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Quote:A fire/kin controller of mine, with a mix of single origins and generic IOs (okay, one purple set for the immobilize because it was cheap enough at the time) took 3 attempts after Issue 20 to get past Trapdoor. I can't remember if I used Warburg nukes the last time.T4 Inspirations & Ultimates didn't even exist in the game before Trapdoor got nerfed into being a joke.
Or are you saying that even now, with those things, you have characters that can't solo the current Trapdoor?
These days? I don't even bother to do the arc and just buy the Alpha Unlock for the Astral Merits. The arc is simply not worth my time on my new level 50 builds as they aren't always slotted the best for specific cheats the developers want to throw at players.
How about characters that don't have a lot of sets, set bonuses, or even generic IOs in addition to being more support oriented? I know... Tactics and inspirations. My favorite tactic in that position? Ask a friend with a very powerful Ill/Storm to help me.Quote:I've found Ramiel to be sometimes easy and sometimes hard, but I've honestly not come across a powerset combination that at level 50 with reasonable inspirations and tactics couldn't do it. However, I build everything to solo reasonably well, and that includes ensuring that by high levels I can generate enough damage to take down a reasonably strong Elite Boss with normal insps for assistance. Without that level of damage, I could see many more support-oriented builds having extreme difficulty with Trapdoor, or being stuck at the end in the Rikti portal room. -
Quote:BAF Incarnate Trial with MO BadgesI still have no idea exactly what or where the choke points are after all these times running it.
I just follow my team and start setting people on fire.

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I've led BAF/Lambda/Keyes to success more often than they've failed. However, even on those recently I've found that more players aren't even paying attention to any instruction to the point where all three have failed due to some serious "what the hell is wrong with you people" moments.
I've -tried- to lead Underground. However if a few people don't bother to listen to the instructions, the trial fails.
TPN & MoM are even worse than the Underground for people messing up the trial. -
Quote:Sorry, Tex, that doesn't work for those of us with ISPs that are specifically throttling the P2P aspect of the launcher.Have you tried How To Resolve Issues With the NCsoft Launcher ?
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Actually, it isn't players. It is AT/Powersets though. Some of my characters could breeze through Ramiel's arc, others couldn't. One had a tough, but ultimately successful fight with Trapdoor. Others, even loaded with T4 inspirations, multiple temp pets, and Ultimates couldn't get the job done because of power activations were not fast enough.Quote:The AT is not the problem.
(Edit: I know how that sounds - it's not meant to be a slam on players who found they couldn't complete that solo. But if I can solo it on an SO'd emp defender, decidedly not a damage powerhouse, it's soloable. Inspiration use and paying attention to what's going on are all that's required.) -
I think my main problem was that I wasn't even asked if I was going to post it. It took quite a bit of effort to get that information.
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Quote:After, reluctantly, doing a TPN on the live servers (I only joined because I knew the group doing it) I have the following to add to the above list:TPN:
- Are the objectives clear on the map? No.
- Is clear what to do in each stage? No.
- Can a PUG who never done this figure this out in a few tries? I doubt it.
- Can the civilians 1-shot an Incarnate Character? Yes.
- Can the AV 1-shot anyone on the other side of the battle? Yes.
- Can either the civilians or the AV 1-shot players exiting the hospital? Yes.
- Was there any feedback or changes to the trial after November 10, 2011? No.
- Was there any changes to the trial after October 28? No.
- Does the trial have the potential of failure due to having the "wrong" type of player characters in the "wrong" area? Yes.
- Does succeeding depend on reading out of game guides? yes.
- Lack of way points for the buildings, despite multiple feedback requests for them.
- unclear as to the which doorways a player can use. (people were trying, unsuccessfully, to go in the back doors).
- Pointless hallway running.
- Broken rewards (the game said it was dropping threads, yet I didn't get any).
- There is no way in hell that a PUG group will be able to pick up this trial without reading a guide. The "?" text is absolute crap.
- Blitz or fail attitude of the trial will promote people to exclude those that aren't able to keep up.
- This trial gives Incarnate XP, yet with the level shifted AV the last thing you want to bring is an unshifted character.
- Blitz-crashing. The league I was with crashed just at the last AV fight and had all our characters rolled back to before the trial.
- Repetitive? Yes.
- Confusing without a guide? Absolutely.
- Worth setting up on a regular basis? Get real.
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Quote:Right now, the groups I've played with on Triumph for the last few weeks seem to be inclined to let at least 10/20 prisoners on BAF escape, with one of the three I did this afternoon failing because they let too many escape. Even in the early days of Issue 20, I've never seen this level of play. Another thing is I'm seeing leagues with 1/3 the group not having any level shifts (including the 2 MoM's I've been on). Against BAF, that is "okay" as you are facing level 54s. Against TPN/MoM, that is level 54+2, which means you aren't doing as much vs the AVs and they are going to hit the players harder.And when we form, we don't ever need to say we need x. We just assign people to their strengths. 5 scrappers outside on telepaths. 1 strong group on Mael with some good survivability and the rest of the brutes/tankers/AoE dps inside, with any stalkers we got assassinating technicians. Just play teams to their strengths and you can easily win with the Mo.
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Quote:Oh, it was clearly obvious who jumped the gun. I was watching the portal with everyone behind me.I start each trial with instructions to purchase Wakies and gather on me, Then stand off the the side away from Des. It may not stop someone from jumping the gun but its makes the guilty more obvious. Repeat at each phase.
The player in question assumed that, like other portals, you had to click on it. Even though they were asked to wait behind me (I was between the portal and the inspiration vendor), that clearly didn't happen. -
Quote:I have problems with the other trial too. The problem is that if not enough people are going to run it, they'll come up with yet another scheme to punish players for not doing the content they like. We've already seen what will happen: they will downgrade rewards on "popular" trials in hopes to make the hated trials attractive.Then the TPN isn't the trial for you, you should probably do MoM in it's place.
And that shows that the developers have completely thrown the "accessible" out of the Incarnate System entirely.Quote:The TPN forces people to have to think about party design and distribution of ATs, which isn't a bad thing, even if it's something that CoX flatly ignores through the 1-49 portions. Having to make players actually have to stop and think about what they're doing won't hurt, unless you're in a huge rush.
I'm waiting to see how bad the developers will screw that up. Given their track record, they have a better than even odds to do so. -
Except if someone just jumps in "trying to get into position" like what happened the last time I tried this trial. People were still buying inspirations.
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I'm guessing this is one of those suggestions that won't get torn apart because the players agree it should happen?
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Try getting that to work with a PUG that doesn't want to read a guide in the first place.
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Quote:It is also funny that they are level shifting AVs to Level 54+1 and Level 54+2, then expect players without level shifts to be able to do the trials with heavy-handed time constraints.I'm just pointing out in feedback what is wrong with the Itrials and how they going away from what Posti and the other devs said they want the trials to be. With the later trials like Keys, they are moving further and further away from that goal and from their own comments they do not understand why some players are not running these "fun" trials. And it's funny how they were going to nerf Lambda and BAF but because there was such an uprising that they changed their mind. It's their own data mining telling them that alot players do not want to run UG or Keys. Not just what is said on the forums.
Purple Patch anyone? -
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Um, yeah, that is why Issue 22 will be tagging several AVs to allow Controllers to be able to have their inherent work against them, not to mention all the escaping Lts that won't get the tag.
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I've found that the NCsoft Launcher is slower than the old updater.
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Quote:This is it in a nutshell. Most of the extreme speed runners on Triumph have either left the game entirely or have transferred to other servers. There are a lot more players that have characters that are less than optimal to do speed runs with.The ITF is one of the most oft run TFs in the game for the very reason that it can be breezed through in 20 minutes (or less for some) for a team of Reward seekers, or it can take over an hour for those seeking inf./shards/prestige/experience.
Those average builds will see the fail conditions far more frequently than groups that are optimized for speeding through the trials. The more failures a player experiences, the less likely they are to continue to do the trial. Then we're back to the situation with Keyes before the 11/10/11 patch or Underground. I've done more Keyes since the 11/10/11 patch than I've done the Underground since Issue 21 launch. Why? Keyes was fixed, Underground wasn't. Hated mechanics and the fact that a few players on the league can place the trial in a no-win position in the Underground, TPN, and MoM mean that players will continue their stream of BAF, Lambda, and now Keyes.
Did you know that Maelstrom can defeat a player then 2 seconds later launch another attack capable of defeating another? Two seconds, just think about it. Exiting the hospital only to die is not only possible with that kind of attack cycle, it is likely if the player is one of a few targets (everyone else in the buildings or the hospital). -
Quote:The problem I have is that the strategy can work with the right league, however I seldom see the "right" league. Your strategy is good for those that can consistently get enough of the right mix to blitz the trial. I don't see this as expanding the amount of people willing to do the trial so much as to get the speed runners doing the trial even more efficiently. That is a disconnect that I don't think either the developers or the hard-core trial runners are taking into account.Ah, got it. That's entirely plausible. I do not (nor did not) mean to imply that the strategy posted above is THE way to do it and will/should become the norm. In fact, I expect the "2 teams inside, 1 team outside" approach to end up the preferred method. But having gone 3 for 3 with this method, and after hearing/reading about how other servers were having trouble consistently completing the trial, I figured I would share what we found.
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Quote:Kitsune, all that is telling me is that the Super Packs need to be scrapped entirely. There is simply no way they will work unless the ATOs from the packs can be traded.It attaches a real life dollar value to inf, which will result in many Freems coming to the game for the express purpose of making RL money. Their means of doing so will be intrusive, and the draw of the money will lead them to attempt means that involve hacking.
They will violate the EULA and encourage others to so so, causing mass bannings, which will hurt the reputation of the game.
Been through this already in Star Wars Galaxies, except for the Freem part.
The ATOs that are obtained in game should be tradeable, that's okay.
The ones you can attach an actual real life value to, as in "It cost me $150 to complete that set!" should not be.
The chances of tradeable RL money ATOs not having obvious major bad effects on the game I equate to the chances of everyone who has created an AE arc going back to the AE tomorrow and adjusting their arcs so that the story quality and rewards gain rate are roughly equal to the average ingame mission. -
Quote:No, it shows your clear lack of understanding about the game mechanics involved. Maelstrom can 1-shot anyone. His kick can do in excess of 3k damage, and seeing it is in 2 parts, it bypasses the 1-shot code.Wow, pity party much? Buy 3 purples from the nurse, eat them, jump out side. Eat 4 or 5 if you are concerned. Plenty of other people seem to have no problem leaving the hospital and getting back into the fray. Your excessive response seems to indicate a lack of experience in the trial.
I was on a controller:- Maelstrom pummels you with a Storm Kick for 1513.37 points of smashing damage!
- Maelstrom trips you with a Dragon's Tail attack for 4152.23 points of smashing damage! (Funny, because I was FLYING at the time.)
- Maelstrom smashes you with a Crane Kick for 2368.75 points of smashing damage!
You haven't, I have.Quote:I have never been hit by Maelstrom upon exiting the hospital, only upon entering/exiting a building during Phase 4. I did not hear any complaints to that effect from league members either. If that happened to you during Beta, they either fixed it so he wouldn't do that, or it was a rare occurrence.
The point is this: your method is basically a blitz attack. It is a speed ITF taken to an extreme level. Most leagues I've had, and a lot of TFs and trials I've been on for that matter, CAN NOT match that level of combat. I've been on some supposed "Speed-ITFs" that have taken 40-50 minutes. We both know that doesn't qualify as a speed run.Quote:I am unclear as to how the Avatar of Hamidon fight, or what Arcanaville said in relation to it, applies to the TPN trial. Maelstrom is by far an easier enemy to defeat, and this strategy is actually fairly easy to follow since there is not a lot of variation. I would say that many leagues will be able to follow it, unless players are deliberately ignoring instructions. Perhaps I misunderstood?
Your method requires most/all the league to be able to throw as much DPS as possible to overwhelm any opposition before it becomes a problem. Most leagues I've seen can't do that. That isn't just ignoring instructions, that is not being able to get things done quick enough.
