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Posts
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I was going to collect a few more screenshots, but someone just posted something eerily similar to my upside down truck picture.
Anyway, here are mine:
Battle with Sea Witch
EB, Use of Power, Something Blue, Small Boat, Wizard (Legacy Chain in background)
Nerva vs. CoT
Ghost (Specter), Someone mezzed (other Specter), Wizard, beach, plant, dead tree, something blue (water), use of power (Hover)
Heads or Tails?
plant, dead tree, wizard, something blue, rag doll, use of power (rock armor), ghost, partying trolls
Giving somone the hot foot
Something Blue (Ice Mistral), fountain, slot machines, plant, npc emote, use of power
Hmmm. Something Heroic?
My favoite shot
Something Heroic/Villainous (One of each ), Brick Building, Line of people (the Villains in the poster) -
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/SR brutes though? If you maintain the normal porting (which we dont have numbers yet, so this is only assumption which carries its own risks) you are talking about Super reflexes performing less well than normal super reflexes. lets say 90% of normal for laughs. Granted wailers Sonics and the Longbow sonic grenade dont hurt you as bad, overall I see these guys face planting quite a bit until the higher levels. I dont even want to think of the endurance costs from the multiple toggles, almost nil resistances, no heal what so ever...this is really just a bad idea, I think testing will prove it.
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It should just be a direct port with no changes to numbers.
The Resistance/Defense Scaler for Brutes' Secondaries is the same as Scrapper/Stalker sets.
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Some things that struck me.
Dark Armor for Tanks.
30-40% Damage Resistance to all Damage Types once slotted. (55% vs. Psionic.)
Heal with 30 second base recharge with potential to heal fully with 2 targets (if slotted.)
Extra damage mitigation with Oppresive Gloom/Cloak of Fear
Endurance Drain and Fear Resistance.
Nice.
Fire/Fire Scrapper combo.
Build Up and Fiery Embrace combined with Fire Melee's AoE attacks AND Scrapper Damage Scale?
Electric/Electric Stalker
This one I think we need to see the changes made to the sets as a result of porting before we can accurately evaluate. Primary reaction:
Upside for Electric Melee: combo of Energy Smashing Damage, so less effected by enemy resistance than some other Stalker sets.
Downside for Armor: Resistance set on AT with low HP. -
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Booo Dr. Brainstorm! I say we hold his Mad Scientest license for ransom unless he tells us NOW! ((Kidding!))
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I say we find him.
Tie him down.
And FORCE the answer out of him. -
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out of curiosity, what level was the target? Maybe it scales.
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I am 50. Target is 50.
Target's tohit was 75.00% per the attribute monitor
when the debuff hit, the target's tohit went to 67.50% per the attribute monitor
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What power was the proc in?
And did the target have any Resistance powers? -
In the same vein....
Conjunction Junction, What's your Function? -
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"I am the god of hell fire, and I bring you..."
(Now THAT should show some age!)
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Or the fact you listen to a certain radio show. -
Look at me,
I'm Sandra Dee.
Lousy with Virginity.
Won't go to bed,
'till I'm Legally Wed.
I Can't!
I'm Sandra Dee! -
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5 - Lack of Effect in Hamidon Raids
The perception (or lack thereof since most people won't be familiar with the combo) of our usefulness in a raid is, like the redraw and lack of a heal, something you'll just need to deal with. We TAs would love to be regarded higher but what most people are looking for (Ill, Emp, Kin), we're not.
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Somebody on test came up with a good reason to invite Trick Arrow types on raids. Oil Slick can be targetted by a Dark/Dark Defender using Howling Twilight. No need to teleport downed team-mates near an opponent. Just tp them to someplace safe and drop an Oil Slick. -
Then there's Personal Force Field.
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1) Having some of the recipes being tied to story arcs I think is one of those ideas that is good on paper, but BAAAD in reality. I really dont want to go back through all of my story arcs with any of my characters.
2) Even task force drops are worrisome. I don't want to spend 4 hours doing a task force. Yes I know people have said they 'can' be done faster. I think placing rare drops in task forces makes these items available only to the hard core gamers. I am fairly hard-core, so I will be able to get these for myself and my supergroup....BUT I don't really feel this is fair to those who don't have the 'CONTINUOUS' time to be in a task force.
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The problem with tying certain drops with completing Story Arcs was quickly pointed out to the Devs. They're looking into alternatives.
They are indeed TF's that take less than four hours to complete. The Terra Volta respec (which I believe counts) would be one. Then there's (possibly) the Cavern of Transcendance. With the right team, this one can take 30 minutes.
Edit: After a little reading, both of these are Trials, not TFs. Hess TF listed at about 1:30. (Hard to seperate TF from Trail sometimes) -
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Castle, what are the current unique enhancers if you don't mind us asking?
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Can't say yet! I can say that the list is in flux and may change during testing.
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changing.....???
in flux...???
/e thowing planning papers across the room
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Don't be. I'd expect a flux capacitor or two to be involved. Why else do you think they brought the Professor in? We're talking 88 mph, gigawatts of power and flux capacitors...
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But I want an Illudiom Pew36 Explosive Space Modulator! -
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FYI, I was talking about the *IOs* that give either a +regen or +recovery boost. Which would be good if you're not planning to 3-slot HT for use as a regen debuff.
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Well you kind of confused me. Looking at the sets we know of so far, the only sets that include +regen or +recovery IOs are heal sets. I didn't know this included Howling Twilight.
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Yes, of course, you can slot it's nearly nonexistant defense. You can slot MANY things for IO set bonuses as long as you're willing to gimp the actual power itself.
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Since you would have to give up slotting it either for resistance (reducing the power's ability to fulfil one of its primary functions) or endurance reduction (reducing your ability to do anything else while the power is active) to get those benefits... then yes, pretty much.
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I run Shadow Fall with Maneuvers. Slot them both with SO Defense Enhancements gets you over 12% Defense. Hardly non-existent. And since Defense applies to All attack types, not just the three you get Resistance from, I consider a better use of the slots available. This applies to Sets that have "special" Enhancements as well. The Resistance benefits only help in certain circumstances, defense ALWAYS help, as do the effects of the special enhancements.
Oh, and a full set of Defense IOs lowers Endurance cost more than a single Endurance SO (which is all I need in Shadow Fall and Maneuvers to run them at the same time). This includes those sets with the "Special" Enhancements.
This is also why I mentioned taking Tactics, I already had a prerequisite.
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I mean, you can slot Fortitude with all that stuff as well, but I think your teammates might be expecting you to use it for its intended purpose rather than a vehicle for IO bonuses for yourself.
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It's "intended purpose" is to buff your teammates. Putting a full Defensive IO set in this power would:
1) Increase the Defense Buff youe teammates recieve.
2) Give them an additional buff if you used one of the "Special" Enhancements.
Why should your teammates care if you slot it in such a way so that they benefit and YOU benefit from it as well? -
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Empathy is basically limited (based on current info) to Heal sets and one power to slot a Defense set in, if you want to 6 slot Fortitude. (My post was about putting a full set of 6 in a power).
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Your original thesis was that Empathy didn't have many powers that could be effectively six-slotted with IOs, so I listed two-thirds of the set which can. Now you've moved the goalposts to "Empathy can't slot different types of IO sets".
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And Three have many choices when it comes to powers to put a set of 6 in. (Dark Miasma, Storm Summoning and Trick Arrow). Characters with these Powersets will have a much easier time when it comes to putting a set of 6 IO's in a power. Many already have powers 6-slotted, and there is a set that fairly closely matches how they have used those slots.
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Yeahbutwha? Dark Miasma:
Twilight Grasp - Needs two accuracy, can only slot up to 4 of a healing set.
Darkest Night - Nothing
Tar Patch - Nothing
Shadowfall - 6 slot resistance IOs
Howling Twilight - Can slot with +Regen/+Recovery IOs, not usually six-slotted. And if we count Howling Twilight, we have to count Ressurect--seven powers for Empathy.
Fearsome Stare - Does no damage, cannot fully benefit from a six IO set. EDIT: Not that I do this, but many people slot Fersome Stare as a tohit debuff power rather than a control, but this usage of the power is not supported by IOs.
Petrifying Gaze - Needs significant recharge slotting to be useful, which IO sets do not provide; does no damage and cannot fully benefit from a six IO set.
Black Hole - Nothing
Dark Servant - Controls, Heals and Debuffs, none of which can be enhanced by IOs (pet sets only); cannot be slotted for damage but all of the pet IO sets are designed to enhance pet damage.
In short, there is *no* power in Dark Miasma that will not be made worse by slotting it with a six-piece IO set. Fearsome Stare can work if you mix two sets together to avoid the useless damage enhancements.
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Tar Patch: Takes Slow Enhancements, Putting a set of 6 in wouldn't be optimal slotting, but you should be able to put 6 in.
(There has been debate on how powers that actually summon "pets" would work)
Twilight Grasp: Can put 6 in, no accuracy enhancements, but this can be offset using Tactics and accuracy set bonuses from other IO sets.
Darkest Night: No DeBuff Sets
Howling Twilight: +Regen/+Recovery? Now you're showing you don't know how this power works. It can't be slotted for either. It can be slotted for Stun or Disorient (both have IO Sets). It benefits from Endurance Reduction and Recharge Enhancements, and will actually benefit a little from damage enhancements. It may also be possible to slot Howling Twilight with Ranged AoE sets. Lots of possabilities with this power. And it can be used in combat as a DeBuff without a dead ally . I may indeed 6-slot it on my Dark/Dark Defender once inventions go live.
Shadow Fall: Can take Resistance and Defense sets.
Fearsome Stare: Fear, of course. Yes it deals no damage, but only one fear power does at this point. Can still put 6 in, and all you are doing is wasting the damage component (unless of course you pick a set that allows the power to do damage occassionally)
Petrifying Gaze: Similar to above. The Recharge time is 16 seconds. Not THAT long.
Black Hole: Who Cares?
Dark Hole: Will take some sets (the damage component would be wasted).
That Means Dark Miasma can use Slow, Stun, Fear, Hold, Pet, Defense/Resistace sets (some enhancements will have components that don't effect the power in some cases). You can also 6 slot Twilight grasp with a heal set, and get around the accuracy problem by running Tactics and (Guess what) putting the right Slow/ Defense Sets in the appropriate powers. Putting a set of 6 IO's in most Dark Miasma sets won't make them wrose, at wrost you'll be wasting a slot you could put somewhere else.
As For Empathy:
Heal Other: 4 second recharge time, ALL heal sets are heavy on Recharge Enhancements.
Healing Aura: Good choice to 6 slot
Absorb Pain: Cost almost no Endurance to use, Heal sets also heavy on Endurance Enhancements.
Resurrect: SOL
Clear Mind: Nope
Fortitude: Defense (Actually benefits from Endurance and Recharge Enhancement components)
Recovery Aura: No, Again
Regen. Aura: Heal Set
Adrenalin Boost: Can Slot with Heal set, but miss ability to slot for Endurance Recovery.
That's three powers that make good 6 set candidates.
Two more if you want to Slot Heal Other and Absorb Pain, neither really needs 6.
And Adrenalin Boost if you want to skip Endurance Modifying Enhancements.
And your choices are limited to Heal and Defense Sets.
At this point in time, I would rather have Dark Miasma instead of Empathy if I wanted to put a set of 6 IOs in a power. -
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Any plans to add enhancers for buff/Debuff powers? My Rad/Rad is feeling a little abandoned in all the fun!
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Try looking at Empathy or Kinetics and decide what Powers you can put IO Sets in. Especially if you want a full set of 6 for the last bonus effect.
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Heal Other
Healing Aura
Absorb Pain
Fortitude
Regeneration Aura
Adrenalin Boost
Is this a trick question?
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Heal, Heal, Heal (not alot of variety). No Endurance Buff Sets listed yet. So no RA set, and Adrenalin boost limited to Heal Sets. (Again.) As to Fortitude, this is a power not everyone wants to put 6 slots in.
Empathy is basically limited (based on current info) to Heal sets and one power to slot a Defense set in, if you want to 6 slot Fortitude. (My post was about putting a full set of 6 in a power).
The choices currently listed are worse for Kinetcis. You can 6-slot Transfusion with a Heal set, without an accuracy Enhancement. 6-slot Siphon Speed with a Slow set. Or 6-slot Icrease Density with a Resistance Set. How many people have those two powers 6-slotted now?
Some of the other Defender Primaries are a little better when it comes to choices as to what powers to put a Set of 6 IO's in. (Force Field. Radiation, Sonic Resonance)
And Three have many choices when it comes to powers to put a set of 6 in. (Dark Miasma, Storm Summoning and Trick Arrow). Characters with these Powersets will have a much easier time when it comes to putting a set of 6 IO's in a power. Many already have powers 6-slotted, and there is a set that fairly closely matches how they have used those slots. -
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Any plans to add enhancers for buff/Debuff powers? My Rad/Rad is feeling a little abandoned in all the fun!
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Try looking at Empathy or Kinetics and decide what Powers you can put IO Sets in. Especially if you want a full set of 6 for the last bonus effect. -
FYI There is a store in Faultline that you can unlock with the right mission that sells a limited assortment of SO enhancements. Complete the Penelope Yin (I believe this is the right contact) story arch and you can go into Mr. Yin's store. These are lower level than other SO enhancements (20ish) and what you can buy depends on your origin.