all_hell

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  1. all_hell

    server down?????

    freedom is up

    The status page lies
  2. Quote:
    Originally Posted by Arcanaville View Post
    The game already has lots of defensive counters.
    Yeah. I'd just like to see more. I'd like to be a real head scratcher at the end of a build when you're choosing the last few things--"Do I want some more of this, that or the other?"
    Now, pretty much, if you can only eke out a few more drops of something you want def. I mean unless you're already full up on it. But point per point, def seems to provide better mitigation in most situations.
  3. Quote:
    Originally Posted by Schismatrix View Post
    So many critters now run around with 65% tohit? That actually makes defense more effective, yes?
    No, regular is 50%
  4. Quote:
    Originally Posted by Chaos Creator View Post
    eleven thousand?

    holy crap
    Most of my mules started w/ only 10 market slots. I have been selling thousands ~100 at a time.

    Of course they have more slots now from market badges lol
  5. I keep telling myself, "Every shift ends." If I can just get through these last 11,000 candy canes it'll all be over 'til next year.

    The devs must've decided to let me take a lunch break, calling it 'server maintenance'
  6. all_hell

    server down?????

    there was an announcement in game

    That's all I saw.
  7. I'd actually like to see def devalued somehow. Make it so that there're fewer clear cut decisions in regard to res v def v regen.
  8. Quote:
    Originally Posted by Afterimage View Post
    I wondered the same thing a while back when I first started reading about 'perma-elude' builds on the scrapper forums. But I don't know how they would change things to compensate without breaking defensive sets like Super Reflexes, Shield Defense etc. They could lower the buffs from IO sets, but I think that would cost them a lot of customers.

    There is already a lot of defense debuffs in the game, but they have to land in order to take effect.
    They can create enemies with +tohit and/or +acc
  9. Quote:
    Originally Posted by Satanic_Hamster View Post
    You know, I always considered this the most useless proc ever. It's not a major debuff and odds are the mob is going to be mezzed anyways.
    For my purposes, it would be another stacking -tohit debuff. For some purposes, -tohit is very similar in effect to +def.
    I would be generating 16.35% -tohit for all the mobs in melee range, meaning 23.85% -tohit for ~1/3 of the mobs with the proc if it worked. Also, there could be a 5.6% -tohit for select single targets. So potentially up to -29.4% -tohit for single target. (All before rank and lvl maths of course.)

    All of that stacking (sorta) with my def (in re those mobs).

    Additionally, in my toons case, the chance to stun for my PBAoE is a little less than the chance for the AA proc to fire--30% v 33%. So mobs would be a little more likely to be debuffed than stunned.

    So, for my toon, it's the first choice for the PBAoE. My second choice is the Fury of the Gladiator proc which, unfortunately, doesn't fire as often (if the AA proc was working), but does have a nice effect.
  10. Quote:
    Originally Posted by DSorrow View Post
    It does work in PvE, unless it has been broken recently.
    YAY!!

    It's my second choice for my PBAoE proc!!
  11. For hours now I have been just logging in to one mule after another to supply the market with candy canes.
    My goodness, how hungry the market is!
    As soon as I get one shovel's worth in, and log to a different toon, it has eaten up all that I gave it.
    I have adjusted my price point a few times in attempts to get a chance to freaking play the game!

    I wish there was some way to auto list.
    Sheesh!

    And yeah, I have gotten new market slots and sales badges on my mules.

    And, I am not exactly complaining.
  12. It seems prudent to check before I go through the steps to acquire one. I was burned before on a Purple Proc that is broken. So I thought I should see if anyone knew.
    It's not flagged at the wiki at the moment, but neither was the absolute amazement proc I had before.
  13. Quote:
    Originally Posted by Schismatrix View Post
    As i recall many procs report in the healing received channel.
    Thank you, that's great to know.
  14. I would geuss its because demand is up. More toons showing up and more people thinking about the enhancements.
  15. Quote:
    Originally Posted by Silverado View Post
    Congrats, RSFs and STFs where you just rush the Phalanx/Patrons are always fun.
    It felt soooo right.
    I didn't feel like we were cringing before them, but rather that we were just giving them the stomping they deserved.
  16. since it won't even boot from disc, I would suspect the mobo or power supply.

    Have you checked the power output to the disc drive and hard drive? They may be wonky.
  17. Quote:
    Originally Posted by Zenlon View Post
    Well, there's actually a wide variety of procs that have been broken since the beginning of time.. Unfortunately, god knows if any of these procs will ever eventually get fixed.. a list I've compiled myself..

    Deflating Ego: Chance for -25% Recovery
    Tempest: Chance for Endurance Drain
    Executioner's Contract: Disorient Bonus
    Razzle Dazzle: Chance for Immobilize
    Triumphant Insult: Chance for Disorient

    the issue with most of these is not just that they won't proc.. but that they have their ability duration unset.

    this means, where for example Deflating Ego will go off, it won't last for more than literally .1 seconds.
    Thank you for the list.

    Does the wiki reflect these bugged procs?
  18. Quote:
    Originally Posted by Fleeting Whisper View Post
    Did you only check if the AV was being affected, or did you also check if the Combat window was reporting the proc firing?
    I only checked if the AV was ebing affected.
    What channel should it report under? I'd rather gather logs than have to use the analyzer.
  19. Quote:
    Originally Posted by Deacon_NA View Post
    Citadel, Renault and Hess get reduced by a whopping 6.5%.
    The Stun IO from the Absolute Amazement set is reduced by about 26.7% from it's non exemplared value when a lvl 50 is exemplared down to lvl 30. So it ends up being worth ~38.8%.
    It's first reduced to 41.5, then the exemplaring maths take hold. Then, of course the ED starts and then specific slotting becomes relevant to the final value lost by exemplaring.
    Quote:
    Originally Posted by Deacon_NA View Post
    As for the lowbie tfs/sfs, if having stun duration lowered affects your completion time by 1 second, I'd say there's something off with the team.
    The only times that stun duration seems to help a SF time is when it prevents an AV or EB from activating its god-mode.
  20. We just straight up ganked the Freedom Phalanx. No mind dom sleepy sleepy, no pull them one at a time, just a beat down.

    W00t!
    That's the way to do it!

    Had the most fun on a RSF ever that way.

    ty to everyone on the PUG who made it possible
  21. all_hell

    1st for me

    Quote:
    Originally Posted by Intrinsic View Post
    But that wall is so interesting! How can you not stare at it?
    Well, yeah. The paint was drying.

    And gratz.
  22. Quote:
    Originally Posted by Blue Rabbit View Post
    Oi!
    Less posting on the forums and more blue crack applying!

    I wants me some SB!
    For real. Why all this wasting time when you could be buffing?