Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
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  1. Quote:
    Originally Posted by SlickRiptide View Post
    In the final analysis, the cutting of ties to Jack can only be symbolic. His vision permeates the foundation of the game, and that is a good thing, frankly. His liberal arts mythology background gave the game a backdrop that is grounded in both classical and modern myth and legend and this makes it unique as a setting. It's one of the reasons that City of Heroes turned into something more than just a generic multi-player version of Freedom Force.
    I'll have to dissent on this evaluation. The amount of ancient mythology in the game could have come from anyone with a high school diploma. And the world of CoH is a rip off of the generic world of Champions, thus stripping out any sense of a unique world where ancient Greek culture has any more influence than it does in our real world, back story of the first novel notwithstanding.
  2. Just don't get Ted McGinley to replace him!
  3. Oops, then. It's been months since I played with it and the info from the thread I quoted has since changed.
  4. Quote:
    Originally Posted by DarkSideLeague View Post
    At first glance, I bet the Easter Egg has to do with the Clockwork Numerical designations.
    Yeah, I tried to crack the code, but am stuck. I notice the Underground numbers are reversed 3 digit - 2 digit, so I tried using them in reverse which reveals that one of the Underground numbers is the same as an above ground... a double letter?
  5. Quote:
    Originally Posted by Xzero45 View Post
    Didn't War Witch let slip a long while back that there was another Easter Egg in the RWZ that no one has found yet? Something involving a mail box?
    Once she mentioned it, it was found. Forgot what it was about.

    The only Easter Egg I ever found interesting was the Dev office in the tunnels under Grandville which has since been 'trashed.' All the others have been way too timid.
  6. Quote:
    Originally Posted by Draugadan View Post
    Ok, how does the converter work? I checked Paragon Wiki and there just isn't much info.
    Quote:
    Originally Posted by Positron View Post
    Hey everyone,

    I've been following a ton of stuff that the board have been talking about since the Player Summit we held a couple weeks ago. We've taken a close look at your feedback on the various things announced, and are in the process of making changes where we feel it's appropriate and good for the overall game.

    This thread is about Enhancement Converters. These are tokens that you can use to change Set-based IOs into other random Set-based IOs. The original thought was that the only way to acquire these would be through the Paragon Market. Several of you disagreed with this exclusivity to this item so we took another look at it.

    We feel pretty comfortable in allowing these to be obtained in-game by VIPs. These will be sold on Reward Merit, Alignment Merit, and Endgame Merit vendors with the following values (subject to change):

    10 Reward Merits buys 1 Enhancement Converter Token
    1 Alignment Merit buys 10 Enhancement Converter Tokens (20 hour cooldown)
    3 Astral Merit buys 2 Enhancement Converter Tokens
    1 Empyrean Merit buys 5 Enhancement Converter Tokens

    In addition, they will be rare drops from enemies for VIPs.

    Remember, it costs 3 tokens to convert a Set IO into another, random, enhancement from that same set. It costs 2 tokens to convert a Set IO into another, random, enhancement of the same category, and it costs 1 token to convert a Set IO into another, random, enhancement of the same rarity. Basically the more possibilities it has to change into, the lower the cost.

    Because of this, we're not going to initially sell these on the Paragon Market as we had first planned. These will be available exclusively in-game to VIPs by the above means for the time being.
    The most important parts:

    Easy to buy in game.

    Converted IOs stay their same level of rarity: Uncommons always are Uncommons. Purples always are Purples. PvPs always are PvPs. ATOs... etc...

    3 Converter Tokens to remain in the set.

    2 Converter Tokens to remain in the category (e.g., Melee Sets; Healing Sets; etc...)

    1 Converter Token to remain in the same rarity.


    So, get a cheap PvP IO, and spending 1 Converter at a time, roll to convert it into another PvP IO until you hit upon a Gladiator's Armor. And if that isn't the +3%Def one, spend 3 Converters at a time until it is.
  7. Just sold a +3%Def for 1.9 billion inf tonight.

    Last five sales in billions:

    1.2
    1.9
    2.0
    1.9
    1.8

    22 for sale
    1,177 bidding
  8. Quote:
    Originally Posted by Black_Assassin View Post
    Rick rolled....
    Objection!
  9. Quote:
    Originally Posted by Lohenien View Post
    April 1, 2012

    All open bids and sales will be filled by a dev script during maintenance. The market will be annihilated mwhhahahaha.
    On Freedom Friday on Facebook, they revealed that they're going to be doing something similar to that to clear out outstanding bids.
  10. Quote:
    Originally Posted by Emberly View Post
    How does one obtain these converters?
    See here.
  11. This just in from FREEDOM Friday on Facebook:

    Converters go Live with Issue 22.

    Commence panicking.
  12. Quote:
    Originally Posted by firespray View Post
    Hopefully no one will. WE as players should be the main protagonists of the game. WE should be doing the great deeds and leading the charge against the forces of evil. We shouldn't be outshined by overpowered Mary-Sue NPCs.
    This.

    Which is (one of the reasons) why States was killed off. Our character is the main protagonist of this universe.
  13. Converters *possibly* come out Tuesday. Nothing in the Beta Patch Notes or on the Official web page links Converters to I22.

    Just like Super Packs introduced ATOs and Catalysts completely unconnected with an Issue Release, so, too, Converters may not be linked to I22.

    Or they may.

    So, half panic.
  14. Zombie Man

    i22 on MARCH 6!

    I missed the memo: Since when is any one particular console game any type of worry that CoH has to steal its release date thunder?

    It's like saying McDonalds is releasing the McRib Sandwich on a particular date because that's when a certain movie is being released.

    Heck, you can be sure all the Devs will be playing it. Then, 30 hours later, everyone comes back to CoH.
  15. Quote:
    Originally Posted by PSLAnimal View Post
    Why limit this to NPCs? I offer as evidence Justice server's sexiest tank.
    It's like asking why a horse race is limited to just horses.

    Go start a hunkiest PC thread.
  16. Zombie Man

    i22 on MARCH 6!

    Quote:
    Originally Posted by Oathbound View Post
    Interesting.... so Darkness Affinity and the Gravity Control updates are going live without their latest changes being tested at all? (Or without the latest changes for them even being in the initial live build?)

    That seems.... questionable.
    Meh... it'll just give them a larger testing base.
  17. Zombie Man

    Kinetic powers?

    Quote:
    Originally Posted by Mastermiine View Post
    Do they have a power like kinetic (like raven from teen titans) or anny thing similar like levitation?
    Best replication of Raven would be Gravity Control/Dark Assault Dominator.

    But Dark Assault won't go Live until Issue 22 is released this coming Tuesday, Mar 6.

    http://paragonwiki.com/wiki/Gravity_Control

    http://paragonwiki.com/wiki/Dark_Assault
  18. Zombie Man

    Issue 22...

    Quote:
    Originally Posted by Snow Globe View Post
    Okay... I would get that Game of Thrones image with Beast Mastery, but not "Death Incarnate".
    • Grim Reaper
    • Skeletons
    • A completely black image
    All these would be better.
    There is no pun involved as mentioned up thread.
  19. Zombie Man

    Issue 22...

    Quote:
    Originally Posted by UnicyclePeon View Post
    As a person not in on the joke, I find this official redname post to be misleading at best.

    Lewis
    Except for the fact it gets explained in the thread by those who do get it.
  20. Quote:
    Originally Posted by Snarkhunter View Post
    Don't want to sidetrack the thread too much, but what?? Where did you hear about a CoH movie? I'd like to read whatever was said about such a thing.
    Movie rights were bought by Tom DeSanto in 2007 and nothing more has been heard. Most likely he bought it to remove any possible competition for the XMen movies.
  21. Zombie Man

    Issue 22...

    Quote:
    Originally Posted by Nos482 View Post
    according to google translate that's correct latin
    It's surprisingly correct considering what I assume was the rather colloquial original phrase.
  22. Like this?...

    Quote:
    Originally Posted by Zombie Man View Post
    Catalysts

    Catalysts from Super Packs are initially Account Bound since any toon on one's account can claim the Catalyst sitting in the email UI. But once claimed they become Character Bound and no longer able to be passed among one's toons on one's account.

    That situation isn't too bad since you just have to be careful with which toon is claiming the Catalyst coming from Super Packs. The problem occurs with Catalysts as drops which are also Character Bound. After you catalyzed your sixth ATO into a SATO... then any further Catalysts become a waste. They can't be moved between toons on one's account and can't be traded or sold. Since I tend to play my main *a lot*, will I be one day looking at 999 Catalysts in my salvage window doing nothing?

    And so, suggestions:

    1. Make Catalysts Account Bound and not Character Bound

    2. Allow Catalysts to either be sold on at the Consignment Market or at least be able to trade them in for something useful, like 20 Merits, e.g.
  23. Quote:
    Originally Posted by ShadowMoka View Post
    Carnival of Darkness as the next prime enemy in the SSA? Carnivals/Circuses sell popcorn, afterall...
    Or a lot more Beasts on the way, enough to fill a circus.