X_treme

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  1. [ QUOTE ]
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    There are no experienced PvP'ers on here. I thought the last fight against defiant proved that.

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    Dude like chill. And with regards to this comment, maybe there were just better on the day. There are always winners and losers and just because you lose dont make you rubbish or unexperienced!

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    i very much doubt "bob" has ever found a team that wanted to team with him for pvp due to his detrimental nature...
  2. [ QUOTE ]
    There are no experienced PvP'ers on here. I thought the last fight against defiant proved that.

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    sigh....here we go again....just when u were doing so well in being polite mate....u have proved time and time again u havent a clue what u r talking about...u cant judge ppl on a one time 8v8 fight....union team had their empath unexpectedly out and their controller and blaster had no experience of pvp controlling and blasting....anyway no1 agrees with u so deal with it...sorry to be harsh but ppl have tried being nice and u clearly cant accept any1 elses point of view and u only have a detrimental effect on these forums
  3. [ QUOTE ]
    Nope!

    If anyone can come up with a convincing argument why empaths are better than other defenders in a GOOD team post level 20, i'd like to hear it...

    Infact Id like to hear anyone argue why empaths are EQUAL to other defenders under such circumstances...

    My logic is simple:

    Empaths: 3 AoE powers, 6 single target powers... (and one of them is regeneration aura which is a highly dubious AoE)

    Worst AoE / Single target ratio of any defender (IIRC and if you count sonic/ff single buffs as recharging so quick they buff the whole team)... therefore least valuable in any
    group...

    Logical replies only please

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    ok heres my logical reply, all IMO of course: regeneration aura a dubious AoE.....yes if u dont like making u and everyone around u a regen scrapper...

    fort is amazin by itself....power build up+fort makes u almost untouchable

    clear mind makes u unholdable if cast perma

    absorb pain....best heal in the game

    heal other....not as good as transerence but can be cast on an ally, does not require an enemy AoE and hits every time

    adrenalin boost...dont really need to say anything about this power do i?

    do i really need to go on? please feel free to tell me why im wrong in believing empaths are the dogs b******s
  4. X_treme

    Anyone for fun?

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    well i have had a team with 2 ice controllers that held an AV for quite a long time, i surely think that 3 controllers with 5 holds and over 9 debuffs wil be able to hold an arch-villain easyly.

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    1)FIX YOUR SIGNATURE. you dont know how to do it so let me help you.All the info you have as signature put them in your profile under MY SIGNATURE section.Your profile is located at the section called my home on top of the forum.CLICK ON IT AND FIX IT PLEASE

    2)you cannot perma hold an AV.Understand it.

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    just jumped on this post and getting the general idea, u cant perma hold an AV but since i5 my fire/kin with no support can last longer against an AV than a tank with no support. i say no support because since i5 a tank cannot tank an AV without support no more than a controller
  5. [ QUOTE ]
    All defenders (in fact all toons, except maybe rad/energy defenders *shudder*) rock... its whether empaths rock more than other empaths...

    I dont think they do at all

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    empaths rock more than other empaths? u talking bout players behind the empath cos if so then yea a good player with an empath is far superior to a bad player with an empath
  6. [ QUOTE ]
    Well have you ever done those mishes where you have to defuse bombs at the same time? We all mange to do them without teamspeak.

    You little speach is just stupid. So thats exactly how it would go then is it? Oh well, lets not bother then. Because in your head thats exactly how it went. Nevermind the fact that you have never tested it or have a bubbler with PvP experience.

    So can we have a duel them? Just in your head of course because thats the ultimate arena. Lets say my scrapper against your blaster?

    Please list what happens in the fight and give us the end result please. Maybe we should just PvP like this in future. Never actually load up CoX....just ask Andy75 and he will tell you what happens in the fight and who wins.

    More impressively, if its a team v's team, he can tell you what everyone says over team speak too. He has ultime knowledge of all things by the look of it. Maybe I should be careful because I am sitting here mocking God. wonder if a lightening bolt is going to hit me any minute now.

    So Andy is saying that with a team of 8 bubblers, it will be IMPOSSIBLE for them to detension bubble 7 of the other team within 5 seconds of each other. Totally and utterly impossible. No force on Earth could ever accomplish this task. Andy says that and thats good enough for me. I'll stick it on my impossible list. I'll even put it about 'making a square circle'.

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    dude calm down...you've got pretty much every experienced pvp player on union telling u aint gonna work, deal with it
  7. [ QUOTE ]
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    Art of War had an Arena battle against SNHS just for fun. 12+ vs 12+ not sure on the exact numbers. The score was something silly and I'm afraid Art of War won.

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    Archetype make-up can effect the outcome of PvP battles, but I think PvP experience can do just as much.

    And as I recall in the 2nd PvP match against Art-Of-War, we beat you (we were exemped to 20 or something).

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    I was never part of that second match, from what I heard there were only 6 or 8 a side.

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    It was 6v6 iirc, and we were exemped to lvl 12. No travel powers and no debuff resistance Good fight and good orginisation, no way to beat a hurricane at lvl 12 with just one blaster and I believe the score in the 2nd match was 20+ - 2. I won't post the numbers to the first match

    Sarge

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    feel free to call the AoW exterminators if u need help SNHS
  8. [ QUOTE ]
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    As someone who doesn't play a single MM and doesn't much like teaming with them, I think they seriously need some help in PvP zones, and would have been a bit upset if they'd not received any, honestly.

    Right now, they're just easy targets (ignore the pets, kill the MM), or enemies I ignore outright (like if they're in PFF, or have invis... although PFF can sometimes be detoggled with a high-acc detoggling attack, like Force Bolt). The pets are pretty easy to get away from, and don't really do enough burst damage to be scary. I'm reaqlly glad they're being looked at, because it'd be great to see more MMs back in PvP... I've seen less and less of them lately.

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    Well we don't get the damage blasters have, but we're not really supposed to, but to be honest i think the lvl 32 upgrade is really good in pvp ( sure it takes a lot of time and really annoys you ). Yeah you can get away from pets easy, but that's if the MM is just standing there doing nothing to aid his pets.

    We're not great in pvp, just OK. Also MM's really shine in pvp when they are in a team ( the annoyance factor of the pets is greater than any hold ).

    The only thing i'd welcome is the ability to buff pets quicker in pvp, thus when a MM dies the team doesn't have to wait 5 minutes for him to get back into the fight.

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    mm's are awesome in zones if played by a skilled player, no doubt about it, in a pentad arena match however they wud never have time to upgrade all the pets and if they did they wud be no.1 target...die instantly...no pets...
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    my opinion, if ur gonna do an empath u have all empath powers. if ya dont ur not an empath lol
    all the powers r neeeded.

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    In my opinion:
    1) FIX YOUR SIG cause is getting annoying to have to delete from quoting all the time.

    2) Empath can be made a switch build easily by remonving healing powers and using only buffs past level 32-35,or retain empathy and focus to heavy buffing which is what most people do. It all depends on what you want.
    Whoever says you need all powers to be an empath obviously doesnt have a clue about empathy. I dont have all Empathy powers You cant seriously claim i am not an empath

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    very true, but all the powers are nice im even considering....shock horror...dropping ressurect but thats just cos i only pvp with my empath
  10. [ QUOTE ]
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    my opinion, if ur gonna do an empath u have all empath powers. if ya dont ur not an empath lol
    all the powers r neeeded.


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    Actually, you can make do with minimal powers from empathy, even healing aura (ZOMG spam heal!) is actually pretty pointless. (imo anyway)
    I find that;
    Heal other, fortitude, Clear mind, Recovery aura and adrenaline boost are the only powers 'needed' in empathy, the rest are just nice additions to your repertoire. You could even scap all that and say that with recovery and regen aura the other powers are a tad redundant.
    *shrug*
    Empathy has had it's day, and people are finding that, shockingly, the other defender primaries are actually alot more effective, and alot more useful. Empathy is still amazing, but it can't compare with kinetics, rad or dark for all round usefulness, or storm for all round flashyness/defending ability.
    Empathy has to wait for the team to recieve damage before it can come into full swing, as it's buffs are on a fairly long recharge, and can't be counted as part of a 'chain', unlike kinetics, for example, which is always busy at all times with buffs/debuffs, control, attack.
    ..maybe i'm just bitter and bored with my empath tonight >_>

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    mmmm where to begin....maybe power boost+fort, clear mind RAs? not much mroe to say really i cant be bothered putting up a real argument, empathy rocks and will always will
  11. that build is pretty much the same as mine so i'd agree with it....altho in all fairness i wouldnt bother with the build at all, personally i'd do invul/fire or invul/energy
  12. as the "buff" in I7 is supposed to help MMs in pvp i would like to see the ability to upgrade all pets instantly instead of going through each one individually, in a pentad arena match it wud be near impossible to get all pets upgraded and ready for fighting
  13. [ QUOTE ]
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    team with an earth troller and burn is still pretty good

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    Earth, Fire, Grav and Ice have AoE immob, not only earth.
    But you can't pick a power hoping to find a troller to make any use out of it

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    yes but earth has far more holds and is constantly under control of the mobs and its pretty easy to find a controller
  14. [ QUOTE ]
    Amen to that.

    At around lvl 35+, I only really want an empath for clear mind to be honest. Id rather have any other defender in team. At this point, if a team need a lot of healing, it simply isnt a good team. Again, all IMHO.

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    at level 50 i'd rather have an empath over other defenders hands down unless its a specific player. in my experience an empath isn't too hard to play, whereas other defense primaries need to be mastered to be effective
  15. [ QUOTE ]
    Nowdays if you don't have Ice melee Burn is useless unless for shield generators, cyst crystals and malta turrets because the mobs take 2-3 tic of the damage and then flee away from it shooting you from a distance.

    It can get really better when you pick Fire Sword Circle, Incinerate, Acrobatics to avoid knockbacks and maybe Tough and Weave to be tougher to kill

    I don't think that the resistance from healing flames is worth it, I'd rather have the self heal available when i need the HP than 20% res every once in a while.

    I hope the build you're following is updated with ED because nowdays 6 slots in a shield(like fire shield)are useless, you need only 3 with Damage Res enhance and maybe 1-2 with endurance reductions.

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    team with an earth troller and burn is still pretty good
  16. [ QUOTE ]
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    Well, nope.

    It would work. Although there are certain things that have resistance to phasing, players at the moment cannot increase their resistance to it. 3 acc and 3 recharge are just enough to perma-phase anything.

    Its dirty, boring, cheap and nasty. Suits me down to the ground! Lets do it!


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    You would never be able to perma phase an opposing team in practice, and a good team would whipe you out before u got chance to start. It would lose, and lose heavily im afraid.

    I can think of numerous team combo's that would win against this, with no more than 2 of each AT (maybe 3 or 4 blasters just to be sure )

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    defense ATs with defense buffs wud cream the bubblers
  17. X_treme

    Fire/Kin Build

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    Applying ID to someone who is asleep will actually remove the sleep effect, but not provide any resistance.

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    ?? With all respect that doesn't make any sense: a part of the buff (mezz release) will take effect, but another part (resistance buff) not?
    Also i have played 2 kin trollers intensively beyond lvl 45 and with neither of them I have I ever been able to remove a sleep with ID in all those lvls .
    Maybe a little trick no one knows kin DEFENDERS can do on those special occasions?

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    Sleeps are removed by attacks landing on someone. The same is true for ID, it cancels the sleep but doesn't actually provide any resistance to sleep effects.

    At least, that is what happened when I levelled up my Controller in I4. I'm not aware that it's been changed though.

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    ID does not work on a traget who is tesla caged, which is classed as a sleep. Simplest way is to heal the target
  18. [ QUOTE ]
    It seems we are down 2 players so far for wednesday but we shall continue anything that we will go through i will make sure the others find out.
    Syn is right as a Blaster/Defender/Troller BF's are your best defence to hold/immobs so forth other than having a personal Empath or Kin Assistant.

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    someone ask for help?
  19. X_treme

    Anyone for fun?

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    We have an all-controller SG on Union, and when we take the 50s out, the only problem with AVs is that they don't last very long . Fire/kin is arguably the strongest combo for raw damage, but if you want a troller-only team I would recommend at least 1 Illusion (preferably 2) so the decoys can take the alpha strike and tank a bit.

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    fire/kin is easily the best for raw damage hands down kin is also amazing for fighting avs cos of the -regen of transfusion
  20. [ QUOTE ]
    KS - As I mentioned in game next week is a bad week for me as I have to do a 2pm-10pm shift to cover just in case anything goes wrong with the new system/it's users.

    Due to travel I won't be home till about 11pm.

    Hopefully next week will be the only week I have to do that shift and from then I will be back on 6am-2pm / 10am-6pm shifts.

    Looking forward to some more PvP. After Mondays stint on test I feel alot more comfortable with Trem and his abilities and the team we had was perfect as we mostly knew each other and our abilities/play styles.

    Team 1 doesn't stand a chance btw

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    good lad awesome having a good bubbler on the team (remembers the days of cherry drops in sirens )
  21. [ QUOTE ]
    In my opinion, 5uper is less balanced and stress the game around the builts and the toons instead of stressing players ability to play as a team.
    So I prefer play in 8 but it is only my point of vue.
    Moreover a 8 team allows more players to participate in a row and offer more built diversity with means more tactics and more opportunities to counter a tactic.

    But as Demon Huntress said we may play one week in 5vs5 and the other in 8vs8. And if we got the chance, we can play in 16 vs 16.
    By 5vs5, I mean 5uper team (1 troller, 1 defender, 1 scrapper, 1 blaster and 1 tanker). Even if this game mode is not my favorite, it is certainly the less unfair. If we play with 5vs5 and allow 2 same ATs in the team, the one with the 2 trollers wins. End of the story.

    And about playing on sunday, why not again, it may be easier for some of you to be on test on sunday instead of monday.
    We just have to settle that if everybody is ok. And choose one day and only one. We all have IG and irl duties, so I am afraid we can not be on test to pvp twice a week.
    Unfortunatelly for this specific sunday we already have planned somthing so we can not be there.

    So here is what I suggest :
    This monday (6th of march) we stay as we were : 8vs8.
    Next week, we decide if we prefer play on sunday or on monday, and we settle a 5vs5.
    Afterward we will play in 8vs8, then in 5vs5 and so on.

    It is always difficult to get everybody happy but we will try to do so.
    But as usual I need the opinion of every team leader so I can choose what seems to be the best to please everybody.

    My purpose through those international PVP event was to allow as many players as possible to fight against one another in teams and have as much fun as we can get. I choosed the 8 vs 8 mode because I though this was the best to allow that. Every player can settle in those team no matter what his AT is. And everybody is usefull within a team. No one will be set aside.
    What I had in mind was to be as simple as possible : monday pvp 8vs8 in test !
    But it may only be a start and we can try to imagine other options to enjoy this game !

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    you've done very well in organising everything mate
  22. [ QUOTE ]
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    I think pentads are the way to go.

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    I agree

    Once everyone has their teams sorted i would like to see some sort of league up and running.

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    good idea
  23. [ QUOTE ]
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    I'll be there, usually play with stryker and x44, but i'm not fussed who i play with. I can adapt

    Team 2 > Team 1

    Sarge

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    Yeah i realised that but i have a secret mission for you.

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    the secret mission is being on the best team for a change
  24. [ QUOTE ]
    Tank Primary doesn't matter (With the exception of Stone Tanks, they're poo), if anything the secondary matters most. They just need to be a little Tougher than everyone else. I don't know about you lot, but if I was facing a team with an Inv tank, my last target would be the Inv Tank. Same goes for a team with an Ice or a Fire. Same even for Stone, but Stone is easy to get away from.

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    summed up brilliantly, fire has the extra BU, invul has the knockback res, ice has the def. the secondary is far more important tho, x-plosive played in two 8v8 matches last night and got join top kills with a couple of blasters with the help of 2 BU's, enrgy transfer and total focus didnt die once either cos as hobo said no1 targets the tank, personally i think invul is the best for pvp but all the tank primaries have advantages apart from stone (unless theres a kin on the team)
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    well may as well get the fightin' talk going i suppose..

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    Team 1
    Tanker - Max Powerz
    Scrapper - Chives
    Blaster - Bitter Ice
    Blaster - NeoArc
    Defender - Stryker
    Defender - Freyr
    Controller - Purple Hazel
    Controller - X44

    Team 2
    Tanker - Still in need of a stone tanker anyone know anyone?
    Scrapper - SGT.
    Blaster - Synaesthetix
    Blaster - Uncle Al
    Defender - Tremulous
    Defender - Shaman X
    Controller - Zim (Gatling)
    Controller - Subconscious



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    Team 1 is going to pwn joo! innit.

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    think we're fighting together just u have to be in 2 teams of 8 but just for reference....team 2 wud pwn team 1