Xandez

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  1. Hello!

    And sry for the long title.

    I have read these forums a long time anonymously and finally decided to post here. This is not my 1st post actually, but heres some introduction.

    I started playing when the game launched, but i quit after ~6 months of play due to numerous reason. Liked the game a lot back then already.

    After playing some other MMOs i finally decided to come back just before the launch of i16. Had an old Kat/SR lying around @41 and i played that to 50. At the same time learned about IOs, ED and whatnot... Still havent learned enuff, im sure.

    I also have a lvl 47 semi IO:ed MA/regen (and actually many many alts... im kinda an alt-a-holic). Somehow i seem to be addicted to the hero side (i have 1 brute but havent really played with her). Im also a scrapper fan, have tried other ATs aswell. but dont seem to like em so much.

    Ok enuff blapper and to the point. At the double-exp i decided to make a elec/sd scapper because i really am lacking a proper AoE scrappie and wanted to make one (imo elec/sd does the job pretty nicely).

    It is @43 atm but i've already planned his future somewhat.
    Only downside is, that im quite poorish and dunno if im able to get all i want, but... im gonna try

    Any suggestions and comments are welcome. Is blaze pool ok, or do you think i would need more regen or what?
    I kinda want fireball... but, i guess its not a must. Also, havent really planned a single tgt attack chain on this one... was mainly gonna LR+FB --> SC+FB next spawn or whatnot... *shrug*. Since my "main" is a /SR im kinda fussy about the softcap, but... if you give me a good argumentation, i could be persuaded to make this w/o reaching the softcap (if so, how much would you think is enuff?)

    And i have noticed the many threads about the elec/sd lately, but thought to post my build here when making my intro


    Hero Plan by Mids' Hero Designer 1,601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Dualbeam: Level 50 Mutation Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Deflection -- RedFtn-Def(A), RedFtn-EndRdx(7), RedFtn-Def/EndRdx(9), RedFtn-Def/EndRdx/Rchg(39), RedFtn-EndRdx/Rchg(40)
    Level 2: Battle Agility -- RedFtn-Def(A), RedFtn-EndRdx(9), RedFtn-Def/EndRdx(11), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(40)
    Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Heal-I(13), Heal-I(13)
    Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(29), GSFC-Build%(42)
    Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(17), Sciroc-Dmg/Rchg(17), Sciroc-Acc/Rchg(25), Sciroc-Acc/Dmg/EndRdx(27)
    Level 10: Active Defense -- RechRdx-I(A)
    Level 12: Hurdle -- Empty(A)
    Level 14: Health -- Numna-Regen/Rcvry+(A)
    Level 16: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), DefBuff-I(34)
    Level 18: Chain Induction -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dam%(19), Mako-Acc/Dmg(19), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(25)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(46)
    Level 22: Against All Odds -- EndRdx-I(A)
    Level 24: Phalanx Fighting -- Ksmt-ToHit+(A)
    Level 26: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
    Level 28: Kick -- Empty(A)
    Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam/Rchg(43), Aegis-EndRdx/Rchg(43)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-%Dam(33), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
    Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
    Level 38: Weave -- RedFtn-Def(A), RedFtn-EndRdx(39), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(43)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(50)
    Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(45), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit



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  2. Err actually you could change the true grit slotting (apart from steadfast and miracle + rec) the opposite and gain a few hp more...

    That on my suggested build above. Maybe more improvements too...
    Also 2 slotted hasten, is that enuff for you or not? For me, some builds it is enuff and for some builds i would rather put in 3 slots.

    But, yah...

    *edit*
    Oh have to add, my "improvements" are also just my opinions, they might have some flaws and i might have misread/misunderstood something, if so, please do correct me and ofc your own opinions matter the most on your own builds!
  3. Parry is not necessary... it depends also what you want for powers... do you eg. want to have some nice auxillary pools or not?

    BlazingBlue had nice sugggestions, however, i would change some things in it... (dunno if its for better or worse )

    Theres was astleast too much ranged def, since mids arent showing the 3.75% from phalanx fighting for ranged. My slight "improvements" below:


    Hero Plan by Mids' Hero Designer 1,601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(43)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(7)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11)
    Level 4: Slice -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Rchg(17), Oblit-Dmg(43)
    Level 6: True Grit -- S'fstPrt-ResDam/Def+(A), Numna-Heal(9), Numna-Heal/EndRdx(39), Numna-Heal/Rchg(40)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Active Defense -- RechRdx-I(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(13), Zephyr-Travel/EndRdx(39), Zephyr-Travel(39)
    Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(19), Zephyr-ResKB(50)
    Level 16: Health -- Mrcl-Rcvry+(A), Dct'dW-Heal(17), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx(46)
    Level 18: Whirling Sword -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(19), Sciroc-Acc/Rchg(23), Sciroc-Dmg/Rchg(23), Sciroc-Dmg/EndRdx(25)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(25), P'Shift-EndMod(33)
    Level 22: Against All Odds -- EndRdx-I(A)
    Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 26: Disembowel -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg(27), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(31)
    Level 28: Build Up -- RechRdx-I(A), RechRdx-I(31)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-%Dam(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
    Level 38: Boxing -- Amaze-EndRdx/Stun(A), Amaze-Stun/Rchg(43), Amaze-Stun(46), Amaze-ToHitDeb%(48), Amaze-Acc/Rchg(50)
    Level 41: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam/Rchg(42), ImpArm-ResDam/EndRdx/Rchg(42)
    Level 44: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(45), RedFtn-EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), LkGmblr-Rchg+(50)
    Level 47: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
    Level 49: Conserve Power -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit



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  4. Hello all, i think this is my 1st post (thou im an anxious reader).

    Just, was compelled to post something about my "favourite" scarpper ie. the Kat/SR
    (Well, it happened to be my 1st char, so... obviously i love that combo )

    Why you want to take PP and slot Panacea in it beats me? (have no PvP experience, so maybe its about those bonuses?)
    The power itself (with your slotting) is giving you only ~3hp/sec regen more and 0.23 endu/s recovery... (excluding the IO set bonuses ofc)

    Another thing, why so much defence? Atleast in the build posted by Laevateinn, you have a suplus of ~4% in all positions... *shrug*

    Dunno if you loathe tough, but... i included that. (Mainly a mule for +3% steadfast but also some resistance doesnt really hurt)

    Also permahaste (for whats its worth) ... and atleast i "love" fireball, dunno if you have made your mind about PP thou...
    Included Ragnarok in Fireball, could also use posi blast, if dont like the purple in it...

    Hero Plan by Mids' Hero Designer 1,601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- Hectmb-Dmg/Rchg(A), Hectmb-Dam%(5), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(43), Achilles-ResDeb%(50)
    Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Rchg+(11), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(13)
    Level 2: Focused Senses -- LkGmblr-Def(A), LkGmblr-Rchg+(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(5)
    Level 4: Agile -- LkGmblr-Rchg+(A)
    Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43), GSFC-Build%(46)
    Level 8: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Zephyr-ResKB(9), DefBuff-I(11)
    Level 10: Practiced Brawler -- RechRdx-I(A)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
    Level 16: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(17), Mrcl-Rcvry+(17), Numna-Heal(31), Numna-Heal/EndRdx(31)
    Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(39)
    Level 22: Quickness -- Run-I(A)
    Level 24: Kick -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(25), ExStrk-Dam%(25)
    Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(37)
    Level 28: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(29), ImpArm-ResDam(29), ImpArm-ResDam/EndRdx(31)
    Level 30: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(34)
    Level 32: Golden Dragonfly -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34)
    Level 35: Evasion -- RedFtn-Def(A), RedFtn-EndRdx(36), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(37)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(50)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
    Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
    Level 47: Fire Ball -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Knock%(50)
    Level 49: Lucky -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit



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