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Quote:Or even -1/8 for farming Purples.Farm regular content, running 0/8 is exceedingly profitable that's not-exploitable.
I've never understood the PUG teams that want to +3 and 4 their 8 man missions; slows everything down, causes teamwipes and sees more turnover than your local fast food shack. -
I don't see the need for helpers. If you're making an AV mission then do like the canon missions do; advise the player to bring friends. If you're gearing your arc for solo players... don't put in an AV/EB when a standard Boss would do just fine.
I could see a story driven want to include them but when dealing with story; you will almost run into the Story vs Reward wall (the original divisive when AE came about). [or the playability vs reward wall]
I can see the rez being buoyed by a regen spike but have to wonder why yall just didn't implement the same diminished XP setup that already was slapped onto rez critters; like Freaks. Also, if this was the reason for the occlusion of 'rez other' powers... please bring them back.
Personally, I'm glad to see pressure on the players to actually put in a little work to get their goodies (as well as the allowing authors to get back to the business of being authors; instead of caterers). For awhile there, I was getting fed up with hearing:
Your critters has a mez
Your critters hit too hard
Your map is too big
There's too many chapters
I was beginning to think all players were wanting was a single, one room, mission packed with bosses that had only one attack and one secondary power. People were actually whining that their uber-tanks/brutes couldn't handle mobs whose make up were mainly minions that had 3-4 powers (between both the primary and the secondary) + the mandatory ranged attack. -
Quote:why would they change perception to work like that? it doesn't make any sense. and what do you do about the powers that don't get any +perception? tell them to bad?
This isn't about changing perception; it's about getting some buff/debuff icons for the target window so players can track their active debuffs.
The perception portion was a preemptive sidenote towards those that would counter that a player wouldn't (couldn't/shouldn't) know what passive buffs a target had being that it wasn't as obvious as an attack (ie. RP reasons); the player wouldn't need +Perception to see the debuffs he's applied (he knows he's applying them). Otherwise, I'm game for putting buffs into the window as well without having to need anything outside of the option that enables/disables it.
You have a veeerrry narrow perception of perception to say that it couldn't be changed to work like that. Off the top of my head, they use that kind of perception in (notably) X-Men (to some extent in DBZ and Star Wars) as well as parapsychology. Methods of real world perception makes your view irrelevant; as perception is not limited to the eyes (or even the five natural senses. Perception becomes extended through technological amplification of the 5 senses or translated into something the senses can make sense of.
When you apply said definition to the variance and infinite mutability of Origins; perception can be manipulated to visualize a larger picture than you are [normally]capable of.
I know it's not a current game mechanic; so what... neither was the Invention System (or Market); 7 issues ago. Nor are announced systems that haven't made into the game yet. If the Devs so wish it they could defy your sense of sensibility and add in whatever they wish (including allowing +Perception to be used to see/sense an enemy's buffs). They could even ignore this whole entire thread...
As far as players that don't have +Perception... why would I have to tell them anything?
1. It would have no bearing on them being able to opt into seeing debuff icons in the target window.
2. It wouldn't change how they normally play the game.
(And water doesn't have to become ice to cause damage; drowning, high velocity impact, high velocity erosion, boiling and scalding quickly comes to mind ) -
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When using Windowed mode; is it bad for the graphics card to switch back and forth between the game window and other windows (Browser, video, other games, etc)?
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Right now, buff/debuff icons allow me to know all of the buffs/debuffs that are on my toon, my pets and even my teammates. Can we get this (optionally) extended to the 'Target' window as well; at least any debuffs that my pets, team and/or I may be hitting them with (with the same options as the other icon windows)?
IMO, I can see RP reasons for not placing buffs (as opposed to debuffs) but would like to see this subverted by having enough +Perception? -
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Unlikely. Still have Cimerora, Midnighters, Rularuu and Banished Pantheon to expand on. Possibly even Dr. Aeons PTS system. Then there's Incarnates.
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War Witch should have announced her new pregnancy.
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Quote:You stop and read those things? I just click 'Yes' and keep right on trucking.Or because you have to stop what you are doing, read it and answer yes or no?
Yes, That can get old.
Just warn people you don't want Mystic Fortunes.
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Blind invites are worse; they expect an answer... same with SGIs. And I get hit with more promptless, random buffs (SBs, Armors, etc.) than Tarot buffs. No effective way to warn off a server full of players that you don't want a buff-and-run. -
Quote:Oh, I hadn't realized there were 2 other new power sets. That's good then. I still don't like the demon summoning stuff though. As one poster mentioned, the whole demon thing is over done. And, while I acknowledge there are SOME magic based comic books, I'll make my point again that the ratio is very low. I know most of us can name a dozen comic book heroes off the tops of our heads, with maybe 2 of them being magic based.
I'll learn to cope. But if one more person tries to read my tarot cards in game again, I'm gonna scream. :P
Readies Tarot Cards
Fun fact: Our current incarnation of playing cards is actually based on the Minor Arcana of the Tarot Deck, meaning that most of us are 4-suit, fortune reading heathens anyway. Some card games are direct descendants of Tarot divination and any other card games are derivatives of those (or teach divination in their own right). So Gambit is a magician as well as a mutant.
Demons/Magic/Fantasy in comics is somewhat of a misnomer; even if the characters themselves aren't powered by [myth and] magic, that doesn't mean that they aren't influenced by its existence :
Apocalypse and his Four Horseman
The Norse Pantheon in Marvel
The Greek Pantheon in DC
Merfolk (Namor, Aquaman and their people)
Wonder Woman
Isis
The Darkness
Witchblade
Vampirella
Lady Death
Death
Evil Ernie
Lucifer (Dark Horse)
Doctor Strange
Dormammu
Spawn
Angela
Warrior Nun Araela
Lord Mandarin
Gentleman Ghost
Hellboy (and ilk)
Mephisto
Evangeline
That's just off the top of my head; there's tons more [or its more common] once you venture out of Marvel comics -
Quote:7. I can only see the minions and the LTs. every time the take a pan around the pets all I can see is 3 minions and 2 pets that look exactly the same so i am guessing there LTs.
They do show all 3:
a small one with horns out to the side
the big summoned one with horns forward (tusk-style)
the large one with horns pointed up
I would've liked a smaller/narrower head and smaller horns for the minions; head makes them look like the Vet cosmetic pets, IMO -
Quote:Thanks! Needed that.
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Quote:Not sure; it would depend on the presented format... although I would prefer them to bypass anaglyph because it tends to be messy; even when done well.Quick Question to the OP:
Do you intend to use Heterochromial Glasses (left lens and right lens different colors) Polarized Lenses (alter the focus of the left and right eye by up to 90 degrees to show depth) or LCD Lens glasses (shutter technology) for your 3D experience?
-Rachel- -
Quote:I don't think the tech is going anywhere; it's been around for over half a century with about 3 good surges between the 50s and now.I don't normally do this, but even though it doesn't detract from my gaming experience, I'm still going to argue against the inclusion of stereoscopic 3D in City of Heroes.
As far as I'm concerned, coloured paper glasses 3D needs to die in a fire. It's a dead-end technology that, despite its recent and inexplicable popularity, is an utter dead end. Fake hologram perspective does more to hurt your eyes than it does to improve the experience. It relies on light-filtering glasses, which dull and dim the image, it causes confusion and detracts from the actual contents of what you're seeing and even when it works perfectly, your brain simply tunes it out almost on the spot.
I've avoided watching movies in 3D before, but I couldn't avoid watching Avatar in 3D because that's the only ******* version of the movie they show in cinemas. After giving myself a headache, a bad case of crosseye and missing practically half of what happened in that movie, I'm determined to never see anything in 3D ever again. The faster this gimmick dies, the faster something actually decent can be invented, or at the very worst, we can watch movies and play games the old-fashioned way without gimmicks interfering with the experience.
To my knowledge, there's at least 5 different 3d techniques that can be leaned upon. (Not counting actual holography - youtube has some pretty interesting vids in this area)
3D TVs are already being marketed. There's even a 3D NintendoDS on the way.
I don't see an immediate decline, but if there is... then hopefully the prices will go rock bottom just as fast.
[Disturbing thought: Cloverfield in 3D]
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It sucks that some people do get adversely affected but that can happen from playing non-3d format games as well (or watching flashy-shiny anime) -
Quote:Silly or not, I think being able to rock a a mish in 1st person POV and 3D would be awesome from time to time; especially with UltraMode.For the old Red/Cyan paper glasses thing, it's done by simply rendering the scene twice, put through two different filters with elements offset. To make the entire scene just exist above the computer screen, you offset the entire scene by some amount. To make things closer to the camera appear further from the screen, you would have to analyze their distance from the camera and offset those things a different amount than things further away. Either way, it's client-side only.
I don't know specifically how other 3D effects are achieved.
But no matter what, it seems like a silly idea.
Crank up a little surround sound (or at least some big headphones) then send the kids to grandma's. -
I kinda like it... sounds like Mayhem/Safeguard with multiple glowies on a single room map. I would avoid giving XP/Inf for them unless it's fairly low (like saving pedestrians blueside (and they're Inf only (plus a chance at an insp drop?))).
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Quote:Not what I was getting at; sorry I wasn't clear enough... hopefully cleared that up in one of the other preceding posts after that one.Um... you've been able to do so ever since the introduction of the system. So long as you're within the level range of the zone, you can continually do radio/paper missions followed by safeguard/mayhem missions. And both Peregrine Island and Grandville allow you to continue the same thing even at level 50.
Quote:I asked for more systems and mechanics between 30 and 50 including new missions based on level being made available through brokers that you normally can't access once you've out-leveled them (like Kalinda and Cape, Aura missions). -
Quote:I'm glad to see I wasn't the only one with thoughts along the line of what is he smoking, and is it legal anywhere outside of Holland?
Sorry, but 32 is where the game takes off. That's when you have all of your primary powers and you're ready to start going after the big game such as the guys who are trying to take over the world... or in some cases, the guys who ALREADY took over the world.
I'm sorry, but if you don't like the content past 32? This probably isn't the game for you. Please leave and stop trying to introduce bad ideas into this game.
Whether or not you like it, one of the huge draws for City of Heroes is that the game doesn't automatically change when players get to a certain level. You don't spend 50 levels doing one thing... hit the cap, and then suddenly do something else. Okay, fine, if you want to cite WoW as an example of a game where players level grind for however many levels, then go off and do something completely different... fine. Just remember that even Blizzard / Activision admits that the majority of created characters never get past level 10. In a game like WoW, most of the player-base winds up simply focusing on a single character, with a single play experience, because that single experience is all they can manage in order to experience the games content.
That setup is a far cry from the City of Heroes setup where players are encouraged to have lots of different avatars, and experience lots of different playstyles. For games like City of Heroes that encourage players to do more than play the same character, most of them crash and burn when they try to change what players do. Case in point: Tabula Rasa. 50 levels of team-based PvE followed by a sudden turn into class-based PvP = a good game that wrecked NCSoft's financial reports.
The very big problem with your claims, from a numerical standpoint of the City of Heroes playerbase, a large percentage do have level 50's:
So this line? From what we know on empirical evidence? Is full of more cow manure than Obama and Al Gore.
Please people, quit putting words into my mouth and quit with all of the irrelevant insults. Lying + Badmouthing = why should I listen to you.
Never said I don't like post 32 content. This has nothing to do with how I feel about canon or mobs, nor anything to do about quickly getting to 50 (with the endgame system not active yet... what's the point); it has more to do about process.
This game does/will go through automatic changes:
10 introduces debt
10 introduces SG forming and Base Building
15 introduces Zone PvP
50 will get you the EndGame system
And its disappointing to think that the game only comes alive after you've played over half of it. Says a lot about your dedication but that's kind of insulting to the game. The games comes alive for me as soon as I start creating my toon and stays fresh with bells and whistles at a solid clip. It waxes and wanes, especially after 3 years (and 4 50s), but that's typical. My point is that the bells and whistles dip after 32.
I've gotten most (if not all) of my go-to powers by 28 if not before and my driving goal becomes to farm so I can get my sets until I hit 50.
As far as big draws for CoX; mine differs from yours. Subjective and opinion. For me it's customization and constant flux... and I'm sure there are people that would agree with both of us (or even disagree with both of us). But you throwing your subjectivity at mine in a wad of spit makes it no more gospel than what I'm saying. -
It seems that nVidia has 2 options available through their hardware/software. I wonder if there's any other aftermarket items like this.
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Quote:First off, you have the wrong definition of what the Suggestions forum is about. It isn't about Brainstorming, though it can be. It's about seeing whether suggestions are any good or not. If they can't stand a little criticism, then they tend to be bad ideas.
There is one timed mission that only gives you 5 minutes to do it. It's actually designed so that you fail it (of course, this is in the 32+ game, so maybe you've missed it). Most people think that it's annoying, not great. Mostly because the time limit is too short that it becomes stressful to try to succeed (which you actually can't do, if you read the mission text), and people play a game to avoid stress, usually.
Now, certainly the timed missions give you a lot of time to complete them. However, that is for good reason: you don't know what anyone else is doing behind the screen that might also take them some time. Also, you don't know how good their load times are. My old computer was very bad at loading, and took forever. If you gave me a 5-minute timed mission, I'd just skip it on that computer, since I know that I would likely get in the mission with a minute left, leaving me no time to actually do anything. Also, what if I need to do laundry, or cook dinner, or someone comes to the door and it takes a while? Then having some extra time can be a good thing.
They tend to be timed so that you can't farm them, at least in the upper levels, too.
Word Puzzle missions are kinda cool, until one person does them, and posts the results on the forums. Then everybody can find out the answer without undergoing the steps that you might set out for them. Then what? They become boring just like everything else. I've pretty much memorized the answer for access to the Midnighter's Club. I don't really need to do any missions to get the password, just to be allowed a chance to say it.
Now, scavenger hunt missions might be okay. But here's the catch there: if you get one of those, and it takes you a decent time to find something, then you are progressing slower, and it becomes even more of a 'grind' to get to the next level. So what do you do there?
Should specify that I'm referring to radio/newspaper missions; hope that lack of specification isn't hurting communication.
'5 minutes' was an example; modifiable by the task at hand. I understand what lag can do... but I also understand that many radios are skippable. Those that can can do they wilt.
Word puzzle missions should be easy enough to put into droves yet not so complicated that it needs a special section in ParagonWiki. I will submit that, in itself, it can be too limited before becoming like the other missions and falling into repetition.
Scavenger Hunt - again, I am not so concerned about the amount of time it takes from point A to point B when talking about the grind. If I am doing radically and more different things than I was the previous 30 levels; then I don't feel I'm grinding. Sure, a scavenger hunt may or may not slow down progression but putting that together with a plethora of other mission types and game mechanics that become available only at level X goes a long way in diversification.
And that was my point on getting mired in the specifics... and how it detracts from the idea as a whole. The point was not to negatively disseminate each minor option from one individual's short list of maybes to rebuff the whole of the idea.
Finally, brainstorming is implied in any suggestions 'forum'; if War Witch runs an idea by Babs, I'm sure they brainstorm on what may and may not work, what can be modified, etc before they greenlight it or give it the axe on whether to take it up to Castle for further brainstorming. If you put a suggestion in your suggestion box at work - same thing, lol, maybe (some employers make me wonder).
I view the Sugg forums as a player's think-tank, silly me. -
Quote:Probably... but that's why it would be optional. When you get tired of it; disable it... get back into it whenever the mood strikes you.i know 3d seems to be the "new thing" with movies, but it gets old really fast. it would probably cause more problems if it is what i am thinking you mean.
I'm an 80s throwback... 3D isn't new to me; also dabbled in 3D editing long before this recent trend. Not too big of an anaglyph (blue/red) fan but that might be the easiest to implement. -
Quote:Could've 6-slotted some. Not many - thus the change to giving more slots instead of powers. Which not only directly makes you more powerful, but also affects how you can look at inventions and the bonuses they give, which can radically alter your character.
More challenging enemies by then? Really? I can't think of any that really remind me of the Knives, or Carnies, or Malta. Yes, you've seen quite a bit of Longbow, Arachnos and the Council, and the COT really kind of peter out (though they do start introducing the succubus,) but "More challenging?" The rogue Vanguard were a rude surprise to many "I'm invincible!" melee folks when they came out and require a change in attitude and technique, for example, where my control-based characters (who have a heck of a time with Cimerorans and the later Arachnos mez protection) went through them with not a care in the world.
I have to ask - how many characters have you gotten through this "grind" on each side? Because it doesn't sound like you've been paying attention to everything else going on there. Now, yes, the "type" of missions aren't widely varied - though you can boil down missions as far as you want. Heck, I could say there are only two types of missions in the game, "Offense" and "Defense," if I wanted to.
More challenging is built into the mandate. You're not facing the same challenge at level 10 that you were at level 1 or the same challenge at level 20 that you were at level 10. Level 20 mobs probably won't hold the same challenge as level 30 mobs, etc. And the mobs do vary in 1-32 play.
I'm not saying there's no challenge post 32.
I have 3 50s on redside as well as a few 40+s, 30+s and on down. Only 1 blueside 50 (don't have a lot of high level toons here because blue just doesn't appeal to me as much as redside - I play blue primarily to get of out any monotony I might get on redside. -
Quote:Just tossing my 2 inf in.
First, although missions are relatively the same, the mobs, many times, are not. Clockwork vs. Carnie; Tsoo vs. Malta; etc. I know redside seems to suffer LB/Arachnos quite a bit, but some of the mobs that show up are a little different (like CoT mages changing at different levels). So the missions may not be greatly different, but your strategy in completing will be.
Second, I would like to see some of the missions changed as mentioned in the OP. My problem is that what is left apart from what is already there?
There are some examples of being different like the RWZ mission where you click glowies and avoid attacking certain mobs.
But, add a puzzle and the solution will be posted within "minutes" to some internet site. Multi-click and people would complain they can't solo.
Maybe the changes could be the maps themselves. Like in Bank missions and smashing through the doors to get to objectives, more turrets (upgraded even to laser/missle), or something like the end of the AST and you have to break through a barrier with a temp power you find. Add some more alarms when you open a door.
Just tossing out some ideas.
Thank you for getting into the spirit of a Suggestions thread and actually participating in a little Brainstorming.
I do like the puzzle idea, one of the things I thought about putting into a list but I tried something like this in MA and people were upset they had to travel all over a 3 level office map to complete a mission. The other thing was I would like to be able to have the choice (per room/floor) of absolute object/mob placement or standard placement; this would make for better 'puzzle' creation.
I was also thinking of speed missions; most timed missions give you so much time to complete them I wonder why they bother to put a timer on them at all. "You have 5 mins to get this task done. Period"
More 'relay' missions (like the PvP Patrol missions)
Word puzzle missions that are a Hybrid between Darrin Wade's 'get the password/give to Ashley' type mishes and the Ashley McKnight 'talk to everybody and their dog' type missions (including reading plaques to find clues)
Scavanger hunt missions.
Timed 'find this X' non-instanced missions.
etc