline, and cut out 90% of the excess, leaving in the badges and plaques.
    I couldn't disagree more. Terra Volta is, to me, one of the coolest zones in the game exactly BECAUSE of its size. Unlike Boomtown, it actually has distinct parts to it, it has varied settings and it has interesting geography. This is pretty much the only place left in the city that actually looks BIG. It's a square mile of industrial buildings. It's pretty much as big as Sharkhead Island, and that zone's "industrial centre" is tiny by comparison. I DESPISE the CoV model of cramming a zillion small things all into the same zone because it makes everything feel so puny. Terra Volta is the complete opposite. Visiting it really was the first time I got a feel for the scale of Paragon City.

    Occasionally, people forget that there's a whole large metropolitan area beyond the war wall and that the city isn't just made up of the small rectangles we have access to. Terra Volta is one of the few zones left that gives the full scale of just how big that city outside the war wall might be. I just love the sheer scale of this place. There are trenches easily 2-300 feet deep, vertical walls 100 feet up, entire sections dedicated to collapsed industrial architecture infested with the Devouring Earth, entire sections of power stations, webs of power lines... And then there's the reactor complex. GOOD GOD the reactor complex! This may well be the largest structure in the entire game. Just one of the cooling towers is larger than Cole's tower in the Magistrarium, and the thing is situated almost above the war walls.

    This is the kind of large-scale civil engineering that really deserves better representation in the game. Sure, I get that it takes a lot of time and resources to produce this, but it has already been produced. It makes no sense to destroy it to fit an area not a tenth of it full size. The last thing I want is to see the CoV plague of small stuff migrate over to CoH. The last thing I want is for one of the last truly big things in the game to be reduced to a caricature of itself because... Why, exactly?

    Terra Volta is awesome. If we want to do something with it, let's do something with it. But let's not just throw it away, please.
  4. Quote:
    Originally Posted by SlackTech View Post
    FWIW, I love both arcs. I hope all new villain content is at this level or above.
    Yeah, I like the arcs, as well. Petty or big, these are exactly what I feel villains should be doing and exactly how I feel villains should be treated. Yeah, it's pandering to our egos and yeah, it's having the game take a dive for us... But you know what? That's why being a villain is so much fun And again - if Hammond is smaller-scale, then I'll simply run it with smaller-scale villains. Having that choice is appreciated.
  5. Frankly, for as petty and pointless as Hammond may be, involving Bat'Zul really does make it the higher-stakes one, and as such the one more appropriate for Praxis. Yeah, I know the arc skirts the issue, but considering Praxis is omniscient, I can still tell a higher-class story than that one really was, at least personally to myself
  6. Quote:
    Originally Posted by dugfromthearth View Post
    they used Beast Mastery to do it?
    They used Beast Mastery to make a baby... Now that's a story I'd like to see.
  7. Quote:
    Originally Posted by SlickRiptide View Post
    Thanks for acting on the feedback. I can't help feeling that the need for such action is indicative of what I consider to be a problem at the core of the development staff; especially if the flag badge text was changed as has been rumored. Perhaps you could take a look at that and make sure that someone didn't decide that "remove Statesman's presence" meant "remove all trace of him from the game".
    Stuff like this makes me feel old, but this really is 5th Column -> Council all over again. I could see if this is a brand new team making this mistake, but both Matt Miller and Melissa Bianco were there for I3. They should remember the mess that turned out to be, especially when someone (who may have been sacrificed to the masses) decided to remove all mention of the 5th Column, even from exploration and history badges. So Atlas died defending Independence Port from an alien armada.

    Mess with the present if you need to, things change. But whatever you do, don't mess with the past. We've seen how that goes, and it's not wroth it.
  8. Quote:
    Originally Posted by Dr. Aeon View Post
    Hello everyone!

    I appreciate the feedback you’ve all been given here and on the beta forums. I’ve just made the following changes:

    1) Statesman’s Pal will remain Statesman’s Pal and will be given out when completing ‘A Hero’s Hero’, the original Maria Jenkin’s arc, in flashback

    2) Positron’s Pal will be given out when completing, ‘A Hero’s Epic’, the new Maria Jenkin’s arc

    3) Sister Psyche’s Comrade will remain the same and be given out when completing Psyche’s task force in flashback once Issue 23 is launched.

    4) Penelope Yin’s Friend will be rewarded when completing her new task force

    5) The Task Force Commander badge will be rewarded by having either Penelope Yin’s Friend or Sister Psyche’s Comrade

    Thanks again for all your feedback!

    Dr. Aeon
    That's very good to hear, Doc. This does actually go a LONG way towards alleviating the bad taste that the SSA1s left in my mouth. And if it sounds cynical, it really isn't - if you can pull off the story that deals with the fallout in such a way that it doesn't come off as huge backstage politics, I'll be happy to take back everything bad I've said about them. Fair's fair, after all.

    Regardless, this is very good news. Thank you.
  9. Quote:
    Originally Posted by Coyote_Seven View Post
    I don't exactly subscribe to the notion of death of the author. Or artist, as the case may be. His crazy rantings do indeed color my perception of the stuff he creates.
    I'm not saying I'm discounting it, just that I didn't know anything about it. On the subject, Jim Sterling has a pretty good video discussing this[/url]. Personally, I'm on the fence about supporting authors I dislike as people, but I see no qualm in enjoying the works of authors I dislike as people if I already own it (and it's enjoyable to begin with). Not quite "death of the author," so much as if a work is enjoyable on its own merits, I can put aside the real world and enjoy it.

    Hell, I can even enjoy Jay Naylor's artwork even though the stories in that guy's comic books make me sick more often than not.

    Quote:
    Originally Posted by Coyote_Seven View Post
    I admit that I don't know as much about Fred Perry, however. Other than his Gold Digger comic and that he's a vet of the first Iraq war. He tends to draw all his female characters alike, and all with some rather impossible anatomy. It's a bit silly! Another best of the worst.
    The lesson to take away is I don't really mind absurd physique so long as artwork is done with style and artistry, I guess. Honestly, I don't even dislike the background in question, I just dislike Penny in it, and specifically her chin. I don't like her costume design, I don't like her leap-frogging a zillion other characters and becoming the most important, I don't like that Sister Psyche had to die for Penny to take centre stage and I don't like how she's being presented here.

    I don't mind women being drawn sexy if that's part of their characterisation. Going back to the Gunslinger set, I didn't mind all the Saloon Girl clothes so much as I disliked there not being anything BUT Saloon Girl stuff in there for women. If a character is drawn up like Emma Frost and being sexy is part of her character considerations, then sure. I have a character inspired by Bunnie Love, myself. But that's not every character, and some really SHOULDN'T be depicted like this. Penny, to me, is one such character who just shouldn't have been drawn up like this, from inception on.

    The Penelope Yin of Faultline, even if I were willing to grit my teeth and accept she's supposed to be 18, just doesn't strike me as someone who'd parade in high heels, arch her back to show off her breasts and routinely dislocate her ankles. I could buy it from Sister Psyche just based on how she's been presented. Swan, maybe. But not Penny. Even if she's not a "kid" any more (anyone get the feeling they aged her so they could pose her without feeling guilty?), she still strikes me as the kind to wear sensible shoes, use actual clothes and fight with a more practical style, as opposed to the twisted up posing of bustier models.

    Let's take "Mother" as the most blatant example. Mother does not believe in pants, mother has a "boob window," and mother has gratuitous chest shots and panty shots. Excessive? Probably, but I get what the artists were going for, and I can appreciate it. But not every character is Mother Mayhem. Not every character should be treated like this. And what worries me is I'm not sure this distinction exists with our art team. I'm not sure someone can sit down and give me an account of which characters are OK to be used as cheesecake and which aren't, because I fear they're all fair game. I wouldn't, for instance, expect to see Valkyrie stick out her chest like she's trying to bust through a wall, curve her spine like a snake and sway her hips to look "sexay!" because that's not the character I understand her to be. Yet I still fully expect to see artwork of her doing just that.

    Someone once took a cover of Wonder Woman swaying her hips and holding her lasso between her legs and redid it with a bunch of make DC heroes, and it looked pretty frikkin' weird with them in the cover. I probably don't know enough about Wonder Woman to tell either way, but she doesn't really strike me as someone to pose, either, being the warrior princess of the Amazons, so to me at least, the cover looks weird with her on it, as well.

    What I'm trying to say is I see nothing wrong with "sexy" so long as it belongs to the appropriate people for whom it actually makes sense in-character.
  10. Quote:
    Originally Posted by Tyger42 View Post
    How in the nine hells do you get "Just because your character has done the mission doesn't mean the mission isn't changing" = "the grandfather rule does not apply"? My statement had ABSOLUTELY NOTHING TO DO WITH THE GRANDFATHER RULE. It hadn't even been brought up at that point. Hell, YOU brought it up when you accused me of saying it didn't exist.
    I brought it up to give the problem a name, hopefully so you can see it. What Paragon Studios are doing is violating their own grandfather rule. Why you're attracting ire is not because you're defending the change, but rather because you insist on explaining it BY violating the grandfather rule. Badges are a record of activity. Even if that activity changes in the future, its record in the past should not change. If it does - and you say it doesn't matter - then that's a violation of the grandfather rule.

    That same rule, but the way, isn't something I made up out of the air. Paragon Studios have used it for badges. Once upon a time, heroes weren't allowed to gain the Villain badge for defeating 1000 Longbow soldiers. Originally, this was done by simply not letting heroes fight longbow in any of their content. When Longbow showed up in the War Zone, people started farming them and earning the badge. This was quickly corrected by removing the kill counter from heroes. However, those who HAD earned the badge got to keep it.
  11. Quote:
    Originally Posted by Coyote_Seven View Post
    Plus, he tends to go on these kinds of ultra conservative political rants that make Rush Limbaugh appear perfectly sane in comparison. Who knew Marxists, Socialists, Communists and Democrats were all exactly the same type of people?
    I don't really know much about the person's actual life, just just his artwork. And I wouldn't say his field is without artistic merit. Believe it or not, I've seen a lot of very solid artists in that line of work. Hell, the highly respected Fred Perry is one, or was at one point.
  12. Quote:
    Originally Posted by Coyote_Seven View Post
    I wouldn't exactly call that guy an exceptional artist. Then again, maybe I know too much about him.
    Considering his line of work, I'd say he's one of the better ones out there. Sure, his human anatomy isn't exactly spot on, but human anatomy isn't terribly relevant to his work. That said, I find he's one of the better ones out there for head artwork.
  13. Quote:
    Originally Posted by Zombie Man View Post
    Did you read the souvenir?
    Somewhere along the line, I fell out of the habit of reading souvenirs. On your suggestion, I'll read it.
  14. Quote:
    Originally Posted by Zortel View Post
    It's one of those RP age-old problems. See the dark brooding assassin who broods in dark corners of taverns and then has the player complain when no one engages them in conversation, or the abrasive jerk character whose player wonders why everyone treats them like they would sandpaper on sensitive parts of their anatomy (say, keeping a good and fair distance from either).

    I've shelved or got rid of characters who just don't work in RP and while I miss the concepts, I never regret my decision.
    That's one of the key reasons I don't roleplay - many of my characters don't play well with others, and many still are prone to violence to make a point. It's easy to write when I'm writing for all characters, but it's grating in an actual live setting with other people.
  15. Quote:
    Originally Posted by Leo_G View Post
    There's no rush here, you're not me so you don't have to have your most powerful character literally be more powerful than all your other characters currently, right?
    That's pretty much the gist of it, yes. I don't need much power to have fun, I just need to not die a lot and not take AAAGES to kill stuff. Electric isn't bad. I've played it on Stalkers, I've played it on Scrappers and it does well enough. Yeah, Praxis may not be godlike in terms of numbers, but then the game has never been exact in terms of how I want it to play, either. There are occasional lucky strikes, like what happened with Xanta when Titan Weapons showed up, but most characters are compromises of some sort. If I were writing a book or drawing a picture, I wouldn't compromise, but I still want to play the game.

    And if I waste time, then I'll waste time. I pay good money for the luxury of wasting time having shallow fun
  16. Quote:
    Originally Posted by Tyger42 View Post
    You're delusional. That's not even CLOSE to what I "insisted" in that quote.
    Keep saying that. I'm sure it'll become true at some point. In the meantime, saying that it doesn't matter what a character has done IS saying the grandfather rule does not apply. If you can't see that, then there's really no point in discussing the subject with you.
  17. Quote:
    Originally Posted by NuclearToast View Post
    Regarding speeding up Hover: Log out in a train station and pick up the Commuter day job. Bonus movement speed.
    Doh! OK, why didn't I think of that? Thank you I'm not sure about the logistics of this, but I'll see what I can do.

    Quote:
    Originally Posted by NuclearToast View Post
    I have Hover three-slotted on my Hover-heavy characters. It seems pretty fast for me (since I'm not a numbers guy). And commuter gives everything a bonus.
    I used to have Hover 3-slotted since way back when its base movement speed was somewhere around the speed of continental drift. However, after the last base flight speed increase, I dropped all my characters down to one slot since it seemed fast enough, and all my fliers had Fly for moving around.

    So far, I'm trying to see if I can't get away with Hover with just one slot if I explore less, which I'm sure will be a great boon to you whenever we get to team again

    Quote:
    Originally Posted by ThePill View Post
    Presence, primarily for it's Fear effects as a goddess can be awe-inspiring to believers and non-believers alike. Leadership for a token boon for anyone that works alongside/worships her receiving a small bonus just for being in her presence.
    Presence I actually did consider, but I'm not sure I'll have the slots and I DEFINITELY don't think I'll have the power picks for it. Well, I might have for the single-target fear, I suppose, if I can find a spare power pick and trade Confront for Challenge, but... That's not exactly a good trade for a Fear power that's not very good. I'd want to play around with the AoE Fear power because of the scream, but that's three power picks into the set and I just don't have the slots.

    Leadership, on the other hand, I don't really think I want, and not just because I'm stubborn. Leadership is one of those pools I really don't like and have only taken on Masterminds, for the simple fact that it needs team-mates to really work. I know Leadership toggles work on me, too, but they're just so inefficient I feel like I'm cheating myself.

    Plus, Praxis is not a benevolent goddess. She does not bestow favours, she only gives commands. She's actually a TERRIBLE deity to follow for any followers she's ever had, pretty much operating on the "please the goddess so we don't all die horribly" principle. There's nothing to be gained, just very much to be lost.

    Quote:
    Originally Posted by ThePill View Post
    As you're using Willpower, you should have more than enough end to go around for some of the leadership toggles and/or to offset the slightly high end cost for the fear from the presence pool once you get to the higher levels and have your character more slotted out.
    Endurance, yes, probably. However, I worry about power picks and enhancement slots. I don't see anything in Willpower that I don't want to have, and I can't say I see much in Electric Melee that I can do without. I don't want to lose Hover, Teleport or Long-Range Teleport (which has a prerequisite of Teleport Foe), I MUST have Soul Storm (which has a prerequisite of either Dark Blast or Moonbeam) and Leo seemed to like Shadow Meld, plus I like the stats.

    That's not saying it's a done deal, but I can't figure out what I can drop. Hell, even Confront I like as a power.
  18. Quote:
    Originally Posted by Leo_G View Post
    No need to over analyze it.
    What else do I do on the forums?

    ---

    I managed to get a peek at Penny's right leg on the background without the obstructions and WOW is this a weird ankle position. I'm not an artist... Or an orthopaedic, but that ankle position seems to me either severely dislocated or otherwise just inhuman. And it's not like I haven't seen feet like this, because I have. Jeremy Bernal was very fond of drawing them. What I haven't seen is an ankle bend BACK in actual real life. I know mine don't bend back farther than almost straight down.

    Does anyone have evidence that that ankle position is even possible?
  19. Quote:
    Originally Posted by Tyger42 View Post
    I AM NOT SAYING THE CHANGE IS A GOOD THING! I have specifically said the EXACT EFFING OPPOSITE. ...speaking of people being obtuse, try looking in a ******* mirror. People are asking why it's being changed. I'm giving the likeliest reason. Where in the F people are getting that I'm somehow defending it is beyond me.
    What you think you're arguing and what you're actually arguing aren't the same thing. You have consistently and bluntly insisted that the grandfather rule does not apply. In fact, let me quote you:

    Quote:
    Originally Posted by Tyger42 View Post
    "For my character who has already done it" is irrelevant.
    No, it is not. This is precisely what is relevant. Badges are a signifier of a specific achievement or a specific event. They were and are intended to represent that a specific character has done a specific thing. Changing a badge that has already been earned to signify an event that the character who owns it has not taken part in is not the correct decision. That's the grandfather rule.

    "For my character who has already done it" is very much relevant, and very much the point. You cannot "explain" this without violating the grandfather rule. Yes, Paragon Studios are violating it themselves. If you would care to stop insisting that what characters have done to earn their badges is irrelevant, that would be a good start.

    Or you can post more all-caps and censored words. Your choice.
  20. Quote:
    Originally Posted by Tyger42 View Post
    The mission is being changed. Period. "For my character who has already done it" is irrelevant. THE MISSION IS BEING CHANGED. FOR EVERYBODY. PERIOD. END OF EFFING STORY. Your character who has already done it does not get a special magical version of the game that is different from everyone else where the mission isn't being changed. On "in-character terms", what is being changed is irrelevant to the character who has already done it. But that doesn't mean that the coding changing the mission isn't happening.
    You seem to be either completely ignorant or intentionally obtuse about what's known as the "grandfather rule." This is the same rule which allows characters using costume pieces which have been removed from the game to retain them unless they go to change their costumes, as opposed to having the piece yanked off the character. There is no intrinsic truth to what you seem to be fond of endlessly repeating as though if you say it enough times people will give up and agree with you.
  21. OK, for the people who told me to go run Brother Hammond's arc - I did. And I have to say that while it's not bad, it left something to be desired, and I can't say it's nearly as satisfying as Ruben's. See, with Ruben, we're given the opportunity to have quite spectacular ambitions and we end up pulling one over on the contact, who ends the story disappointed and kind of deflated. With Hammond, the ambitions are... A lot less interesting. A bank. Be still my beating heart. And the ending is kind of a strange turnaround of really having accomplished nothing but gained more enemies who may prove stronger than they seem.

    Now, I get that a lot of this is just backfilling to fit the arc so that it works for most characters, not just my higher-reality goddess, and I can actually work with that. The bank never happened, the "hire me" never happened and it was all for control of that thing at the end. I can work with it. See, when the story is actually GOOD - and Hammonds really was - I'm willing to give it a lot more credit and meed it much closer to the middle. Sure, it's not perfect for Praxis, but it's good, and I can work around the parts that don't fit.

    However, what I really couldn't look past is the dialogue choices. I'm never going to agree with whoever's writing the text for those choices just because it makes all my villains sound like unintelligent chuckleheads, but at least with Ruben, the actual meaning behind the decisions was still solid. Do I try to appeal to my villainous posse or do I threaten them with death? Sure, the text may not have fit, but the intend did. With Hammond, this is nowhere near the case. The very first decision I'm given is to either yell at the guy to stop preaching or to pretend I'm interested, whereas given the arc, I was kind of hoping for a third option that says "we have work to do."

    Overall, though, the whole thing seems unfulfilling. Sure, with Dean/Leonard, I still ended up with nothing to show for it, but at least I got to put one over on practically everyone. Protean is poor, Leonard is broke and Dean is in my eternal service. With Hammond, not much seems to have been accomplished. I mean, I didn't get control of the Luddites permanently, I get that I can't change the status quo. But it just feels like I made them stronger. The whole thing was supposed to be a scam against the Luddites, but it plays out more like a prank. They get to strike at Aeon, they get a new leader who may be even better than old and I didn't even get to humiliate them. I guess they have egg on their faces... Somewhat. But really, nothing seems to have happened that made much of a difference.

    If anything, Aeon is the one who got the most humiliation, so I guess that counts for something

    ---

    This is a bit sideways of the subject, but I've been trying to figure out exactly what Praxis is after in the game without actually giving her a tangible goal. As best I can tell, she can both forward and back along the timeline, and as such is trying to set up events to some kind of end that I can't really see at this point. On the smaller scale, Praxis needs control over Bat'Zul, which is where control over the Luddites comes in. I figure she's try to control them, set the demon free, but bind it so that it doesn't just run wild, and instead works towards some mysterious end.

    That how I'm explaining it, anyway.
  22. Quote:
    Originally Posted by ShadowMoka View Post
    My guy parts may not agree. I'm not Statesman, after all!
    I'm a guy and I can tell you it's doable, it's just a question of how you do it. Though you need kind of flexible ankles to pull it off, what MJ is doing is not the way to go. Again, you don't want to put the whole weight of your torso down onto one ankle. Trust me, that hurts.
  23. Samuel_Tow

    Endless War

    Quote:
    Originally Posted by daveyj3 View Post
    some of this though was explained as "our new writers have good ideas and want to make new stuff and dont want to work on the old stuff" to which i say "then make your own MMO from scratch. :/" new ideas are great but the game has so mcuh great old content to start from too, that really shouldnt be forgotten and left to die then be deleted.
    Agreed. There's a reason I've been describing contemporary storytelling as a "systematic destruction of everything that made City of Heroes good" because we seem to have a writer staff that doesn't seem to like City of Heroes and is trying to make it into something completely different. Well, last I heard Paragon Studios is working on some new secret project. Why don't you make THAT all new and give City of Heroes some of the stories that made it back?
  24. Quote:
    Originally Posted by Felina_Ferl View Post
    Sorry. Dumb idea.
    There are no dumb ideas, Ferl, and yours wasn't dumb at all. Praxis' needs are simply too specific in this case. I agree with you on the subject of Regeneration, as well. It was a very good fit, just in a different way. I had to pick something at some point, and I picked Willpower, but that doesn't make Regeneration wrong. I do disagree with Martial Arts on a fundamental level, but that's mostly based on aesthetics, which comes down to personal opinion. I specifically wanted energy-based attacks because of the effects those come with, and because usually some of them look less like hits and more like esoteric powers.

    It's true, Martial Arts CAN look like dark energy. That's what it looks like on my reptile girl. So can Super Strength, for that matter - I've used it for that. At the same time, these still look too much like hitting people. I'm already making a compromise by going melee (something I did for the personal defences and higher base hit points), so I want to do everything I can to offset this and make the set seem less physical. Someone suggested Lightning Rod as the ultimate divine power... And try as I might, I couldn't disagree.
  25. Quote:
    Originally Posted by Felina_Ferl View Post
    An unslotted Sprint (according to MIDS numbers) will make you run 33.6 mph. A 3-slotted Hover with 3 [level 50 SO] Flight speeds will make you move at 34.4 mph - slightly faster than an unslotted Sprint.
    I resolved to not need it, I think. What I need fast in-mission transportation is when exploring large out-door zones, and a number of people asked me why I don't just use Teleport for that. Well, it's not useful in the cluttered corridors of inside instances, but that's not the question I was asked, is it? Why don't I use Teleport in OUTDOOR instances? Honestly, because Teleport doesn't explore the map between my start and end point, so I need something which will MOVE me between those points.

    Or do I? When I say "I resolved to not need it," what I mean is I resolved to stop exploring every inch of every outdoor map I visit. That's what the Reveal power is for. Removing this need for smooth-but-fast transportation and using Teleport where fast transportation in-mission is required seems to have solved the problem entirely. I might still devote an extra slot to Hover at some point, but that's if I get any spares, which there might not be.

    Quote:
    Originally Posted by Felina_Ferl View Post
    It seems I was a bit late for passing off an idea for Praxis for you, but I will give my thoughts anyways: MA/Regen/Soul Scrapper. No weapons, MA does good damage and its animations are fairly quick, and Regen (like WP) gives you the Fast Healing and Quick Recovery. I will admit though that WP is certainly better as Regen does not give defense protection for everything - mostly psionics. I personally like MA, and some of the powers allow for you to change the animation (like for Eagles Claw) if you do not like the default. I am not fond of (and have actually respec'd out) MoG - which, imho, sucks since they nerfed it - although the Paragon Protectors can still use the original version, ours has dropped from a 2 minute duration to, what, 15 seconds?? Anyways, personally I use MA/Regen/Soul (not much experience with WP) as my first, but would certainly try MA/WP/Soul as my second choice.
    I don't agree about Moment of Glory, to be honest. I always found the original version to be more trouble than it's worth. Being unable to heal myself for two seconds and still being vulnerable to psychic damage, as well as the various untyped environmental effects, just seems like more trouble than it's worth. Yeah, it lasts 20 seconds now, but it recharges so fast I'm using it nearly every fight, and it can absorb SO much damage it's amazing. I can use it to take in a nasty alpha from a big spawn, I can use it to save my *** by giving Instant Healing enough time to have an effect, and I can generally rely on the fact that I have an "out" recharged at pretty much all times.

    As for Regeneration for Praxis, you make a good argument, and it's one that I brought up, myself. Ultimately, I went with Willpower because it has Psychic protection, it guards against more things and I like both the names and descriptions of most of its powers. It may not be as good, but it fits the concept better.

    I can't say I really see how Martial Arts could work for the concept, however. As I said, I need a set that's as hands-off as possible, and Martial Arts is all kicking and punching. From the air, no less, and for a VERY BIG character. It's weapon-less, yes, but it's too physical for my tastes.

    Why I ultimately went with Electirc Melee is because it looks good in black, it looks kind of like divine power, it's somewhat hands-off on at least a few powers, it has Lightning Rod and... Well, because I had Blackheart's "Dark Thunder!" attack playing on a loop inside my head. Hey, if the son of Mephisto can use dark electricity, so why shouldn't Praxis?

    I wanted an energy-based powerset for attack, and for melee ATs, that's a limited field. You have either Energy Melee, which I'm already using on another divine being, Kinetic Melee, which has too much arm waving and physicality, and Electric Melee. Yeah, Electric Melee isn't perfect, but a process of elimination brings me to it.

    I actually spoke with Leo the other day who was very determined to suggest a Warshade to me. Visually speaking, the suggestion makes sense, and I probably would have gone with it... Except Warshades weren't on my list of ATs I will play for a reason. I just don't like how they play. However, if I had something that LOOKED like a Warshade but didn't play like one... And was customizable and didn't have glowing eyes... I might have gone with it.

    ---

    Honestly, if I could have picked a non-melee AT, I would have. Dominators really look the part the best, I'll agree to this much. The problem is that I want three things out of an AT - survivability, damage, confidence. I've played everything City of Heroes has to offer, and I've not found a non-melee AT that combined all three, aside from Masterminds. If we ever got that vaunted Assault/Defence AT... Yeah, maybe I'll reroll. But I've been saying that for 8 years now and it hasn't happened.