all_hell

Legend
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  1. It's worth noting that you had to delete some recipes to free up slots. Slot space has a value.
  2. Quote:
    Originally Posted by Silver Gale View Post
    Would it sound more convincing if I phrased it as "because of the greed of marketeers and flippers, items in this game are completely out of reach for the casual player!" ?
    No. It still sounds wrong.
  3. http://wiki.cohtitan.com/wiki/Exempl...n_Enhancements

    All these adjustments apply only to basic benefits, not to set bonuses or global benefits.
    1. The Minor Bonus Threshold. The game doesn't scale down bonuses that are small to begin with. Any individual benefits of 20% or less are unaffected by Exemplaring down as far as level 21. Enhancement benefits of 10% or less are unaffected by Exemplaring to levels 11-20. Benefits of 5% or less are never reduced by Exemplaring. Ignore Steps 2 and 3 for each separate bonus you have that's at or below these minimums.
    This step often comes into play with multi-aspect IOs, especially ones that boost three or four different attributes.
    2. The Maximum Bonus Cap. If your Exemplar level is 45 or less, each individual benefit is first capped at 41.5%. This is an extra step done before the normal reduction. If your Exemplar level is 46+, skip this step.
    This step rarely has a big impact. It only has a significant effect on Knockback Distance and Interrupt Time Reduction bonuses from SOs, HOs, and mid- to high-level one-aspect IOs. It will also reduce the benefits of Schedule A one-aspect IOs of levels 48+, but only by a small amount — less than 1%, even in the worst case.
    more at link
  4. The people who pay the high prices are the ones who're driving up the price. If people would just agree not to pay over a certain amount, prices would reduce to that amount.
    Personally, I never pay more than I think I should.
  5. Quote:
    Originally Posted by spice_weasel View Post
    /idle thought.

    is the ability to hold as many items as we do, a part of the problem?

    i appreciate elastic supply and demand issues, but it also allows for a significant level of hoarding. perhaps limiting the market slot capacity to 5 instead of 10, and reducing sg bin storage could be beneficial.

    /idle thought alert.
    sorta, but in the opposite way than you propose. Being able to hold more thinsg and being able to have more auction slots would make prices drop (I expect) because the value of selling/buying nao would decrease. We all could 'afford' to be more patient and more 'rational'.
  6. Quote:
    Originally Posted by Redbone View Post
    To my way of thinking, the only way to "reasonably" cap prices on the AH (outside the data cap of 2 billion inf) woudl be an alternate, influence bades, way to acquire everything. It woudl require a series of vendors who act precisely like the current stores who sell the recipes, salvage and inspirations at a specific price.
    Like merit vendors and AMerit vendors?
    Done. Be Happy
  7. Quote:
    Originally Posted by Sailboat View Post
    Well, that's pretty screwy in practice. A stealth IO in Super Speed doesn't make you visible when you start running, although it sounds like it would when you turn on the SS toggle. But in practice you can run, stop, run and stay stealthed. But not with Teleport?

    Hrm, anyone tried a stealth IO in Super Jump? Do you uncloak for an instant every time you kick off the ground?
    Probably not, beacuse your not actually activating a power the way you do when you tp. TP is a click instead of a toggle. That's the big difference afaict
  8. all_hell

    +4 Task Forces

    Hellz yeah.

    If we're not running for speed record, then let's run for max challenge. I like it when there's a little to sweat about.

    Ahh, dang! It's blue side. : (
  9. I think we are all in agreement that it sounds very much like a thermal issue.

    Please update and let us know how very right we were.
  10. If you have to do anything weird to hit the soft cap, it may not be worth it. Layered survivability is greater than maxing out any single means of protection. If soft capping means you have to gimp your attacks, regen, hp or res, it may not be worth it. For a toon with a lot of HP and regen, getting near soft cap w/ all other items intact and working very well may be more advantageous.
    Lots of variables, so I am not trying to give a definitive answer. There are a lot of mobs w/ -def.
  11. When will it hit the interwebz on the adultswim site?
  12. Quote:
    Originally Posted by StabBot View Post
    Have you ever tried to explain to a friend you wanted to get started on the game what it would take to get a character geared out?
    Casual play is what I told mine.

    I s'pose you're going to tell I am wrong
  13. Quote:
    Originally Posted by Jetpack View Post
    Fanboy? Is that the best you can do?
    He also used the well-worn 'mouth breather'.

    I think there's a saying about the person in an argument who resorts to calling names.
    I forget it at the moment.
  14. Quote:
    Originally Posted by StabBot View Post
    Instead, whenever players trade items a third party drains a significant portion of the worth from both.
    Funny, the LotG 7.5% enhancements I buy seem to be worth 7.5% recharge.
  15. Quote:
    Originally Posted by StabBot View Post
    I would wager that your perception of inflation is sorely inflated, but maybe I'm mistaken.
    I'll wager--100mil inf

    What is the REAL rate of inflation and how do we discover it?
  16. Quote:
    Originally Posted by StabBot View Post
    I almost agree. I think that your wording has a bit of a negative connotation - that people who won't pay the prices are too poor to so. I have a billion influence sitting around (not much compared to people here's stocks, I know) and I simply don't want to pay 100k for nevermelting ice.
    Unless a flipper is buying nevermelting ice for 100k, then you certainly don't have to pay 100k for nevermelting ice. If he is, then cash in those AE tickets and sell, sell, sell.
  17. It makes financial sense to have Depp in the film. That's just the facts.
  18. Have there been any cases of people who know how the market works claiming that it's full of people who're harming the game's economy?
  19. all_hell

    SS on a Brute

    Quote:
    Originally Posted by Blue_Centurion View Post
    Otherwise, use the time to plot strategy, combine inspirations, move, and use no damage attacks to set the board (like hand clap and taunt)
    On a marginally related note, players may like to know something I have learned about combining inspos via keybind--it doesn't count against your other actions. I can fire off an attack and then use my inspo combine bind while that attack is cued (queued?) or while it is executing. Inspcombine binds don't seem to take any time or to interfere with any other actions. Basically, there're free.

    Just an FYI to anyone who has thought about using an inspos combine bind.
  20. Are your fans set to change speeds based on temps?
  21. Quote:
    Originally Posted by Max_zero View Post
    Why would it?

    If there a low prices, medium prices and high prices how does turning the low prices into medium prices cause the high prices to fall? Please point out the economic principle that supports that.
    If someone is selling it for less, the more expensive item will never sell. So even if those prices stay high, they will never be bought.
  22. all_hell

    Proc Questions

    set bonuses stay even if the power is greyed out as long as the enhancements are no more than 3 lvl above the lvl you are exemplared to
  23. all_hell

    Proc Questions

    http://wiki.cohtitan.com/wiki/Table_of_Special_IOs

    Procs require the power they are in to be activated in order to work. In a click power, they go off once with every click. In a passive power or active toggle, they continuously pulse on once every 10 seconds per target. Certain pseudo-pet powers will inherit the proc and if they fire off for a set duration, the Proc has a chance to pulse several times (once every 10 seconds) during that period.
    Procs which are labeled Proc120s will work for 120 seconds in a click power. They are always on in a Passive power. In a Toggle power, they turn on with the Toggle is turned on and turn off when the Toggle is turned off.
    120s or Proc120s always activate when the power they are in is activate; there is no "Chance to" on them.
    Obviously, if you are exemplaring and the power the Proc is in is greyed out, then you can't get the benefit of the Proc. However, the upside of Procs is that they continue to work even if you exemplar way below their level. E.g., a level 50 Stealth in Sprint will work even if exemplared to level 10.
    Code:
    Endurance Modification	Performance Shifter	Chance for Endurance Buff	20	Buff(Endurance 10%)		Proc	21--50	A-rare
    
    Healing	Numina's Convalescence	Buff Recovery & Regeneration	100	Buff(Recovery 10% & Regeneration 20%) for 120s		Proc120s	30--50	C	Unique