Snow Globe

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  1. Part of the reason is that LSHIFT, RSHIFT, LCONTROL, RCONTROL, LALT, and RALT can't be used as chord keys.

    The only chord keys accepted are SHIFT, CONTROL, and ALT. Yes, this means you can't bind LSHIFT+K and expect RSHIFT+K to be different.
  2. Quote:
    Originally Posted by Terminotaur View Post
    Well now you don't have to
    The thing is that most people look for my posts about new badges and while you did attribute it, you've basically didn't bring anything to the list.

    You should have let me post it seeing it was my work, not yours.
  3. Quote:
    Originally Posted by Energizing_Ion View Post
    Sure anything new will be confusing the first time but after that? TPN nor MOM are confusing to me and I've only run the TPN once and MOM twice (first time we failed).
    TPN:
    • Are the objectives clear on the map? No.
    • Is clear what to do in each stage? No.
    • Can a PUG who never done this figure this out in a few tries? I doubt it.
    • Can the civilians 1-shot an Incarnate Character? Yes.
    • Can the AV 1-shot anyone on the other side of the battle? Yes.
    • Can either the civilians or the AV 1-shot players exiting the hospital? Yes.
    • Was there any feedback or changes to the trial after November 10, 2011? No.
    • Was there any changes to the trial after October 28? No.
    • Does the trial have the potential of failure due to having the "wrong" type of player characters in the "wrong" area? Yes.
    • Does succeeding depend on reading out of game guides? yes.
    The above are all questions answered incorrectly for the trial to be released on the live servers.

    Quote:
    Originally Posted by Energizing_Ion View Post
    I will grant you that I'm surprised everything went live without a "hey beta test this again see if you like the new changes" from the devs but...*shrugs*
    They didn't appear to change anything from the October 28, 2011 patch. So what, exactly, was changed?

    Quote:
    Originally Posted by Energizing_Ion View Post
    And I'll say that I've seen a "huge" increase in people doing Keyes and UG in the Liberty server at least. It's so nice to actually have people that want to do something other than BAF or Lambda!
    On Triumph, yes, Keyes is being run almost (if not more) than BAF. Underground? No, it still isn't being run during prime time more than a couple times a week.

  4. ---------------
    If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest.
  5. Quote:
    Originally Posted by Terminotaur View Post
    Here is a repost from the Beta forums for the new badges that went live today. Since not everyone may have access to those forums, I thought it would be a good idea to have the badges listed here too. The original poster was Snow Globe.
    Well, I was going to post it here.
  6. Quote:
    Originally Posted by Lothic View Post
    I remember back when people considered BAFs and LAMs to be semi-impossible. Now the idea of -failing- them seems semi-impossible.

    I figure these new trials will take a week or two before most people learn how to do them and they become "easy". Besides we don't even have the next batch of Incarnate powers available - I'm sure by the time we have those these new trials will be considered fairly routine.
    The last feedback they got on the TPN was Novemeber 10, 2011 (Feedback: TPN Campus Incarnate Trial)

    The overwhelming feedback at the time was that the TPN was a confused mess that needed to be reworked. Does that, in any shape or form, sound remotely positive?

    The auto-kill mechanics, the trial literally bypasses the 1-shot code (from civilians no less), to the numerous ways to screw up the trial means that no matter what rewards the trial gives out that it isn't worth my time to form.

    Even those that like the trial say it was a confusing mess.

    The general populace will do exactly what they do now with the Keyes (though this is now getting run thanks to the changes on November 10) & Underground Trials: Players will avoid the new trials because they aren't worth the hassle. Players are STILL avoiding the Underground on Triumph and I don't see that changing.

    So, given all that, why the heck are they releasing these pancake-fests without changes? Are the developer's that masochistic?
  7. Quote:
    Originally Posted by Aura_Familia View Post
    I say this in the nicest way possible: but who give a flying ****?

    The point is players made known that they DO NOT WANT having to pay real money for a chance at a virtual item. The devs heard and are adjusting.

    Everything else is irrelevant. I'm glad Snow is dropping it as it's a pointless discussion that sidetracks the REAL issue.
    I'm sad that I can't say exactly what I want to say to him. I know I would get mod-smacked until next year for doing so. At this point though, I think I'm going to just put him on ignore for a while.

    Quote:
    Originally Posted by rsclark View Post
    Ease of communication to anyone not being pedantic?
    Exactly.
  8. Quote:
    Originally Posted by Freitag View Post
    Some of the Unique Powers
    • Marked for Death: During the second battle against Maelstrom, he will mark all players standing near him with a target, which is displayed over their heads. Should a marked player remain too close to him when he follows up with the Time to Die attack a few moments later, that player will be defeated instantly.
    • Teleport Kicks: The Maelstrom Device makes Maelstrom a master of teleportation. Combining the technology with powerful martial arts moves, Maelstrom will teleport to his targets during the final stage and deliver devastating kicks. Because of the nature of his teleportation mastery, nowhere on the surface is safe from Maelstrom when he begins using these powers.
    • Whirlwind Blast: His mastery of martial arts amplified by the Maelstrom Device, Maelstrom channels a massive amount of energy into his hands, which he then unleashes in a single, swift punch. This causes a massive shockwave which knocks all opponents within 30' back, clearing the way for Maelstrom to use his teleport kicks more often.
    • Telepathic Interference: The Seer Telepathists deployed to TPN Campus create a massive field around them which allows them to interfere with the minds of those around them at significant distances. This manifests as continuous damage whenever they are around, out to a distance of 150'. To make matters worse, the Telepathists have also staggered themselves in such a way that their fields can overlap with one another's.
    • Pacify: Another weapon in the Telepathist's arsenal, Pacify sends out a soothing signal to the minds of the enemy forces. Though this effect would be enough to completely lock down most people, the powerful Incarnates only suffer penalties to their combat effectiveness. Still, if Telepathists are left unattended and this debuff stacks, the league will be significantly hampered, perhaps even to the point where Cole's forces can overwhelm them.
    So the TPN is going live with no changes, with all the feedback from late October ignored. Congratulations, you've managed to make an Incarnate Trial I will not run.
  9. Quote:
    Originally Posted by Mr. DJ View Post
    I want to see how much these ATOs will cost merit/astral-wise, though this probably won't have much of an effect on impatient people >_>
    Yeah, I'm betting (see, I don't need to expect monetary transaction to gamble!) that we'll see complaints about how much they'll cost and that there will be adjustments made. If I feel the costs are too much I might add my voice to those complaints.

    Quote:
    Originally Posted by Mazey View Post
    No they don't.
    They follow, as I've said several times now, a large generalisation of the problem. The exact opposite of a subset. And therein lies the issue.
    Quite frankly, no one but you cares to apply as strict standard to the definition of "Coupon Collector's Problem". At this point you are just tilting at windmills.

    Quote:
    Originally Posted by Mazey View Post
    I'm not sure why you felt the need to say any of that.
    We don't need to be taught about this problem to understand that we don't like paying real money for random virtual items.

    Quote:
    Originally Posted by Mazey View Post
    And what about the fact you're going on and on too?
    You're right, after this post I'll ignore what you say if you get excessively stringent on the problem.

    Quote:
    Originally Posted by Mazey View Post
    No, I don't. I'm a mathematician, not a computer scientist.

    I admit, I'm really not sure what you're trying to say there.
    As a long time computer programmer I can simulate, with a high degree of accuracy, the Coupon Collector Problem. No matter what method you might think the game is acting like, the code will obey Coupon Collector Problem definition before presenting the results to the player.

    Quote:
    Originally Posted by Mazey View Post
    I suggest that you read that. Yes, trading cards are used as an example, but the issue of being able to trade them is implicitly ignored. It's simple, just work through the proof that's given for yourself. You'll see that trading is never considered, and the packs are all bought by the person in question.

    It's just an example to illustrate the problem, it's not an attempt to rigorously analyse trading cards.
    I did. To everyone but you that illustration fits the Super Pack situation. Outside a classroom, the Coupon Collector Problem can't exist by your standards. It is impossible to exist in the real world by your standards. Your standards are so precise that it leaves no room for practical application. As such you are not talking about what everyone else is.

    Quote:
    Originally Posted by Mazey View Post
    Again, I suggest you read that book for yourself, as it uses the exact same definition as me.
    I suspect you didn't do any more than skim read that book, and assumed it would be to much for me to understand and so I'd just give up. As it happens though, I have to thank you for introducing it, as it supports my position quite nicely. I can never be bothered to find my own sources.
    Like I said, you are arguing theory without realizing it can't exist in the real world by your definition.

    That is all I have to say about the Coupon Collector's Problem and your take on it.
  10. Quote:
    Originally Posted by Party_Kake View Post
    Does anyone here even remember that City of Heroes had a collectible card game?
    Yes, and it tanked hard. Financially.

    Quote:
    Originally Posted by Party_Kake View Post
    Namely, if you've never been to a casino, you should visit one.
    Yes, I have. It doesn't change my assessment of the Super Packs.

    Quote:
    Originally Posted by Party_Kake View Post
    If I go to a casino and put $5 in chips on a table and don't win, I possess nothing.

    If I purchase $5 in CCG content or super packs, I possess something. And, it turns out it's something desirable.
    The second point isn't true. If the super pack contains a couple inspirations, a windfall, and reward merits, it would contain absolutely nothing of value to me. With a Collectible Card Game, I'd at least have a piece of cardstock with some artwork.

    At that point, I'm gambling with real money hoping to get the virtual items I do want, and getting more items I don't want.

    Quote:
    Originally Posted by Party_Kake View Post
    A casino is a very seedy place and a unique experience, and it's always bugged me that people talk about gambling without really knowing the significance of that word. Gambling means randomly winning or losing money, or exchangeable tokens that have money value, or chips that don't really have money value but can be exchanged for money, depending on how you look at that.
    I have a close family member that is addicted to gambling. I know intimately the significance of the term. The exact same characteristics are present in people that these packs are aimed at. In other words, money doesn't have to change hands for it to be gambling.

    Quote:
    Originally Posted by Party_Kake View Post
    In M:tG it can be considered gambling in the sense that when you buy a pack, you can literally sell the rares for a LOT of cash - back in Zendikar block you could pop open a pack of Worldwake and get Jace the Mind Sculptor which was literally worth more than a box of those same boosters.
    I'm glad I quit M:TG with Ice Age.

    Quote:
    Originally Posted by Party_Kake View Post
    But this is the sale of a randomized collection of virtual goods which are not necessary for players, and it's meant to provide players with something for their purchase.
    People don't want to pay real money for a gamble on virtual items. However it goes deeper than that. The packs were made to entice more money from VIPs than their subscription. They were designed to make players buy what they weren't buying before: consumable items. Zwillinger said as much:
    Quote:
    Originally Posted by Zwillinger View Post
    To keep up with these additional costs in the long run we have to introduce sustainable consumable items. Here lies the challenge with City of Heroes...

    When we've told you that we're going to be testing the waters with many different offerings, including things like Rare IO's, Dual Inspirations, Enhancement Unslotters, etc, etc there is a reason for this. City of Heroes is not an easy game to devise consumable items for. Because we've made things like Inspirations drop like...well...candy, because there's such a negligible death penalty, because everyone has easy access to travel powers...the list goes on. Things that work well for other games (like a Rez power or traditional "potions") will not work for us. Our challenge is to design a consumable item that is not only affordable and fun, but also offers items that are appealing and desirable by our players.
    The problem is that the consumables aren't incentive enough for players to buy them. So they targeted VIPs with items they wanted to get (ATOs and costumes) and put them in with the consumables. Players called them out on it.

    Quote:
    Originally Posted by Party_Kake View Post
    I'm seeing a distinct detachment between what we know so far and what people are assuming will happen.
    I first started computer programming in 1982. I've developed computer programs that are similar to the Super Packs. I've spent thousands of dollars on collectible card games. I don't really have to assume anything as experience has provided lessons as to what will happen. From those lessons, I know that I will avoid the packs. From those lessons, I know what will happen to others that will go after the items in the packs.
  11. Quote:
    Originally Posted by ricktu View Post
    Hmm it's also interesting to see that although my subs won't run out till next year I've already being treated as a non vip by the forum software. My name isn't gold like the others. A bit of a cheek.
    You currently have to set that yourself.

    See this thread: Want to show off your VIP awesomeness on the forums?
  12. Quote:
    Originally Posted by Schismatrix View Post
    *sighs*
    Next time.


    Is this one of those situations where someone wrote custom code to link the forum software to the account verification system and then moved on leaving the code largely uncommented and undocumented, and now the people dealing with it have to figure what the original coder did?
    This surprises you how?

    -------------

    Zwillinger, please suggest to the people in charge to enact a scorched-earth policy where the forums are separated from the game accounts (entirely) and put back up with no add-ins.

    Put the character copy tool in the account management (in or out of game).

    Require a separate login to the forums, not the same as the game account.
  13. Due to the forums not coming back to 5 pm Pacifc, can this contest be run on another day?
  14. Quote:
    Originally Posted by thedarkeone View Post
    5) Give VIP's a discount for in store purchases! Seriously, in my business I give my higher tiered members an extra 10 or 20 percent off their purchases and you know what. . .They keep coming back for more and more. It incentivizes my other customers to look into upgrading their memberships and thereby brings me more overall revenue.
    I think that is what the extra 150 points are for being a Tier 9 VIP. They are an additional discount on purchases.
  15. Snow Globe

    Comic Relief

    Quote:
    Originally Posted by Llydia View Post
    A snow globe head?
    Why would anyone want my head?

    Quote:
    Originally Posted by Llydia View Post
    With perpetually swirling snow and a little smiling snowman that occasionally frowns?
    Oh, okay.

    Yeah, I'd likely get one too.
  16. Quote:
    Originally Posted by Mazey View Post
    "Cheat" is a loaded word. It doesn't "cheat" with AT enhancements, but it still doesn't fit what the Coupon Collector's Problem is.
    What you are not getting is that it is close enough. It doesn't have to be exact. That the packs follow a subset of the problem, and that the packs can be accurately described by the Coupon Collector's Problem (yes, you can determine exactly how long until you get at least 1 of everything using that definition).

    Quote:
    Originally Posted by Mazey View Post
    The Coupon Collector's Problem is where you have n things, and you want to get every one of those n thing at least once.

    With the super-packs, there are over 200 things, and yet you might only want 6 specific enhancements. That is not the Coupon Collector's Problem. The Coupon Collector's Problem is wanting 6 things out of 6, or 205 things out of 205. It is not wanting 6 things out of 205.
    And that fits. There are over 200 things, and you can use that problem to determine either the full item list OR use the principle until such time you get the subset of the items you want. In this case the math is much more flexible than you are.

    Quote:
    Originally Posted by Mazey View Post
    That is rather pedantic though.
    Well that is something we agree on. The fact that you are going on and on about it is increasingly pedantic (I'd suggest you look it up, but I think you know what it means).

    Quote:
    Originally Posted by Mazey View Post
    The Coupon Collector's Problem is simply not set up to deal with changes in probability like that.
    You don't program much, huh? The base algorithm will be able to be accurately described with the the proof. There is a layer above/below/between the game and the user to change results though. If player's suggestion that the parts be able to be traded, that layer would have to disappear and we are back to it being a pure subset of the Coupon Collector's Problem.

    Quote:
    Originally Posted by Mazey View Post
    Lastly, lets assume the system is set up to be exactly like the Coupon Collector's Problem. We'll eliminate any deviations from it in the random system. We'll say that each pack only gives 1 card, and there are only 6 cards to get, each one is an enhancement from the set you want, and it is possible to duplicate a card each time.
    That is exactly the n=6 Coupon Collector's Problem.
    Now, with this set-up, you buy 6 packs and you get 4 unique enhancements and 2 duplicates.
    "Oh no!" you think "Now I have to buy more packs, even though chances are they are just going to duplicate what I already have. Damn you Coupon Collector's Problem!!!" *shakes fist*
    "Wait!" you have an idea "I'll just sell the extra ones on the market and use the profits to buy the two I don't have from the said same auction house." and you walk away happy with your full set with no loss other than a bit of time and 10% of the inf price.
    I suggest you read this:

    Isaac, Richard (1995), "8.4 The coupon collector's problem solved", The Pleasures of Probability, Undergraduate Texts in Mathematics, New York: Springer-Verlag, pp. 80–82, ISBN 0-387-94415-X, MR1329545.

    The book uses the example of trading cards (Baseball cards to be exact). The fact the items can be traded or not makes no difference to the problem.

    Quote:
    Originally Posted by Mazey View Post
    So, even with the random system set-up exactly like the Coupon Collector's Problem, it still doesn't fit, as the Coupon Collector's Problem assume duplicates are worthless, whereas, with the super-packs, duplicates can be perfectly worthwhile, even if you don't personally want them.
    You have a more strict definition of the problem than an undergraduate textbook, which means I can safely ignore your opinion.
  17. Quote:
    Originally Posted by Zombie Man View Post
    Zwillinger... THE CLAW!!!

    Yep, that's your new nickname, Claw.
    Quote:
    Originally Posted by Zwillinger View Post
    rawr...you're scared of the claw...
    Yes:
  18. Quote:
    Originally Posted by Party_Kake View Post
    targeting VIPs in a predatory manner? Like, with a harpoon gun? I'm not seeing that.
    If there were an in-game mechanic that caused "free" enhancements and recipes and costume parts to stop dropping for VIPs so that VIPs were forced to spend more money to play, THAT would be predatory.
    Seeing that you are coming into this late, I suggest you read all 1,200+ posts in the following thread for the background on this issue:
    The UNofficial Super Pack Feedback Thread

    Short form: It is gambling with real money to get the stuff a player wants with a fairly good chance to be disappointed. The packs have items that directly appeal to VIPs to convince them to buy the packs. Many of us have been through several Collectible Card Games and don't want any part of it here.
  19. Quote:
    Originally Posted by Party_Kake View Post
    encouraging people to buy the packs in droves is good for business, right?
    Players are, justifiably, saying that by doing so Paragon Studios is targeting VIPs in a predatory manner. I don't think anyone denied that the original idea would sell (and often). The issue was if they were going to sell in a manner that didn't feed on addiction.

    And there was already a assured rare or very rare per pack.
  20. Quote:
    Originally Posted by Mazey View Post
    Or are you telling me you would never want more than one copy of an AT set?
    Yes. Some sets I, personally, wouldn't want more than one set of ATOs. I have a finite amount of characters, therefore I want a finite amount of sets.

    However take a premium account: 2 global slots. That means 2 character, likely 2 different ATs. That player would want a finite amount of sets.

    Now you are deliberately trying to be antagonistic though. By a strict definition, the game cheats the Coupon Collector's Problem on costumes. It doesn't cheat the ATOs fitting the Coupon Collector's Problem at all. You are trying to do what you are accusing others of doing.

    The Coupon Collector's Problem doesn't care if a collector wants more than one set or not. It is only about getting one complete set. A single ATO set fits that precise definition, even by your standards no matter how much you want to deny it.
  21. Talk to Avatea, Zwillinger, Beastyle, Frietag, or 7deCoeur about it.
  22. Quote:
    Originally Posted by Mazey View Post
    You're both just essentually going "Nuh uh" without even bothering to address the points. That's borderline trolling.
    Well I'm not going to accuse you of trolling, but I am going to say that you are intentionally trying to miss the point. You'd also fail miserably when trying to do the math.

    Quote:
    Originally Posted by Mazey View Post
    Read the Wikipedia page which was given by the very person who made the original claim.

    "It asks the following question: Suppose that there are n coupons, from which coupons are being collected with replacement. What is the probability that more than t sample trials are needed to collect all n coupons? An alternative statement is: Given n coupons, how many coupons do you expect you need to draw with replacement before having drawn each coupon at least once"
    Actually it fits.

    Say the costumes were numbered (made up numbers for example) 1-20, the ATOs were 21-121, and boosts were 122-216.

    The first pack you get 14, 75, 180, 152, 210.

    We've been told that 14 (costume) will be prevented from being given to the player again.

    So the next roll comes up with 14, 76, 182, 145, 204. Wait, 14 was a costume and picked before. So the computer picks a new number, thus fudging the roll to prevent the same costume from being picked again.

    The packs are still following the "Coupon Collector's Problem", but intentionally fudging the rolls to prevent duplicate costumes. This is a common practice when programming with RNGs because they do tend to be not completely and truly random.

    Quote:
    Originally Posted by Mazey View Post
    The packs do not fit that definition. They simply don't. For the two reasons I've already given twice. Not to mention other reasons I didn't bother to bring up.
    In the case of the ATOs, they exactly fit the definition above (including the ability to get multiples) even by your precise standards. Even with the announced changes, the ATOs in the Super Packs are an example of the "Coupon Collector's Problem". The costumes are still subject to the same problem, except the game is explicitly cheating in favor of the player when duplicates arise.

    Quote:
    Originally Posted by Mazey View Post
    This is a precise mathematical issue
    No, it is a semantics issue, not a math issue. It shows that you are superficially looking at the definition and not what is actually happening.
  23. Snow Globe

    Comic Relief

    Okay, how about a variety of sporting equipment ranging from present to future sports?

    Golf Clubs
    Wicket bats
    Hockey Sticks (regular and goalie)
    Hockey masks & facemasks (bonus if we can have some fictional sport team logos)
    Hockey goalie pads.
    Football shoulderpads (specifically the chest section between the pads).
    Tennis Rackets.
    Football helmet, no not that one, a Football AS a helmet.
    Also Basketball, Soccerball, and foam puck helmets.